• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:24
CEST 02:24
KST 09:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)5Reynor: GSL Loss Wasn't About Preparation Format13[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) BGE Stara Zagora to be held again in June 2025
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Beyond All Reason Path of Exile Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7020 users

The Big Programming Thread - Page 401

Forum Index > General Forum
Post a Reply
Prev 1 399 400 401 402 403 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Fawkes
Profile Blog Joined May 2010
Canada1935 Posts
Last Edited: 2013-11-26 21:19:55
November 26 2013 21:11 GMT
#8001
On November 27 2013 05:45 tofucake wrote:
set the name to namegoeshere[] and then they get posted as an array

So what you mean is that (if I have 3 checkboxes):

set their names as chkbox[1]. chkbox[2], chkbox[3] and then reference it like this in the POST, but in the script, just get elements by name chkbox?

Further research leads me to: http://stackoverflow.com/questions/4516847/make-array-from-checkbox-form
Do they appear in POST array in order of how the boxes appear?
Taeyeon ~ Jennie ~ Seulgi ~ Irene @Fawkes711
tofucake
Profile Blog Joined October 2009
Hyrule19228 Posts
Last Edited: 2013-11-26 21:22:55
November 26 2013 21:22 GMT
#8002
You don't even have to index them

<input type="checkbox" name="set[]" id="q1" value="1" /><label for="q1">My question 1</label> 
<input type="checkbox" name="set[]" id="q2" value="1" /><label for="q2">My question 2</label>
<input type="checkbox" name="set[]" id="q3" value="1" /><label for="q3">My question 3</label>
<input type="checkbox" name="set[]" id="q4" value="1" /><label for="q4">My question 4</label>
<input type="checkbox" name="set[]" id="q5" value="1" /><label for="q5">My question 5</label>


will post as

'_POST["set"]' =>
array
0 => string 'checked' (length=7)
1 => string 'checked' (length=7)
2 => string '' (length=0)
3 => string '' (length=0)
4 => string '' (length=0)

(this is not a real var_dump, it's just a tributesimple example)
Liquipediaasante sana squash banana
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2013-11-27 15:21:07
November 27 2013 14:19 GMT
#8003
Thank you spinesheath that makes a lot of sense. I suspect a disjoint-set data structure could be of help but I'm too lazy to implement it.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2013-11-27 15:01:30
November 27 2013 14:56 GMT
#8004
Don't these algorithms usually involve fancy data structures?

Anyways, this should work assuming you have the right data structures available:
Remove w = {a, b}, then first iterate over all edges in the component connected to a (BFS or DFS, only need the edges of the MST), and mark all vertices you come across this way as belonging to part 1. Then do the same for b, mark as part 2.
Now you have seperated the vertices of the graph into 2 groups in O(E).
Next, iterate over all (unused) edges and find the lightest one that connects part 1 and 2. This again takes O(E), so the total runtime still is O(E).

First part certainly should also work in O(V) since |V| = |F| + 1 if F is the edges in the MST, so O(V) = O(F). Not sure if or how the second part works in O(V).
If you have a good reason to disagree with the above, please tell me. Thank you.
Fawkes
Profile Blog Joined May 2010
Canada1935 Posts
Last Edited: 2013-11-28 19:14:09
November 28 2013 00:36 GMT
#8005
On November 27 2013 06:22 tofucake wrote:
You don't even have to index them
+ Show Spoiler +

<input type="checkbox" name="set[]" id="q1" value="1" /><label for="q1">My question 1</label> 
<input type="checkbox" name="set[]" id="q2" value="1" /><label for="q2">My question 2</label>
<input type="checkbox" name="set[]" id="q3" value="1" /><label for="q3">My question 3</label>
<input type="checkbox" name="set[]" id="q4" value="1" /><label for="q4">My question 4</label>
<input type="checkbox" name="set[]" id="q5" value="1" /><label for="q5">My question 5</label>


will post as
<pre class='xdebug-var-dump' dir='ltr'>
'_POST["set"]' <font color='#888a85'>=&gt;</font>
<b>array</b>
0 <font color='#888a85'>=&gt;</font> <small>string</small> <font color='#cc0000'>'checked'</font> <i>(length=7)</i>
1 <font color='#888a85'>=&gt;</font> <small>string</small> <font color='#cc0000'>'checked'</font> <i>(length=7)</i>
2 <font color='#888a85'>=&gt;</font> <small>string</small> <font color='#cc0000'>''</font> <i>(length=0)</i>
3 <font color='#888a85'>=&gt;</font> <small>string</small> <font color='#cc0000'>''</font> <i>(length=0)</i>
4 <font color='#888a85'>=&gt;</font> <small>string</small> <font color='#cc0000'>''</font> <i>(length=0)</i>
</pre>
(this is not a real var_dump, it's just a tributesimple example)


Could someone take a look at this and see if i am missing something huge, the array thing doesn't seem to be working for me.


echo"<input type='checkbox' name='ai[]' id='ai_acc' ".(!empty($ai_acc)?"checked":"")." />";
echo"<label for='ai_acc'>Accounting / Bookkeeping</label>";
echo"<br/>";
echo"<input type='checkbox' name='ai[]' id='ai_comm' ".(!empty($ai_comm)?"checked":"")." />";
echo"<label for='ai_comm'>Communication / Media Relation</label>";
echo"<br/>";

This is where my checkboxes were created...


$_SESSION['sai_acc'] = isset($_POST['ai'][0])?"true":"";
$_SESSION['sai_comm'] = isset($_POST['ai'][1])?"true":"";
echo"<b>".(isset($_POST['ai'][0])?"Accounting / Bookkeeping<br/>":"")."</b>";
echo"<b>".(isset($_POST['ai'][1])?"Communication / Media Relations<br/>":"")."</b>";

This was some code I used to redisplay for confirmation and some variable setting. However it seems if any checkbox is clicked, ai[0] will be true, and nothing else.

*edit* hmmm...might have an idea why this happens...if a checkbox isn't checked, it doesn't get added to ai[]...will check when I get home...yup. that's it...hmm...guess I need to figure out if I want to rewrite the printing/displaying or try the div method.
Taeyeon ~ Jennie ~ Seulgi ~ Irene @Fawkes711
Warri
Profile Joined May 2010
Germany3208 Posts
November 29 2013 03:07 GMT
#8006
I had a pretty specific question pop up today that i dont know how to google so ill ask here:
While a window is minimized, does the content still get rendered? Can i get information about the color of a pixel in the minimized window and can i send mouse clicks to specific positions?
harodihg
Profile Blog Joined November 2013
Japan1344 Posts
November 29 2013 03:16 GMT
#8007
Yes to all 3.
Agh's ult sniper: Sniper locks eyes with target unit, immobilizing them in horror as he turns the gun on himself. Channeled, lasts 5 seconds.
Warri
Profile Joined May 2010
Germany3208 Posts
November 29 2013 05:58 GMT
#8008
Can you give me any hint how to do it in Java? Im using the Robot class currently, that works when the window is maximized and is on top/has focus, but i cant find any help how to do it otherwise.
Nausea
Profile Joined October 2010
Sweden807 Posts
Last Edited: 2013-11-29 06:50:24
November 29 2013 06:48 GMT
#8009
So if someone could help me figure out this problem.
else if(Text[show] == '^')
{

if(Text[show+1] == '1')
{
sf::Color BlueColor(0,0,255);
FontSprite.setColor(BlueColor);
show = (show + 1);

}

}


Could someone for the love of god, tell me why the letter at [show-1] is getting the blue color as well? I'm at a loss and getting pissed.

I don't get it. How is it even possible???
Set it ablaze!
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
November 29 2013 06:55 GMT
#8010
have you tried unsetting the color of show-1 manually?
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Nausea
Profile Joined October 2010
Sweden807 Posts
November 29 2013 07:00 GMT
#8011
On November 29 2013 15:55 icystorage wrote:
have you tried unsetting the color of show-1 manually?


If I do that, all characters after it will get the color as well.
Set it ablaze!
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
November 29 2013 09:43 GMT
#8012
I think that would be happening because, when you see ^1, you switch the font to blue and then ignore the "^1" string.
I would increment show before setting the colour, as you only want the colour of everything after ^1 to be coloured blue.
I will reduce you to a series of numbers.
Nausea
Profile Joined October 2010
Sweden807 Posts
November 29 2013 10:39 GMT
#8013
On November 29 2013 18:43 Gowerly wrote:
I think that would be happening because, when you see ^1, you switch the font to blue and then ignore the "^1" string.
I would increment show before setting the colour, as you only want the colour of everything after ^1 to be coloured blue.


I don't know how I would do that and why it would matter tbh. "show" is already past the letter before ^. The only forward check being done is for the 1. This is why I can't understand why the character before the ^ would be affected when it is supposed to already have been sent of to the draw call. It makes no sense to me.
Set it ablaze!
ThatGuy
Profile Blog Joined April 2008
Canada695 Posts
November 29 2013 13:28 GMT
#8014
The code that seems to be setting the color:

sf::Color BlueColor(0,0,255);
FontSprite.setColor(BlueColor);

Does not seem to be referencing the variables 'show' or 'Text[]'. How does FontSprite know what letter you are referencing? Is there a line of code missing here?
Nausea
Profile Joined October 2010
Sweden807 Posts
Last Edited: 2013-11-29 13:47:32
November 29 2013 13:40 GMT
#8015
On November 29 2013 22:28 ThatGuy wrote:
The code that seems to be setting the color:

sf::Color BlueColor(0,0,255);
FontSprite.setColor(BlueColor);

Does not seem to be referencing the variables 'show' or 'Text[]'. How does FontSprite know what letter you are referencing? Is there a line of code missing here?


What it does is setting the color for the sprite. Then the current letter in Text[show] will be drawn and after that show is increased and repeat. This color will then color everything after ^1 with that color until another color is applied at some point.

And in short the problem is: When I write a string like this "Hell^1o" the o should be blue, but the code does something that makes the last l in the text blue as well. Even tho the l should already have been drawn 1 loop ago, and it makes no sense to me how it possible can get a color applied later to the sprite.

oh and the show = show + 1 thing is just to skip over drawing the 1 after ^.
Set it ablaze!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 29 2013 13:51 GMT
#8016
On November 29 2013 22:40 Nausea wrote:
Show nested quote +
On November 29 2013 22:28 ThatGuy wrote:
The code that seems to be setting the color:

sf::Color BlueColor(0,0,255);
FontSprite.setColor(BlueColor);

Does not seem to be referencing the variables 'show' or 'Text[]'. How does FontSprite know what letter you are referencing? Is there a line of code missing here?


What it does is setting the color for the sprite. Then the current letter in Text[show] will be drawn and after that show is increased and repeat. This color will then color everything after ^1 with that color until another color is applied at some point.

And in short the problem is: When I write a string like this "Hell^1o" the o should be blue, but the code does something that makes the last l in the text blue as well. Even tho the l should already have been drawn 1 loop ago, and it makes no sense to me how it possible can get a color applied later to the sprite.

oh and the show = show + 1 thing is just to skip over drawing the 1 after ^.

It would probably help if you provided all the relevant code. It is unclear how you draw anything and how FontSprite interacts with that. What is it, anyways?

Also use the [ code ] tag.
If you have a good reason to disagree with the above, please tell me. Thank you.
Nausea
Profile Joined October 2010
Sweden807 Posts
Last Edited: 2013-11-29 14:05:53
November 29 2013 13:58 GMT
#8017
Main:
+ Show Spoiler +
		window.clear(sf::Color(70,70,70,255));

Text.Print("Test^1ing\nlol",sf::Color(155,50,204), 500, 50, false);
Text.Print("Game Over!",sf::Color(28,143,204), WINDOW_WIDTH, WINDOW_HEIGHT_CENTER, true);
Text.Print("Sabertooth",sf::Color(167,152,123), 20, 500, false);
window.display();


Font drawing:
+ Show Spoiler +
void CBitmapText::Print(char* _text, sf::Color _color, unsigned int _x, unsigned int _y, bool _centered)
{
//Width = 0;

X = 0;
Y = 0;

X = _x;
Y = _y;

Text = _text;

if(_centered)
{

int TextLenght = 0;

for(int i = 0; i < _text[i]; i++)
{

TextLenght = (TextLenght + 1);

}

Width = TextLenght * Font->GetGlyphSize();

X = ((_x / 2) - (Width / 2));

}

FontSprite.setColor(_color);

if(Font != NULL)
{
for(unsigned int show = 0; Text[show] != '\0'; show++)
{

if(show < Font->Glyphs.size())
{
if(Text[show] == ' ')
{
X += Font->GetSpace();
}
else if(Text[show] == '\n')
{
Y += Font->GetNewLine() + 2;
X = _x;
}
else if(Text[show] == '^')
{

if(Text[show+1] == '1')
{
sf::Color BlueColor(0,0,255);
FontSprite.setColor(BlueColor);
show = (show + 1);

}

}
else
{
unsigned int ascii = (unsigned char)Text[show];

FontSprite.setPosition(sf::Vector2f((float)X,(float)Y));
FontSprite.setTextureRect(sf::IntRect(Font->Glyphs[ascii].PosX, Font->Glyphs[ascii].PosY, Font->Glyphs[ascii].Width, Font->Glyphs[ascii].Height));

X += Font->Glyphs[ascii].Width + Font->GetKerning();
}
}
RenderTarget->draw(FontSprite);
}
}
}


Sorry for my crappy use of indentation.

Oh and the FontSprite is just a sprite linked to a texture with all the letters in a png file.
And this is the results:
+ Show Spoiler +
http://i.imgur.com/6fqN4CD.jpg
http://i.imgur.com/qhnh5J3.jpg
Set it ablaze!
Prillan
Profile Joined August 2011
Sweden350 Posts
November 29 2013 14:19 GMT
#8018
On November 29 2013 22:58 Nausea wrote:
Main:
+ Show Spoiler +
		window.clear(sf::Color(70,70,70,255));

Text.Print("Test^1ing\nlol",sf::Color(155,50,204), 500, 50, false);
Text.Print("Game Over!",sf::Color(28,143,204), WINDOW_WIDTH, WINDOW_HEIGHT_CENTER, true);
Text.Print("Sabertooth",sf::Color(167,152,123), 20, 500, false);
window.display();


Font drawing:
+ Show Spoiler +
void CBitmapText:rint(char* _text, sf::Color _color, unsigned int _x, unsigned int _y, bool _centered)
{
//Width = 0;

X = 0;
Y = 0;

X = _x;
Y = _y;

Text = _text;

if(_centered)
{

int TextLenght = 0;

for(int i = 0; i < _text[i]; i++)
{

TextLenght = (TextLenght + 1);

}

Width = TextLenght * Font->GetGlyphSize();

X = ((_x / 2) - (Width / 2));

}

FontSprite.setColor(_color);

if(Font != NULL)
{
for(unsigned int show = 0; Text[show] != '\0'; show++)
{

if(show < Font->Glyphs.size())
{
if(Text[show] == ' ')
{
X += Font->GetSpace();
}
else if(Text[show] == '\n')
{
Y += Font->GetNewLine() + 2;
X = _x;
}
else if(Text[show] == '^')
{

if(Text[show+1] == '1')
{
sf::Color BlueColor(0,0,255);
FontSprite.setColor(BlueColor);
show = (show + 1);

}

}
else
{
unsigned int ascii = (unsigned char)Text[show];

FontSprite.setPosition(sf::Vector2f((float)X,(float)Y));
FontSprite.setTextureRect(sf::IntRect(Font->Glyphs[ascii].PosX, Font->Glyphs[ascii].PosY, Font->Glyphs[ascii].Width, Font->Glyphs[ascii].Height));

X += Font->Glyphs[ascii].Width + Font->GetKerning();
}
}
RenderTarget->draw(FontSprite);
}
}
}


Sorry for my crappy use of indentation.

Oh and the FontSprite is just a sprite linked to a texture with all the letters in a png file.
And this is the results:
+ Show Spoiler +
http://i.imgur.com/6fqN4CD.jpg
http://i.imgur.com/qhnh5J3.jpg


RenderTarget->draw(FontSprite) should probably be inside the else clause. Otherwise it would redraw the previous character with a new color in the cases where you have ' ', '\n' or '^'.

(I don't know C(whatever), but it seems probable)
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
Nausea
Profile Joined October 2010
Sweden807 Posts
November 29 2013 14:20 GMT
#8019
On November 29 2013 23:19 Prillan wrote:
Show nested quote +
On November 29 2013 22:58 Nausea wrote:
Main:
+ Show Spoiler +
		window.clear(sf::Color(70,70,70,255));

Text.Print("Test^1ing\nlol",sf::Color(155,50,204), 500, 50, false);
Text.Print("Game Over!",sf::Color(28,143,204), WINDOW_WIDTH, WINDOW_HEIGHT_CENTER, true);
Text.Print("Sabertooth",sf::Color(167,152,123), 20, 500, false);
window.display();


Font drawing:
+ Show Spoiler +
void CBitmapText:rint(char* _text, sf::Color _color, unsigned int _x, unsigned int _y, bool _centered)
{
//Width = 0;

X = 0;
Y = 0;

X = _x;
Y = _y;

Text = _text;

if(_centered)
{

int TextLenght = 0;

for(int i = 0; i < _text[i]; i++)
{

TextLenght = (TextLenght + 1);

}

Width = TextLenght * Font->GetGlyphSize();

X = ((_x / 2) - (Width / 2));

}

FontSprite.setColor(_color);

if(Font != NULL)
{
for(unsigned int show = 0; Text[show] != '\0'; show++)
{

if(show < Font->Glyphs.size())
{
if(Text[show] == ' ')
{
X += Font->GetSpace();
}
else if(Text[show] == '\n')
{
Y += Font->GetNewLine() + 2;
X = _x;
}
else if(Text[show] == '^')
{

if(Text[show+1] == '1')
{
sf::Color BlueColor(0,0,255);
FontSprite.setColor(BlueColor);
show = (show + 1);

}

}
else
{
unsigned int ascii = (unsigned char)Text[show];

FontSprite.setPosition(sf::Vector2f((float)X,(float)Y));
FontSprite.setTextureRect(sf::IntRect(Font->Glyphs[ascii].PosX, Font->Glyphs[ascii].PosY, Font->Glyphs[ascii].Width, Font->Glyphs[ascii].Height));

X += Font->Glyphs[ascii].Width + Font->GetKerning();
}
}
RenderTarget->draw(FontSprite);
}
}
}


Sorry for my crappy use of indentation.

Oh and the FontSprite is just a sprite linked to a texture with all the letters in a png file.
And this is the results:
+ Show Spoiler +
http://i.imgur.com/6fqN4CD.jpg
http://i.imgur.com/qhnh5J3.jpg


RenderTarget->draw(FontSprite) should probably be inside the else clause. Otherwise it would redraw the previous character with a new color in the cases where you have ' ', '\n' or '^'.

(I don't know C(whatever), but it seems probable)


Thank you. Får jag gifta mig med dig? <3
Set it ablaze!
Fawkes
Profile Blog Joined May 2010
Canada1935 Posts
Last Edited: 2013-11-30 01:27:31
November 29 2013 15:10 GMT
#8020
wth stupid. didn't work before i left for work this morning...got home, tried it again, starts working.
Taeyeon ~ Jennie ~ Seulgi ~ Irene @Fawkes711
Prev 1 399 400 401 402 403 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft645
Nina 92
CosmosSc2 45
Temp0 34
SpeCial 10
PattyMac 9
Dota 2
Trikslyr53
Counter-Strike
summit1g8786
adren_tv41
minikerr29
Super Smash Bros
PPMD40
Other Games
gofns11863
tarik_tv8634
shahzam569
C9.Mang0313
ToD193
Maynarde116
XaKoH 102
NeuroSwarm85
ViBE70
JuggernautJason28
Organizations
Other Games
gamesdonequick2513
BasetradeTV190
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 125
• davetesta20
• Adnapsc2 10
• Response 8
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21262
Other Games
• Scarra1881
• Shiphtur262
Upcoming Events
Replay Cast
8h 36m
CrankTV Team League
10h 36m
WardiTV Qualifier
11h 36m
Epic.LAN
12h 36m
Big Brain Bouts
15h 36m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
23h 36m
RSL Revival
1d 8h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 9h
Epic.LAN
1d 12h
IPSL
1d 15h
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
IPSL
2 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
PiGosaur Cup
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.