• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:25
CEST 13:25
KST 20:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors4Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
2026 GSL Season 2 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) $1,400 SEL Season 3 Ladder Invitational RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Why there arent any 256x256 pro maps? BW General Discussion ASL21 General Discussion [ASL21] Ro8 Preview Pt2: Progenitors BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 3 [ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Dawn of War IV Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1683 users

The Big Programming Thread - Page 1014

Forum Index > General Forum
Post a Reply
Prev 1 1012 1013 1014 1015 1016 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Manit0u
Profile Blog Joined August 2004
Poland17743 Posts
December 05 2019 11:04 GMT
#20261
On December 05 2019 17:27 zatic wrote:
I feel like a first year programmer ... Was stuck for almost 2 days because I had a whitespace trailing a URL I had to compute a hash on. Spent two days trying to find the error in my implementation of building the string to hash or the hashing function because the resulting hashes just would not match. And of course the software I am working with only has a console for debugging where I just couldn't see the stupid whitespace at the end of the URL.


Well, long time ago I've learned to do 2 things:
1. Set my editor/IDE to strip all trailing whitespace and EOF newlines on save.
2. Always strip whitespace from the beginning and end of any strings that enter the system from the outside.

This has saved me a lot of headaches.
Time is precious. Waste it wisely.
zatic
Profile Blog Joined September 2007
Zurich15365 Posts
December 05 2019 12:17 GMT
#20262
Yeah this probably wouldn't have happened had I used my own tools. But this was done on a black box system where I just have an in-browser editor to write the code.
ModeratorI know Teamliquid is known as a massive building
Excludos
Profile Blog Joined April 2010
Norway8254 Posts
December 05 2019 12:31 GMT
#20263
On December 05 2019 17:27 zatic wrote:
I feel like a first year programmer ... Was stuck for almost 2 days because I had a whitespace trailing a URL I had to compute a hash on. Spent two days trying to find the error in my implementation of building the string to hash or the hashing function because the resulting hashes just would not match. And of course the software I am working with only has a console for debugging where I just couldn't see the stupid whitespace at the end of the URL.


Hihi, always fun. I spent a whole day on a simple bug once before realising I had put a > instead of < in a simple for-loop. Sometimes the brain just short-circuits and you start looking in all the wrong places before checking the basics.

To be fair, catching trailing white spaces in a console debugger is next to impossible if you don't know to look specifically for it. I doubt I'd catch that one any quicker either.
Silvanel
Profile Blog Joined March 2003
Poland4751 Posts
Last Edited: 2019-12-06 11:14:34
December 06 2019 11:11 GMT
#20264
In this situation i usually prefere to take a break and claer my mind. Just this week i spent over 1 hour "banging my head into the wall" and couldnt find the source of some weird behavior. I went to eat lunch and after i came back i found source of the problem in under 1 minut. My eyes/mind were omiting the fact that i am converting to string something i shouldnt. And i wouldnt notice it until i took a break.
Pathetic Greta hater.
Excludos
Profile Blog Joined April 2010
Norway8254 Posts
December 06 2019 15:27 GMT
#20265
On December 06 2019 20:11 Silvanel wrote:
In this situation i usually prefere to take a break and claer my mind. Just this week i spent over 1 hour "banging my head into the wall" and couldnt find the source of some weird behavior. I went to eat lunch and after i came back i found source of the problem in under 1 minut. My eyes/mind were omiting the fact that i am converting to string something i shouldnt. And i wouldnt notice it until i took a break.


I swear 80% of my problem solving happens in the bathroom
Artesimo
Profile Joined February 2015
Germany572 Posts
Last Edited: 2019-12-07 20:09:26
December 07 2019 20:08 GMT
#20266
I am having a really weird problem with a uni assignment in c++(well technically not the actual assignment, rather my attempts to do a bit more than what is asked). I am reading in a file and do somethingwith the data but out of curiosity I wanted to start working with the data before the reading in is completed since the reading takes a bit of time in which a bunch of cores do nothing but twist their thumbs. For some reason though, unless I wait about a second after the reading thread has started, I get a Segmentation fault.

the graySortRecord class was provided by my prof and is this:
+ Show Spoiler +

class graySortRecord {
public:
static const int record_size = 100;
static const int key_size = 10;

private:
char data[ record_size ];

public:
// Constructors
graySortRecord( ) = default; // simply copy the only member, data

graySortRecord( const graySortRecord &other ) = default; // simple.

// Destructor
~graySortRecord() = default;

// read only, "safe" getter for the data field
// unsigned char *data( ) const { return data; }

// overloaded "less than" operator
bool operator <(const graySortRecord& rhs) // rhs = right hand side
{ return ( memcmp( data, rhs.data, key_size ) < 0 ); }

// overloaded input
friend std::istream& operator>>( std::istream& in, graySortRecord &rec )
{ return in.read( rec.data, graySortRecord::record_size ); }

// overloaded output
friend std::ostream& operator<<( std::ostream& out, const graySortRecord& rec )
{ return out.write( rec.data, graySortRecord::record_size ); }

};


my read looks like this(running as a single thread):
+ Show Spoiler +

void readFile(std::string fileName) {
std::ifstream inStream(fileName, std::ios::in | std::ios::binary);
if (!inStream.is_open()) {
std::cerr << "ERROR: Could not open input file named "
<< fileName << std::endl;
exit(-2);
}

graySortRecord newRecord;
long int numRecords = 0;
while (inStream >> newRecord) {

mutexRecords.lock();
records.push_back(newRecord);
mutexRecords.unlock();
}
fileReadingDone = true;
}


workerthread function, the code during which the segvault happens.
each thread has its own set of data that doesnt get touched by the other threads.
+ Show Spoiler +

mutexRecords.lock();
if (readingHead < records.size()) {
//get stuff
myRecord = &records[readingPos];//take record to do something later on
readingPos++;
mutexRecords.unlock();

// overloaded "less than" operator
// bool operator <(const graySortRecord& rhs) // rhs = right hand side
// { return ( memcmp( data, rhs.data, key_size ) < 0 ); }
// gets called here resulting in a segvault because the rhs.data[] is only declared but no actual values
}else{
mutexRecords.unlock();
/use idle time for some stuff}


The weird part is I did some dummy debugging with couts and confirmed that readingPos is way behind the number of elements in my records vector. Plus the mutex together with the readingPos should guarantee that I interact with my data safely.
My current assumption is that the overloaded input of graysortRecord doesnt work like I think it does. My assumption is that it dumps that binary data raw into the memory that has been allocated for a graysort record,
giving me back a ready to use graySortRecord but because of the weird segvaults I think this might not be the case? This would mean the mutex in my read function no longer guarantees that there are only finished graySortRecords in my vector of records.

I have some doubts regarding this ssumption though since:
- the segfault happens despite the readingPos behin way behind the filereader, so its not that we fail to work with the most recent object
- I can run this with more threads, and will even end up having stuff happening in the idle block of my worker threads aka they went through all the data thats present atm with the filereader still not finished reading everything without a segvault so for some reason all the graySortRecords are fine as long as I wait a second before I start working on the set???
Manit0u
Profile Blog Joined August 2004
Poland17743 Posts
December 08 2019 11:41 GMT
#20267
Time is precious. Waste it wisely.
zatic
Profile Blog Joined September 2007
Zurich15365 Posts
December 09 2019 06:08 GMT
#20268
On December 05 2019 21:17 zatic wrote:
Yeah this probably wouldn't have happened had I used my own tools. But this was done on a black box system where I just have an in-browser editor to write the code.

At least it's good to know that it happens to the best of us.
https://twitter.com/karpathy/status/1203802860825108480?s=19
ModeratorI know Teamliquid is known as a massive building
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
Last Edited: 2019-12-09 15:14:35
December 09 2019 14:51 GMT
#20269
--- Nuked ---
Artesimo
Profile Joined February 2015
Germany572 Posts
Last Edited: 2019-12-10 18:48:44
December 10 2019 18:40 GMT
#20270
On December 09 2019 23:51 Nesserev wrote:

Are you storing the addresses of a vector's elements in your worker threads, while at the same time, you are also pushing new elements at the back of the vector?

Vectors have two "sizes": the current size (how many elements does it currently hold?), and their capacity (how many can it hold?). If a vector's size exceeds its capacity, then room is made for new elements by allocating a new larger block of memory, and the vector's data is copied to this new larger block of memory. This means that if you store the addresses of a vector's elements, and one of these resizings happens, then the stored addresses will still point towards the old block of memory that has been deallocated.

A quick fix would be to reserve enough memory beforehand for the vector by using std::vector.reserve(n) method, where n is a ridiculously large amount of elements, large enough to handle any task realistically thrown your way. This would also explain why you do not get the segmentation fault when you wait long enough first; because then your vector's capacity would already be large enough to hold all the records.

A (better) solution would be not to store the addresses of a vector's elements, if that's possible. (:

Thanks so much, I am not sure if this is the cause of the problem, but it sounds very likely. I mostly chose a vector because of cache efficiency since I have to iterate through it but the more I think about it thats not all that beneficial in my case. Guess a list-like structure will do
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
December 22 2019 16:29 GMT
#20271
This might be perhaps an odd question, I am dipping my toe into learning a bit of programming (mostly frontend) to assist with my daily works (I work in online marketing and as such JS, HTML & CSS can be quite useful, if only to communicate with development properly).

I commute quite a bit, I was wondering what if any resources I could consume that are mobile friendly, that includes stuff such as coding "apps" that I can just do bitesized on the road. I know its better to do stuff on desktop but you know, I might as well spend time commuting a bit useful.
WriterXiao8~~
Acrofales
Profile Joined August 2010
Spain18285 Posts
Last Edited: 2019-12-22 19:22:48
December 22 2019 19:22 GMT
#20272
On December 23 2019 01:29 Kipsate wrote:
This might be perhaps an odd question, I am dipping my toe into learning a bit of programming (mostly frontend) to assist with my daily works (I work in online marketing and as such JS, HTML & CSS can be quite useful, if only to communicate with development properly).

I commute quite a bit, I was wondering what if any resources I could consume that are mobile friendly, that includes stuff such as coding "apps" that I can just do bitesized on the road. I know its better to do stuff on desktop but you know, I might as well spend time commuting a bit useful.

Depends how basic your knowledge is. There's some games to teach you computational thinking that I know of. One I kinda liked is lightbot. If that's what you need, you can give it a try. Other than that, there's online resources that you can do we, but I'd limit it to passive stuff then, because actually writing code on a phone is a nightmare.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2019-12-22 22:21:50
December 22 2019 22:16 GMT
#20273
Passive stuff is fine, I don't need to/want to write code on a phone, I think perhaps getting more theory would be good too, as sometimes I feel like I am executing more stuff and not thinking enough about the thought process behind some code.

In a way I suppose books could work too? But I am a bit war as I feel like programming would be stuff where things change too fast and become outdated?
WriterXiao8~~
Manit0u
Profile Blog Joined August 2004
Poland17743 Posts
Last Edited: 2019-12-23 05:31:56
December 23 2019 05:29 GMT
#20274
On December 23 2019 07:16 Kipsate wrote:
Passive stuff is fine, I don't need to/want to write code on a phone, I think perhaps getting more theory would be good too, as sometimes I feel like I am executing more stuff and not thinking enough about the thought process behind some code.

In a way I suppose books could work too? But I am a bit war as I feel like programming would be stuff where things change too fast and become outdated?


You can always read up on stuff that's quite universal. Different ways of managing programming projects (agile for example) and theory that is applicable to many programming languages and is considered to be quite the standard for working with code.

Some examples:
Clean Code
The Pragmatic Programmer
Design Patterns
Code Complete
GOOS

I think that anyone interested in programming should read those books (all of them).
Time is precious. Waste it wisely.
Acrofales
Profile Joined August 2010
Spain18285 Posts
December 23 2019 13:13 GMT
#20275
On December 23 2019 14:29 Manit0u wrote:
Show nested quote +
On December 23 2019 07:16 Kipsate wrote:
Passive stuff is fine, I don't need to/want to write code on a phone, I think perhaps getting more theory would be good too, as sometimes I feel like I am executing more stuff and not thinking enough about the thought process behind some code.

In a way I suppose books could work too? But I am a bit war as I feel like programming would be stuff where things change too fast and become outdated?


You can always read up on stuff that's quite universal. Different ways of managing programming projects (agile for example) and theory that is applicable to many programming languages and is considered to be quite the standard for working with code.

Some examples:
Clean Code
The Pragmatic Programmer
Design Patterns
Code Complete
GOOS

I think that anyone interested in programming should read those books (all of them).

This. Also a decent intro to algorithms and data structures. I wouldn't deep dive straight into Knuth, but knowing the difference between a linked list and an array is never going to be redundant knowledge.

I've never read it, but seen it mentioned a few times as a good intro: https://www.amazon.com/Grokking-Algorithms-illustrated-programmers-curious/dp/1617292230/?tag=javamysqlanta-20

There are also various introductory courses on Coursera or other MOOC platforms, and of course an infinity of YouTube resources for introductions to programming in any language you can imagine.

For front end web programming specifically, it's worthwhile (essential) to go through w3school's tutorials and explanations. But they are very specific, so it's best to know what you're looking for first.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
Last Edited: 2019-12-23 17:12:08
December 23 2019 17:11 GMT
#20276
Given your goals I would suggest just using resource buffet style - only take what you need. Don't read a book end to end.

If you're sticking to front end you don't need Algorithms and Data Structures enough to justify the effort.

Clean Code is good whether you are front or backend, though you should only need the first few chapters IIRC. I've heard the Pragmatic Programmer is good. I wouldn't bother with Design Patterns.

Personally, I think the frameworks and libraries popular nowadays have great open source documentation. If you're currently trying to build a site then it can be useful to look up stuff that's been bothering you on the commute in to expand your knowledge. If you're not currently trying to build a site you should be.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
December 23 2019 17:13 GMT
#20277
Does anyone here know how to make a graph of a Database where the tables are connected by selects, joins, etc. rather than Foreign Keys? It seems like database graphing technology assumes you have key linked tables. For context I am using SQL Server. This would be used to debug/trace data flow in the DB between tables.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
December 23 2019 17:31 GMT
#20278
Thanks for the help, yes my first project will be to build my own site, seems fun so far but quite overwhelming.
WriterXiao8~~
Manit0u
Profile Blog Joined August 2004
Poland17743 Posts
Last Edited: 2019-12-23 17:56:36
December 23 2019 17:55 GMT
#20279
On December 24 2019 02:13 WarSame wrote:
Does anyone here know how to make a graph of a Database where the tables are connected by selects, joins, etc. rather than Foreign Keys? It seems like database graphing technology assumes you have key linked tables. For context I am using SQL Server. This would be used to debug/trace data flow in the DB between tables.


Well, relational DB's are kind of designed to work with FKs although there are instances where you don't use them, but that's usually due to performance issues. Using selects and joins instead of foreign keys seems like really bad idea when it comes to performance.

Speaking of such graphs, isn't it basically like creating a graph of a view (materialized or not)? Because that's what you get.

[image loading]

http://www.postgresqltutorial.com/managing-postgresql-views/
Time is precious. Waste it wisely.
Acrofales
Profile Joined August 2010
Spain18285 Posts
December 24 2019 00:18 GMT
#20280
On December 24 2019 02:11 WarSame wrote:
Given your goals I would suggest just using resource buffet style - only take what you need. Don't read a book end to end.

If you're sticking to front end you don't need Algorithms and Data Structures enough to justify the effort.

Clean Code is good whether you are front or backend, though you should only need the first few chapters IIRC. I've heard the Pragmatic Programmer is good. I wouldn't bother with Design Patterns.

Personally, I think the frameworks and libraries popular nowadays have great open source documentation. If you're currently trying to build a site then it can be useful to look up stuff that's been bothering you on the commute in to expand your knowledge. If you're not currently trying to build a site you should be.

Eh. An introduction to programming should include, imho, some basics in data structures and algorithms, even if you're just using libraries. Treating libraries as magical black boxes can really screw you over, and it's good to be able to recognize where you might not be able to do so, or how to refactor code to work better with your library suite.

As for design patterns, they aren't all important for front end design, but understanding MVC, client-server, chain-of-responsibility, observer, and for JavaScript specifically, promises are kinda essential (and in general some knowledge of ways to deal with asynchronous distributed computing).

As for web programming in general, it's very important to have a solid understanding of the architecture and HTTP. It's the most common mistake in my students' work that they don't properly understand the concept of how backend and frontend work together to generate a web resource and how HTTP fits into the workflow. A lot of it is hidden away in whatever framework you end up using, but that doesn't mean it won't break if you don't understand the basics of what you're doing.
Prev 1 1012 1013 1014 1015 1016 1032 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#85
IntoTheiNu 981
WardiTV283
OGKoka 185
Rex66
Liquipedia
Afreeca Starleague
10:00
Ro8 Match 3
Jaedong vs Light
Afreeca ASL 26942
StarCastTV_EN671
Liquipedia
Replay Cast
09:00
WardiTV Mondays #80
CranKy Ducklings132
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko297
OGKoka 185
Rex 66
StarCraft: Brood War
Calm 21071
Bisu 11054
Sea 6979
BeSt 2043
EffOrt 1165
Soulkey 1010
Soma 746
Pusan 615
Zeus 448
Larva 254
[ Show more ]
Hyun 236
hero 214
PianO 123
Killer 118
ToSsGirL 101
ggaemo 86
Backho 85
Sharp 61
Barracks 41
Sexy 34
Hm[arnc] 28
soO 27
JulyZerg 25
Sacsri 22
GoRush 19
Terrorterran 18
Sea.KH 15
Icarus 13
Noble 11
ajuk12(nOOB) 10
IntoTheRainbow 9
Dota 2
monkeys_forever173
NeuroSwarm92
XcaliburYe88
ODPixel73
canceldota34
Counter-Strike
byalli377
x6flipin348
allub182
Super Smash Bros
hungrybox1141
Mew2King6
Other Games
singsing1702
B2W.Neo747
Livibee42
Organizations
StarCraft: Brood War
UltimateBattle 354
Dota 2
PGL Dota 2 - Main Stream50
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 35
• CranKy Ducklings SOOP33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV276
League of Legends
• TFBlade473
Upcoming Events
Monday Night Weeklies
4h 35m
Replay Cast
12h 35m
Sparkling Tuna Cup
22h 35m
Afreeca Starleague
22h 35m
Snow vs Flash
WardiTV Invitational
23h 35m
SHIN vs Nicoract
Solar vs Nice
GSL
1d 22h
Classic vs Cure
Maru vs Rogue
GSL
2 days
SHIN vs Zoun
ByuN vs herO
OSC
2 days
OSC
3 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
The PondCast
3 days
WardiTV Invitational
3 days
Zoun vs Ryung
Lambo vs ShoWTimE
Replay Cast
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
4 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
5 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Disclosure: This page contains affiliate marketing links that support TLnet.

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.