• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:58
CEST 03:58
KST 10:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced13Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool 2026 GSL Tour plans announced MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed RepMastered™: replay sharing and analyzer site Gypsy to Korea ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1902 users

[Game] Osu! - Page 175

Forum Index > General Games
Post a Reply
Prev 1 173 174 175 176 177 370 Next
Flameling
Profile Joined July 2010
United States413 Posts
September 14 2012 02:51 GMT
#3481
On September 14 2012 11:41 ThaZenith wrote:
Show nested quote +
On September 14 2012 11:17 Flameling wrote:
On September 14 2012 10:26 Bobbias wrote:
On September 14 2012 07:21 Flameling wrote:
Show AR would be awesome. On the other hand, I saw a feature request for allowing you to change it. Idk about that one, I thought it should be allowed as long as the mapper specifically allows you to ;~;


+ Show Spoiler +
Warning, another rant incoming.

I've made numerous posts about that in support of the idea. I don't understand why people think the mapper needs control over the AR. AR is different for everyone. Some people can't handle high AR, while others can't handle low AR. I don't see how the AR contributes to the artistic aspect of the map, either. The timing of the notes and the patterns used are what makes a map. Everything else is eye candy. A map feels the same to me whether it's AR5 or AR10, other than the fact that I'd be far better at the AR10 due to the fact that I read high AR far better than low AR.

The idea that people who play the game for their personal enjoyment should be subject to the whim of a mapper just because maps are a form of artistic expression is just as ludicrous. If you don't have fun playing a map a certain way, you should be allowed to change things, as long as it doesn't change the core mechanics of the map. Every other music game allows for changes of various options. Sometimes they're poorly done with only a small selection of changes (o2jam and their 0.5x, 1x, 1.5x, 2x, 2.5x, 3x, 4x, 5x, 6x speeds), but it's still available.

As far as I'm concerned there are two kinds of music games: those designed for casual players which generally have few features outside of the core gameplay (guitar hero definitely counts here, despite having a higher skill ceiling than most casual games) and those which are geared towards the rhythm gamer who is serious, which have a number of options which can be changed, etc. Such as o2jam, stepmania, etc.

Osu seems to be stuck somewhere between the two, occasionally making features which benefit the players who play seriously, but often making decisions which gear it towards casual play. Locking AR, forcing backgrounds, and generally allowing the mapper more or less full control over the experience the player has while playing firmly points osu in a direction which alienates serious players and fosters a casual approach to the game. To foster high level gaming you need to make the interface as clean and non-intrusive as possible, and allow the player to customize as much of their experience as possible without impinging on the core mechanics.

Another example of something I haven't yet mentioned from stepmania. There is a noteskin (which changes the appearance of the arrows) called Note. The default skin for arrows in stepmania/DDR is a technicolor animated arrow. Note changes that so that depending on where in a bar of music the note would fall, the color of the arrow changes. quarter notes are red, 8th notes are blue, 16th yellow, etc. Triplets have their own colors. This probably makes it quite a bit easier to read for most people. Did the community argue about whether or not scores were valid using that noteskin? Hell no, we embraced it. Some people still chose to use the normal notes, some people chose to use Note as their skin. It made no difference to anyone else because it didn't change any patterns in the song, it didn't change the life difficulty or the timing difficulties, so it was fare game.

I don't get why the osu community is so zealous about controlling how a player plays the game. Just let us have fun, if you like making maps with intricate storyboards and skins, go right ahead. The players who care about that won't delete everything. The players who don't care will. Forcing the players who don't care to deal with your bullshit is a good way to piss them off, and force them to leave.

Normally I would be willing to donate to a cause like Osu, but with the way peppy and the other elitist mappers treat the people who play the game, there's no way on earth he's getting my money now.

Well, I'm all for more player controls, and all that other stuff. You say that it feels the same, but I just can't agree with that, especially considering that you are better at some maps than others because of AR. I'm not completely sure, but wouldn't turning on HR, and low AR on songs to rank be somewhat OP? Rather than a song with AR9-11 with HR.

An easy example I guess would have to be airman, where the AR is the thing that makes the map what it is. If you could change that, it would be incredibly stupid having those who have FC'd it using an "easier" AR (I say easier because it could be easier for some, MAYBE harder for others, doubt it)

Though, if it were implemented, I'd probably want it to be unranked, rather than be allowed for ranked play, which would make the top40 much stupider, unless they would separate each AR category in the ranks(which would probably be even dumber).

Idk though, I'm pretty content with the way the game stands as of now, besides some things such as the ranking system of course.


If customizable AR were in, it would only be toggle-able upwards, I can basically guarantee it.

Well, that makes sense. But idk, I'm not really all that troubled by mappers controlling what their AR is, or just what their map plays like in general. I just feel like it feels more fair, and gives an even playing field for those who try to rank high on the maps.

BUT,
I would definitely love to be able to do unranked plays for songs after changing their AR.
Xafnia
Profile Joined July 2010
Canada874 Posts
September 14 2012 03:32 GMT
#3482
AR is a "core mechanic". It allows you to have more notes on screen, which makes sight reading harder. If you don't like those maps, you don't have to play them.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
September 14 2012 04:54 GMT
#3483
On September 14 2012 11:51 Flameling wrote:
Show nested quote +
On September 14 2012 11:41 ThaZenith wrote:
On September 14 2012 11:17 Flameling wrote:
On September 14 2012 10:26 Bobbias wrote:
On September 14 2012 07:21 Flameling wrote:
Show AR would be awesome. On the other hand, I saw a feature request for allowing you to change it. Idk about that one, I thought it should be allowed as long as the mapper specifically allows you to ;~;


+ Show Spoiler +
Warning, another rant incoming.

I've made numerous posts about that in support of the idea. I don't understand why people think the mapper needs control over the AR. AR is different for everyone. Some people can't handle high AR, while others can't handle low AR. I don't see how the AR contributes to the artistic aspect of the map, either. The timing of the notes and the patterns used are what makes a map. Everything else is eye candy. A map feels the same to me whether it's AR5 or AR10, other than the fact that I'd be far better at the AR10 due to the fact that I read high AR far better than low AR.

The idea that people who play the game for their personal enjoyment should be subject to the whim of a mapper just because maps are a form of artistic expression is just as ludicrous. If you don't have fun playing a map a certain way, you should be allowed to change things, as long as it doesn't change the core mechanics of the map. Every other music game allows for changes of various options. Sometimes they're poorly done with only a small selection of changes (o2jam and their 0.5x, 1x, 1.5x, 2x, 2.5x, 3x, 4x, 5x, 6x speeds), but it's still available.

As far as I'm concerned there are two kinds of music games: those designed for casual players which generally have few features outside of the core gameplay (guitar hero definitely counts here, despite having a higher skill ceiling than most casual games) and those which are geared towards the rhythm gamer who is serious, which have a number of options which can be changed, etc. Such as o2jam, stepmania, etc.

Osu seems to be stuck somewhere between the two, occasionally making features which benefit the players who play seriously, but often making decisions which gear it towards casual play. Locking AR, forcing backgrounds, and generally allowing the mapper more or less full control over the experience the player has while playing firmly points osu in a direction which alienates serious players and fosters a casual approach to the game. To foster high level gaming you need to make the interface as clean and non-intrusive as possible, and allow the player to customize as much of their experience as possible without impinging on the core mechanics.

Another example of something I haven't yet mentioned from stepmania. There is a noteskin (which changes the appearance of the arrows) called Note. The default skin for arrows in stepmania/DDR is a technicolor animated arrow. Note changes that so that depending on where in a bar of music the note would fall, the color of the arrow changes. quarter notes are red, 8th notes are blue, 16th yellow, etc. Triplets have their own colors. This probably makes it quite a bit easier to read for most people. Did the community argue about whether or not scores were valid using that noteskin? Hell no, we embraced it. Some people still chose to use the normal notes, some people chose to use Note as their skin. It made no difference to anyone else because it didn't change any patterns in the song, it didn't change the life difficulty or the timing difficulties, so it was fare game.

I don't get why the osu community is so zealous about controlling how a player plays the game. Just let us have fun, if you like making maps with intricate storyboards and skins, go right ahead. The players who care about that won't delete everything. The players who don't care will. Forcing the players who don't care to deal with your bullshit is a good way to piss them off, and force them to leave.

Normally I would be willing to donate to a cause like Osu, but with the way peppy and the other elitist mappers treat the people who play the game, there's no way on earth he's getting my money now.

Well, I'm all for more player controls, and all that other stuff. You say that it feels the same, but I just can't agree with that, especially considering that you are better at some maps than others because of AR. I'm not completely sure, but wouldn't turning on HR, and low AR on songs to rank be somewhat OP? Rather than a song with AR9-11 with HR.

An easy example I guess would have to be airman, where the AR is the thing that makes the map what it is. If you could change that, it would be incredibly stupid having those who have FC'd it using an "easier" AR (I say easier because it could be easier for some, MAYBE harder for others, doubt it)

Though, if it were implemented, I'd probably want it to be unranked, rather than be allowed for ranked play, which would make the top40 much stupider, unless they would separate each AR category in the ranks(which would probably be even dumber).

Idk though, I'm pretty content with the way the game stands as of now, besides some things such as the ranking system of course.


If customizable AR were in, it would only be toggle-able upwards, I can basically guarantee it.

Well, that makes sense. But idk, I'm not really all that troubled by mappers controlling what their AR is, or just what their map plays like in general. I just feel like it feels more fair, and gives an even playing field for those who try to rank high on the maps.

BUT,
I would definitely love to be able to do unranked plays for songs after changing their AR.

You can do this if you want, it takes ~10 seconds to go change the AR in the edit mode, after which it's unranked. I've done it multiple times, it's a little out of the way but not too bad.
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
September 14 2012 06:17 GMT
#3484
On September 14 2012 13:54 ThaZenith wrote:
Show nested quote +
On September 14 2012 11:51 Flameling wrote:
On September 14 2012 11:41 ThaZenith wrote:
On September 14 2012 11:17 Flameling wrote:
On September 14 2012 10:26 Bobbias wrote:
On September 14 2012 07:21 Flameling wrote:
Show AR would be awesome. On the other hand, I saw a feature request for allowing you to change it. Idk about that one, I thought it should be allowed as long as the mapper specifically allows you to ;~;


+ Show Spoiler +
Warning, another rant incoming.

I've made numerous posts about that in support of the idea. I don't understand why people think the mapper needs control over the AR. AR is different for everyone. Some people can't handle high AR, while others can't handle low AR. I don't see how the AR contributes to the artistic aspect of the map, either. The timing of the notes and the patterns used are what makes a map. Everything else is eye candy. A map feels the same to me whether it's AR5 or AR10, other than the fact that I'd be far better at the AR10 due to the fact that I read high AR far better than low AR.

The idea that people who play the game for their personal enjoyment should be subject to the whim of a mapper just because maps are a form of artistic expression is just as ludicrous. If you don't have fun playing a map a certain way, you should be allowed to change things, as long as it doesn't change the core mechanics of the map. Every other music game allows for changes of various options. Sometimes they're poorly done with only a small selection of changes (o2jam and their 0.5x, 1x, 1.5x, 2x, 2.5x, 3x, 4x, 5x, 6x speeds), but it's still available.

As far as I'm concerned there are two kinds of music games: those designed for casual players which generally have few features outside of the core gameplay (guitar hero definitely counts here, despite having a higher skill ceiling than most casual games) and those which are geared towards the rhythm gamer who is serious, which have a number of options which can be changed, etc. Such as o2jam, stepmania, etc.

Osu seems to be stuck somewhere between the two, occasionally making features which benefit the players who play seriously, but often making decisions which gear it towards casual play. Locking AR, forcing backgrounds, and generally allowing the mapper more or less full control over the experience the player has while playing firmly points osu in a direction which alienates serious players and fosters a casual approach to the game. To foster high level gaming you need to make the interface as clean and non-intrusive as possible, and allow the player to customize as much of their experience as possible without impinging on the core mechanics.

Another example of something I haven't yet mentioned from stepmania. There is a noteskin (which changes the appearance of the arrows) called Note. The default skin for arrows in stepmania/DDR is a technicolor animated arrow. Note changes that so that depending on where in a bar of music the note would fall, the color of the arrow changes. quarter notes are red, 8th notes are blue, 16th yellow, etc. Triplets have their own colors. This probably makes it quite a bit easier to read for most people. Did the community argue about whether or not scores were valid using that noteskin? Hell no, we embraced it. Some people still chose to use the normal notes, some people chose to use Note as their skin. It made no difference to anyone else because it didn't change any patterns in the song, it didn't change the life difficulty or the timing difficulties, so it was fare game.

I don't get why the osu community is so zealous about controlling how a player plays the game. Just let us have fun, if you like making maps with intricate storyboards and skins, go right ahead. The players who care about that won't delete everything. The players who don't care will. Forcing the players who don't care to deal with your bullshit is a good way to piss them off, and force them to leave.

Normally I would be willing to donate to a cause like Osu, but with the way peppy and the other elitist mappers treat the people who play the game, there's no way on earth he's getting my money now.

Well, I'm all for more player controls, and all that other stuff. You say that it feels the same, but I just can't agree with that, especially considering that you are better at some maps than others because of AR. I'm not completely sure, but wouldn't turning on HR, and low AR on songs to rank be somewhat OP? Rather than a song with AR9-11 with HR.

An easy example I guess would have to be airman, where the AR is the thing that makes the map what it is. If you could change that, it would be incredibly stupid having those who have FC'd it using an "easier" AR (I say easier because it could be easier for some, MAYBE harder for others, doubt it)

Though, if it were implemented, I'd probably want it to be unranked, rather than be allowed for ranked play, which would make the top40 much stupider, unless they would separate each AR category in the ranks(which would probably be even dumber).

Idk though, I'm pretty content with the way the game stands as of now, besides some things such as the ranking system of course.


If customizable AR were in, it would only be toggle-able upwards, I can basically guarantee it.

Well, that makes sense. But idk, I'm not really all that troubled by mappers controlling what their AR is, or just what their map plays like in general. I just feel like it feels more fair, and gives an even playing field for those who try to rank high on the maps.

BUT,
I would definitely love to be able to do unranked plays for songs after changing their AR.

You can do this if you want, it takes ~10 seconds to go change the AR in the edit mode, after which it's unranked. I've done it multiple times, it's a little out of the way but not too bad.


It's a gigantic pain to do that for every map you want to play at a higher AR though. Frankly, I think the whole argument about what constitutes something that should be ranked and something that shouldn't be ranked is retarded. I wouldn't mind AR modified runs being unranked as long as the local scores are still recorded. Ranking the way osu has it is a bonus, not something that should ever be seen as required for anything. hypothetically, if cookeizi only ever played unranked stuff, but was still better than whoever had the highest ranked score or PP, he should still be considered to best. For stepmania, we shared screenshots of our scores, there was no online ranking system, even with the clusterfuck that was stepmania online.

On September 14 2012 12:32 Xafnia wrote:
AR is a "core mechanic". It allows you to have more notes on screen, which makes sight reading harder. If you don't like those maps, you don't have to play them.


How can AR be a core mechanic in osu, but not in DDR, In The Groove, Pump it Up, Stepania, O2jam, Beatmania, Popnmusic, Keyboardmania, Guitarmania, Drummania, DJMax, (yes, DDR, Popn, BM, KM, GM, and DM are all konami) and probably a few others I'm either forgetting or don't know of... Changing note speed, which is EXACTLY the same as AR (higher speeds = less notes on screen = faster reaction required) is allowed in every single one of those. How is it any different for osu? Because EBA/Ouendan didn't have it? Osu is not EBA/Ouendan. EBA/Ouendan is a game marketed for a casual gamer audience. Games marketed at casual audiences often lack many of the features which promote a competitive scene. Peppy has made it clear that he does wish to foster a competitive scene for osu, yet opposes changes which benefit the competitive scene. If one player is most comfortable at AR7, and another is most comfortable at AR9, it makes sense that the players should be allowed to play the same map at their desired speed in order to get a more direct comparison between their skill levels.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
September 14 2012 06:20 GMT
#3485
Elite Beat Agents was awesome. By far my most played DS game, long, long, long before I knew osu existed.
wooozy
Profile Blog Joined February 2009
3813 Posts
September 14 2012 07:00 GMT
#3486
EBA is the reason my DS is all scratched up
Xafnia
Profile Joined July 2010
Canada874 Posts
Last Edited: 2012-09-14 08:23:54
September 14 2012 08:03 GMT
#3487
On September 14 2012 15:17 Bobbias wrote:
How can AR be a core mechanic in osu, but not in DDR, In The Groove, Pump it Up, Stepania, O2jam, Beatmania, Popnmusic, Keyboardmania, Guitarmania, Drummania, DJMax, (yes, DDR, Popn, BM, KM, GM, and DM are all konami) and probably a few others I'm either forgetting or don't know of... Changing note speed, which is EXACTLY the same as AR (higher speeds = less notes on screen = faster reaction required) is allowed in every single one of those. How is it any different for osu? Because EBA/Ouendan didn't have it? Osu is not EBA/Ouendan. EBA/Ouendan is a game marketed for a casual gamer audience. Games marketed at casual audiences often lack many of the features which promote a competitive scene. Peppy has made it clear that he does wish to foster a competitive scene for osu, yet opposes changes which benefit the competitive scene.


Those games don't have on location based mapping patterns like back and forths, hidden notes, rotating and overlapping triangle/squares, chaotic clusterfucks of notes, etc. Also they don't have anything like Hard Rock. Just cause you have trouble with certain AR's doesn't mean there's something wrong with different ARs. Another way to put it is, amount on notes on screen in a non-issue in those games, because your fixing a single point and reacting based on that point.

Examples:
http://osu.ppy.sh/b/52128
http://osu.ppy.sh/b/72516

On September 14 2012 15:17 Bobbias wrote:
If one player is most comfortable at AR7, and another is most comfortable at AR9, it makes sense that the players should be allowed to play the same map at their desired speed in order to get a more direct comparison between their skill levels.


You could say the same about bpms, jumps, streams, stream spacing, pattern types etc.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
September 14 2012 11:43 GMT
#3488
I saw this game on supernovamaniac' stream. Looks pretty cool and I think it can be helpful to practice your mouse accuracy and speed.

I was wondering if you guys got some recommendations of 'beatmaps'? And are there beatmaps of games like starcraft, lost vikings, rock and roll racing, ... (cause I couldn't find any)
Xafnia
Profile Joined July 2010
Canada874 Posts
Last Edited: 2012-09-14 12:23:03
September 14 2012 12:22 GMT
#3489
On September 14 2012 20:43 wcr.4fun wrote:
I saw this game on supernovamaniac' stream. Looks pretty cool and I think it can be helpful to practice your mouse accuracy and speed.

I was wondering if you guys got some recommendations of 'beatmaps'? And are there beatmaps of games like starcraft, lost vikings, rock and roll racing, ... (cause I couldn't find any)


No blizzard music is ranked afaik.

If you post your ID and I see you on I can spectate and suggest maps.
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
September 14 2012 12:33 GMT
#3490
On September 14 2012 21:22 Xafnia wrote:
Show nested quote +
On September 14 2012 20:43 wcr.4fun wrote:
I saw this game on supernovamaniac' stream. Looks pretty cool and I think it can be helpful to practice your mouse accuracy and speed.

I was wondering if you guys got some recommendations of 'beatmaps'? And are there beatmaps of games like starcraft, lost vikings, rock and roll racing, ... (cause I couldn't find any)


No blizzard music is ranked afaik.

If you post your ID and I see you on I can spectate and suggest maps.

Don't do it! You'll be digging your own grave.
( ・´ー・`)
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
September 14 2012 12:56 GMT
#3491
On September 14 2012 21:22 Xafnia wrote:
Show nested quote +
On September 14 2012 20:43 wcr.4fun wrote:
I saw this game on supernovamaniac' stream. Looks pretty cool and I think it can be helpful to practice your mouse accuracy and speed.

I was wondering if you guys got some recommendations of 'beatmaps'? And are there beatmaps of games like starcraft, lost vikings, rock and roll racing, ... (cause I couldn't find any)


No blizzard music is ranked afaik.

If you post your ID and I see you on I can spectate and suggest maps.


Hey thanks very much. My id is "PuReJimiH". I already found a new cool band through osu, silvertide. I tried silvertide's Devil Daughter, the easy mode went fairly well. The normal mode was a bit harder, as of now I'm stuck somewhere in the middle.

On September 14 2012 21:33 prototype. wrote:
Show nested quote +
On September 14 2012 21:22 Xafnia wrote:
On September 14 2012 20:43 wcr.4fun wrote:
I saw this game on supernovamaniac' stream. Looks pretty cool and I think it can be helpful to practice your mouse accuracy and speed.

I was wondering if you guys got some recommendations of 'beatmaps'? And are there beatmaps of games like starcraft, lost vikings, rock and roll racing, ... (cause I couldn't find any)


No blizzard music is ranked afaik.

If you post your ID and I see you on I can spectate and suggest maps.

Don't do it! You'll be digging your own grave.


What did I do wrong to you?
Xafnia
Profile Joined July 2010
Canada874 Posts
September 14 2012 12:59 GMT
#3492
On September 14 2012 21:56 wcr.4fun wrote:
Show nested quote +
On September 14 2012 21:22 Xafnia wrote:
On September 14 2012 20:43 wcr.4fun wrote:
I saw this game on supernovamaniac' stream. Looks pretty cool and I think it can be helpful to practice your mouse accuracy and speed.

I was wondering if you guys got some recommendations of 'beatmaps'? And are there beatmaps of games like starcraft, lost vikings, rock and roll racing, ... (cause I couldn't find any)


No blizzard music is ranked afaik.

If you post your ID and I see you on I can spectate and suggest maps.


Hey thanks very much. My id is "PuReJimiH". I already found a new cool band through osu, silvertide. I tried silvertide's Devil Daughter, the easy mode went fairly well. The normal mode was a bit harder, as of now I'm stuck somewhere in the middle.

Show nested quote +
On September 14 2012 21:33 prototype. wrote:
On September 14 2012 21:22 Xafnia wrote:
On September 14 2012 20:43 wcr.4fun wrote:
I saw this game on supernovamaniac' stream. Looks pretty cool and I think it can be helpful to practice your mouse accuracy and speed.

I was wondering if you guys got some recommendations of 'beatmaps'? And are there beatmaps of games like starcraft, lost vikings, rock and roll racing, ... (cause I couldn't find any)


No blizzard music is ranked afaik.

If you post your ID and I see you on I can spectate and suggest maps.

Don't do it! You'll be digging your own grave.


What did I do wrong to you?


He is making fun of me
MegaManEXE
Profile Joined September 2010
United States845 Posts
September 14 2012 17:43 GMT
#3493
stop posting walls of text plz i don't feel like reading
Flameling
Profile Joined July 2010
United States413 Posts
September 14 2012 23:34 GMT
#3494
On September 15 2012 02:43 MegaManEXE wrote:
stop posting walls of text plz i don't feel like reading

qq moar :S
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
September 15 2012 00:02 GMT
#3495
On September 14 2012 21:56 wcr.4fun wrote:
Show nested quote +
On September 14 2012 21:22 Xafnia wrote:
On September 14 2012 20:43 wcr.4fun wrote:
I saw this game on supernovamaniac' stream. Looks pretty cool and I think it can be helpful to practice your mouse accuracy and speed.

I was wondering if you guys got some recommendations of 'beatmaps'? And are there beatmaps of games like starcraft, lost vikings, rock and roll racing, ... (cause I couldn't find any)


No blizzard music is ranked afaik.

If you post your ID and I see you on I can spectate and suggest maps.


Hey thanks very much. My id is "PuReJimiH". I already found a new cool band through osu, silvertide. I tried silvertide's Devil Daughter, the easy mode went fairly well. The normal mode was a bit harder, as of now I'm stuck somewhere in the middle.

Show nested quote +
On September 14 2012 21:33 prototype. wrote:
On September 14 2012 21:22 Xafnia wrote:
On September 14 2012 20:43 wcr.4fun wrote:
I saw this game on supernovamaniac' stream. Looks pretty cool and I think it can be helpful to practice your mouse accuracy and speed.

I was wondering if you guys got some recommendations of 'beatmaps'? And are there beatmaps of games like starcraft, lost vikings, rock and roll racing, ... (cause I couldn't find any)


No blizzard music is ranked afaik.

If you post your ID and I see you on I can spectate and suggest maps.

Don't do it! You'll be digging your own grave.


What did I do wrong to you?


just literally download every beatmap you find
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
Aqo[il]
Profile Blog Joined April 2009
Israel183 Posts
September 15 2012 13:46 GMT
#3496
Some guy from TL asked me to play this earlier. Dunno who you were but thanks for map link random guy!

Reavers. Lurkers. Vultures. Defilers. Corsairs. Vessels. Why did they remove all the cool units from SC2...?
Tankz123
Profile Joined December 2011
Denmark228 Posts
September 15 2012 16:58 GMT
#3497
yo dawg, we heard u like jumps, so we let you jump, a lot.
MegaManEXE
Profile Joined September 2010
United States845 Posts
September 15 2012 17:42 GMT
#3498
Wow that map looks terrible
Camail
Profile Joined August 2011
United States1030 Posts
September 15 2012 17:53 GMT
#3499
Disregard flow, acquire jumps.
http://i.imgur.com/IPxgv.png
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
Last Edited: 2012-09-15 21:47:27
September 15 2012 20:40 GMT
#3500

+ Show Spoiler +
[image loading]


Prev 1 173 174 175 176 177 370 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup #29
Liquipedia
BSL
19:00
RO32 Group D
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 208
ProTech138
StarCraft: Brood War
GuemChi 6331
Artosis 763
Britney 674
ggaemo 67
NaDa 30
Mind 5
Dota 2
monkeys_forever810
NeuroSwarm140
League of Legends
JimRising 677
Super Smash Bros
hungrybox655
Heroes of the Storm
Khaldor153
Other Games
gofns28534
tarik_tv16573
summit1g16459
C9.Mang0400
sgares259
Maynarde159
ViBE122
Mew2King36
Organizations
Other Games
gamesdonequick647
BasetradeTV328
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 116
• Mapu7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra961
Upcoming Events
Replay Cast
7h 2m
Wardi Open
8h 2m
Afreeca Starleague
8h 2m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
14h 2m
RSL Revival
1d
GSL
1d 6h
Afreeca Starleague
1d 8h
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
1d 9h
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
CranKy Ducklings
3 days
Escore
4 days
RSL Revival
4 days
WardiTV Map Contest Tou…
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.