• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:05
CEST 15:05
KST 22:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)56Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!8Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Clem: "I don't have that much hope in Blizzard" Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
ASL22 General Discussion BW General Discussion NaDa’s Body Followup Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9865 users

[Game] Osu! - Page 169

Forum Index > General Games
Post a Reply
Prev 1 167 168 169 170 171 370 Next
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
August 27 2012 23:05 GMT
#3361
It's about preserving the mapper's original artistic vision of a map, even at the expense of playability, because osu should be about fun, not about getting the best score ever..... despite you know, tailoring a bunch of stuff towards competitiveness..... As far as I understand things anyway. Part of the reason I sent that PM was to hopefully get a no bullshit answer of exactly why he wants that, and what his plans in the long run are.
Chaosu
Profile Joined October 2005
Poland404 Posts
August 28 2012 01:05 GMT
#3362
i'm very causal osu player and there's one thing that's bugging me. i tried my skills in map making, for my own pleasure of learning something but i'm not sure if i got it right. i made a easy bitmap with accurate bpm and set accurate time signatures (different in chorus and versers) but then i came to conclusion that time signature have no impact on anything and bpm must me multiplied for possible hard/insane beatmaps, am i right?
Please be patient.
Deleted User 255289
Profile Joined March 2012
281 Posts
August 28 2012 01:18 GMT
#3363
I used to play osu but the selection of metal beatmaps is simply too small.
Zerg OP | CreansRNub | k-Poop | Zerg OP | Sea lions | \\m//
Hakker
Profile Blog Joined May 2010
United States1360 Posts
August 28 2012 01:47 GMT
#3364
On August 28 2012 10:05 Chaosu wrote:
i'm very causal osu player and there's one thing that's bugging me. i tried my skills in map making, for my own pleasure of learning something but i'm not sure if i got it right. i made a easy bitmap with accurate bpm and set accurate time signatures (different in chorus and versers) but then i came to conclusion that time signature have no impact on anything and bpm must me multiplied for possible hard/insane beatmaps, am i right?


Time signatures only matter insofar as your map is mappabe in 3/4 or 4/4. Its next to impossible to map unusual timing from what I understand.

Also you should never multiply the bpm. That what slider velocity is for.

If you need help I can try and help you out. I've only been mapping for a few months (I'm terrible) but I've been trying to mod more maps.
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
Last Edited: 2012-08-28 08:04:16
August 28 2012 07:09 GMT
#3365
On August 28 2012 10:47 Hakker wrote:
Show nested quote +
On August 28 2012 10:05 Chaosu wrote:
i'm very causal osu player and there's one thing that's bugging me. i tried my skills in map making, for my own pleasure of learning something but i'm not sure if i got it right. i made a easy bitmap with accurate bpm and set accurate time signatures (different in chorus and versers) but then i came to conclusion that time signature have no impact on anything and bpm must me multiplied for possible hard/insane beatmaps, am i right?


Time signatures only matter insofar as your map is mappabe in 3/4 or 4/4. Its next to impossible to map unusual timing from what I understand.

Also you should never multiply the bpm. That what slider velocity is for.

If you need help I can try and help you out. I've only been mapping for a few months (I'm terrible) but I've been trying to mod more maps.



I wouldn't say it's next to impossible. Having a musical background certainly helps, but there are mappers like Grumd, and I've seen plenty of stuff like Venetian Snares done in other music games (vsnares likes to write his stuff in 11/8 btw.)

Also, You forgot snap distance. When you want a map to feel much faster, you increase the snap distance, which multiplies all the spacing between notes, which means you require the player to move faster. You could make a 60 BPM map that requires the player to jump across the screen at insane speeds for each note... But that would be terrible.
MegaManEXE
Profile Joined September 2010
United States845 Posts
Last Edited: 2012-08-28 07:57:41
August 28 2012 07:55 GMT
#3366
peppy doesn't like to mess with the mapper's intended vision of the map because osu is a much more creative and artistic rhythm game in terms of chart design than Stepmania or O2Jam or any other kind of PC rhythm game out there

I can agree with forcing storyboards to be viewed once because those actually can make a big difference in the impact of a beatmap and actually do take a lot of time and effort to make (like Don't Stop Me Now), but honestly who fucking gives a shit if the background has some generic anime girl or is all black, regardless of what it is it took probably 30 seconds in Google to find something relevant and resize it as opposed to a storyboard that can take hours or days
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
Last Edited: 2012-08-28 08:18:45
August 28 2012 08:18 GMT
#3367
On August 28 2012 16:55 MegaManEXE wrote:
peppy doesn't like to mess with the mapper's intended vision of the map because osu is a much more creative and artistic rhythm game in terms of chart design than Stepmania or O2Jam or any other kind of PC rhythm game out there

I can agree with forcing storyboards to be viewed once because those actually can make a big difference in the impact of a beatmap and actually do take a lot of time and effort to make (like Don't Stop Me Now), but honestly who fucking gives a shit if the background has some generic anime girl or is all black, regardless of what it is it took probably 30 seconds in Google to find something relevant and resize it as opposed to a storyboard that can take hours or days


See in my case, I understand that point, but I also think that you should not force someone to play like that if it interferes with their ability to enjoy the game for it's actual gameplay elements, rather than the visuals that go along with it.

Personally, I think that there should be enough artistic expression in the map's use of timing as well as placement, that playing with or without the SB should have little to no impact on how the map is. I would accept that there should be exceptions where the map is truly meant to only be played with the SB, but in those cases nobody should expect you to actually play the map well. Hardcore SB use and competitive play on a map are pretty damn close to mutually exclusive.

I mean, shit like this: http://osu.ppy.sh/s/34168 this is fucking creative. (autoplay with skin etc. intact, because it's impossible for osu to even FC, and I doubt cookeizi could even pass that.) Now, you don't need to make an unrankable/unplayable map like that to be creative, but it should be perfectly acceptable for someone to say, watch your map on autoplay, and then go play it without your SB/Skin. By virtue of having seen it on autoplay they see the intended way the map was supposed to look, but they also get to play it however they want.

Really, what I'm advocating for with osu is the freedom for a player to chose how they experience the game. It's been proven again and again online that the most successful ways to do something interacting with the internet is to allow every person the openness to experience things in their own unique way. Some people would intentionally keep SBs, and maybe even play heavily SB'd maps, while others may chose to play in a no distractions setup, and we should be free to chose how we experience the game ourselves.

If that means giving up the community aspect for the chance to do that, I'd certainly take it. But you know, I'd bet some people wouldn't be willing to give up the community aspect in order to get more personal control over osu through that offline osu variant I described earlier.
Flameling
Profile Joined July 2010
United States413 Posts
Last Edited: 2012-08-28 09:41:26
August 28 2012 09:38 GMT
#3368
GOSICK - Resuscitated Hope
+ Show Spoiler +
[image loading]


Gave me like 25 pp for getting top 40 on this, and wasn't TOO difficult.
*And oh wow it's now my #1 for best performance..
Xafnia
Profile Joined July 2010
Canada874 Posts
August 28 2012 14:56 GMT
#3369
Backgrounds can't be forced until osz2 btw.
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
August 28 2012 17:24 GMT
#3370
On August 28 2012 23:56 Xafnia wrote:
Backgrounds can't be forced until osz2 btw.


He showed us he could already force low res backgrounds.

Also, he changed it in the latest version or so that if you delete a background, it defaults to the playfield.jpg for your skin. Except that it also colorizes it like usual, rendering pure black playfield.jpg files useless as well.
luckylefty
Profile Joined November 2010
United States272 Posts
August 28 2012 21:26 GMT
#3371
It's trying to force my BG's, but for some reason it doesn't work....which is good for me.
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
August 29 2012 15:49 GMT
#3372
So, I'm working on a background replacement tool for osu. Not every feature you see here is working. When they are, i'll post it here.

[image loading]

Also learned about an osu clone being created:

http://hexis.dienay.net/
luckylefty
Profile Joined November 2010
United States272 Posts
August 29 2012 21:09 GMT
#3373
Thanks Bobbias, that's awesome.

I also know the guys working on hexis. I'm glad we have awesome people like you guys!
MegaManEXE
Profile Joined September 2010
United States845 Posts
August 29 2012 21:20 GMT
#3374
I have a feeling that it's not going to succeed or take off

Not trying to be a negative nancy just my prediction

I like a lot of the things they're planning on doing but I just can't help but have a feeling that someone or something is going to get fucked up and ruin the whole game/community

I hope I'm proven wrong though

Also the people on their forums saying Flashlight should be equal to Hidden in terms of score bonus are fucking retarded

I can understand it not being worth as much as Doubletime but Hidden is like a fucking joke mod for most players (even though I suck at it), there will be literally no incentive to play FL if they nerf the bonus on it that hard
McFortran
Profile Joined October 2010
United States79 Posts
August 30 2012 00:42 GMT
#3375
I hate it when the end of a song is by far the most difficult part. It took me about 60 tries to beat this, over half of which I failed ~95% into the song (I almost beat it on my 5th try with 66% accuracy).

[image loading]

Also, I love how the ranking manages to censor the difficulty of the song.
luckylefty
Profile Joined November 2010
United States272 Posts
August 30 2012 00:51 GMT
#3376
I can't wait until I can pass Airman

foreveranoob.jpg
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
August 30 2012 03:28 GMT
#3377
I couldn't pass it even without the silly jumping.

foreverslowfingers.jpg
MegaManEXE
Profile Joined September 2010
United States845 Posts
Last Edited: 2012-08-30 04:10:37
August 30 2012 03:59 GMT
#3378
I can only come somewhat close to passing if I edit it to be AR7

AR10 not a chance
Kiastu
Profile Joined April 2012
22 Posts
August 30 2012 04:27 GMT
#3379
Wow I have never seen this game before. Dat APM.....
Xafnia
Profile Joined July 2010
Canada874 Posts
August 30 2012 04:51 GMT
#3380
On August 30 2012 13:27 Kiastu wrote:
Wow I have never seen this game before. Dat APM.....


This is fairly good apm wise. xD
Prev 1 167 168 169 170 171 370 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
JEC Open #2
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #138
ByuN vs CureLIVE!
CranKy Ducklings629
CranKy Ducklings SOOP12
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 978
SortOf 205
StarCraft: Brood War
Shuttle 2224
Hyuk 877
EffOrt 808
Britney 785
Mini 503
Soma 408
Soulkey 346
Stork 260
Killer 259
Hyun 179
[ Show more ]
ZerO 166
Last 157
Dewaltoss 156
ggaemo 120
Sharp 95
PianO 87
Pusan 81
Hm[arnc] 55
910 48
sorry 37
ToSsGirL 37
Sexy 36
Aegong 31
scan(afreeca) 29
Noble 24
zelot 22
NaDa 22
Sacsri 18
yabsab 14
IntoTheRainbow 10
Rock 8
Icarus 4
Rain 0
Dota 2
Gorgc6459
XcaliburYe204
League of Legends
Doublelift2388
KnowMe30
Counter-Strike
x6flipin727
kRYSTAL_69
Heroes of the Storm
Khaldor201
Other Games
singsing2388
B2W.Neo692
DeMusliM271
crisheroes253
Happy251
XaKoH 181
Hui .136
amsayoshi51
QueenE38
ZerO(Twitch)17
MindelVK7
Organizations
Other Games
gamesdonequick2369
StarCraft 2
WardiTV144
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2541
Upcoming Events
IPSL
2h 55m
Bonyth vs Ret
WardiTV Weekly
21h 55m
Monday Night Weeklies
1d 2h
OSC
1d 10h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
[ Show More ]
Korean StarCraft League
5 days
RSL Revival
5 days
Online Event
6 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E3
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.