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[Game] Osu! - Page 169

Forum Index > General Games
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Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
August 27 2012 23:05 GMT
#3361
It's about preserving the mapper's original artistic vision of a map, even at the expense of playability, because osu should be about fun, not about getting the best score ever..... despite you know, tailoring a bunch of stuff towards competitiveness..... As far as I understand things anyway. Part of the reason I sent that PM was to hopefully get a no bullshit answer of exactly why he wants that, and what his plans in the long run are.
Chaosu
Profile Joined October 2005
Poland404 Posts
August 28 2012 01:05 GMT
#3362
i'm very causal osu player and there's one thing that's bugging me. i tried my skills in map making, for my own pleasure of learning something but i'm not sure if i got it right. i made a easy bitmap with accurate bpm and set accurate time signatures (different in chorus and versers) but then i came to conclusion that time signature have no impact on anything and bpm must me multiplied for possible hard/insane beatmaps, am i right?
Please be patient.
Deleted User 255289
Profile Joined March 2012
281 Posts
August 28 2012 01:18 GMT
#3363
I used to play osu but the selection of metal beatmaps is simply too small.
Zerg OP | CreansRNub | k-Poop | Zerg OP | Sea lions | \\m//
Hakker
Profile Blog Joined May 2010
United States1360 Posts
August 28 2012 01:47 GMT
#3364
On August 28 2012 10:05 Chaosu wrote:
i'm very causal osu player and there's one thing that's bugging me. i tried my skills in map making, for my own pleasure of learning something but i'm not sure if i got it right. i made a easy bitmap with accurate bpm and set accurate time signatures (different in chorus and versers) but then i came to conclusion that time signature have no impact on anything and bpm must me multiplied for possible hard/insane beatmaps, am i right?


Time signatures only matter insofar as your map is mappabe in 3/4 or 4/4. Its next to impossible to map unusual timing from what I understand.

Also you should never multiply the bpm. That what slider velocity is for.

If you need help I can try and help you out. I've only been mapping for a few months (I'm terrible) but I've been trying to mod more maps.
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
Last Edited: 2012-08-28 08:04:16
August 28 2012 07:09 GMT
#3365
On August 28 2012 10:47 Hakker wrote:
Show nested quote +
On August 28 2012 10:05 Chaosu wrote:
i'm very causal osu player and there's one thing that's bugging me. i tried my skills in map making, for my own pleasure of learning something but i'm not sure if i got it right. i made a easy bitmap with accurate bpm and set accurate time signatures (different in chorus and versers) but then i came to conclusion that time signature have no impact on anything and bpm must me multiplied for possible hard/insane beatmaps, am i right?


Time signatures only matter insofar as your map is mappabe in 3/4 or 4/4. Its next to impossible to map unusual timing from what I understand.

Also you should never multiply the bpm. That what slider velocity is for.

If you need help I can try and help you out. I've only been mapping for a few months (I'm terrible) but I've been trying to mod more maps.



I wouldn't say it's next to impossible. Having a musical background certainly helps, but there are mappers like Grumd, and I've seen plenty of stuff like Venetian Snares done in other music games (vsnares likes to write his stuff in 11/8 btw.)

Also, You forgot snap distance. When you want a map to feel much faster, you increase the snap distance, which multiplies all the spacing between notes, which means you require the player to move faster. You could make a 60 BPM map that requires the player to jump across the screen at insane speeds for each note... But that would be terrible.
MegaManEXE
Profile Joined September 2010
United States845 Posts
Last Edited: 2012-08-28 07:57:41
August 28 2012 07:55 GMT
#3366
peppy doesn't like to mess with the mapper's intended vision of the map because osu is a much more creative and artistic rhythm game in terms of chart design than Stepmania or O2Jam or any other kind of PC rhythm game out there

I can agree with forcing storyboards to be viewed once because those actually can make a big difference in the impact of a beatmap and actually do take a lot of time and effort to make (like Don't Stop Me Now), but honestly who fucking gives a shit if the background has some generic anime girl or is all black, regardless of what it is it took probably 30 seconds in Google to find something relevant and resize it as opposed to a storyboard that can take hours or days
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
Last Edited: 2012-08-28 08:18:45
August 28 2012 08:18 GMT
#3367
On August 28 2012 16:55 MegaManEXE wrote:
peppy doesn't like to mess with the mapper's intended vision of the map because osu is a much more creative and artistic rhythm game in terms of chart design than Stepmania or O2Jam or any other kind of PC rhythm game out there

I can agree with forcing storyboards to be viewed once because those actually can make a big difference in the impact of a beatmap and actually do take a lot of time and effort to make (like Don't Stop Me Now), but honestly who fucking gives a shit if the background has some generic anime girl or is all black, regardless of what it is it took probably 30 seconds in Google to find something relevant and resize it as opposed to a storyboard that can take hours or days


See in my case, I understand that point, but I also think that you should not force someone to play like that if it interferes with their ability to enjoy the game for it's actual gameplay elements, rather than the visuals that go along with it.

Personally, I think that there should be enough artistic expression in the map's use of timing as well as placement, that playing with or without the SB should have little to no impact on how the map is. I would accept that there should be exceptions where the map is truly meant to only be played with the SB, but in those cases nobody should expect you to actually play the map well. Hardcore SB use and competitive play on a map are pretty damn close to mutually exclusive.

I mean, shit like this: http://osu.ppy.sh/s/34168 this is fucking creative. (autoplay with skin etc. intact, because it's impossible for osu to even FC, and I doubt cookeizi could even pass that.) Now, you don't need to make an unrankable/unplayable map like that to be creative, but it should be perfectly acceptable for someone to say, watch your map on autoplay, and then go play it without your SB/Skin. By virtue of having seen it on autoplay they see the intended way the map was supposed to look, but they also get to play it however they want.

Really, what I'm advocating for with osu is the freedom for a player to chose how they experience the game. It's been proven again and again online that the most successful ways to do something interacting with the internet is to allow every person the openness to experience things in their own unique way. Some people would intentionally keep SBs, and maybe even play heavily SB'd maps, while others may chose to play in a no distractions setup, and we should be free to chose how we experience the game ourselves.

If that means giving up the community aspect for the chance to do that, I'd certainly take it. But you know, I'd bet some people wouldn't be willing to give up the community aspect in order to get more personal control over osu through that offline osu variant I described earlier.
Flameling
Profile Joined July 2010
United States413 Posts
Last Edited: 2012-08-28 09:41:26
August 28 2012 09:38 GMT
#3368
GOSICK - Resuscitated Hope
+ Show Spoiler +
[image loading]


Gave me like 25 pp for getting top 40 on this, and wasn't TOO difficult.
*And oh wow it's now my #1 for best performance..
Xafnia
Profile Joined July 2010
Canada874 Posts
August 28 2012 14:56 GMT
#3369
Backgrounds can't be forced until osz2 btw.
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
August 28 2012 17:24 GMT
#3370
On August 28 2012 23:56 Xafnia wrote:
Backgrounds can't be forced until osz2 btw.


He showed us he could already force low res backgrounds.

Also, he changed it in the latest version or so that if you delete a background, it defaults to the playfield.jpg for your skin. Except that it also colorizes it like usual, rendering pure black playfield.jpg files useless as well.
luckylefty
Profile Joined November 2010
United States272 Posts
August 28 2012 21:26 GMT
#3371
It's trying to force my BG's, but for some reason it doesn't work....which is good for me.
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
August 29 2012 15:49 GMT
#3372
So, I'm working on a background replacement tool for osu. Not every feature you see here is working. When they are, i'll post it here.

[image loading]

Also learned about an osu clone being created:

http://hexis.dienay.net/
luckylefty
Profile Joined November 2010
United States272 Posts
August 29 2012 21:09 GMT
#3373
Thanks Bobbias, that's awesome.

I also know the guys working on hexis. I'm glad we have awesome people like you guys!
MegaManEXE
Profile Joined September 2010
United States845 Posts
August 29 2012 21:20 GMT
#3374
I have a feeling that it's not going to succeed or take off

Not trying to be a negative nancy just my prediction

I like a lot of the things they're planning on doing but I just can't help but have a feeling that someone or something is going to get fucked up and ruin the whole game/community

I hope I'm proven wrong though

Also the people on their forums saying Flashlight should be equal to Hidden in terms of score bonus are fucking retarded

I can understand it not being worth as much as Doubletime but Hidden is like a fucking joke mod for most players (even though I suck at it), there will be literally no incentive to play FL if they nerf the bonus on it that hard
McFortran
Profile Joined October 2010
United States79 Posts
August 30 2012 00:42 GMT
#3375
I hate it when the end of a song is by far the most difficult part. It took me about 60 tries to beat this, over half of which I failed ~95% into the song (I almost beat it on my 5th try with 66% accuracy).

[image loading]

Also, I love how the ranking manages to censor the difficulty of the song.
luckylefty
Profile Joined November 2010
United States272 Posts
August 30 2012 00:51 GMT
#3376
I can't wait until I can pass Airman

foreveranoob.jpg
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
August 30 2012 03:28 GMT
#3377
I couldn't pass it even without the silly jumping.

foreverslowfingers.jpg
MegaManEXE
Profile Joined September 2010
United States845 Posts
Last Edited: 2012-08-30 04:10:37
August 30 2012 03:59 GMT
#3378
I can only come somewhat close to passing if I edit it to be AR7

AR10 not a chance
Kiastu
Profile Joined April 2012
22 Posts
August 30 2012 04:27 GMT
#3379
Wow I have never seen this game before. Dat APM.....
Xafnia
Profile Joined July 2010
Canada874 Posts
August 30 2012 04:51 GMT
#3380
On August 30 2012 13:27 Kiastu wrote:
Wow I have never seen this game before. Dat APM.....


This is fairly good apm wise. xD
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