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The "What Game Was That?" Thread - Page 5

Forum Index > General Games
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Flakes
Profile Blog Joined July 2008
United States3125 Posts
December 01 2008 21:49 GMT
#81
Don't remember the platform, but I saw someone playing this top-down scrolling space shooter in some japanese game store. Your ship had "light" and "dark" modes. Dark enemies could only be killed while in light mode and vice versa, while your ship was immune to dark shots while in dark mode and vice versa.
MTF
Profile Blog Joined January 2005
United States1739 Posts
December 01 2008 21:59 GMT
#82
On December 02 2008 06:49 Flakes wrote:
Don't remember the platform, but I saw someone playing this top-down scrolling space shooter in some japanese game store. Your ship had "light" and "dark" modes. Dark enemies could only be killed while in light mode and vice versa, while your ship was immune to dark shots while in dark mode and vice versa.


Ikaruga

There are some fans here.
Think. :)
Empyrean
Profile Blog Joined September 2004
17070 Posts
December 01 2008 22:05 GMT
#83
Ok. This is back in those old school macs I think. Before even powermacs were out. We only had a demo of it on the shitty computer we had (though strangely, our classroom also had two iMacs. The old kind with the colored plastic).

It was sort of a turn based strategy game about the body and diseases. You chose what side you played on, and every turn you got a certain number of "units" to place wherever you want and you could attack things. If you played as the human you got to make choices like what to eat, etc., and you got units like B-cells, T-cells, etc. If you played as the diseases (and trust me, every single fourth grader chose this option) you got units to deploy and stuff. The demo always ended once you got the conjunctivitis unit, which sucks because it had 60 attack and it was so much stronger than anything else in the demo.

Also anyone remember nanosaur/bugdom? Fucking own.
Moderator
Archaic
Profile Blog Joined March 2008
United States4024 Posts
Last Edited: 2008-12-01 23:41:32
December 01 2008 22:19 GMT
#84
This one game ages ago:
You were basically in space, and the galaxy/universe/solar system thing was a bunch of hexagonal parts. There were a bunch of random planets, and you could send transport ships to them and try to inhabit them. There were like... 5 races, and you could upgrade ships, and build a fleet. Then aliens would come and you could attack them. You would fight in lines. i.e. Your ships are vertically lined on the left, theirs on the right.

Anyone have any ideas?

On December 02 2008 07:05 Empyrean wrote:
Also anyone remember nanosaur/bugdom? Fucking own.


OMG. These games were pure ownage! Ahh, nostalgia is great.


EDIT: Another game:
It is similar to stratego, but it had like... elephants, and other things It was very similar to chess, actually. The only difference was each unit had a power level (none >9000), ranging 1-9
It worked like: 1>9>8>7>6>5>4>3>2>1.
It had little river sections though, and it was really fun.

NOTE: Both of these games were on the mac.
TonyL2
Profile Blog Joined August 2007
England1953 Posts
December 02 2008 00:06 GMT
#85
This is probably a tough one, but I remember an old PC FPS game that was around early to mid 90s

I just remember it was killing people in a building, I think they were aliens and it was a bit like Duke Nukem 3D/Half Life, the look of it

I think it began with a "B" maybe "Brain" or "Body"
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
December 02 2008 00:33 GMT
#86
old pc thid person game like OLD OLD mario n64 graphics > that by a mile
basically u have a person with a shotgun who can jump n shoot zombies, slimy things, like i think werewolves? and some spiders o stuff
greatest fucking game ever when iwas like 7 i was so hooked on that game and pokemon
good fucking times.
"come korea next time... FXO house... 10 korean, 10 korean"
Syxygy
Profile Blog Joined September 2006
558 Posts
December 02 2008 00:59 GMT
#87
On December 02 2008 09:06 TonyL2 wrote:
This is probably a tough one, but I remember an old PC FPS game that was around early to mid 90s

I just remember it was killing people in a building, I think they were aliens and it was a bit like Duke Nukem 3D/Half Life, the look of it

I think it began with a "B" maybe "Brain" or "Body"


Possibly Blake Stone: Aliens of Gold or Blake Stone: Planet Strike?
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
Last Edited: 2008-12-02 02:56:38
December 02 2008 02:44 GMT
#88
It was a 3D windows 98ish game involving a transforming blue robot in the middle of a cityscape with regular intercom communication with some 3x3 still pictures every so often with live acted voices.
It was a 3rd person shooter I think, but I could transform into a fast moving ground vehicle of some kind as well. 3rd person shooter. Not anime, very 90s comic-bish.

Also another game, a 1st person shooter that involved a futuristic space scenario and some of the weapons you carried was a voodoo doll, and you could kill people with it when angled correctly. Some other weapons you could kind of zap or burn people with in a very shamanistic way. Others seemed like conventional weapons, 3d, half-life graphics I think.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 02 2008 03:28 GMT
#89
ok here's one

it was a nintendo game where you are in outer space, in a giant spaceship or space-base i think
and you are a giant floating hand
and you catch and grab floating balls and throw them at tiles
and you go from room to room throwing balls at tiles until you can get out of the spaceship
SirTea
Profile Joined October 2008
United States48 Posts
December 02 2008 03:52 GMT
#90
SuperGloveBall?
Dream is Destiny
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 02 2008 04:03 GMT
#91
ding ding ding
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 02 2008 04:05 GMT
#92
ok, new game
regular nintendo
single player
ur a weird guy who travels through side-scroller levels, different worlds

some indoors, some outdoors

the outdoor levels have little hut like buildings you can go into and talk to weird people and fairies and floating heads and shit

you get all different sorts of weird gun weapons and shields

at the end of each "world" - each world being 2 or 3 levels i think - you have a flying side-scroller level

and at the end of the flying level you have a boss that you have to fight in whatever spaceship you are flying

and the boss generally looks like a giant floating crustacean
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 02 2008 04:10 GMT
#93
my description of how the levels worked may be slightly off but it is at least close
OMin
Profile Blog Joined August 2007
United States545 Posts
December 02 2008 05:58 GMT
#94
I am thinking of a game for the mac.. somewhere around 1994

you're basically a dude walking around, and you use cakes and pies and crap to fight bunnies and shit... eating apples heals you, but some of them are poisoned and hurt you instead
Elgar
Profile Joined May 2007
United States231 Posts
December 02 2008 11:35 GMT
#95
On December 02 2008 04:44 SirTea wrote:
Show nested quote +
On December 01 2008 20:59 Elgar wrote:
There was a chess like game I used to play except it had a twist. On one side it had what seemed to be the "good" side or something, with the other side being more "evil" and what not. What was different was that you moved the pieces like regular chess pieces, but when you go to capture one of the other pieces a sub game appears in where the two pieces battle it out and you control them. The two pieces have two attacks and the goal is to bring their health down to zero, obviously. Pieces from what I remembered went like pawns being footmen/grunts, some sort of caster as the bishops, I know the evil side had a dragon or two....don't remember much more. I do remember the casters being able to summon elementals or something like that onto the board to battle. Anything else is lost in my memory. Oh yes, the evil side had some sort of shape shifter as well that became the mirror image of whatever piece it was battling.


Definitely Archon.



I played it for the NES with my friend all the time. I used to know all of the characters appearing noises.



Negative, it wasn't Archon. Different game, I played it on the PC.
Pain, fear leaving the body. Pride, what your team is made of.
SirTea
Profile Joined October 2008
United States48 Posts
December 02 2008 11:49 GMT
#96
No, it was Archon. It has a shapeshifter, you can summon elementals, and there's a light and dark side. Archon came out for the 8-Bit Atari, Apple II, Commodore 64, Amstrad CPC, ZX Spectrum, Amiga, IBM PC, Apple Macintosh, PC-88, and the NES. Chances are you played Archon.
Dream is Destiny
aseq
Profile Joined January 2003
Netherlands4015 Posts
December 02 2008 12:12 GMT
#97
Okay, i got one:

A puzzle game, with a top-down view of a level. There were a number of colored fur balls which you had to roll around, each had to make it onto some kind of beacon. Once you rolled them into one of 4 directions it wouldn't stop until hitting a wall or some other doodad. New elements such as portals, doors, arrows which forced direction and stuff like that was introduced every 10 levels (a cool image appeared too). There were 100 or 110 levels in total. I played this on the amiga 500, but i don't know what it was ported from.

And a second one:

I KNOW this game is called Jumper, I got it on a 5.25 floppy disk when i turned 8 (in 1988). Played it on my dads 80*86, along with games like Pacman and Space Invaders. Graphics were ugly and blocky, you were a stickman, passing through 27 levels. You had to get to the right side of the screen every level, avoiding gaps, flying and rolling balls, drops from the ceiling and the occasional swinging rope. I loved this game but i've never been able to find it again. It might not have been a serious release even, but maybe someone has ever played it?
aseq
Profile Joined January 2003
Netherlands4015 Posts
December 02 2008 12:18 GMT
#98
On December 02 2008 20:35 Elgar wrote:
Show nested quote +
On December 02 2008 04:44 SirTea wrote:
On December 01 2008 20:59 Elgar wrote:
There was a chess like game I used to play except it had a twist. On one side it had what seemed to be the "good" side or something, with the other side being more "evil" and what not. What was different was that you moved the pieces like regular chess pieces, but when you go to capture one of the other pieces a sub game appears in where the two pieces battle it out and you control them. The two pieces have two attacks and the goal is to bring their health down to zero, obviously. Pieces from what I remembered went like pawns being footmen/grunts, some sort of caster as the bishops, I know the evil side had a dragon or two....don't remember much more. I do remember the casters being able to summon elementals or something like that onto the board to battle. Anything else is lost in my memory. Oh yes, the evil side had some sort of shape shifter as well that became the mirror image of whatever piece it was battling.


Definitely Archon.
I played it for the NES with my friend all the time. I used to know all of the characters appearing noises.



Negative, it wasn't Archon. Different game, I played it on the PC.


Only other chess spinoff i can think of is Battle Chess, but it didn't have any different units from normal chess, they just transformed when moving and/or attacking. Rooks turned into stone giants and stuff like that. Dude, it's slow:

http://uk.youtube.com/watch?v=9nxVzH_En28
ShloobeR
Profile Blog Joined April 2008
Korea (South)3836 Posts
December 02 2008 13:35 GMT
#99
On December 01 2008 10:54 Railxp wrote:
There was a really old japanese sidescroller/platformer that involved a bald monk kid running around smashing stuff with his forehead and would turn into some fire breathing godzilla thing once you eat power ups. I THINK it was on the SNES, and i played it on JAL airlines a long time ago.


Im not sure if it's exactly right but it sounds very similar to BC Kid.

Originally it was an Amiga game, and the amiga version is 500000000x better then the SNES (as with most games)
: o )
Delvin
Profile Joined August 2007
Finland141 Posts
Last Edited: 2008-12-02 13:44:58
December 02 2008 13:44 GMT
#100
On December 02 2008 21:12 aseq wrote:
Okay, i got one:

A puzzle game, with a top-down view of a level. There were a number of colored fur balls which you had to roll around, each had to make it onto some kind of beacon. Once you rolled them into one of 4 directions it wouldn't stop until hitting a wall or some other doodad. New elements such as portals, doors, arrows which forced direction and stuff like that was introduced every 10 levels (a cool image appeared too). There were 100 or 110 levels in total. I played this on the amiga 500, but i don't know what it was ported from.

The Tinies. I've got this on a "5 of the best" Kalisto compilation cd for PC.
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