Haven't tried Old World yet, but it is on my list.
Sid Meier's Civilization VII - Page 2
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Fleetfeet
Canada2249 Posts
Haven't tried Old World yet, but it is on my list. | ||
Mafe
Germany5961 Posts
On June 15 2024 14:45 Fleetfeet wrote: I fucking hate culture victory and culture lategame in civ 6. I don't know what it SHOULD be, but both stacking museums/galleries and rock bands are just irritating mechanics. I also accidentally win via culture more than anything else. Haven't tried Old World yet, but it is on my list. I found myself with a similar issue, but more generally that lategame for most victory types (except domination) is rarely interesting. In case of a culture victory, there is some supportive stuff you can/should do like trading with all civs, place improvement like city parks or gain suzerainty of city states that give tourism-yielding improvement, regularly check enemy governments to adjust yours for maximum tourism or go for national parks if you still have locations. Then you could go for more exotic stuff like biosphere based tourism or build leftover wonders. But in my games, most of this is set up well before the actual predictable and inevitable victory occurs so at some point and therefore the game devolves into an end-turn-simulator. | ||
andrewlt
United States7684 Posts
On June 14 2024 21:17 deacon.frost wrote: Yes, Civ6 was wide > tall, but later on there were some changes. Maya is probably the best example as you are actively punished for going wide, but there are other civs capable of doing that which were added later on. There more civs which can be played tall - probably other good example is Inca. You probably cannot play tall for the cultural victory, with Khmer you can do go military/religion tall. But once you go military, it goes wide ![]() Edit: also the latest civ additions added some tall civs - Yongle(China), Tokugawa(Japan) I think Civ 6 is a bit more balanced in this regard. I hated the ICS strategy of earlier civs but I also hated how dominant the 4-city science victory was in Civ 5 for a very long time. I like to make my core cities tall. I just hated how limiting 4 cities are. Yongle is definitely fun. I still need to try Tokugawa. I actually found Hojo interesting even though he has some ICSish mechanics. | ||
Fleetfeet
Canada2249 Posts
On June 15 2024 23:30 Mafe wrote: I found myself with a similar issue, but more generally that lategame for most victory types (except domination) is rarely interesting. In case of a culture victory, there is some supportive stuff you can/should do like trading with all civs, place improvement like city parks or gain suzerainty of city states that give tourism-yielding improvement, regularly check enemy governments to adjust yours for maximum tourism or go for national parks if you still have locations. Then you could go for more exotic stuff like biosphere based tourism or build leftover wonders. But in my games, most of this is set up well before the actual predictable and inevitable victory occurs so at some point and therefore the game devolves into an end-turn-simulator. Totally. I do find biosphere tourism, wonder-related stuff, and city-state suze all interesting. I also find the endgame for science fun (up until the point you're literally just waiting for your rocket to get there) because it requires a refocus from science to production on some cities, which necessitates interesting planning. Religion is okay also, the minigame of apostles and alternate battle is good enough imo. By far my least favourite victory types are culture and diplomatic - culture because its endgame rock bands are annoying mechanically, and diplomatic because it feels super undercooked. The game devolving into an end turn sim is imo an issue of AI and perfect information. If the AI was at all competitive and you didn't know exactly how close to winning the pressure to optimize your endgame for science/culture would add any tension, instead of the current incentive of "well I have to press end turn fewer times." | ||
Yurie
11552 Posts
On June 14 2024 18:10 Silvanel wrote: Old World > Civ VI Really, it is much better game. Not really excited for Civ VII, I dont see them vastly improving over previous iterations. There are more changes/improvements between some DLCs in Stellaris then between various iterations of Civ's. Somehow, even after all this years they cant seem to create workable diplomacy. It's just sad. How important are characters in Old World? I see it has an inheritance screen in its screenshots on Steam and that directly bounces me off. I think there is too much focus on people in Europa Universalis IV where you basically just have a ruler and some marriage diplomacy. (Generals / Naval commanders having names don't really matter.) | ||
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