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lestye
United States4104 Posts
The Game Awards 2016 Trailer E3 2016 Reveal Trailer | ||
PhoenixVoid
Canada32725 Posts
I've read some interesting fan theories on how the babies will connect as "extra lives" that are sacrificed for resurrection, and there will be different planes of existence in death that will require other players to pull you out of, in connection to Kojima's musing on how the game will be about "ropes" rather than "sticks" and require cooperation. | ||
lestye
United States4104 Posts
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lestye
United States4104 Posts
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SoSexy
Italy3725 Posts
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ahswtini
Northern Ireland22201 Posts
On December 12 2017 05:04 SoSexy wrote: Is the protagonist Daryl from The Walking Dead?! yes, it's norman reedus. he was supposed to be working with kojima on the new silent hill game before it got shelved | ||
Plansix
United States60190 Posts
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riotjune
United States3357 Posts
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PhoenixVoid
Canada32725 Posts
Time to dissect another vague and cryptic trailer! | ||
BLinD-RawR
ALLEYCAT BLUES48997 Posts
On June 12 2018 11:17 PhoenixVoid wrote: https://www.youtube.com/watch?v=rP3UngLFou4 Time to dissect another vague and cryptic trailer! Sure here. + Show Spoiler + | ||
Chairman Ray
United States11903 Posts
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{CC}StealthBlue
United States41094 Posts
Game designer Hideo Kojima is talking about his latest project, the action title “Death Stranding,” at the Tribeca Film Festival next month, the event’s organizers announced on Tuesday. Kojima is joined by “The Walking Dead” star Norman Reedus, who appears in the game. The pair will discuss pushing the boundaries of the video game medium and how their relationship has evolved while working on the project together. The Game Awards executive producer Geoff Keighley is moderating the talk. It takes place on Thursday, Apr. 25 at 6 p.m. ET at the BMCC Tribeca Performing Arts Center. Kojima Productions revealed “Death Stranding” during E3 2016. While the studio hasn’t released many details about the game, we do know it features a cast of high-profile actors. Besides Reedus, Lindsay Wagner (“The Bionic Woman”), Mads Mikkelsen (“Rogue One,” “Polar”), and Léa Seydoux (“Isle of Dogs,” “The Grand Budapest Hotel”) are appearing as characters. Director Guillermo del Toro and prolific voice actor Troy Baker have roles as wel Kojima’s love of film is well-known, and he told Variety in a June interview he tends to watch one or more movies a day. With “Death Stranding,” he said he wants to balance authorship with entertainment. “Sometimes I see very artistic movies, independent films, but I do want to a go to a midpoint so that people who enjoy indie films and Marvel films can both enjoy this game,” he said. The Tribeca Film Festival takes place Apr. 24-May 5 and includes the world premieres of films by actors Jared Leto, Christoph Waltz, and Margot Robbie. It also features documentaries from Antoine Fuqua, Werner Herzog, and Abel Ferrara. Variety has the full lineup here. Source | ||
{CC}StealthBlue
United States41094 Posts
I can only copy and paste so much on a tablet ton more translations and photos in thetweet thread also possible hint at another trailer or sneak peek in a month or two. | ||
Yurie
11533 Posts
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{CC}StealthBlue
United States41094 Posts
New trailer...? | ||
Harris1st
Germany6140 Posts
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Plansix
United States60190 Posts
On April 27 2019 04:10 Yurie wrote: Starting to sound more and more like a walking simulator. We'll see though. I will play this very dumb walking simulator because I’m into whatever bullshit Kojima puts down. Give me weird games. | ||
{CC}StealthBlue
United States41094 Posts
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PhoenixVoid
Canada32725 Posts
Appears to be that the more viewers watch, the more the screen clears away the handprints to reveal more of the new trailer, which is looping. Or it's just a timer. A few reputable leaks suggest it's a Nov 8th release for this year. | ||
{CC}StealthBlue
United States41094 Posts
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PhoenixVoid
Canada32725 Posts
https://www.playstation.com/en-us/games/death-stranding-ps4/ New trailer details + gameplay + Show Spoiler + -Plot is something about rebuilding America and uncovering the truth behind the Death Stranding phenomenon -Game has a decent variety of traversal tools like ladders to climb cliffs or across gaps -Open world where you can get spotted by enemies that travel in vehicles and have to escape or fight -There's motorcycles -If you get pulled by the black goo people you enter some first-person mode in a WWI world -Nicolas Winding Refn appears as a character. Kojima is a big fan of his movies and appeared in a few photos together -Release date November 8, 2019 | ||
{CC}StealthBlue
United States41094 Posts
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ZerOCoolSC2
8704 Posts
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riotjune
United States3357 Posts
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ZerOCoolSC2
8704 Posts
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iXphobos
Germany1464 Posts
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ahswtini
Northern Ireland22201 Posts
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{CC}StealthBlue
United States41094 Posts
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{CC}StealthBlue
United States41094 Posts
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{CC}StealthBlue
United States41094 Posts
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{CC}StealthBlue
United States41094 Posts
Jesus fucking christ... | ||
StarcraftPeffo
Italy66 Posts
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{CC}StealthBlue
United States41094 Posts
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ZerOCoolSC2
8704 Posts
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{CC}StealthBlue
United States41094 Posts
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TheEmulator
28057 Posts
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bertolo
United States133 Posts
On September 12 2019 16:39 TheEmulator wrote: Slightly more interested after that but still have no idea what’s going on. My hopes are still fairly low Can not agree more. Honestly what has been shown just looks too boring for me to want to play. The massive areas with nothing in them doesn't make me want to explore or connect whats in them. I'm guessing there are things we don't know about maybe in the story or gameplay-wise, but is that enough? Looks like some sort of rebuilding of the wastes in giant sandbox worlds that players inhabit? The graphics are nice and the menu system seems crazy detailed and robust, if not very complex. The monster combat and AI looked pretty meh. The initial hype seemed large even for me, but with every new reveal or trailer I find myself not caring more and more about where this is going. Probably just won't be a game for me although I had some interest from announcement. | ||
WombaT
Northern Ireland20731 Posts
It looks rather different if nothing else, plus you can see elements that point to what Kojima would have tried with Silent Hill too. | ||
{CC}StealthBlue
United States41094 Posts
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WombaT
Northern Ireland20731 Posts
Even if it isn’t, it does at least seem to be the game Kojima wants to make, and its a sad indictment of the industry that I’m struggling to think of a recent big budget game that has a similarly weird and idiosyncratic feel to it. Would probably be good for the industry if something this weird looking was a hit, might have a ripple effect where others decide to take more creative risks. | ||
{CC}StealthBlue
United States41094 Posts
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Zidane
United States1683 Posts
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Harris1st
Germany6140 Posts
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{CC}StealthBlue
United States41094 Posts
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PhoenixVoid
Canada32725 Posts
It's also coming out on PC the summer of 2020. This is out of the blue and a shock for me because I kept hearing how Sony wouldn't let this go on PC due to the Decima engine. Then again there were small hints here and there like how it wasn't exclusive to Playstation or the PS4. | ||
Harris1st
Germany6140 Posts
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{CC}StealthBlue
United States41094 Posts
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eviltomahawk
United States11132 Posts
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{CC}StealthBlue
United States41094 Posts
+ Show Spoiler + | ||
ahw
Canada1099 Posts
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Harris1st
Germany6140 Posts
how is it? | ||
ZerOCoolSC2
8704 Posts
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zev318
Canada4304 Posts
after u unlock more stuff, travelling with vehicles does get better. some parts of the map just has too much rocks. | ||
Latham
9507 Posts
On November 11 2019 22:17 ZerOCoolSC2 wrote: Watch 15-20 minutes on Twitch and the vehicle handling/physics seem terrible. Looks gorgeous and combat seemed a bit simple. That is the real enemy in this game. Physics and landscape. Doesn't matter if on foot or mounted. You have to carefully think about the luggage you carry on you on a mission. Your equipment matters, how many parcels you want to deliver at a time matters, terrain matters for which (if any) vehicle you will use etc. You literally have a stamina bar for standing upright. Moving through rough terrain depletes it and you have to click your leg balance buttons to replenish said stamina or else you will stumble and fall down and damage your HP and the parcels you're supposed to deliver. The Death Stranding at which you throw your own piss-in-a-bottle to defeat, and the scavengers/looters are just a cherry on top to diversify the difficulties you will face. The real difficulty is in the motion system and equipment + load you carry. Its a fucking unique experience this game is. Not good or bad, just very very different. | ||
WombaT
Northern Ireland20731 Posts
I was initially super bummed to hear it was so fetch-quest oriented as my tastes are not fetch-quest orientated at all in games. I either like my core to be mechanically difficult, strategically difficult or both, so sounded like a hard ‘no’ from what I’d been reading about this game. Coincidentally I’m off sick from work, don’t have to share the TV and finally gave Breath of the Wild a proper go today. I’d previously kept starting and got a little bit in, life got in the way and I’d restart. Kinda changed my mind on Death Stranding a little, never been a big fan of open world games, found previous Zeldas I’d played good but not the 10/10 masterpieces that everyone tends to find them. Really loved it actually, combat isn’t bad but I mean it’s not amazing (yet), Shrines seem cool so far but nothing too taxing. Then there’s the actual world itself, which just elevates everything. You have to figure your way around, all the graphical touches are first rate, there is genuine mystery and danger afoot! It’s an open world game where the main attraction is actually navigating and getting around the environment itself, plus there are additional things on top of that obviously. Sorry to wax lyrical but I’ve really never liked open world games because they’ve always felt as wide as an ocean and as deep as a puddle to me, but BoTW just feels totally different by making the world a key component of the gameplay rather than some big sand box where you’re really just running from quest A to quest B or grind C. So perhaps reappraising Death Stranding, I haven’t delved deep into reviews because anything that interests me I try to go in pretty blind. Partly I was interested because Kojima but partly just because it seemed a rather different and quirky AAA title where much is muddled and samey. It seems to me it could definitely work as a game whose chief conceit is navigating a world, managing the actual physical realities of this etc if the world is sufficiently interesting and if the plot also works. Definitely interested to hear other TLers views on it anyway, whether I’m way off base or not! | ||
Manit0u
Poland17046 Posts
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ahswtini
Northern Ireland22201 Posts
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Latham
9507 Posts
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{CC}StealthBlue
United States41094 Posts
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