Death Stranding [New Kojima game for PS4] - Page 3
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{CC}StealthBlue
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Zidane
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Harris1st
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PhoenixVoid
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It's also coming out on PC the summer of 2020. This is out of the blue and a shock for me because I kept hearing how Sony wouldn't let this go on PC due to the Decima engine. Then again there were small hints here and there like how it wasn't exclusive to Playstation or the PS4. | ||
Harris1st
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+ Show Spoiler + | ||
ahw
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Harris1st
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how is it? | ||
ZerOCoolSC2
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zev318
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after u unlock more stuff, travelling with vehicles does get better. some parts of the map just has too much rocks. | ||
Latham
9510 Posts
On November 11 2019 22:17 ZerOCoolSC2 wrote: Watch 15-20 minutes on Twitch and the vehicle handling/physics seem terrible. Looks gorgeous and combat seemed a bit simple. That is the real enemy in this game. Physics and landscape. Doesn't matter if on foot or mounted. You have to carefully think about the luggage you carry on you on a mission. Your equipment matters, how many parcels you want to deliver at a time matters, terrain matters for which (if any) vehicle you will use etc. You literally have a stamina bar for standing upright. Moving through rough terrain depletes it and you have to click your leg balance buttons to replenish said stamina or else you will stumble and fall down and damage your HP and the parcels you're supposed to deliver. The Death Stranding at which you throw your own piss-in-a-bottle to defeat, and the scavengers/looters are just a cherry on top to diversify the difficulties you will face. The real difficulty is in the motion system and equipment + load you carry. Its a fucking unique experience this game is. Not good or bad, just very very different. | ||
WombaT
Northern Ireland20810 Posts
I was initially super bummed to hear it was so fetch-quest oriented as my tastes are not fetch-quest orientated at all in games. I either like my core to be mechanically difficult, strategically difficult or both, so sounded like a hard ‘no’ from what I’d been reading about this game. Coincidentally I’m off sick from work, don’t have to share the TV and finally gave Breath of the Wild a proper go today. I’d previously kept starting and got a little bit in, life got in the way and I’d restart. Kinda changed my mind on Death Stranding a little, never been a big fan of open world games, found previous Zeldas I’d played good but not the 10/10 masterpieces that everyone tends to find them. Really loved it actually, combat isn’t bad but I mean it’s not amazing (yet), Shrines seem cool so far but nothing too taxing. Then there’s the actual world itself, which just elevates everything. You have to figure your way around, all the graphical touches are first rate, there is genuine mystery and danger afoot! It’s an open world game where the main attraction is actually navigating and getting around the environment itself, plus there are additional things on top of that obviously. Sorry to wax lyrical but I’ve really never liked open world games because they’ve always felt as wide as an ocean and as deep as a puddle to me, but BoTW just feels totally different by making the world a key component of the gameplay rather than some big sand box where you’re really just running from quest A to quest B or grind C. So perhaps reappraising Death Stranding, I haven’t delved deep into reviews because anything that interests me I try to go in pretty blind. Partly I was interested because Kojima but partly just because it seemed a rather different and quirky AAA title where much is muddled and samey. It seems to me it could definitely work as a game whose chief conceit is navigating a world, managing the actual physical realities of this etc if the world is sufficiently interesting and if the plot also works. Definitely interested to hear other TLers views on it anyway, whether I’m way off base or not! | ||
Manit0u
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