Tekken 7 - PC/PS4/Xone, June 2nd 2017 - Page 2
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riotjune
United States3357 Posts
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Foxxan
Sweden3427 Posts
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sung_moon
United States10110 Posts
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Faruko
Chile34158 Posts
On June 05 2017 12:24 riotjune wrote: PS4 is running on some weird ass resolution. 864p O_o ? | ||
Foxxan
Sweden3427 Posts
Battered ram D,2+3 Coolest move in teh game + Show Spoiler + | ||
Foxxan
Sweden3427 Posts
Top 8: | ||
Foxxan
Sweden3427 Posts
Tekken 7 1.02 patch notes Patch #1 Improvements Log: Improved Online Matching Functionality 1. The following player information will no longer be displayed before a match: - Character selected - Wins - Rank - Title 2. Connection with other players can be established more consistently 3. Improved Stability - Addition of ON/OFF feature for voice chat - ON/OFF for voice chat added to OPTION menu. - Set to OFF as default setting. - Nina’s Ivory Cutter attack properties. In the coming days, we’ll be making additional improvement to TEKKEN 7, including: • During the week of June 12th, a patch similar to the PlayStation 4 version will be released for the PC and Xbox One versions of TEKKEN 7 to address online stability and assorted bug fixes. | ||
Foxxan
Sweden3427 Posts
Tournament ongoing, Wizard World Sacramento Friday, Jun 16, 2017 - 4:00pm - 9:00pm Saturday, Jun 17, 2017 - 10:00am - 7:00pm Sunday, Jun 18, 2017 - 10:00am - 4:00pm - See more at: http://wizardworld.com/comiccon/sacramento#sthash.oIRY32hd.dpuf Not sure which players will play at all. https://www.twitch.tv/wizardworldgaming (Not yet started). Vods are usually released pretty fast~ | ||
chocorush
694 Posts
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Foxxan
Sweden3427 Posts
I missed the CEO completely. Link to the CEO tournament, day 1. Check out the description to give links to all matches. Players to look for are: Anakin, RiP, jdcr(considdered 1 or 2 in world) | ||
sung_moon
United States10110 Posts
edit: Unless Saint or some other Korean/Japanese there, sounds like more free money for JDCR | ||
Foxxan
Sweden3427 Posts
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ProMeTheus112
France2027 Posts
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Spyridon
United States997 Posts
On June 19 2017 01:13 ProMeTheus112 wrote: This game seems pretty good imo, still a little too much comboing (I wish more fighting games didnt rely on combos so much, I find its first of all a knowledge barrier and boring that you can't escape them as opponent -- its like an end branch in a given situation instead of keeping the mind game going, I wish most of the time next moves were escapable in some way or max length combos quite short). Also I heard there are 8 frames of input lag which is quite bad. But the base mechanics seem good, like moves balance, throw and movement. Still not sure if Rage art too strong or not? I would pick it up if I had newer PC. input lag issues were always exaggerated (even in SF5 - compared to SF4, there was ~3 added frames of recovery to moves on average. This made them have equivalent time to react when compared to SF4. It's the longer delays people were feeling and called it input lag), with that said, the important part is the math & how it adds up with how much time you have to react or punish a move. Tekken has very long startup on attacks - most attacks being 10+, commonly seeing them 14+. This makes the amount of input lag negligible as you easily have enough time to react as long as you are not stuck in active frames. | ||
ProMeTheus112
France2027 Posts
here is video I mean even in Starcraft you can see the new quality of (reactive) micro you can do when you play at very low lat or in LAN, but the fighting game is like 100% about this stuff Input lag is a bad thing! Imagine your mouse cursor having input lag, it's horrible whenever it happens it makes your accuracy low cause you can't read your cursor location/movement as you input it and you cant see the movement of the target of your cursor as you aim for it | ||
chocorush
694 Posts
7-8 frames of lag is definitely on the margin where people will have trouble step punishing and blocking/ducking stuff that will blow you up if not correctly dealt with. | ||
Velr
Switzerland10416 Posts
I got a way diffrent vibe from sf4 -->5 pros | ||
chocorush
694 Posts
The lag isn't going to be what ultimately holds players back from improving. It's just bogus that they've added this additional hurdle to get over in an already extremely difficult game. | ||
Spyridon
United States997 Posts
On June 20 2017 23:28 chocorush wrote: The relative slowness of the moves in Tekken doesn't make input lag negligible. Tekken taxes concentration and reactions probably more than any other fighter out there, and you have to react to mixups in order to be good. Mixups in Street Fighter like games are fast enough that you are expected to predict rather than react to most things other than the occasional slow overhead. No good Street Fighter player picks up Tekken and finds himself able to block everything (even 27 frame low hits). 7-8 frames of lag is definitely on the margin where people will have trouble step punishing and blocking/ducking stuff that will blow you up if not correctly dealt with. Well, maybe negligible isn't the best word. But I should say relative to other fighting games (which have at least 7-8 frames LESS start up on average) it will not be nearly as noticeable. Those additional 7-8+ frames assist with reaction time quite a bit. Also, compared to TTT2, it's only a difference of LESSS THAN 2 frames (on PS4, with PC being faster) - . Also note, that is with WIRED ps4 controller, and wireless actually has BETTER input lag on PS4. (Harada mentioned this specifically, and is quite annoyed by the input lag complaints, as they are semi-uneducated). But I must say, the input lag issue is definitely overblown these days. People weren't even able to test this in the old days and it was never a concern, and after 2000 when flat screens started becoming popular, the input lag on non-CRT tv's/monitors far surpassed anything we're seeing nowdays. Even nowdays, most players monitors are probably adding FAR more lag than the additional lag introduced with the new game clients in UE4. You know how many people I've met that didn't even know their TV's have a "Game Mode"??? lol | ||
chocorush
694 Posts
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