Gwent: The Witcher Card Game - Page 8
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Lucumo
6850 Posts
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BrTarolg
United Kingdom3574 Posts
Tibor isn't actually broken (compared to other legs), hes somewhere between 17-18 value? If anything Hjalmar is the best But it's just NG has insane versatility, the best bronzes, and a suite of nif specific stuff that is just a bit better than everyone elses | ||
SkelA
Macedonia13017 Posts
Probably made a mistake coulda have a decent NG deck but im playing monsters atm. | ||
Lucumo
6850 Posts
On June 03 2017 23:15 BrTarolg wrote: NG is top tier Tibor isn't actually broken (compared to other legs), hes somewhere between 17-18 value? If anything Hjalmar is the best But it's just NG has insane versatility, the best bronzes, and a suite of nif specific stuff that is just a bit better than everyone elses 25 points and all you get is a bronze card? Good luck doing much with that in round 3. | ||
Numy
South Africa35471 Posts
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Lucumo
6850 Posts
On June 04 2017 03:48 Numy wrote: Ideally you should be able to try force their hand in earlier turns, issue with this is the rest of the faction is so dam strong that you can't realistically do this consistently. Having played NG throughout closed beta it's a bit frustrating see them overtune the faction this hard. Hopefully they hit a nice balance eventually. It is a bit hard with the limited card pool though. Happens rarely, as they buff several of their cards way too high. And don't forget, their is always the "draw three, choose one" option (twice). | ||
BrTarolg
United Kingdom3574 Posts
On June 04 2017 02:28 Lucumo wrote: 25 points and all you get is a bronze card? Good luck doing much with that in round 3. You have to base the card on its value Hjalmar, kayran and tibor are all similar level of value (18-20~) You can think of igni as a better scorch +4 (which you should hopefully playing for at least 12 points but it depends) Coral similarly --- Honestly, it's more the "legendaries" are broken, because the starting ones you get (geralt, 5dmgmage and decree) kinda suck | ||
Lucumo
6850 Posts
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blunderfulguy
United States1412 Posts
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Laurens
Belgium4459 Posts
The others are 8-11 Never enough to beat Tibor's value sadly But it's not him they should nerf, having a strong legendary is ok imo. Nerf everything else | ||
IcemanAsi
Israel681 Posts
http://www.gwentdb.com/decks/20528-call-of-the-storm | ||
TerransHill
Germany572 Posts
On June 04 2017 15:58 Laurens wrote: With my Dwarf deck, the worst bronze I can pull from Tibor is a Mahakam Defender at 5/6 value (depends if I got Dennis out) The others are 8-11 Never enough to beat Tibor's value sadly But it's not him they should nerf, having a strong legendary is ok imo. Nerf everything else But if you think of that, Tibor turns into ~15 value card, which isnt too busted for a gold. Not to mention that you get the last play. But yeah, hes a very good card. He wasn't that much different in Closed Beta (he only had 7 initital value but gained base strength) and noone played him except in some meme mill decks. I think Coral is a bit op, gives you min. 20 almost every time. she definitly should be capped somehow. As a nilfgaard player from closed beta I ofc really appreciate the state of NG atm. But I don't think its op, its just that there are basically no trash cards, all of them can be useful in certain decks which is great. They just should just buff some useless cards of other factions. | ||
BrTarolg
United Kingdom3574 Posts
Rag pretty much hits for the same (6-9 points + a card to deal with it) ---- Now that i've played a ton of NG, i can more accurately explain why it's "op" Firstly, NG bronzes are insane. Golems are broken af - though everybody has their own "version" of this kind of deckthinning (temerian, shieldmaidens etc.) golems are the best because they don't require a card to play and come out with your leader Then on top of that they have the imperia brigade, which single handedly turns all the spies into +2 buffs which is totally bonkers. Brigade is pretty much always worth at least 10+ points minimum, with plenty of the time going up to 12, 14, 16, etc. for a bronze. Considering pretty much all of your bronzes are spies (including the rot tossers), this is the card that really breaks it because of the gigantic value it gives Tossers are good, but you really play them because they give spy bonus to brigade. You can also combo them with "answer me now" cards like ragnarok to make a double threat where your opponent is forced to lose big value if they ignore the carcass for one turn Emissaries are just deck thinning and free buffs to your imperia brigade Cantarella doesn't actually cost 10, she costs 4 6 or 8 because of brigade Joachim - supposed to be a +5 boost to a bronze (which is the standard pricing for a silver), but actually is used to thin deck and give MORE free value with brigade Seeing the pattern here? For the version that tries to double roach, the basic idea is you try to play cantarella+ciri on round 2 after winning round 1 and then r3 is completely free because you're playing second AND up in card advantage. You can also burn off your remaining bad bronzes in r2 and they are forced to respond with their own (and if you can, try to burn out their good golds and save your good ones) I actually think playing roach twice isn't as broken as it sounds, because you still end up having to play her, but she can be used to "store" points for later in future rounds, and you can also pickup extra goodies from your graveyard (like a bear, or another vanhemar) --- And all being said, NG isn't unbeatable. Millgard totally shits on NG, as does most forms of milling, which is the REAL reason you run Assire, just incase you need some extra cards (incase you're playing a non millgard that still runs avallach) Tbh, Avallach is REALLY good vs NG in general since most NG decks goto their last cards Monsters also does pretty decent, since rot tossers do nothing to them, and NG doesn't deal with weather very well (but monsters suck vs other factions imho) It's true i think NG has a winning mu vs the rest of the factions (spelltael, dwarves, crach, queensgard) Also millgard loses ALOT of it's winning mu's, or a lot of it's "favourability" but has an extremely high winrate in the mirror | ||
Laurens
Belgium4459 Posts
And as you said, their bronze units are pretty bonkers too. There's a stream about the new update tomorrow, I expect NR buffs and NG nerfs If it turns out not to be a balance update I'll be a bit disappointed tbh. I know it's really really early to do balance changes but still. | ||
Solmyr
Poland261 Posts
OP RNG Grind Meta | ||
Laurens
Belgium4459 Posts
On June 06 2017 02:58 Solmyr wrote: I wonder should i invest time into this game. It seems it is all over again. OP RNG Grind Meta There is very little RNG, that's what makes the game appealing. Can't think of a game without a meta There is a grind to lvl 10 in order to unlock ranked mode, but that's the only grind I can think of. Some strats feel OP at the moment, that is true, but tbf the game has only been in open beta for 1,5 weeks, so balance requires some tweaks. If you like card games it's really really solid. I personally never played the Witcher games and I'm enjoying it loads. | ||
BrTarolg
United Kingdom3574 Posts
On June 06 2017 02:58 Solmyr wrote: I wonder should i invest time into this game. It seems it is all over again. OP RNG Grind Meta I'd say it depend son your goals If you're like me and anything short of top of the ladder isn't good enough, then you'll need to drop 60 kegs and about 1 week into the game and you're ready to go as far as competitive goes - this is especially because kegs have diminishing returns (the first bunch of kegs you get are worth a lot more because scrap/milling sucks, and crafting rares/commons and to some extent epics is bad because you'll want to get them from kegs and only craft legendaries) If you want to go the slower way, F2P for 2-3 months and you're already there There isn't much RNG i'd say, whilst there is an element skill is the overwhelming factor (as opposed to hearthstone) OP and Meta don't really fit together - if there was something OP it would be totally dominant (it's not, skill is more than enough to take you to top 20 in the ladder with at least 4-5 different deck archtypes) There are definitely underpowered strategies though, in this case "good" decks like dwarves and NR, and some "bad" ones like mulligan ST | ||
Solmyr
Poland261 Posts
Playing f2p for like 11 h total. Not sure about dwarfs, tbh I have never played dwarfs in any rpgs in past 18 years :D | ||
BrTarolg
United Kingdom3574 Posts
On June 06 2017 05:04 Solmyr wrote: Playing some dwarf deck but very basic, Is there a way for elf deck? Playing f2p for like 11 h total. Not sure about dwarfs, tbh I have never played dwarfs in any rpgs in past 18 years :D Not really for elves Dwarves are the easiest to start off with for sure The main barrier when you start is actually getting a full suite of bronzes so you can try out all the different decks (60 kegs or playuing for like 3~ weeks will get you over that barrier) Dwarves you start off with a lot of the useful cards so you don't need to waste your scrap crafting too much extra stuff | ||
ZeaL.
United States5955 Posts
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