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Serpents in the Stagland - new party RTwP cRPG

Forum Index > General Games
Post a Reply
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-06-17 16:32:05
June 17 2015 16:05 GMT
#1
[image loading]

It is a new party RTwP (real time with pause) cRPG (classic RPG) done with PIXEL ART and the shortest description of gameplay/story would be: Imagine someone taking Fallout 1, Baldur's gate and Darklands and mixing it up to make a cool new game.
 
The longer official description you can find here: http://store.steampowered.com/app/335120 (there is a GoG versions as well here http://www.gog.com/game/serpent_in_the_staglands)

To hype you up let me leave some of my impressions and experiences with it.

Story

+ Show Spoiler +

[image loading]

You start as a Moon God that is stuck in mortal realm and must find his way home. As you must take a mortal body to travel and find out what happened you can be slain. You can create more than one body at start and travel with full (5) premade party if you want to or you can collect companions through the game (or kick premades to make room for companions). I been told there are around 30 possible companions to find. Some of them are only temporary with you and if you want to roleplay an evil guy/god you can bind their souls to yours so they lose their free will (they change their behaviour than).
The story is very free form like Fallout, you explore the overland map like in Fallout at your own leisure and run into random encounters or villages/towns/places of interest in your quest to return to the Moon.
+ Show Spoiler +
[image loading]


Character System

It is a classless system but you can choose from couple of races which each have 3 subraces. Your race gives you your look while subrace gives you a mechanical bonus
+ Show Spoiler +

[image loading]

They are not a direct copy of any other RPG I seen.

You don't get to choose a class but skills are split into 3 groups: War skills, Spells and Aptitudes. War skills and Spells each have 3 ranks that you can get access to as you raise their primary skills during level up (Str and Dex for War skills and Int and Occult for Spells) while Aptitudes are a mix of non-combat skills and unique combat abilities (for example Linguistics lets you use an Incantation book to cast Curses on enemies and environment (a powerful curse can speed up day/night change which normally you can only do by spending money in an Inn, on camping supplies or running around the Overland Map until time passes) but also lets you examine certain things in the world or get more from some conversations while Woodwise will detect/set traps and give you more information about nature phenomenon you run into).
You get points at each level up and can put them into War skills, Spells or Aptitudes of your choice that you have access to.

There is of course an inventory system that is like in BG games, one spot = one piece of gear but lots of items can stack. The whole party has one common inventory (the system is done better than in PoE) while the inventory itself is split into combat and non-combat items (two button filter one of the other part).
+ Show Spoiler +

[image loading]

Inventory screen will show for each character how currently equipped gear affects their stats while on Character Screen you can see the total results that take into effect your active War Skills and spells.


Gameplay

Like expected you get to explore the world, talk to many NPCs and try to loot anything you can see (NPCs will give you one warning if you try to loot their items)
+ Show Spoiler +

[image loading]

You will often need certain Aptitudes to get access to quests or just a bit of extra stuff (in above scene 1 point in certain Aptitude will give you a cool special item). Thing to note is that the game does not hold your hand. I am not kidding. The game has a Journal screen but you need to fill it yourself (although many quests will put scrolls into your inventory that will usually have most info you need), and the local area map is just a zoom out of your normal view that you can then scroll around to get your bearings or watch your party move long distance over the map. But it has many cool things hidden that you can find with the proper use of ingame resources and a functioning brain.

Combat is often brutal like in Baldur's Gate 1. Remember the first time you went out of Candlekeep and got murdered by a single wolf? Yes, that can happen here as well. Play smart and the game will reward you with victory. The start is hardest, I can tell you that. Your created characters start naked and with little money (and first shop has no armor to sell), but companions you can find early start with armor and weapons so use them well (or loot their stuff and kick them in good old Bg1 style :D). Read what your spells do and come up with good battle plans that use most of your party skills and you will do well. Combat is often short and brutal so don't be afraid to use all resources at your disposal.
+ Show Spoiler +

[image loading]

War skills are all passive and you can have 3 of them active at any time and can change active one at any moment. There are all kinds although lower level ones (I didn't try higher level skills yet) are just some direct number boosts (the notable exception is skill for Elixir Bag that lets your thrown elixirs do splash damage - yes you can throw Elixirs in the game as a weapon)

Unlike Baldur's Gate spells in this game are not as OP, they are more toned down like in Pillars of Eternity but you don't have any limits on spellcasting.
There two basic type of spells: those that need to channeled and those that don't. Channeled spells last until you stop channeling them which locks down your caster for that one role, while other kind last a fairly short time (except Shapeshifting which can be prolonged a lot if you build your character right) and use those at start of battle. There are no classic fireball/Lightning/invisibility/teleport/fly spells but you can still do a lot. Some fun spells can do things like turn a target into a Fiend that makes everyone around want to attack him (both friend and foe) and he channels negative energy while being attacked and releases that as a AoE damage once he dies.
There are some fun outside of combat uses for spells like using some spells to change your form so you can fit where you normally would not be able to.
What is that cat doing there
+ Show Spoiler +

[image loading]

Aptitudes can also be used in combat to charm enemies, summon helpers or curse them (like I mentioned earlier), set traps, craft potions to use in battle or check out the stats of your enemies to know how to fight them better.

Closing Word
Of course the number one question will be: Can I play games with pixel art?
If you can answer this question with YES go buy this game today. It is only 20$ (and on Steam sale atm), done by only two people (can you believe that), it has 30+ hours of content and devs are improving it fast (mostly some UI issues left now) while listening to the best community suggestions.

If you like the game spread the word around as all mainstream sites have completely ignored this gem.
Chillax
Profile Joined March 2011
England585 Posts
June 17 2015 16:42 GMT
#2
Yeah I've heard great things about this game. It's lacked a lot of coverage and more importantly reviews in the major media outlets unfortunately.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 17 2015 16:50 GMT
#3
I forgot to mention that both Obsidian big guys, Chris Avellone and J.E.Sawyer tried and liked the game and InXile used their official twitter to recommend the game to everyone.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
June 17 2015 21:23 GMT
#4
The release version was rough, but the devs have listened very closely to feedback (I've even seen them personally respond to things on various forums) and fixed the vast majority of minor bugs and irritations. I haven't spent as much time as I'd like playing the game yet, but it definitely gives off that Planescape: Torment vibe. The game feels a little funny at first - mostly because it's just so very different from the usual run-of-the-mill RPGs - but once you gain some familiarity, it's hard not to be trapped by its overwhelming charm.

I don't expect this game will be a mainstream hit, but it's also not the mediocre fanfare of mainstream RPGs. There's something special here that I feel will last the test of time.
JazVM
Profile Joined October 2012
Germany1196 Posts
June 17 2015 21:46 GMT
#5
Did any of you guyf finish the game already? How long is a playthrought and is there any replayability?
mind mind mind mind mind mind
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 17 2015 22:51 GMT
#6
Considering the end of the game is dependent on your choices through the game and not at the end itself like 99% of the games, there is replayability. Also you can miss companions or quests just by talking to them differently as NPCs often have personalities and are not just there to be player's quest bots. Some characters and as a result quests only show up during the night.

Quests and solutions often depend on having the right Aptitude and I doubt you will have all 6 of them at max level by the end of the game. I read you can condemn whole villages to death by choices you make.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 18 2015 08:04 GMT
#7
I forgot to mention, early game you can cast healing spell with any character that has Intellect + Occult = 21 which just needs you to put one point in character generation into Occult or Intellect and you get access. It is useful at start of game to have one character just heal the tank all the time until you can get better equipment.
Merany
Profile Blog Joined February 2011
France890 Posts
June 19 2015 12:15 GMT
#8
Wanted to start a second playthrough of PoE now that I'm done with TW3 and have no RPG to play but I might give this one a try, even tough it looks pretty rough on the eye.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-06-19 12:21:45
June 19 2015 12:21 GMT
#9
PoE will have a patch 1.07 that will be a bigger one with lots of changes. You want to wait for that one before doing 2nd play. Obsidian said next week they will talk more about changes in that patch. I am also waiting to do a 2nd play of PoE and playing this game in the meantime.
Merany
Profile Blog Joined February 2011
France890 Posts
June 23 2015 11:14 GMT
#10
Bought the game on steam and found the time to play a couple hours this weekend...
- I think I can deal with Pixel Art...
- No translation is obviously extremely annoying for that kind of game but hey, good for my English.
- The beginning is boring as fuck, I really hope the pace kicks it up a notch.

But seriously, no dual screen support is absolutely killing it for me :o I just can't scroll the map on one side of the screen... PoE had the issue too but at least, you could use the middle mouse button to drag the screen. Any idea if it's been reported yet?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 23 2015 11:32 GMT
#11
On June 23 2015 20:14 Merany wrote:
Bought the game on steam and found the time to play a couple hours this weekend...
- I think I can deal with Pixel Art...
- No translation is obviously extremely annoying for that kind of game but hey, good for my English.
- The beginning is boring as fuck, I really hope the pace kicks it up a notch.

But seriously, no dual screen support is absolutely killing it for me :o I just can't scroll the map on one side of the screen... PoE had the issue too but at least, you could use the middle mouse button to drag the screen. Any idea if it's been reported yet?

Yea, the first area is the worst part. It is both harder and you got access to less abilities.

I also got two monitors, I just use wasd to move the screen around. The default is arrow keys but you can rebind them.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-07-02 11:26:04
July 02 2015 11:25 GMT
#12
http://nichegamer.com/reviews/serpent-in-the-staglands-review/
This is a nice reviews that shows both good and bad parts of this game.

TLDR
+ Show Spoiler +


Pros:

Beautiful looking world, even with the pixels
Highly non-linear
Deep character creation & customization
long quest, lots of content for an indie game

Cons:

Combat feels lopsided, AI can be tricked very easily
No quest journal, easy to lose track of goals
Overall lack of user-friendliness

The Verdict 8.0


Also they recently released another patch that has a cool UI improvement where they let you map keys for selecting your 5 party members so you don't need to click them to select them like before.
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