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XCOM 2 - Page 89

Forum Index > General Games
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Godwrath
Profile Joined August 2012
Spain10128 Posts
Last Edited: 2017-09-08 19:06:50
September 08 2017 19:06 GMT
#1761
Sometimes you have to make the hard choice and just abort a mission, or atleast miss the timer. Soldiers are a more important resource than whatever 1 mission will give you.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 08 2017 19:10 GMT
#1762
I hit that evac button the instant I’m sure I will lose third squad member on the mission. Never be shy about it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Mercy13
Profile Joined January 2011
United States718 Posts
September 08 2017 19:14 GMT
#1763
On September 09 2017 04:10 Plansix wrote:
I hit that evac button the instant I’m sure I will lose third squad member on the mission. Never be shy about it.


Is there a way to evac on the underground missions? I'm pretty sure Bradford says at the beginning that you can't.
Latham
Profile Blog Joined May 2007
9562 Posts
September 08 2017 20:08 GMT
#1764
Marbozir in his youtube LP doesn't have any problems evacing, even on underground missions. If shit hits the fan, you fucking run, son. No point in donating your soldiers to ADVENT, unless you're masochistic.
+ Show Spoiler +


He triggers 3 different pods at once and The Warlock decides to join the fun. No fucking around trying to get kills, evacs on the very first turn he can with everyone.

I've evac'd from 2 retaliation missions myself when the assassin decided to bullrush me when I had 2 pods and a faceless on top of me. Insta evac, fuck the region, fuck the civilians, I'm not giving up even 1 of my soldiers for this crap. Rather have to make contact with the region AGAIN, rather than getting someone killed.

Also, who the fuck listens to what Bradford of all people has to say?
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Mercy13
Profile Joined January 2011
United States718 Posts
September 08 2017 20:13 GMT
#1765
On September 09 2017 05:08 Latham wrote:
Marbozir in his youtube LP doesn't have any problems evacing, even on underground missions. If shit hits the fan, you fucking run, son. No point in donating your soldiers to ADVENT, unless you're masochistic.
+ Show Spoiler +
https://www.youtube.com/watch?v=uB5AkLznRdc


He triggers 3 different pods at once and The Warlock decides to join the fun. No fucking around trying to get kills, evacs on the very first turn he can with everyone.

I've evac'd from 2 retaliation missions myself when the assassin decided to bullrush me when I had 2 pods and a faceless on top of me. Insta evac, fuck the region, fuck the civilians, I'm not giving up even 1 of my soldiers for this crap. Rather have to make contact with the region AGAIN, rather than getting someone killed.

Also, who the fuck listens to what Bradford of all people has to say?


haha good point. I guess I know for next time.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 08 2017 21:02 GMT
#1766
I wish they had an option to just show the tech tree and research once you beat the game. I know its all mysterious and unknown, but wikis exist. Just let me toggle it on after I beat the game once, so I stop second guessing myself.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Spazer
Profile Blog Joined March 2009
Canada8031 Posts
September 09 2017 00:58 GMT
#1767
Sounds like a job for the modders.
Liquipedia
Warri
Profile Joined May 2010
Germany3208 Posts
September 09 2017 13:23 GMT
#1768
Long war 2 had that option. I dont know why they made so many downgrades from long war if they were working closely together with those people.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 09 2017 18:45 GMT
#1769
I just got my first WotC crash. Two bonded soldiers was panicked when the turn started, and there was one Purifier left on map; which I took down with grenades. After taking the mission photo and pressed return to the Avengerer , the game crashed on the way back. Completely unmodified game.
EZ4ENCE
Godwrath
Profile Joined August 2012
Spain10128 Posts
September 09 2017 22:07 GMT
#1770
I had freezes all the time when using the guardian perk (which i abuse plenty). Yeah there are some new bugs that are annoying as hell.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
September 10 2017 00:00 GMT
#1771
Have you guys noticed the resistance militia are pretty sick shots? Maybe it's just the aliens not entering cover correctly before your actual troops come into view
Bora Pain minha porra!
Mercy13
Profile Joined January 2011
United States718 Posts
September 10 2017 01:00 GMT
#1772
On September 10 2017 09:00 Sbrubbles wrote:
Have you guys noticed the resistance militia are pretty sick shots? Maybe it's just the aliens not entering cover correctly before your actual troops come into view


Yeah, their base aim is 95% according to reddit. "All the soldiers who couldn't cut it in the resistance were sent to XCOM"
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
Last Edited: 2017-09-10 03:10:54
September 10 2017 03:10 GMT
#1773
On September 10 2017 09:00 Sbrubbles wrote:
Have you guys noticed the resistance militia are pretty sick shots? Maybe it's just the aliens not entering cover correctly before your actual troops come into view

Yes, and the only time I remember seeing someone miss a shot was when they were burning. Even though you deal more damage per shot, they almost always hit their shots from my experience
EZ4ENCE
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2017-09-10 09:53:02
September 10 2017 09:51 GMT
#1774
helps that they dont activate pods and kill half of the pods before you arrive. Theme of the expansion lots of cool ideas brought in half baked.
That the expansion is still awesome says alot about it though. Still hope they will do some polishing.

Love the continent effect, where pods activated on xcom turn lose 1 action point.
Warri
Profile Joined May 2010
Germany3208 Posts
September 10 2017 11:23 GMT
#1775
I wouldnt say half baked, its not THAT bad I havent encountered new bugs that i can think of. It's literally just the vanilla bugs still being in there for some reason. Either they are lazy or those are really hard to fix...
Ive finished on commander now and its insane how easy the game gets around july-august. It bugs me more that all the new stuff is completly overpowered. Between ruler armor and chosen weapons, faction soldiers and the spark, i had not a single stock weapon/armor on my soldiers in most missions. And those weapons though...the sniper and assault rifle are insane as hell. Shotgun and katana are meh.
Then theres the Tactical analysis bonus that makes pod activation not scary anymore and the "stealth mission countdown doesnt start while youre in stealth" which make the missions win by default.
Also since covert ops dont stop you can play endlessly and just make super soldiers before you do the last mission, my templar had 20 mobility by the time my psi-ops was finally ready.
Mercy13
Profile Joined January 2011
United States718 Posts
September 11 2017 04:32 GMT
#1776
How do you deal with faceless in early retaliation missions? I just had my first one of the campaign, and was able to kill the assassin and the soldiers without losing anyone (except an unconscious napper) but then two faceless spawned and wrecked me.

Each was able to get within one square of a soldier after moving ~30 squares so I couldn't run from them, and they have too much hp to kill in one round unless you get lucky.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-09-11 13:22:27
September 11 2017 13:22 GMT
#1777
On September 11 2017 13:32 Mercy13 wrote:
How do you deal with faceless in early retaliation missions? I just had my first one of the campaign, and was able to kill the assassin and the soldiers without losing anyone (except an unconscious napper) but then two faceless spawned and wrecked me.

Each was able to get within one square of a soldier after moving ~30 squares so I couldn't run from them, and they have too much hp to kill in one round unless you get lucky.

How early? The first retaliation mission?
If you mean the second then you need to have 5 men by that time.
Also flashbangs are your friends. And rangers.
Mercy13
Profile Joined January 2011
United States718 Posts
September 11 2017 13:31 GMT
#1778
It was the first retaliation.

Do you recommend bringing more than one flashbang? I had one, but it was with the soldier that was stabilized/unconscious after getting swatted by the assassin. I didn't have much room for equipment because my grenadier was tired, and I brought a reaper. I could have brought another flashbang instead of the med kit but then I probably would have lost two soldiers instead of just one...
Godwrath
Profile Joined August 2012
Spain10128 Posts
Last Edited: 2017-09-11 14:14:14
September 11 2017 14:08 GMT
#1779
I haven't started enough campaigns to know better, but isn't the first retalation always one of those were you have resistance soldiers ? Is it even possible to lose that mission ? Or sometimes it is different ?

The best way to deal with the faceless is to bring the grenades that reveals a portion of the map (battlescanners ?). It also reveals hidden units such as faceless, so you just throw it into the cluster of civilians, and voila, you discover it after researcher advent soldier corpse, so you can acquire it in time if you wish. From there, you just kite them, if they can attack you if you move + shoot, then you double move.

Double flashbang early on is because normally you would kill everything before the sectoids, since they are not a direct danger, so if they get a mind control, you can remove it. It is also very helpful in turns where you can't kill some soldiers, or you want stun lancers not to be able to stun you (if they haven't change it, since now melee units can attack you when on fire aswell).
Mercy13
Profile Joined January 2011
United States718 Posts
September 11 2017 14:35 GMT
#1780
I have started a few campaigns where there are no resistance soldiers to help on the first retaliation.

Thanks for the tip, I'll prioritize flash bangs a bit more I guess.
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