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[1.4] Minecraft FTB modpack - Page 2

Forum Index > General Games
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r.Evo
Profile Joined August 2006
Germany14081 Posts
November 16 2012 21:00 GMT
#21
On November 17 2012 04:42 Xaeryn wrote:
hey again minecrafters.

I loved the old tekkit server and would love to be a part of this one as well :D

Durrr... you were added right from the start. Enjoy. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Aixler
Profile Joined August 2010
Netherlands946 Posts
November 16 2012 22:06 GMT
#22
to fix some recipes showing up wrong due to Greg's Tech, open greg techs config folder and change ExpensiveBCQuarryRecipe=false to true, and do the same for the macerator. Think only those 2 are different from server config files. This is an error in FTB which will probably get fixed?
Aixler
Profile Joined August 2010
Netherlands946 Posts
November 16 2012 22:26 GMT
#23
To make portals only update when they are created, so you get a static image, to reduce lag; open its config file and follow seethroughportal (2) insctructions.
r.Evo
Profile Joined August 2006
Germany14081 Posts
November 16 2012 23:19 GMT
#24
Portal cfg doesn't work at all at the moment serverside, it's utterly stupid. The gregtech fix is only client side, correct?
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Aixler
Profile Joined August 2010
Netherlands946 Posts
November 16 2012 23:27 GMT
#25
both are client side fixes.
The problem with greg tech is the server and client having different config, which messes up with NEI and crafting. But it all works 100% once you know the correct server recipe.
Aixler
Profile Joined August 2010
Netherlands946 Posts
November 17 2012 01:57 GMT
#26
Using Mystcraft, we have created a Mining World, designed for terrain wrecking mining through quarries etc.
Most homes have a mystcraft book leading there, and of course a way back.

In this mining world we have/will set up a book to everyone's base, so we can use it as a means of mining/traveling back, but also to easy visit each other.
Westy
Profile Blog Joined April 2010
England808 Posts
Last Edited: 2012-11-17 08:29:26
November 17 2012 04:52 GMT
#27
Not used Mystcraft before. Know any videos explaining this book thing?

Edit: never mind, found one!

Edit again: Not got a book in my base. On top the red mountain near Evo and co.
Aixler
Profile Joined August 2010
Netherlands946 Posts
November 17 2012 17:09 GMT
#28
Woot, got started with turtles and things are going pretty smooth!

this is what i got it to build:
[image loading]

Pastebin code

Now that the basics are working, time to make it more advanced, unless thats too much trouble of course!

PS Evo you need to enable http api for pastebin in the computercraft config file, so we can download pastebin code into turtles.
r.Evo
Profile Joined August 2006
Germany14081 Posts
November 17 2012 21:20 GMT
#29
TELL ME WHERE AND HOW AND ILL DO IT

I'm busy with this MLP Mare-a-thon, sry guys. <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2012-11-18 01:16:54
November 18 2012 01:15 GMT
#30
The crash right now was caused by an error in Mystcraft. Can you guys try and list what EXACTLY you did regarding to mystcraft in the last 3 hours? My personal guess the important things were creating specific ages.

Even better, try finding what's MISSING from before you logged out since I had to delete a file to fix it.

Official report: http://forum.feed-the-beast.com/threads/dedicated-server-failing-to-start-mythcraft-related.1084/

Exact error pretty much boils down to these lines:
18.11 02:05:29 [Server] INFO java.lang.IllegalArgumentException: Failed to register dimension for id 0, One is already registered
18.11 02:05:29 [Server] SEVERE [Minecraft] Encountered an unexpected exception IllegalArgumentException
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Aixler
Profile Joined August 2010
Netherlands946 Posts
November 18 2012 01:17 GMT
#31
http://binarymage.com/wiki/doku.php?id=faq

Cannot Load World: Log States There Is Already a Provider for DIM 0

This is a known bug related to spawned Descriptive Books. Deleting SAVE/data/agedata0.dat will fix this error.
Deleting Ages

Ages are stored in save/DIM_MYST*/, where * is the age number. Information about the age (including the name) is stored as NBT format in save/data/agedata*.dat. Deleting the DIM_MYST*/ folder is the recommended way to delete unused ages, as it ensures you can revisit them later.
Finding Age Number/DIM ID in game

The easiest way to find the DIM ID of an age from in game is to place a Linking Book or Descriptive Book that leads to that age inside a Link Modifier.
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2012-11-18 09:07:19
November 18 2012 09:02 GMT
#32
I'm makin a small tour at the moment just to see what you guys have been up to during my MLP run, I'll make some notes here if I see something interesting. tl;dr: you guys work too fast. wtf. <3

@Aix/Aeres/Tyrran: The cart supplying lava always stops in the nether world no matter what the lever is set to. Intentional? I fixed it with one cobble instead of glass block but turned one of the levers off, just in case. ... Also I think the peat farm flooded itself. ;;

@Xaeryn: If your quarry output of dirt/gravel/stone directly moves into a recycler half the materials get dumped out and not used properly because it's not fast enough. 6 OC upgrades not enough it seems. =D

Also, question: How are those new solar panels treating you? What do you think about 'em?

@KOOHA WTF NICE PLACE T_T

@Westy/dot: You guys claimed my fav mountain on the map with your netherportal T_T ... Do those turrets cause lots of lag or are they just fine? ALSO YOUR STAIRS GUYS WTF. =D

@Jepp & crew: BEST ENTRANCE ON THE MAP GG.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Xaeryn
Profile Joined September 2010
186 Posts
Last Edited: 2012-11-18 09:31:48
November 18 2012 09:14 GMT
#33
On November 18 2012 18:02 r.Evo wrote:
Also, question: How are those new solar panels treating you? What do you think about 'em?


They're actually really nice. They're fairly cheap for 8eu/t and have a built in batbox.

Now if only it didn't rain every friggin day on the server

By the way, does anyone know of a good resource to help plan reactors with all these new components?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51080 Posts
November 18 2012 09:37 GMT
#34
I'm hanging with Aix and Aeres by the way.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 18 2012 09:42 GMT
#35
how is this Feed the beast different from tekkit/technic? just wondering?
Twitter: @zhurai | Site: http://zhurai.com
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51080 Posts
November 18 2012 09:50 GMT
#36
On November 18 2012 18:42 zhurai wrote:
how is this Feed the beast different from tekkit/technic? just wondering?


its supported by the mod makers and it will always be updated to the latest version of minecraft.

also it has mods that tekkit and technic don't have.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2012-11-18 12:44:32
November 18 2012 12:43 GMT
#37
On November 18 2012 18:14 Xaeryn wrote:
Show nested quote +
On November 18 2012 18:02 r.Evo wrote:
Also, question: How are those new solar panels treating you? What do you think about 'em?


They're actually really nice. They're fairly cheap for 8eu/t and have a built in batbox.

Now if only it didn't rain every friggin day on the server

By the way, does anyone know of a good resource to help plan reactors with all these new components?

There is a computer which is supposed to simulate Reactors. This one here from gregtech is supposed to do that.

On November 18 2012 18:42 zhurai wrote:
how is this Feed the beast different from tekkit/technic? just wondering?

Honestly at this point - besides the fact that tekkit is still on 1.2.5 and FTB on 1.4 - Tekkit still has more mods and I'd consider it more refined/reliable/easier to host. Once RP2 and some basic plugins are released FTB will pull even, once Thaumcraft/EE3/Xycraft show up it will pull ahead. The fact that FTB has direct support from the modders will probably make it much more reliable in the long run.

I think the only real competitor (unless Tekkit crew fixes how they deal with devs) will be Tekkit+ (a much, much bigger version that's maintained by some of the SA guys). However, that is known to be buggy as hell.



SPEAKING OF BUGS.

The macerating of storage blocks is currently buggy. If you enter 8x storage blocks you get 64 units of dust. Use 7x at a time to get 63.

In general about gregtech I have to say that now that the NEI bug is fixable I'm much more happy with it than I thought I would be. Biggest offender to me is currently the Iridium spawnrate which is a bit too low, but not gamebreaking low. It's still about an item that creates infinite items out of junk+huge amounts of energy (which is pretty much infinite as well), I'm cool with it being harder to obtain/maintain than it used to be.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Westy
Profile Blog Joined April 2010
England808 Posts
November 18 2012 12:45 GMT
#38
On November 18 2012 18:02 r.Evo wrote:
@Westy/dot: You guys claimed my fav mountain on the map with your netherportal T_T ... Do those turrets cause lots of lag or are they just fine? ALSO YOUR STAIRS GUYS WTF. =D



Haha, I was planning on building a alchemy tower around the portal and on the mountain. But knowing that everything will be deleted when the new mods get released make it hard to be motivated! Just saving up all my Minecraft energy for then.

Don't think the turrets cause lag, but haven't noticed if they have. For now I have hidden the turrets in a very inconvenient place so all the server can enjoy the lovely repetitive music! If someone goes a bit crazy and decides to kill my lovely baby turrets, I will understand and not hold a grudge. So please make sure you own up if you do so!
r.Evo
Profile Joined August 2006
Germany14081 Posts
November 18 2012 12:54 GMT
#39
Yeah for me it's kinda similar. Like OH I COULD MAKE THIS PRET... nah, fuck it.

PS: If someone kills turrets it was Aixler. 100%. He kept killing my babies, too. =(
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Westy
Profile Blog Joined April 2010
England808 Posts
November 18 2012 13:00 GMT
#40
On November 18 2012 21:54 r.Evo wrote:
Yeah for me it's kinda similar. Like OH I COULD MAKE THIS PRET... nah, fuck it.

PS: If someone kills turrets it was Aixler. 100%. He kept killing my babies, too. =(



Well come that reset, me dot260 and charge078 will blow your minds! Or get lazy after a few days and have a lot of unfinished projects. Either one will do.
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