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Final Fantasy XIV - Page 14

Forum Index > General Games
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PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
July 08 2013 12:31 GMT
#261
Yeah I guess your right its just kind of the nature of the genre.
Call me Marge Simpson cuz I love you homie
buMf00d
Profile Joined October 2010
Netherlands194 Posts
July 08 2013 12:49 GMT
#262
Guess I'll have to give this game a more serious try. I played a bit in an earlier BETA and I liked it but only leveled until level 5 or something. Seems like this is the kind of game you have to play a lot of to really enjoy it. Anyone that could explain what makes this game so fun for them?
blabber
Profile Blog Joined June 2007
United States4450 Posts
July 08 2013 15:13 GMT
#263
On July 08 2013 21:49 buMf00d wrote:
Guess I'll have to give this game a more serious try. I played a bit in an earlier BETA and I liked it but only leveled until level 5 or something. Seems like this is the kind of game you have to play a lot of to really enjoy it. Anyone that could explain what makes this game so fun for them?

probably same reason people play every other MMO. to feel badass running around killing stuff with a super strong dude/girl!
blabberrrrr
Leyra
Profile Blog Joined May 2010
United States1222 Posts
Last Edited: 2013-07-08 15:21:11
July 08 2013 15:18 GMT
#264
On July 08 2013 21:15 Tobberoth wrote:
Show nested quote +
On July 08 2013 20:58 PassiveAce wrote:
There seems to be a lack of ways to make your character unique aside from the ability to level any class.

Isn't this true for all MMORPGs though? I can't really think of anything making you unique in WoW, Rift, GW2 etc...


The Transmog system in WoW lets you be a little more unique, I'd loooove to see a system like that pop up in ... well, every MMO, but FF14 for sure :D

e: Definitely agree that the combat could use some work, but overall the game seems like it'll be a good way to spend some time with my friends. Mostly just excited cause a bunch of my old FF11/WoW friends are coming to try it out :D
ragz_gt
Profile Blog Joined April 2012
9172 Posts
July 08 2013 15:26 GMT
#265
Did they keep the materia system from initial release? It's actually a really smart (if annoying) system, though it would be much better if implemented in D3 instead.
I'm not an otaku, I'm a specialist.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2013-07-08 17:38:16
July 08 2013 17:34 GMT
#266
Upcoming Beta Test Schedule: Jul. 10th 2:00 a.m. to Jul. 15th 2:00 a.m. (PDT) / Jul. 10th 9:00 to Jul. 15th 9:00 (GMT) (this is still phase 3 closed beta)

I still don't really know how the materia system in ffxiv works, at all. The instruction manual on beta site doesn't say much. Does anyone know a decent guide or anything that explains it? Basically how do you get the materia and affix it to your gear. You need to meld it or something? What kind of stats are on it etc. Would be appreciated.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2013-07-08 20:57:01
July 08 2013 18:02 GMT
#267
On July 09 2013 02:34 Tachion wrote:
Upcoming Beta Test Schedule: Jul. 10th 2:00 a.m. to Jul. 15th 2:00 a.m. (PDT) / Jul. 10th 9:00 to Jul. 15th 9:00 (GMT) (this is still phase 3 closed beta)

I still don't really know how the materia system in ffxiv works, at all. The instruction manual on beta site doesn't say much. Does anyone know a decent guide or anything that explains it? Basically how do you get the materia and affix it to your gear. You need to meld it or something? What kind of stats are on it etc. Would be appreciated.

This is long, but explained it pretty comprehensively for me.

Here's a long ass TLDR: as you use gear it gets spiritbonded. At 100% spiritbond you can convert gear into materia, provided you have the appropriate craft levelled. Materia conversion consumes the gear.

That materia can be affixed to gear by a crafter, with use of a catalyst. You get catalysts from the gathering classes.

You can affix more materia than there are slots on an item via 'advanced materia melding', but the attempt can fail (think 40% chance of success for your first advanced meld, 20% second etc.). Failure consumes the materia & catalyst.

Finally, there are item level-based stat caps. I presume this encourages you to diversify your items stats, rather than stacking +crit materia on an item with innate +crit, for example, as well as limiting equipment power/materia stacking.

The lodestone has some info on how the system changed from 1.0, as well as all the materia currently in for launch.

I probably missed stuff, so feel free to correct me anyone.
"You seem to think about this game a lot"
ragz_gt
Profile Blog Joined April 2012
9172 Posts
July 08 2013 20:32 GMT
#268
On July 09 2013 03:02 Jehct wrote:
You can affix more materia than there are slots on an item via 'advanced materia melding', but the attempt can fail (think 40% chance of success for your first advanced meld, 20% second etc.). Failure consumes the materia & catalyst.


So the item itself doesn't blow up now? In 1.1 if you fail you lose everything, including original item and materia on it, also the odds were significantly lower, 2nd materia only had success rate of 10-20%, making anything beyond 2 materia extremely rare and expensive (like only a handful of people in each server has them).
I'm not an otaku, I'm a specialist.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2013-07-08 21:17:51
July 08 2013 20:55 GMT
#269
On July 09 2013 05:32 ragz_gt wrote:
Show nested quote +
On July 09 2013 03:02 Jehct wrote:
You can affix more materia than there are slots on an item via 'advanced materia melding', but the attempt can fail (think 40% chance of success for your first advanced meld, 20% second etc.). Failure consumes the materia & catalyst.


So the item itself doesn't blow up now? In 1.1 if you fail you lose everything, including original item and materia on it, also the odds were significantly lower, 2nd materia only had success rate of 10-20%, making anything beyond 2 materia extremely rare and expensive (like only a handful of people in each server has them).

Nope, that silly systems gone. As I said, the lodestone has all the changes here, including that, the 'max values' stuff, how 1.0 materia/equipment transitions and so on.

The stat cap comes across as a much better limiter for the materia system to me. Then again, I lost interest in 1.0 after really briefly trying its beta, so I don't know much about how it's systems actually played out.

As for the odds, that was just based on some lower level beta screens, so it might be different at max level with high rank materia
"You seem to think about this game a lot"
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2013-07-08 21:02:22
July 08 2013 21:02 GMT
#270
Kinda sad that it doesn't blow up the whole item. The adrenaline rush was the main reason I would do it. Also made godly items more rare.
Twitch.tv/Ragequitbm for all the fans
blahz0r
Profile Joined December 2010
3030 Posts
July 08 2013 21:05 GMT
#271
Old Material system was quite dumb. Getting like say a +60 stat (material x3) item was ridiculous. You had to craft tons of weapon/armor and spiritbond farm a majority of the time. Though if you had an efficient party like ours, you could clear out camps in no time with a bunch of Marauders and complete whole sets quickly.
Liquipedia
ragz_gt
Profile Blog Joined April 2012
9172 Posts
Last Edited: 2013-07-08 21:56:48
July 08 2013 21:53 GMT
#272
On July 09 2013 05:55 Jehct wrote:
Show nested quote +
On July 09 2013 05:32 ragz_gt wrote:
On July 09 2013 03:02 Jehct wrote:
You can affix more materia than there are slots on an item via 'advanced materia melding', but the attempt can fail (think 40% chance of success for your first advanced meld, 20% second etc.). Failure consumes the materia & catalyst.


So the item itself doesn't blow up now? In 1.1 if you fail you lose everything, including original item and materia on it, also the odds were significantly lower, 2nd materia only had success rate of 10-20%, making anything beyond 2 materia extremely rare and expensive (like only a handful of people in each server has them).

Nope, that silly systems gone. As I said, the lodestone has all the changes here, including that, the 'max values' stuff, how 1.0 materia/equipment transitions and so on.

The stat cap comes across as a much better limiter for the materia system to me. Then again, I lost interest in 1.0 after really briefly trying its beta, so I don't know much about how it's systems actually played out.

As for the odds, that was just based on some lower level beta screens, so it might be different at max level with high rank materia


While it was pretty rage inducing it also kept crafting profitable. Even with everyone max craft can still make a decent profit make stuff, which can't be said for other MMOs. I wonder what will be the new way to keep market stable.

On July 09 2013 06:05 blahz0r wrote:
Old Material system was quite dumb. Getting like say a +60 stat (material x3) item was ridiculous. You had to craft tons of weapon/armor and spiritbond farm a majority of the time. Though if you had an efficient party like ours, you could clear out camps in no time with a bunch of Marauders and complete whole sets quickly.


Before they nerfed steel cyclone you can get lvl 40-50 in an hr lol

Though the best place to materia is the ant boss at Cutter's Cry, hold princess/marshal and let them heal up and kill pops, can get 10 full set per run.
I'm not an otaku, I'm a specialist.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
July 09 2013 18:23 GMT
#273
Are there any (semi)popular unofficial ffxiv forums? As always, the official forums are a cesspool of...idk, bad things. I guess reddit is probably the best alternative?
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
ragz_gt
Profile Blog Joined April 2012
9172 Posts
Last Edited: 2013-07-09 18:33:07
July 09 2013 18:32 GMT
#274
Order of the Blue Gartr is sorta like TL of FFXIV
More general ones are ZAM and ffxivrealm
Old school might want check out KillingIfrit
I'm not an otaku, I'm a specialist.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
July 09 2013 19:08 GMT
#275
On July 10 2013 03:32 ragz_gt wrote:
Order of the Blue Gartr is sorta like TL of FFXIV
More general ones are ZAM and ffxivrealm
Old school might want check out KillingIfrit

I've been on blue gartr since 2006 but their ffxiv forums are just a fraction as popular as the ffxi ones. It's mostly just forum regulars arguing amongst each other over silly shit. was just there this morning before I posted that question ;p Killing ifrit ff11 forums died a long time ago, doesn't look like 14 is doing much better judging by post dates.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
ragz_gt
Profile Blog Joined April 2012
9172 Posts
July 09 2013 19:17 GMT
#276
English FFXIV forum are all in a sorry state due to state of initial release and comparatively better official forum. Most of the meaningful communication was done within LS anyway.
I'm not an otaku, I'm a specialist.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
July 09 2013 19:29 GMT
#277
Ah man I haven't heard of BG in a long time. I used to prowl their forums back in like... '05? '06 maybe? I was a level 30 WHM with an underleveled subjob trying to unlock BRD. Some guy told me about their site, and how much of an awesome resource it was.

On topic though. FFXIV is good. Many times better than 1.0. However, I'm finding questing to be a bit of a pain. I pick up quests, and then have a hard time finding out where they actually are. I think it's because I opted to play the beta on my PS3, and navigating the UI on the PS3 is like pulling teeth sometimes. I really should just play it on my computer I guess. So much for relaxing on my couch and playing.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
July 09 2013 23:14 GMT
#278
For those deciding on a server for release here's an interesting pic of server distribution in p3 beta taken from June 30th.

[image loading]

It's surprisingly even in regards to non-legacy NA servers, though some seem to favor greater populations of EU/JP than others. I'm leading towards Gilgamesh myself since higher population servers tend to have more people around to do events with and more balanced economies.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
ragz_gt
Profile Blog Joined April 2012
9172 Posts
July 10 2013 00:07 GMT
#279
We are looking for some new blood in Balmung, for people who are going to play dedicated end game content (new / migrated welcome), mostly NA night time.

My YT channel has some stuff we did in initial release at http://www.youtube.com/user/ragzGT
Or can PM me for more info if interested.
I'm not an otaku, I'm a specialist.
Frolossus
Profile Joined February 2010
United States4779 Posts
July 10 2013 03:15 GMT
#280
got my key today updating the game now
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