I'll add more when I get home.
Day Z: Persistant world zombie survival mod - Page 176
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tofucake
Hyrule18975 Posts
I'll add more when I get home. | ||
Bismillah
69 Posts
On July 21 2012 05:37 PassiveAce wrote: The number of TS chat channels we have is getting way out of hand. We probably have twice as many chat channels as we have regulars now. yeah honestly x.x | ||
PassiveAce
United States18076 Posts
we have 24 chat channels. wtf. My personal favorite is Legit AFK which I think will be solely and permanently inhabited by hugitout. | ||
TSBspartacus
England1046 Posts
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Valenius
United Kingdom1266 Posts
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Andybendy
42 Posts
I recently got DayZ and so far its been working perfectly, but since yesterday cant attack and i can't even see that little green aiming icon when using a gun, or zoom it in so you see through the iron sight, please help, and yes I have tried respawning my character twice already, and I have also switched servers multiple times, thank you ahead of time and please respond soon | ||
Benjef
United Kingdom6921 Posts
On July 21 2012 06:41 Andybendy wrote: Hi Guys, I recently got DayZ and so far its been working perfectly, but since yesterday cant attack and i can't even see that little green aiming icon when using a gun, or zoom it in so you see through the iron sight, please help, and yes I have tried respawning my character twice already, and I have also switched servers multiple times, thank you ahead of time and please respond soon I asume you have a gun right equiped ? As in can you see it in your hands? It might be lowered, press the fire button to bring it up and then you can fire. Also not all servers have crosshairs turned on btw. Edit - Oh since yesterday.... Errrr, just a random bug then I guess. Try equiping new guns, reinstall files, different servers. The whole shibang. I thought you were completely new :D. | ||
oZii
United States1198 Posts
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Dbars
United States273 Posts
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Shootemup.
United States1044 Posts
On July 21 2012 07:23 Dbars wrote: lost my 107, m4a1 silenced, nvg, ranger finder, m9 silenced, gps to a bush when i stood up knocked me down and killed me instantly. Soon as i logged on also. /sigh time to take a break until they fix the game some more. Seriously? You are going to stop playing because you lost one character to a bug? | ||
Dbars
United States273 Posts
On July 21 2012 07:43 Shootemup. wrote: Seriously? You are going to stop playing because you lost one character to a bug? yep, for now. | ||
Frost
Korea (South)1042 Posts
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TheEmulator
28079 Posts
On July 21 2012 09:03 Frost wrote: What am i suppose to do when zombies start chasing me? I can't even explore the buildings for items because zombies chase me endlessly .< You can lose them if you go in buildings with two entrances. If there are no buildings like that try your hardest to make them lose sight of you. | ||
Charger
United States2405 Posts
On July 21 2012 09:03 Frost wrote: What am i suppose to do when zombies start chasing me? I can't even explore the buildings for items because zombies chase me endlessly .< Enter a warehouse or other building with 2 or more entrances. Zombies walk inside so you can lose them easily by running through a building. You can also lose them by running through thick brush or pine trees. | ||
Frost
Korea (South)1042 Posts
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Charger
United States2405 Posts
On July 21 2012 09:29 Frost wrote: Did a successful building enter/loot for the first time following your tips!!! Got me a wire fencing kit, a heatpack, and road flare! I don't know what im suppose to do with those though aha Haha ![]() | ||
rwrzr
United States1980 Posts
On July 21 2012 09:29 Frost wrote: Did a successful building enter/loot for the first time following your tips!!! Got me a wire fencing kit, a heatpack, and road flare! I don't know what im suppose to do with those though aha Remember if you find a hatchet you can use it as a weapon. Go into your inventory and right click and "remove from toolbelt" | ||
duckii
Germany1017 Posts
At least it was an honorable death :p | ||
Frost
Korea (South)1042 Posts
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oZii
United States1198 Posts
http://dayzmod.com/forum/index.php?/topic/38273-beta-95168-double-performance/ reports are saying that the latest Arma 2 patch/95168 gives a double FPS performance increase. WARNING: If you use six launcher it will update to this version. The TL Server is currently not on this version yet. From the official BI forums (link at bottom of post): WARNING: this build is not MP compatible with 1.60 and 1.61 version of OA! WARNING: ACR Lite maps are removed from this RC and upcoming patch and will be provided as separate download! The time has come for brave community to get hands on RC of upcoming patch, this time 1.62 RC1 Changelog: (all from betas between 1.60 and now), minor UI stuff mirror : http://www.gamefront....h_1_62-RC1.zip CRC32: A150428D MD5: 4C95289C2E2EDF5FB216EA9C03261B9D SHA-1: 8869F8F35E5CCBF13D98273BECFC02194E1A3EDE WARNING : This update will modify your existing game installation. Rollback to previous version is not possible. Upgrading to the final 1.62 patch also may not be possible. It is recommended to back up your full installation folder and profile folder first (you can restore those before applying the final patch). As always, use at your own risk. Thanks a lot for your support! please be aware that no easy rollback to 1.60 is possible unless You have full backup fyi changes since last beta * fixed some crashes and MP issues (it means to stabilize MP we need change major version to 1.62) * fixed bad playername issue * removed ACR lite models for OA's ACR [94918] New: command unit addMagazine[name, ammoCount] [94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem. [94886] Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648 ) beta in Sync with 1.62 RC1 candidate for these who don't want install 1.62 RC1 http://forums.bistud....(1-62-MP-build) BattlEye Support: ... SUPPORTED ... Note: If you installed 1.61 RC1/RC2/RC3 before this RC you need to use backup to restore game state to 1.60 remember to clean old ACR stuff too Link to thread: http://forums.bistud...-1)-build-95168 You need to have legitimate install 1.60 to be able to upgrade to 1.62. It is as simple as this. It is already extremely complex process to handle and we are always absolutely clear how Release Candidates work. There is not easy way for us to handle it differently in the existing system so you either can live with it (the easiest way is to simply create full backup of the Arma 2 OA install folder somewhere else...) or not. If not yous simply should skip RCs and wait until the final patches and maybe use betas that are more flexible alongside the stable game. We of course appreciate help of our users with finalizing the updates and without release candidates this would not be really possible for us to release further updates to the game that is as moddable and open as this. Few notes: * we had to raise the version number to 1.62 as there are several low level incompatibilities between some 1.61 builds that lead into CTD to clients and servers * we had to remove the ACR lite content from the patch as some of it requires Arma 2 present and there is atm no robust way of handling the dependencies. Instead, we are going to release ACR Lite as full free optional DLC to allow all our users to be at the same compatible level without enforcing purchase of DLC pack We certainly hope this 1.62 is the final patch iteration and we have no intention opening it again unless a serious regression is found. Marek Spanel - CEO www.bistudio.com Looks like this will be the last beta patch of this kind for some time from BIS in regards to ARMA 2 | ||
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