Kingdom Under Fire (The Crusaders and Heroes) on console is amazing.
Despite not requiring a mouse, it was the first RTS on console that seem to (excuse the pun) click. Swapping between armies was easy. No draw box to worry about. The micro optimized for console. The game was also released on PC, but the game felt as though it was intended for console. For the time, graphically there was nothing remotely like KUF on console. What looks like hundreds of detail 3D unit on screen. Though dated by today's standard, everything in the trailer above is what the gameplay looks like.
Had to use your Starcraft multitasking skills to quickly multitask between various army and set way points. The zoom in battles are considered the micro part of the game. It's not hard, but its the decision of which of the many battles/army to take control of that determines how good of a player you are. Unlike some RTS, you couldn't win using attack move with a giant death ball. You were given a limited number of units and had to take full advantage of it. There was a huge emphasis on tactics (via multitasking). In single player, I enjoy the dialogue between the characters. It was very different from western RTS dialogue. The English voice acting is terrible, but you could choose Korean with English subtitles. The Korean voices sounded great with its many personalities. Being a Korean game, sometimes I wonder if certain details to the game mechanic was heavily influence by Starcraft. "What are the strengths of Starcraft and HOW can we make it work on console?"
Here is a trailer for Kingdom Under Fire 2 (not released yet)
![[image loading]](http://www.xbox-gamer.net/screens/1896_58119_kingdom-under-fire-2.jpg)
![[image loading]](http://s1.blomedia.pl/grrr.pl/t/960x0/galeria/Kingdom%20Under%20Fire%202/1.jpg)
![[image loading]](http://img.online-station.net/_news/2010/0820/39678_02.jpg)