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On April 10 2005 14:00 Prawned wrote:My poor team of Terrans are failing miserably  I don't really see how most of the stats can have any effect. I don't think 2D is advanced enough to implement creativitity. Thanks for tactics I'll try them 
Thgey are still working on the 2D and game engine in general, for now you must know that tactics mean much more than player skills ^^
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<3 manitou for all the help haha
i have another question on tactics, you know how you select them for matches, how is it chosen which one will be used? it will randomly use a strategy that is available? (like if 3 eco strategies are available, when my team reaches an eco round it will choose a random one?)
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Hey.. I live in canada and when I try to register it only lets in the list of coutries. Anyway I can register to play too??
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I found a proxy so I was able to start the registration process but now I need an activation code... so now my problem is this "(Does not work to send a SMS from a phone with 3 ("three" ) as operator)"
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temps i think you need to pay a small fee or find someone who quit an account to give it to you to register =\
and i have another question... is there any downside to challenging multiple people per day so that if the others don't accept it i'll still be able to play if one person accepts?
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To your questions:
Locked: 1. Aye, it chooses random tactic from the pool 2. When you challenge multiple people and all of them accept you're generally screwed ^^ Try to arrange PCW's with other TL.netters, they figure as Terran and Apach3 in your buddylist, the 3 of you can make it really nicely and have 2 pcw's each every day. This is how you do it: A challenges B and C, one as home one as away team. Just make sure you play against the same clan ALWAYS as home or away (eg. if you first challenged them as home stick to it in all other challenges) so that everyone will have 1 game on own server and one on the other. Everyone's happy this way and it's cool since it gives you the opportunity to test your clan against more opponents ^^
temps:
I'm affraid that CSM doesn't support US and Canada :/ Not even all European countries are in it (Only western/central Europe there, and still not all of them). Try to find someone who could send sms for you (you could give it back to him via paypal or sth like that) or try to find someone who want's to give his acc away. (I would gladly help you with that but I'm affraid I'm slowly running out of possibilities to help others:/)
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On April 10 2005 22:57 Manit0u wrote:
2. When you challenge multiple people and all of them accept you're generally screwed ^^
errmm, i challenged like 3 people for the same time slots
what will happen then?
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ahh, if for the same time slots than ok ^^ first to accept will stay there
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=D i think i'm getting the hang of this
we should start talking about tactics
your T tactics that you set up on mine work very well manitou but i have noticed that the CT tactics don't perform as well
like the "bridge" set-up where you have all of them go and overlook the pass, i've found that the only strat it directly tends to win against is when all of the T go that way Gate also seems to mess up if they rush straight to the bottom bomb site but not that bad
the only problem i've found with T is i think if the canals are rushed, if CT is set up correctly i get slaughtered
also, i'm looking into modifying tactics for eco/pistol/standard and separating them
i'm thinking maybe put a really safe setup for CT standard (like covering all exits) because i'll have better weapons
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if this hasn't been answered de_aztec is an awp map.
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is there anyway an american can join? :/
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Only way americans can join is that you will find someone from europe who could send sms for you :/ I'll see if I can get my friend into getting some more accounts (he's working in the office that pays all his cell bills and don't ask why so much and on what it's been used ^^)
Locked: I came to better ideas with tacs now, I removed gate and bridge, left rush bridge and added one that I call 'middle', it's mostly like rush bridge but players stand further away and 2 of them cover the lower room (this right behind small wooden bridge). I also want to make separate tactics for pistol/eco etc. but for that i need my friend who's playing CS in best polish clan (CNN). He set up tacs for my other friend and he's now owning big time ^^ I'd do it myself but I lack the real CS experience.
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o man whenever you get that sorted out you have to share >.<
heh and i don't feel nearly as bad taking coins after you said its really some stupid company ^^
edit: err and on mine they're called gate/bridge/middle
i'll just assume middle is "rush bridge"... but i'm not sure ;x
gate didn't seem that bad to me but w/e, its just fucked if they rush bottom hard which is pretty often i guess
what does that csm drice program do btw?
NEW EDIT AGAIN: i looked at your jpegs and found out that you replaced middle on mine, i edited it a bit too but not drastically "rush bridge" is titled just "bridge" in mine and there is none of your original bridge, "gate" was there too
your "rush bridge" is the one that i found ineffective, and i think your original bridge was probably ineffective too looking at it heh
right now my only CT strat is a modification of "middle"
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different topic.....
i keep offering (lvl 5) PR managers salaries but i keep getting outbid
what's a reasonable price? first i tried bidding below heh, then i tried bidding at minimum expected, then maximum, and even a little above maximum expected
whats a good strategy/price to pay for one??
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I got him by bidding max (1500) several times :D sooner or later ur going to get him :D
'Bridge' in your tacs (I changed mine so it's called the same) is one of the most effective tacs or me (I think it's because I'm fighting with people who changed their tacs too and don't use any default). My 'middle' is changed 'bridge' (moved further away from bridge, just above second room from the bottom right, so that 2 of them cover this room) ^^
My tacs are adjusted this way (I only have 2 now, bridge and middle) because most players use rushes as T and if you split your players there is a very little chance of stopping them. I know this from my own experience, I'm having a lot of pcw's with wawer now and he can stop my T only when he's guys stick together (if he wins with other strats it's in most cases a lot of luck ^^).
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On April 12 2005 08:29 Manit0u wrote: I got him by bidding max (1500) several times :D sooner or later ur going to get him :D
'Bridge' in your tacs (I changed mine so it's called the same) is one of the most effective tacs or me (I think it's because I'm fighting with people who changed their tacs too and don't use any default). My 'middle' is changed 'bridge' (moved further away from bridge, just above second room from the bottom right, so that 2 of them cover this room) ^^
My tacs are adjusted this way (I only have 2 now, bridge and middle) because most players use rushes as T and if you split your players there is a very little chance of stopping them. I know this from my own experience, I'm having a lot of pcw's with wawer now and he can stop my T only when he's guys stick together (if he wins with other strats it's in most cases a lot of luck ^^).
thats a little wierd because in one league game i'm ahead 10-0 (as T) and then when my team goes canal rush and hes set up (with worse weapons and all) and 2-3 at the top bomb site (i think bomb site A?) looking down and one guy in the middle and they kill all of mine while losing like one... and it happens the next round too heh
i'll try using bridge again
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more observations after watchimg todays PCWs vs terran....
his CT was basically either a form of gate or bridge, meaning he started to beat down every single rush A/canals so because you' have rushA/canal/rushB if someone focuses on bomb site A they can tend to win atleast 2/3 of the games
as CT i noticed defending gates tended to win against any type of attack that went for bomb site A but lost to rushes to bomb site B
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Yeah, that's why now I only use tacs that set all my CT's in the mid zone (greatest chance to win). I also thought of using T tactics to go bomb B all the time but I would be raped 0-12 as T when I met same team next time I think :/ I'm currently doing tests on some other T, CT tacs, will let you know how they worked 
btw. I once used pretty crazy CT, I ordered all of my players to go all around the map ^^ Worked quite nicely, especially when I went clockwise (Around we go B was the tac name :D) and enemy tried to bomb A, my players raped all of his by attacking from the back, same was when I did 'Around we go A' (counterclockwise) while he tried to go B ^^ Was fun but I decided not to use it in the end.
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On April 12 2005 10:26 Manit0u wrote:Yeah, that's why now I only use tacs that set all my CT's in the mid zone (greatest chance to win). I also thought of using T tactics to go bomb B all the time but I would be raped 0-12 as T when I met same team next time I think :/ I'm currently doing tests on some other T, CT tacs, will let you know how they worked  btw. I once used pretty crazy CT, I ordered all of my players to go all around the map ^^ Worked quite nicely, especially when I went clockwise (Around we go B was the tac name :D) and enemy tried to bomb A, my players raped all of his by attacking from the back, same was when I did 'Around we go A' (counterclockwise) while he tried to go B ^^ Was fun but I decided not to use it in the end.
haha thats a nice idea i was thinking of something like that, the only problem is if they rush hard don't they get to the site first anyway?
also a T strat that goes counter-clockwise to A would be interesting o.O, it'd pretty much guarantee that you get to the bomb site with minimal confrontation
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Haha, I'm gonna make 2 new T strats, A counter-clockwise and B clockwise and test it on wawer tomorrow during PCW's btw Locked: gratz on taking first position in the league
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