Counter-Strike: Global Offensive - Page 223
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ZapRoffo
United States5544 Posts
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TheRabidDeer
United States3806 Posts
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gTank
Austria2604 Posts
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BadBinky
Finland649 Posts
e: Oh there's a delay lol | ||
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thoradycus
Malaysia3262 Posts
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droNenn
Norway20 Posts
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tofucake
Hyrule19202 Posts
Lost pistol round? Deagle save round. Other team buying usually turns into a waste of money. Such BS. | ||
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droNenn
Norway20 Posts
On January 31 2013 21:48 tofucake wrote: Good. No reason for a pocket awp to exist. It broke so many matches it's stupid. I agree, but I think they took the nerf too far. Right now there is no reason to ever buy a deagle. | ||
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tofucake
Hyrule19202 Posts
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Garnet
Vietnam9037 Posts
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gTank
Austria2604 Posts
On February 01 2013 00:42 Garnet wrote: is there any specific steps to get better at this game? I can beat expert bots but am getting owned pretty bad in public deathmatchs. Learn the maps, practice your aim and the patterns of how guns feel and spray, learn effective movements and listen to your surrounding. Steps or weaponswitching noises should make you aware of where people are. It helps a lot to watch pros play since you can see how they behave in combat. | ||
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tofucake
Hyrule19202 Posts
If you can endure rage, hate, insults, and more directed at you, personally, then ESEA is the fastest way to get better. | ||
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oscar62
Canada417 Posts
On January 31 2013 21:45 droNenn wrote: Wow, the deagle went from OP to completely useless. The damage needed to be lower, but not this low. :/ p2k and glock are better right now imo. nerfed into oblivion 800 dollar swag paperweight | ||
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GrimmJ
Canada131 Posts
The only thing that needs to happen is a cheaper price, and reducing the accuracy cool down. On a side note: The map making workshop is happening soon, and that's something to be very excited about. The competitive version of Inferno looks good enough to be put into matchmaking. | ||
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IMoperator
4476 Posts
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TheRabidDeer
United States3806 Posts
On January 31 2013 22:11 tofucake wrote: Yeah I just looked at the specific changes. The accuracy cooldown is way too much. It needed to be nerfed but not that much. Damage and range changes are good, though. I disagree about the range change. Top of ramp on dust2 to T spawn doesnt 1 hit kill. It should. It should be able to 1 shot from as far as mid inferno to T stairs. What they need to do to fix deagle: Revert ALL of the deagle changes to before the 1/23/13 update and give it a rangemodifier of like .9 or something so that it can kill from farther away (whatever changes required to 1 hit from the distance I said before). There, I fixed the deagle. Why do I say that distance? Because you could do that distance in 1.6 easily (I remember being able to do even further than that, but I am not positive). I remember many times I would cross mid as a CT and take 1 deagle shot to pop anybody without an AWP. | ||
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Obstikal
616 Posts
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jaj22
United Kingdom1376 Posts
On February 01 2013 07:02 TheRabidDeer wrote: What they need to do to fix deagle: Revert ALL of the deagle changes to before the 1/23/13 update and give it a rangemodifier of like .9 or something so that it can kill from farther away (whatever changes required to 1 hit from the distance I said before). There, I fixed the deagle. Three bodyshot kill range against armour is still a bit low, and that's important IMO in CSGO because of the effectiveness of strafing. Increasing RangeModifier is definitely the right starting point though. Personally I don't see a balance problem if the Deagle has infinite headshot range, as the headshot hit rate is vastly inferior to an AK. You'd need to nerf the effective fire rate a bit to balance against the other post-patch pistols, but something like 80 InaccuracyFire with typical pistol RecoveryTimes would work fine. | ||
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tofucake
Hyrule19202 Posts
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Maedi
United States477 Posts
On February 02 2013 10:07 tofucake wrote: maedi didn't join my party to play ![]() Hahaha sorry bro. Room-mate's girlfriend's party, so we're celebrating that. Another time though and I'm down! <3 | ||
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