Counter-Strike: Global Offensive - Page 202
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i99
United States362 Posts
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seodoth
Netherlands319 Posts
On November 13 2012 12:39 i99 wrote: I don't understand why its impossible to kill people with pistols in this game. goddamn impossible I must have played like 80~ comp games and can never get kills on pistol rounds like I did in 1.6 ( played esea, cevo m so not a cs noob). Can usually do pretty well otherwise but pistols are so wtf in csgo. Do I shoot slow do I just spam clicks? no more flinching but I just dont get it why its so hard Its maybe because damage to the body is quite low in comparison with headshots. Try focusing on that. Other than that it might be your not accurate enough because you move. The best thing would be move-stop&shoot-move-stop&shoot-move, instead of spamming while moving. If you stop too fast and shoot before your accuracy has recovered enough to have a precise shot, your shot might end up missing completely | ||
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rwrzr
United States1980 Posts
On November 13 2012 13:00 seodoth wrote: Its maybe because damage to the body is quite low in comparison with headshots. Try focusing on that. Other than that it might be your not accurate enough because you move. The best thing would be move-stop&shoot-move-stop&shoot-move, instead of spamming while moving. If you stop too fast and shoot before your accuracy has recovered enough to have a precise shot, your shot might end up missing completely scoot n' shoot | ||
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Maedi
United States477 Posts
Otherwise just shoot the p250 like an ak basically. | ||
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SidianTheBard
United States2475 Posts
I use to love the glock in 1.6, but hate it in cs:go. Also, bring back my usp! /cry lol | ||
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loginn
France815 Posts
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thoradycus
Malaysia3262 Posts
On November 13 2012 13:00 seodoth wrote: Its maybe because damage to the body is quite low in comparison with headshots. Try focusing on that. Other than that it might be your not accurate enough because you move. The best thing would be move-stop&shoot-move-stop&shoot-move, instead of spamming while moving. If you stop too fast and shoot before your accuracy has recovered enough to have a precise shot, your shot might end up missing completely what a freaking revelation XD my hit rate with pistols increased 100000 fold | ||
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Holgerius
Sweden16951 Posts
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LoLAdriankat
United States4307 Posts
All it's really good for is news, though. A lot of competitive FPS websites tend to use really bad forum software for some reason and HLTV is no exception. HLTV isn't well moderated either. ![]() | ||
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Maedi
United States477 Posts
Ah, I see you're Euro.. I heard cadred.org is good too. Couldn't tell ya though from personal experience~ | ||
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Garnet
Vietnam9041 Posts
Release Notes for 11/15/2012 [ GOTV ] - As a GOTV client spectator, the flangbang effect from first person is now reduced a bit and there is now text that says "(BLINDED)" - Fixed overhead targetIDs not showing sometimes when spectating with XRay mode on. - Added a convar "cl_teamid_overhead_maxdist_spec" that can set the max distance overhead TargetIDs will show up when spectating - Changed player target selection input from hardcoded number keys to keys bound to "slotN" commands. - Changed X-Ray toggle key from hardcoded 'X' to whatever is bound for "radio2", which defaults to 'X'. - Fixed health/armor/ammo of the spectated target not being displayed as a GOTV client. - Made bomb visible in GOTV clients' map overview at all times. - Fixed money not showing up in GOTV scoreboard for either teams. - Fixed flashbang effect flash retriggering when changing spectator target. - Fixed missing winpanel when GOTV spectating. - Revised GOTV autodirector behavior. [ MISC ] - Repacked content to reduce CS:GO disk usage from 6GB to 4.8GB. - Implemented separate sound for distant grenade explosions to make the distance easier to gauge. Sound crossfades near and distance sound between 800 and 2800 units. - Reduced audible distance of scope zoom. - Fire devices have been modified ( Molotovs and incendiary grenades ): - Fire can now be extinguished by smoke grenades and deployed smokes now deny fire device detonation and spreading. - Fire now spreads a bit faster and not quite as far. - Fire "tagging" slowdown has been removed. - Adjusted fire armor penetration value. - Fixed Terrorists getting loser bonus payout for running down the clock. Now Terrorists get no income if the round timer runs out. - Armor Penetration is now shown for weapons in the buy menu. - 3rd person and first person default duck speed has been slightly increased. - Tapping the duck key frequently in short intervals will cause your duck to slow, but cools down very fast. - Smoke grenade visibility inside a smoke has been reduced to give less advantage to players inside and more to players outside. - Design changes for Scoreboard - Added team names to scoreboard. - Made score more prominent. - Win banner states are now team specific. - Design change for win panel and alert messages. - Server log changes: - Added xyz coordinates to messages. - Added nade messages. - Added team change messages. - Added 'assist' messages. - Fixed a case of loss of mouse and keyboard input. - Server browser filter settings are now saved. - Big Picture Support - Fixed not being able to dismiss server browser dialog with controller. - Added ability to disable all controllers. Thanks to the following for input on the balance changes: NiP, Ubinited, Team ALTERNATE, Area51, Mousesports, Anexis, FM.TOXiC, VeryGames, RegnaM. | ||
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Am0n3r
United States254 Posts
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iXphobos
Germany1465 Posts
On November 16 2012 18:12 Garnet wrote: - Fixed flashbang effect flash retriggering when changing spectator target. Thank god they finally fixed that. So annoying. | ||
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skyR
Canada13817 Posts
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Maedi
United States477 Posts
This is huge for me. I'm really glad they changed this, among other things. | ||
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loginn
France815 Posts
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bgx
Poland6595 Posts
They are breaking the rhythm. | ||
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BliptiX
Canada324 Posts
I hit accept to join a game and was alt tabbed without loading in because I wanted to skip the warmup phase and before I tab back in my friend was vote kicked out the game by a group of hilarious "trolls". You can imagine how the friendly fire down to 5-15% went after that. I don't even understand why kicking in the warmup phase is possible. These people just load in really fast and have a laugh when they vote kick the next guy in. | ||
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leo23
United States3075 Posts
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thoradycus
Malaysia3262 Posts
On November 17 2012 03:39 skyR wrote: Terrible redesign of scoreboard and alert messages. yes, lol the T and CT logos are so big and distracting | ||
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