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Counter-Strike: Global Offensive - Page 202

Forum Index > General Games
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Prev 1 200 201 202 203 204 1121 Next
i99
Profile Joined February 2012
United States362 Posts
November 13 2012 03:39 GMT
#4021
I don't understand why its impossible to kill people with pistols in this game. goddamn impossible I must have played like 80~ comp games and can never get kills on pistol rounds like I did in 1.6 ( played esea, cevo m so not a cs noob). Can usually do pretty well otherwise but pistols are so wtf in csgo. Do I shoot slow do I just spam clicks? no more flinching but I just dont get it why its so hard
seodoth
Profile Joined April 2010
Netherlands319 Posts
November 13 2012 04:00 GMT
#4022
On November 13 2012 12:39 i99 wrote:
I don't understand why its impossible to kill people with pistols in this game. goddamn impossible I must have played like 80~ comp games and can never get kills on pistol rounds like I did in 1.6 ( played esea, cevo m so not a cs noob). Can usually do pretty well otherwise but pistols are so wtf in csgo. Do I shoot slow do I just spam clicks? no more flinching but I just dont get it why its so hard

Its maybe because damage to the body is quite low in comparison with headshots. Try focusing on that. Other than that it might be your not accurate enough because you move. The best thing would be move-stop&shoot-move-stop&shoot-move, instead of spamming while moving. If you stop too fast and shoot before your accuracy has recovered enough to have a precise shot, your shot might end up missing completely
rwrzr
Profile Joined February 2010
United States1980 Posts
November 13 2012 04:43 GMT
#4023
On November 13 2012 13:00 seodoth wrote:
Show nested quote +
On November 13 2012 12:39 i99 wrote:
I don't understand why its impossible to kill people with pistols in this game. goddamn impossible I must have played like 80~ comp games and can never get kills on pistol rounds like I did in 1.6 ( played esea, cevo m so not a cs noob). Can usually do pretty well otherwise but pistols are so wtf in csgo. Do I shoot slow do I just spam clicks? no more flinching but I just dont get it why its so hard

Its maybe because damage to the body is quite low in comparison with headshots. Try focusing on that. Other than that it might be your not accurate enough because you move. The best thing would be move-stop&shoot-move-stop&shoot-move, instead of spamming while moving. If you stop too fast and shoot before your accuracy has recovered enough to have a precise shot, your shot might end up missing completely


scoot n' shoot
FADC
Maedi
Profile Joined August 2009
United States477 Posts
November 13 2012 16:55 GMT
#4024
I just force myself to shoot slow. Shooting slow and patiently/accurately actually makes the p2000 good, too.
Otherwise just shoot the p250 like an ak basically.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
November 13 2012 17:44 GMT
#4025
Yeah, p250 is OP. Run and shoot all day and the accuracy is still really damn good. Basically every pistol round I do is p250 + flash.

I use to love the glock in 1.6, but hate it in cs:go. Also, bring back my usp! /cry lol
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
loginn
Profile Blog Joined January 2011
France815 Posts
November 13 2012 17:49 GMT
#4026
As T I like to go with dual beretta's as ct usually don't buy armor in pistol rounds. As CT, p250 all the way
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
Last Edited: 2012-11-14 02:28:10
November 14 2012 02:27 GMT
#4027
On November 13 2012 13:00 seodoth wrote:
Show nested quote +
On November 13 2012 12:39 i99 wrote:
I don't understand why its impossible to kill people with pistols in this game. goddamn impossible I must have played like 80~ comp games and can never get kills on pistol rounds like I did in 1.6 ( played esea, cevo m so not a cs noob). Can usually do pretty well otherwise but pistols are so wtf in csgo. Do I shoot slow do I just spam clicks? no more flinching but I just dont get it why its so hard

Its maybe because damage to the body is quite low in comparison with headshots. Try focusing on that. Other than that it might be your not accurate enough because you move. The best thing would be move-stop&shoot-move-stop&shoot-move, instead of spamming while moving. If you stop too fast and shoot before your accuracy has recovered enough to have a precise shot, your shot might end up missing completely

what a freaking revelation XD my hit rate with pistols increased 100000 fold
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
November 14 2012 22:23 GMT
#4028
I'm getting more and more into CS at the moment (both 1.6 and GO), and I'm wondering what the TL of CS is?
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
November 14 2012 22:50 GMT
#4029
http://www.hltv.org/ is the TL equivalent for Counter-Strike.

All it's really good for is news, though. A lot of competitive FPS websites tend to use really bad forum software for some reason and HLTV is no exception. HLTV isn't well moderated either.
Maedi
Profile Joined August 2009
United States477 Posts
Last Edited: 2012-11-15 02:31:15
November 15 2012 02:30 GMT
#4030
And if you want awful forums with "decent enough" news reporting: ESEA.net

Ah, I see you're Euro.. I heard cadred.org is good too. Couldn't tell ya though from personal experience~
Garnet
Profile Blog Joined February 2006
Vietnam9050 Posts
November 16 2012 09:12 GMT
#4031
NEW UPDATE:

Release Notes for 11/15/2012

[ GOTV ]
- As a GOTV client spectator, the flangbang effect from first person is now reduced a bit and there is now text that says "(BLINDED)"
- Fixed overhead targetIDs not showing sometimes when spectating with XRay mode on.
- Added a convar "cl_teamid_overhead_maxdist_spec" that can set the max distance overhead TargetIDs will show up when spectating
- Changed player target selection input from hardcoded number keys to keys bound to "slotN" commands.
- Changed X-Ray toggle key from hardcoded 'X' to whatever is bound for "radio2", which defaults to 'X'.
- Fixed health/armor/ammo of the spectated target not being displayed as a GOTV client.
- Made bomb visible in GOTV clients' map overview at all times.
- Fixed money not showing up in GOTV scoreboard for either teams.
- Fixed flashbang effect flash retriggering when changing spectator target.
- Fixed missing winpanel when GOTV spectating.
- Revised GOTV autodirector behavior.

[ MISC ]
- Repacked content to reduce CS:GO disk usage from 6GB to 4.8GB.
- Implemented separate sound for distant grenade explosions to make the distance easier to gauge. Sound crossfades near and distance sound between 800 and 2800 units.
- Reduced audible distance of scope zoom.
- Fire devices have been modified ( Molotovs and incendiary grenades ):
- Fire can now be extinguished by smoke grenades and deployed smokes now deny fire device detonation and spreading.
- Fire now spreads a bit faster and not quite as far.
- Fire "tagging" slowdown has been removed.
- Adjusted fire armor penetration value.
- Fixed Terrorists getting loser bonus payout for running down the clock. Now Terrorists get no income if the round timer runs out.
- Armor Penetration is now shown for weapons in the buy menu.
- 3rd person and first person default duck speed has been slightly increased.
- Tapping the duck key frequently in short intervals will cause your duck to slow, but cools down very fast.
- Smoke grenade visibility inside a smoke has been reduced to give less advantage to players inside and more to players outside.
- Design changes for Scoreboard
- Added team names to scoreboard.
- Made score more prominent.
- Win banner states are now team specific.
- Design change for win panel and alert messages.
- Server log changes:
- Added xyz coordinates to messages.
- Added nade messages.
- Added team change messages.
- Added 'assist' messages.
- Fixed a case of loss of mouse and keyboard input.
- Server browser filter settings are now saved.
- Big Picture Support
- Fixed not being able to dismiss server browser dialog with controller.
- Added ability to disable all controllers.

Thanks to the following for input on the balance changes:
NiP, Ubinited, Team ALTERNATE, Area51, Mousesports, Anexis, FM.TOXiC, VeryGames, RegnaM.
Am0n3r
Profile Joined April 2010
United States254 Posts
November 16 2012 11:51 GMT
#4032
Wow! Some great changes! And glad that they are listening to Pro teams... Now if only they fixed servers...
Get comfortable being uncomfortable
iXphobos
Profile Joined July 2010
Germany1465 Posts
November 16 2012 12:37 GMT
#4033
On November 16 2012 18:12 Garnet wrote:

- Fixed flashbang effect flash retriggering when changing spectator target.



Thank god they finally fixed that. So annoying.
skyR
Profile Joined July 2009
Canada13817 Posts
November 16 2012 18:39 GMT
#4034
Terrible redesign of scoreboard and alert messages.
Maedi
Profile Joined August 2009
United States477 Posts
November 17 2012 02:22 GMT
#4035
- Adjusted the loser bonus for Terrorists when time has run out. Surviving Terrorists get no income, but dead teammates receive a normal payout.


This is huge for me. I'm really glad they changed this, among other things.
loginn
Profile Blog Joined January 2011
France815 Posts
November 17 2012 02:53 GMT
#4036
I'm glad they fixed the hitbox bug too.
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-11-17 02:55:59
November 17 2012 02:54 GMT
#4037
I disliked fire grenades at the beginning and i still don't like them.

They are breaking the rhythm.
Stork[gm]
BliptiX
Profile Joined April 2010
Canada324 Posts
November 17 2012 03:05 GMT
#4038
The leaver penalty is far too severe and doesn't decay properly. I want to be able to freely leave a game where my team is griefing me without getting banned for a week.

I hit accept to join a game and was alt tabbed without loading in because I wanted to skip the warmup phase and before I tab back in my friend was vote kicked out the game by a group of hilarious "trolls". You can imagine how the friendly fire down to 5-15% went after that.

I don't even understand why kicking in the warmup phase is possible. These people just load in really fast and have a laugh when they vote kick the next guy in.
leo23
Profile Blog Joined November 2010
United States3075 Posts
November 17 2012 17:46 GMT
#4039
anyone up for some
banelings
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
November 17 2012 18:11 GMT
#4040
On November 17 2012 03:39 skyR wrote:
Terrible redesign of scoreboard and alert messages.

yes, lol the T and CT logos are so big and distracting
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