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On October 24 2012 22:58 CoR wrote:Show nested quote +On October 22 2012 18:58 Goldfish wrote: Questions about CS:GO:
1. Are there dedicated servers?
2. Any reasons to play/buy this over good old CS1.6 (CS 1.6 is still alive enough to play some games).
Actually what are the main things CS:GO has over CS 1.6? when i play 1.6 i only have cheaters so ... cs go have some really cool things 1.6 not had like arms race (a death match mode) YES the matchmaking is shit BUT just since last patch 1 week ago and it will be fixed soon again ^^ its grafik is nice, play its nice like 1.6 well i HATES source but i LOVE go  its like being back in past 1.6 but with much better grafics, alot modes to play and just overall shit much fun to have ! and for 13 $ ... come on Show nested quote +On October 24 2012 01:43 happyft wrote: Anyone else notice that if all 10 players don't accept, your ability to join a server gets messed up? I can't even join a casual server afterwards.
Edit: yeah, screw it, uninstalling and never playing this game again posts like that are SO stupid ... you try not work FUCK ALL and go ... then this isnt for you ... its just since the last patch/update they made like 1 week ago and since then (they made new matchmaking) its not working well (did perfect months before with old style) so i am SURE they will fix the bugs ... why people flame instant like GAME SHIT when game have 1-2 weeks problem in 1 part because of huge update
I've got 100+hrs into CS:GO, been playing the day it came out. Let me put it this way -- I really love playing 5v5 competitive matches. I like decoys, not a fan of molotovs, I think the new recoil for the AK and m4 are much better balanced than in Source, and I really like the changes to dust1 & dust2 (except that tuns in dust2 are significantly harder to hold).
What I really don't like is how the graphics still screws up on maploading, 33-50% of my games still don't finish because someone abandons and I usually don't get a unanimous vote to continue, which wouldn't be so bad if it didn't take me 10-45min to find a game because of the bug I mentioned in my previous post.
Put this together, and what happens is me asking myself, "Is it worth spending 40 minutes of downtime worth getting only 20 minutes of fun from a good game?" And I have to say no, it's not worth it, I'd rather go back to Source or SC2 or Torchlight 2. Sometimes I'll find that I've spent 2 hours just to play one good game ... it's just so sad and frustrating and not worth it.
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So, what's the go (har har) with GO in terms of professional competition? Are big name teams turning over to 1.6? Are tournaments ditiching 1.6 completely?
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On October 25 2012 13:23 Madder wrote: So, what's the go (har har) with GO in terms of professional competition? Are big name teams turning over to 1.6? Are tournaments ditiching 1.6 completely?
I wouldn't say tournaments are ditiching 1.6 completely, but they are trying out cs:go. Alot of big name teams have moved to cs:go (NIP and such). Alienware is running cs:go only tournament and cevo and easa same to be focusing on go alot.
If you are going for a team me and 3 others are looking for a 5th to join alienware and next season of cevo and easa :D. We mostly play sun-wednesday 6:30pm-midnight. Add me on stream, bigbirdy90 if you want check us out.
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Dear teamliquid,
I have been drinking please excuse me, but I a sick of playing counterstrike alone. I mostly play demolition and have like a .7 k/d ratio. I want friends to play with.
ID: insectoceanx
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Something is seriously wrong with the searching.. been going for like 30 minutes now. It just keeps counting up and the estimated time keeps counting up like a minute or so after the current time... Like if I reset the search it will be at 2 minutes estimated time again.
"Players searching...130"
dafk
edit: Still searching.. pretty sure its completely broken.
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New patch ! Says now the team with bots decide if they want to concede when someone leaves (not sure it'll change a lot of things tho) Also displaying you league now
Full patchnote : + Show Spoiler +Release Notes for 10/25/2012
[ SPECTATING ] - Resurrected SourceTV as 'GOTV.' - Added a map overview that displays players, events, grenade detonations, etc. Can be drawn on in a select-able colored pen when spectating or if the "sv_competitive_official_5v5" convar is set to 1 on the server or if the client convar "mapoverview_allow_client_draw" is set on the client (drawings are not currently networked to other players). - Added free camera to spectator modes cycle. clamped hud_scaling to 0.95. - Added convar 'cl_spec_show_bindings' that toggles the visibility of the spectator key bindings. - Added spectator ability to toggle competitive scoreboard player data using the 'drop' command. - Extended team clan name support to the Team Select Screen. To use team clan name, all humans should match their Team name in Games->Settings, or the server admin can use the 'mp_teamname_1' and 'mp_teamname_2 convars.' - After halftime, teams no longer switch sides visually on the spectator screen, they now stay where they are and the team colors switch instead. - Created a server convar that lets you swap the default player side position manually (CTs on right and T's on left) called mp_spec_swapplayersides. - Made the hotkey that's assigned to jump to a player not change after half-time. - You can now display a country flag next to your custom team name on the spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2 country code of the country you want to display.
[ CLASSIC COMPETITIVE ] - Introduced "Skill Groups", the new Skill Group emblems are now visible in the main menu and at the end of a competitive match. A players' Skill Group will be displayed after they achieve at least 10 competitive match wins. - Reworked conditions of valid match leaving: A vote to concede becomes available to the team that lost a player. Otherwise the match continues. - Number of players searching for a competitive match will display number of players compatible with the game type selected by player, for example players searching for "Dust II" will see a number of players searching for "Dust II" + "Defuse Mission", players searching for "Defuse Mission" will see sum of all players searching for "Defuse Mission" or any specific defuse map, and so on. - Estimated wait time for a competitive match now more accurately displays wait time based on the game type selected by player.
[ SERVER ADMINISTRATION ] - Added Save/Restore of match state. - Added convar 'mp_backup_round_file [fileprefix]' -- If set then server will save all played rounds information to files with this prefix. Backup file contains players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades and match score for first and second halves. In a case of a tournament server crash backup file can be loaded using ' mp_backup_restore_load_file'. The default is 'backup' - Added convar 'mp_backup_round_file_last' -- Every time a backup file is written the value of this convar gets updated to hold the name of the backup file. -Added concommand 'mp_backup_restore_list_files [number]' -- Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed (default 5). - Added concommand 'mp_backup_restore_load_file [filename]' -- Loads the specified backup file and applies players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match score for first and second half and starts next round. - Added convar 'mp_backup_round_file_pattern,' that defines the pattern for naming backup files using tokens. Example: %prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt. The default pattern results in 'backup_roundNN.txt' - Whitelisted 'mp_logdetail' convar. - Added convar 'sv_damage_print_enable', that determines whether damage given and received is visible in the console after a player is killed. - Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted to the defauklt 0.98 on servers that have 'sv_competitive_minspec' enabled. - Made all server cash_ convars notify players when they are changed. - Servers running with sv_pausable 1 will now correctly display 'server paused' UI element on clients when server is paused using 'pause' command. - Added mp_spectators_max convar to control how many spectators are allowed in a match. - Added convar mp_halftime_pausetimer that will indefinitely pause the halftime timer. - Added convar mp_warmup_pausetimer that will pause the warmup period indefinitely. *Warmup periods shorter than 6 seconds cannot be paused.
[ PERFORMANCE ] - Performance improvements for users running on AMD systems. - Fixed a major performance problem for users running Bitdefender antivirus software.
[ BUG FIXES ] - Fixed two crashes that could happen if you were on a team and went to spectator team. - Fixed the timer display on the hud still showing even when the bomb was planted. - Fixed avatar scaling issues on the spectator hud as well as the issues that would place the player slot avatars offset some distance from where they should be. - Made some adjustments to the specttor UI and regular hud to account for hud_scaling set really high. Fixed a really bad bug where going from the lobby to a game could prevent players from having input. This would result in not being able to select a team or move around. - Changed flashbang visual effect in Spectator mode so that it is updated when the target changes.
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Anyone playing in/around China Hong Kong time zone? Send me a message if you'd like to team up. I want to play a bit after work.
Might be a long shot since very few SEA players on TL it seems.
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holy shit who the fuck is naming these retarded ranks lol?
i got master guardian elite
looks like something out of an MMO lol
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On October 26 2012 21:48 leo23 wrote: holy shit who the fuck is naming these retarded ranks lol?
i got master guardian elite
looks like something out of an MMO lol
Actually it's just like those ranks in Call of duty modern warfare, isn't it?
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On October 26 2012 21:48 leo23 wrote: holy shit who the fuck is naming these retarded ranks lol?
i got master guardian elite
looks like something out of an MMO lol
Hey hey people get bored of being called commander.
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Exciting! Hope everything chalks up to community demands
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On October 26 2012 05:14 BigBirdy90 wrote:Show nested quote +On October 25 2012 13:23 Madder wrote: So, what's the go (har har) with GO in terms of professional competition? Are big name teams turning over to 1.6? Are tournaments ditiching 1.6 completely? I wouldn't say tournaments are ditiching 1.6 completely, but they are trying out cs:go. Alot of big name teams have moved to cs:go (NIP and such). Alienware is running cs:go only tournament and cevo and easa same to be focusing on go alot. If you are going for a team me and 3 others are looking for a 5th to join alienware and next season of cevo and easa :D. We mostly play sun-wednesday 6:30pm-midnight. Add me on stream, bigbirdy90 if you want check us out.
Doesnt recruiting someone rely on where they are located? You cant be on the west coast and recruit an east coast player as hes gonna lag pretty hard in your matches.
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anyone wanna play
figure id leave this for future reference
steamid leonard23
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Add me on esea if you wanna play with me sometime (not tonight though!) + Show Spoiler +http://play.esea.net/users/495528
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Has anyone else been watching Summit1g playing in whatever cs:go tourney is going on right now? I've never seen competitive cs before, but this looks pretty sick.
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competitive CS is dope as fuck.
and the now finely tuned matchmaking system is a great way to dip ur feet in the water!
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Was considering buying CS:GO as I used to enjoy CS1.3-1.6 greatly in the past. However since I don't have any friends playing and am just looking to casually play a couple of games against players of similar strength I am hesitating to buy it since I heard the match making was really bad. How is it after the new patch?
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Did they fix matchmaking? Haven't played in a couple of weeks, uni work + borderlands, but if the matchmaking isn't such a mess any more I'd be keen on some of this
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