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Counter-Strike: Global Offensive - Page 170

Forum Index > General Games
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Prev 1 168 169 170 171 172 1121 Next
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
September 01 2012 20:45 GMT
#3381
The CS:GO bots play much more like half-competent humans than the CSS ones did, so they're probably not bad for initial practice. The expert ones even strafe-shoot a bit. You can take them over when you die, so you get higher practice density. If you play 5v6 or 5v7 you get fewer rounds where you don't have to do anything.

tofucake
Profile Blog Joined October 2009
Hyrule19208 Posts
September 01 2012 21:33 GMT
#3382
ESEA updated their servers \o/
Liquipediaasante sana squash banana
stratmatt
Profile Joined April 2011
United States913 Posts
September 02 2012 00:11 GMT
#3383
http://www.fragbite.se/?livestreamsID=859

eswc NA finals going on why arnt you guys watching it?
tofucake
Profile Blog Joined October 2009
Hyrule19208 Posts
September 02 2012 01:08 GMT
#3384
I was pugging ESEA, mostly getting stomped
Liquipediaasante sana squash banana
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
September 02 2012 01:16 GMT
#3385
I hate how the ESEA has taken over the usual way to pug and scrim or maybe i just need to meet people who will invite me to scrim with them
calvinL
Profile Joined October 2007
Canada416 Posts
September 02 2012 05:08 GMT
#3386
On September 02 2012 05:06 Floydian wrote:
As a new player to the counterstrike series, can someone tell me why so many people recommend deathmatch servers to practice your aim on when new? They're absolutely infuriating. 99% of the time they're just a chaotic clusterfuck as they have way too many players on so you're either spawn killing or being spawn killed. If not that you're being sniped by the multitude of awp players, I swear it seems like half the players are using awps on most deathmatch servers. I find myself getting more frustrated with deathmatch then anything.
Is this just how it is? Are there any good servers people would recommend in Europe?

Secondly, I'm really having trouble hitting moving targets, as soon as an enemy player starts strafing I may as well just give up as I can't hit them for the life of me, I realise it's probably just practice but if there's any tips people can think of then I'm all ears.


You play deathmatch since it is hard to learn the guns in a regular server setting. It's hard to experiment with guns as every time you die, you'll often have to wait more than a minute before you can shoot someone again in a regular server. In DM, you can have a new target within seconds after you die. Try to practice and experiment with different firing patterns (spray, burst, tap) while also practicing your aim. I would recommend practicing the main rifles (AK, M4). Good riflers can match up against AWPs for anything other than long range.

As for strafing targets, you'll just have to kill them quickly. Best way of course is to kill them within a single burst or a headshot. Hitting the first shot on them tags them, which slows them down. Otherwise depending on the range, you can spray (learn the spray recoil pattern) and lead them. You can also try bursting, strafe, re-aim, stop, and burst again.
Matoo-
Profile Blog Joined June 2007
Canada1397 Posts
Last Edited: 2012-09-02 09:51:00
September 02 2012 09:48 GMT
#3387
@Floydian: At first, deathmatch is really confusing (worst part for me was getting shot while looking at the guns menu) and AWPs are discouraging. Sometimes I would get really frustrated and just get the AWP myself to out-snipe the fuckers, only to get even more frustrated since because of my lack of AWP practice I would still fare pretty bad. But after some time, both these issues pretty much disappear - as your reaction time and aim improves, you start making sense of the confusion and start winning your confrontations with AWPers more and more often and it gets much funnier from there. For some quick fun, getting the MAG-7 on Inferno or Office and running around at full speed oneshotting people is always awesome.

@calvinL: At first unless at close range I was pretty much always doing the burst to the head, strafe, burst to the head pattern. The problem is that when I'm surprising an opponent from behind and I miss my burst a few times my advantage is pretty much blown as the guy will turn around and maybe headshot me. Recently in this situation I've started aiming to the chest and tapping to tag people and get the kill more reliably, even if more slowly. When I encounter an opponent that is facing me I'm always going for the headshot though otherwise I'm going to be the one taking it. Then a few days ago I watched some footage of the Steelseries GO tournament with NiP playing and have been absolutely astonished by how they just spray all the time even at mid range. So what's your opinion on the different firing techniques and the situations in which they shine? And do you think there is one more worth training than the others?
gTank
Profile Joined January 2011
Austria2608 Posts
September 02 2012 11:31 GMT
#3388
since the last update, my game crashes every time (from 30 seconds after during a round or about 5 minutes later).

I get the error message:

+ Show Spoiler +
Problemsignatur:
Problemereignisname: APPCRASH
Anwendungsname: csgo.exe
Anwendungsversion: 0.0.0.0
Anwendungszeitstempel: 50403b89
Fehlermodulname: materialsystem.dll
Fehlermodulversion: 0.0.0.0
Fehlermodulzeitstempel: 50403ad8
Ausnahmecode: c0000005
Ausnahmeoffset: 000e7dde
Betriebsystemversion: 6.1.7601.2.1.0.256.1
Gebietsschema-ID: 3079
Zusatzinformation 1: 0a9e
Zusatzinformation 2: 0a9e372d3b4ad19135b953a78882e789
Zusatzinformation 3: 0a9e
Zusatzinformation 4: 0a9e372d3b4ad19135b953a78882e789

Lesen Sie unsere Datenschutzbestimmungen online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0407

Wenn die Onlinedatenschutzbestimmungen nicht verfügbar sind, lesen Sie unsere Datenschutzbestimmungen offline:
C:\Windows\system32\de-DE\erofflps.txt



Have already verified the integrity of the cs:go files already, even reinstalled everything but still I get this error message.
Someone else has the same problems and even a fix?
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
Last Edited: 2012-09-02 12:20:22
September 02 2012 12:17 GMT
#3389
OK Thanks for the advice guys. Guess I'll just stick at it ^.^ I think I'm probs getting too attached to my K/D ratio when playing deathmatch which is probs ill advised, since you're always going to have lots of silly deaths due to the chaotic nature of it. A bad habit from Call of duty games I'm afraid :D

@Matoo- Something you said reminded me of another question, I can only ever find deathmatch servers playing on Dust2, but you mention trying out the MAG-7 on inferno or office, did you just mean in a normal game? Or am I somehow missing something? Whenever I search for a deathmatch server I just input 'deathmatch' in to the search field. Would be nice to play deathmatch on other maps from dust2 from time to time
calvinL
Profile Joined October 2007
Canada416 Posts
Last Edited: 2012-09-02 15:08:10
September 02 2012 15:07 GMT
#3390
On September 02 2012 18:48 Matoo- wrote:
@calvinL: At first unless at close range I was pretty much always doing the burst to the head, strafe, burst to the head pattern. The problem is that when I'm surprising an opponent from behind and I miss my burst a few times my advantage is pretty much blown as the guy will turn around and maybe headshot me. Recently in this situation I've started aiming to the chest and tapping to tag people and get the kill more reliably, even if more slowly. When I encounter an opponent that is facing me I'm always going for the headshot though otherwise I'm going to be the one taking it. Then a few days ago I watched some footage of the Steelseries GO tournament with NiP playing and have been absolutely astonished by how they just spray all the time even at mid range. So what's your opinion on the different firing techniques and the situations in which they shine? And do you think there is one more worth training than the others?


The one thing I love about CS is that the firing techniques are more complex than any other FPS. Spraying/bursting/tapping is used in different situations, and even between different guns you'll have to adjust your firing pattern. There are different factors like number of enemies, whether you can crouch or not, if you are committed on the offense or not, etc.

You'll see top players spray a lot because their aim and recoil control is spot on. For example, if you shoot and missed the head but got 2-3 bullets on their body in your "burst", you might as well finish them off by transitioning into a spray. It's better if you can kill someone with a quick 10 bullet spray than to stop and do another burst, but you have to be confident in your recoil control and aim. If you're having trouble with spraying at mid range, create your own game with mp_startmoney 16000, buy your gun and just practice spraying at the wall. Learn the speed and timing of when you need to pull down your aim to hit center mass constantly between the different guns. Burst/tap if its long range or a small target (only head peeking out). Bursting is good if you have cover, as you can dart in and out. Otherwise I like to tap on their heads. Again, go into an empty server and see how fast you can tap while maintaining bullet accuracy. I have also been doing burst into tap as well. They are all pretty important to learn imo.

Matoo-
Profile Blog Joined June 2007
Canada1397 Posts
Last Edited: 2012-09-02 21:05:07
September 02 2012 20:52 GMT
#3391
On September 02 2012 21:17 Floydian wrote:
@Matoo- Something you said reminded me of another question, I can only ever find deathmatch servers playing on Dust2, but you mention trying out the MAG-7 on inferno or office, did you just mean in a normal game? Or am I somehow missing something? Whenever I search for a deathmatch server I just input 'deathmatch' in to the search field. Would be nice to play deathmatch on other maps from dust2 from time to time

A ton of deathmatch servers have the word "deathmatch" in their name but not in their tags. And the search only looks in the tags, not in the name. So you're probably missing most of them by doing that.

I don't know if there's a way to tweak the search to include the name as well. If there's one I didn't find it. What I did is show all the servers, order them by lowest latency, then look for the word "deathmatch" in their name with my own eyes, and add them to my favorites.

Out of the 8 servers I found with < 40 ping, 2 of them nearly always have players, and they rotate between aztec, dust, dust2, nuke, train, inferno, office and italy, so it's quite enjoyable.

@ calvinL: Yeah, having no precise idea of 1) the maximum tapping speed and 2) the recoil pattern and how to control it have been my two biggest issues when playing DM recently. I'm going to spend some time on an empty server to figure it out. It's also going to be hell when I start playing other weapons than the AK since they all behave differently. I'm already horribly crappy when switching to the M4. Anyway my short term goal is being good with the AK, after that I'd like to expand to M4 and P90 so I have more versatility when playing in classic mode. Also shotgun and P250/Tec9 but I already use them quite a lot in DM and they feel much less complex to handle.
Sooooil
Profile Joined July 2011
Germany497 Posts
September 02 2012 21:19 GMT
#3392
How come, in CS:GO promatches they can buy 2 flashes? Is it a special serverconfig?
skyR
Profile Joined July 2009
Canada13817 Posts
September 02 2012 21:45 GMT
#3393
yes it's a server config.
BlackVelvet
Profile Joined April 2012
51 Posts
September 02 2012 21:52 GMT
#3394
Wish there were more than just 2 gungame maps. I'm pretty good at them; over half the time I come in first, and can't think of an instance I wasn't top 3. Hope it's somewhere on their to-do list...
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 02 2012 22:20 GMT
#3395
Have they fixed ELO?
tofucake
Profile Blog Joined October 2009
Hyrule19208 Posts
September 02 2012 22:33 GMT
#3396
Valve kinda raped the Gungame config. It should be 2 or 3 kills per weapon before level up and it should be on any map.
Liquipediaasante sana squash banana
deathr0w
Profile Joined January 2011
United States114 Posts
September 02 2012 22:35 GMT
#3397
gg ALWAYS been 1 kill new gun lol
What do you do if your opponent does something weird? Go fucking kill him - Day[9]
GrapeApe
Profile Joined March 2011
1053 Posts
Last Edited: 2012-09-02 22:43:26
September 02 2012 22:41 GMT
#3398
On September 03 2012 06:52 BlackVelvet wrote:
Wish there were more than just 2 gungame maps. I'm pretty good at them; over half the time I come in first, and can't think of an instance I wasn't top 3. Hope it's somewhere on their to-do list...


Do you ever get normal maps why playing gungame? I do...its random though, and doesn't happen often.

EDIT: Actually, I think they even still have a bomb but it doesn't ever end the game when set/defused.
GOIMBA.com <--- eSports betting :)
skyR
Profile Joined July 2009
Canada13817 Posts
September 03 2012 00:20 GMT
#3399
Someone on the server probably started a vote to change to a regular map.

And gungame has always been one kill new weapon ... and no it shouldn't be on any map because that would be boring as fuck for 5v5.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
September 03 2012 12:33 GMT
#3400
They should add a new gungame server, and change the 'cabbage' map, holy christ its a terrible map
England will fight to the last American
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