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On June 27 2013 11:43 Snausages wrote:Show nested quote +On June 27 2013 10:45 LagLovah wrote: Been farming lunaris 3 on my onslaught marauder, almost died alot of times now haha, but whats the fun in playing without a bit of risk.
Either way though I have 4000life 6 endurance charges and 28000 armor while flasked and skullcrack chunks me for like 1800dmg, so probably best to avoid that kind of thing for now.
Could probably do it safer, but id rather run in my MF gear for now. you were most likely getting hurt by that much because the mobs were bugged and dealt way more damage than they should, it's been fixed now
I knew there was the bug, I was just giving an estimate so people knew to not risk it without ultra defensive characters. Either way, its fixed now, feel invul again farming lunaris
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Onslaught Death Log: because noob permadeaths are slightly entertaining
Summoner: Was bored during A1 Cruel, with my gay cowardly defensive tactics and my Frost Wall/minion wall I hardly ever got hit by anything ever I decided to eat some chinese food while playing because multitasking is good obviously Almost cleared a map, wanted to do the full clear, got impatient and decided to charge ahead of my minions Rare superfast rhoa (and his speedy rhoa friends) out of nowhere! Reactions slow - after all, didn't want to drop any food on my desk - whoops, chargestun chain into death
EK Witch: Gear was terribad but everything died anyway Wanted to finish up A3 Normal before going to bed and felt pretty cocky about my success, so I paid Piety a visit at L31 with 45 Lightning Resist, one resist flask and 450 HP/12 ES Lagspike into two lightning orbs to the face without resist flask up into death. Whoops
Guess I'll try again later; might do a Fireball witch next
*EDIT* some guy asking silly questions in general chat on Onslaught gave rise to the ultimate in stupidity/skill:
Chaos Infusion + Eldritch Battery
(some guy called it IWBTG mode, and I thought it fit)
Got me wondering if it could theoretically be done.
Off the top of my head: -Evasion + Block based? Life doesn't matter, resists don't matter, armor doesn't matter --Either that or just go all out DPS; you don't get hit if everything is dead -No direct damage *ever* due to reflect; traps, totems, summons -Has to avoid being targeted ever by spells which probably means summons and more summons, making your summons absurdly beefy, clearing areas very slowly, hiding behind walls and excessive amounts of movespeed -You are fine vs degen bear because it's chaos damage -The really lame Town Portal during bosses strat? Perfectly legit now lol -Maybe Freeze Mine might actually be useful to plant in front of you so that something that might hit you gets frozen instead
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Looking for a new build to play through with. Anyone got suggestions?
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*deleted convo with deleted post*
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ticklish!! looking for a semi-stupid (i honestly think it's awesome) build to try? + Show Spoiler +Reddit LinkThe "HIT ME" Elemental Duelist Shielderany 1h + shield must be Duelist because he wears pants not recommended for hardcore - I actually tried this build on my HC Duelist, stuck at level 4x right now and stopped progressing because weak and scared. If you can get all 20% quality gems and really awesome gear, probably viable for HC. The concept is to cast molten shell, jump into a bunch of stuff, take a round of hits, then everything blows up! Must get hit and block, no evasion. Pros: visually fantastic compared to a physical ranger (which is my main), bravery +9000, mobile, flexible gear choices (enough stats to wear almost anything) Cons: no single-target DPS, RNG-based survival, needs a lot of levels to do things properly, non-optimal passive tree because going elemental with a Duelist lolol Theoretical 105-point skill build for solo play: 105-BuildAlternatively, 101-point skill build for party play: 101-BuildGems: Molten Shell + Tempest Shield + Iron Will + Reduced Mana (+ Increased Critical Strikes if 5L) Reduced Mana + auras of choice (can't run too many since Tempest Shield already reserves 25%) Your choice of a jump-in skill. Example: Leap Slam or Lightning Warp + Blood Magic + Life Leech Your choice of 1h attack or spell, probably need Blood Magic if using 3+ auras + Additional Accuracy for physical attacks. Example: Lightning Strike + Blood Magic + Life Leech + Additional Accuracy. You don't have to focus so much on damage with this, as the main source of damage should be Molten Shell. Gear: That unique amulet that gives 50% block chance to spells Any 1h with good elemental/spell damage, global/spell criticals. Honestly though, being a duelist, I think a sword would look the best despite probably being the worst in terms of synergy with the build. Should use an amazing unique shield but I was poor so I stuck with a rare shield with high defense and block chance. Try to get at least 28% block chance from the shield alone. Try to get a ton of STR, because Iron Will turns them into more damage! Desperately need chaos resist Panic HP flasks, Granite flasks with +% armor, remove status ailment flasks Suggestions: - Could use a spike shield for maximum damage return - If you don't care about being an old man without pants, I think this build can be optimized better starting with the Templar - For more combat-oriented play, grab Resolute Technique on the way along with some 1h attack speed + damage nodes. - For shock-heavy play, skip Resolute Technique, rush the shock passives near the top and use Lightning Warp instead of Leap Slam - Since the point is take as many hits much as possible, things that knockback (Heavy Strike) or freeze (Glacial Hammer) the target would be less than ideal, unless it's your job to hold down a boss or something - Maybe experiment with Elemental Equilibrium If this build fails then... at least you have an awesome looking character!
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Oh yeah you're right, things got mixed up badly ^^
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On June 27 2013 23:28 OpticalShot wrote:ticklish!! looking for a semi-stupid (i honestly think it's awesome) build to try? + Show Spoiler +Reddit LinkThe "HIT ME" Elemental Duelist Shielderany 1h + shield must be Duelist because he wears pants not recommended for hardcore - I actually tried this build on my HC Duelist, stuck at level 4x right now and stopped progressing because weak and scared. If you can get all 20% quality gems and really awesome gear, probably viable for HC. The concept is to cast molten shell, jump into a bunch of stuff, take a round of hits, then everything blows up! Must get hit and block, no evasion. Pros: visually fantastic compared to a physical ranger (which is my main), bravery +9000, mobile, flexible gear choices (enough stats to wear almost anything) Cons: no single-target DPS, RNG-based survival, needs a lot of levels to do things properly, non-optimal passive tree because going elemental with a Duelist lolol Theoretical 105-point skill build for solo play: 105-BuildAlternatively, 101-point skill build for party play: 101-BuildGems: Molten Shell + Tempest Shield + Iron Will + Reduced Mana (+ Increased Critical Strikes if 5L) Reduced Mana + auras of choice (can't run too many since Tempest Shield already reserves 25%) Your choice of a jump-in skill. Example: Leap Slam or Lightning Warp + Blood Magic + Life Leech Your choice of 1h attack or spell, probably need Blood Magic if using 3+ auras + Additional Accuracy for physical attacks. Example: Lightning Strike + Blood Magic + Life Leech + Additional Accuracy. You don't have to focus so much on damage with this, as the main source of damage should be Molten Shell. Gear: That unique amulet that gives 50% block chance to spells Any 1h with good elemental/spell damage, global/spell criticals. Honestly though, being a duelist, I think a sword would look the best despite probably being the worst in terms of synergy with the build. Should use an amazing unique shield but I was poor so I stuck with a rare shield with high defense and block chance. Try to get at least 28% block chance from the shield alone. Try to get a ton of STR, because Iron Will turns them into more damage! Desperately need chaos resist Panic HP flasks, Granite flasks with +% armor, remove status ailment flasks Suggestions: - Could use a spike shield for maximum damage return - If you don't care about being an old man without pants, I think this build can be optimized better starting with the Templar - For more combat-oriented play, grab Resolute Technique on the way along with some 1h attack speed + damage nodes. - For shock-heavy play, skip Resolute Technique, rush the shock passives near the top and use Lightning Warp instead of Leap Slam - Since the point is take as many hits much as possible, things that knockback (Heavy Strike) or freeze (Glacial Hammer) the target would be less than ideal, unless it's your job to hold down a boss or something - Maybe experiment with Elemental Equilibrium If this build fails then... at least you have an awesome looking character!
OMG Opshot long time no see!
Sounds like fun, I think I'm gonna try it. I'll see if I can rustle up a set of gems. If anyone is willing to sell the core gems for this build, that would be awesome-- I know nothing about prices, so uh, don't rip me off too hard. I'm pretty poor as is.
Looking for: -Molten Shell -Tempest Shield -Iron Will -Reduced Mana
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On June 27 2013 06:31 Gary Oak wrote: PSA: Don't play this game on HC/OS for a while. Since patch 0.11.1b, mob damage has gone off the charts. It's clearly a bug, as mobs are hitting 2-3x as hard as they should. I massively outgear Merciless Fellshrine and was nearly gibbed by rares that didn't have insane stacked +damage affixes multiple times. This explains why I was getting one shotted in my fellshrine run; thank god I play anarchy.
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On June 27 2013 23:28 OpticalShot wrote:ticklish!! looking for a semi-stupid (i honestly think it's awesome) build to try? + Show Spoiler +Reddit LinkThe "HIT ME" Elemental Duelist Shielderany 1h + shield must be Duelist because he wears pants not recommended for hardcore - I actually tried this build on my HC Duelist, stuck at level 4x right now and stopped progressing because weak and scared. If you can get all 20% quality gems and really awesome gear, probably viable for HC. The concept is to cast molten shell, jump into a bunch of stuff, take a round of hits, then everything blows up! Must get hit and block, no evasion. Pros: visually fantastic compared to a physical ranger (which is my main), bravery +9000, mobile, flexible gear choices (enough stats to wear almost anything) Cons: no single-target DPS, RNG-based survival, needs a lot of levels to do things properly, non-optimal passive tree because going elemental with a Duelist lolol Theoretical 105-point skill build for solo play: 105-BuildAlternatively, 101-point skill build for party play: 101-BuildGems: Molten Shell + Tempest Shield + Iron Will + Reduced Mana (+ Increased Critical Strikes if 5L) Reduced Mana + auras of choice (can't run too many since Tempest Shield already reserves 25%) Your choice of a jump-in skill. Example: Leap Slam or Lightning Warp + Blood Magic + Life Leech Your choice of 1h attack or spell, probably need Blood Magic if using 3+ auras + Additional Accuracy for physical attacks. Example: Lightning Strike + Blood Magic + Life Leech + Additional Accuracy. You don't have to focus so much on damage with this, as the main source of damage should be Molten Shell. Gear: That unique amulet that gives 50% block chance to spells Any 1h with good elemental/spell damage, global/spell criticals. Honestly though, being a duelist, I think a sword would look the best despite probably being the worst in terms of synergy with the build. Should use an amazing unique shield but I was poor so I stuck with a rare shield with high defense and block chance. Try to get at least 28% block chance from the shield alone. Try to get a ton of STR, because Iron Will turns them into more damage! Desperately need chaos resist Panic HP flasks, Granite flasks with +% armor, remove status ailment flasks Suggestions: - Could use a spike shield for maximum damage return - If you don't care about being an old man without pants, I think this build can be optimized better starting with the Templar - For more combat-oriented play, grab Resolute Technique on the way along with some 1h attack speed + damage nodes. - For shock-heavy play, skip Resolute Technique, rush the shock passives near the top and use Lightning Warp instead of Leap Slam - Since the point is take as many hits much as possible, things that knockback (Heavy Strike) or freeze (Glacial Hammer) the target would be less than ideal, unless it's your job to hold down a boss or something - Maybe experiment with Elemental Equilibrium If this build fails then... at least you have an awesome looking character!
I played a witch with the same concept of running in and blowing everything up, was running 66-69 maps solo and was really easy to 1shot the whole screen, but I think Arctic Armour is essential for the build (the reduced dmg is counted towards the molten shell threshold). Pretty sure you won't be able to sustain the manadrain while running, but you can always deactive it and only use it while standing still
Thats my passive build: + Show Spoiler +http://www.pathofexile.com/passive-skill-tree/AAAAAgMBA9sEBwSzB2MI9A6tEQ8SaRRNFSAXHBjbGYUabBzcHwIkqimlKk0snCzpLR82xTbYNuk6szvhPV9DnEPSRKtG10p9TdhSU1WuVcZXK1uvXcZgbWegbRlvnnF5c1N5A3_GgW-CEIIegziHdogbiEKLeox2j0aPppMnl5WdgJ2unjyiAKKjpwinK7QMtQTAVMHzz2XQ0Ngk2wvdDd3z37Di9-Nq5CLsVe9874XxbPId_MU=
Was running a 5-Link Searing Touch with Molten Shell, Ele Prolif, Chance to Ignite, Increased Burning Damage and Increased AoE(or Conc. Effect for smaller packs/bosses)
If you have any questions regarding Molten Shell etc., feel free to ask
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So I've been theorycrafting this build, I haven't made a skill tree yet because I wanted to make sure this was actually viable. The idea is to use Chin Sol + Blackgleam, and then do Spell Totem + Ice Shot + WED + Added Fire + Point Blank. (If I ever got a 6L, it would probably use Faster Attacks.) Also, I would use Hatred and possibly Elemental Weakness, or Projectile Weakness. (Maybe both.) I seems kinda like a fusion of the Frenzy Lioneye's build and the Spork build. I won't be able to mass up IIR though. Mathcrafting + Show Spoiler + (Does not account for IAS or +% Physical from gear or the skill tree, asides from Chin Sol, the gems, and Blackgleam.) Chin Sol itself does 55 - 167 Physical, and 25-50 fire at 1.31 attacks per second. Then I add the +% physical for a leveled Ice Shot (57%) and then convert the physical to cold from ice shot (40%). Then I add the 50% physical added to fire from blackgleam and the 54% from a quality added fire gem. Then I add the 150% close range buff from Chin Sol and Point Blank. Then I add the ele damage % a rough amount that I am expecting to get from gear/tree. Then I add the % WED. Then I convert the 0.60% damage effectiveness of spell totem, then by 2x.
55- 167 Physical 25-50 Fire 145.4 physical 49.1 fire DPS base 228.3 physical 49.1 fire 91.3 cold 228.3 physical 286.5 fire 91.3 cold 570.1 physical 716.3 fire 228.3 Cold 570 Physical 2,149 fire 685 Cold 570 Physical 4,083 Fire 1,301 Cold
5,954 DPS while close range. (If I am firing.) 7,144.8 DPS if using 2 totems simultaneously.
TLDR: 5.9k DPS if I fire. 7.1k DPS between 2 totems.
Seems interesting, I might actually flesh out a tree for this, any ideas to improve this? (This will be for Anarchy, so I don't need to be too terribly worried about dying.)
Edit: I forgot to add the % buff from a quality Point Blank gem. But yeah, this can definately scale much much higher from ele damage on rings and amulets, the Q% point blank, and getting a ton of WED on gear and on the tree, and IAS, none of which I calculated for.
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This build is already somewhat popular with elemental hit instead of ice shot. It was discussed in this topic before.
Not sure why you're using Blackgleam; converting to fire should be relatively useless. Your conversation math also looks wrong, but I forget how multiple conversions work exactly.
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Oh. :/ Was gonna use Blackgleam for the additional added fire %, which then would stack with WED and the Ele +%.
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On June 28 2013 00:56 ticklishmusic wrote:Show nested quote +On June 27 2013 23:28 OpticalShot wrote:ticklish!! looking for a semi-stupid (i honestly think it's awesome) build to try? + Show Spoiler +Reddit LinkThe "HIT ME" Elemental Duelist Shielderany 1h + shield must be Duelist because he wears pants not recommended for hardcore - I actually tried this build on my HC Duelist, stuck at level 4x right now and stopped progressing because weak and scared. If you can get all 20% quality gems and really awesome gear, probably viable for HC. The concept is to cast molten shell, jump into a bunch of stuff, take a round of hits, then everything blows up! Must get hit and block, no evasion. Pros: visually fantastic compared to a physical ranger (which is my main), bravery +9000, mobile, flexible gear choices (enough stats to wear almost anything) Cons: no single-target DPS, RNG-based survival, needs a lot of levels to do things properly, non-optimal passive tree because going elemental with a Duelist lolol Theoretical 105-point skill build for solo play: 105-BuildAlternatively, 101-point skill build for party play: 101-BuildGems: Molten Shell + Tempest Shield + Iron Will + Reduced Mana (+ Increased Critical Strikes if 5L) Reduced Mana + auras of choice (can't run too many since Tempest Shield already reserves 25%) Your choice of a jump-in skill. Example: Leap Slam or Lightning Warp + Blood Magic + Life Leech Your choice of 1h attack or spell, probably need Blood Magic if using 3+ auras + Additional Accuracy for physical attacks. Example: Lightning Strike + Blood Magic + Life Leech + Additional Accuracy. You don't have to focus so much on damage with this, as the main source of damage should be Molten Shell. Gear: That unique amulet that gives 50% block chance to spells Any 1h with good elemental/spell damage, global/spell criticals. Honestly though, being a duelist, I think a sword would look the best despite probably being the worst in terms of synergy with the build. Should use an amazing unique shield but I was poor so I stuck with a rare shield with high defense and block chance. Try to get at least 28% block chance from the shield alone. Try to get a ton of STR, because Iron Will turns them into more damage! Desperately need chaos resist Panic HP flasks, Granite flasks with +% armor, remove status ailment flasks Suggestions: - Could use a spike shield for maximum damage return - If you don't care about being an old man without pants, I think this build can be optimized better starting with the Templar - For more combat-oriented play, grab Resolute Technique on the way along with some 1h attack speed + damage nodes. - For shock-heavy play, skip Resolute Technique, rush the shock passives near the top and use Lightning Warp instead of Leap Slam - Since the point is take as many hits much as possible, things that knockback (Heavy Strike) or freeze (Glacial Hammer) the target would be less than ideal, unless it's your job to hold down a boss or something - Maybe experiment with Elemental Equilibrium If this build fails then... at least you have an awesome looking character! OMG Opshot long time no see! Sounds like fun, I think I'm gonna try it. I'll see if I can rustle up a set of gems. If anyone is willing to sell the core gems for this build, that would be awesome-- I know nothing about prices, so uh, don't rip me off too hard. I'm pretty poor as is. Looking for: -Molten Shell -Tempest Shield -Iron Will -Reduced Mana
I can get you clean versions of those, maybe minus reduced mana. I'll check, are you on SC or HC? Most of my currency/gem is on HC.
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On June 28 2013 07:38 Varanice wrote: Oh. :/ Was gonna use Blackgleam for the additional added fire %, which then would stack with WED and the Ele +%.
Blackgleam converts to fire; it doesn't add damage. The converted fire damage would get gains from your WED and ele%, but I'm not sure that makes it worthwhile over a regular quiver. Your math is wrong because your physical damage should be going down whenever you're converting to fire or ice.
You would do X physical damage. Assuming a perfect blackgleam you would do 50% fire (blackgleam), 40% cold (ice shot), and 10% physical.
- The 10% physical damage is multiplied by all your physical damage bonuses.
- The 50% converted fire damage is multiplied by all your physical, elemental, and fire damage bonuses.
- The 40% converted cold damage is multiplied by all your physical, elemental, and cold damage bonuses.
- The 20% fire damage from the added fire damage is based on the total physical damage (the X value; not the 10% leftover); multiplied by all your elemental and fire bonuses.
- Then account for all your more/less multipliers like pointblank and ranged attack totem.
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I played this for like 2 weeks when the beta first started (I got a beta key from the lotto like 12 hours into it), and havent touched it since. Would someone be willing to point me in the direction of 1) A good solo build that doesnt require purchased gear(self-found), and 2) a duo-build, in-case my brother wants to try it with me again, with the same gear requirements. Or point me at some guide or something.
Please no "just try the game, it's so fun" stuff, I'm a min/maxer / power gamer at heart- it's how I enjoy games...
Thanks <3
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On June 28 2013 12:28 michaelthe wrote: I played this for like 2 weeks when the beta first started (I got a beta key from the lotto like 12 hours into it), and havent touched it since. Would someone be willing to point me in the direction of 1) A good solo build that doesnt require purchased gear(self-found), and 2) a duo-build, in-case my brother wants to try it with me again, with the same gear requirements. Or point me at some guide or something.
Please no "just try the game, it's so fun" stuff, I'm a min/maxer / power gamer at heart- it's how I enjoy games...
Thanks <3
Well, its really important to know if you are playing on SC or HC.
If you are playing HC, you should probably do dual Spork. ES is kinda the way to go at the moment because health got heavily nerfed, and Koam's isn't available in Onslaught/Anarchy. (And I wouldnt bank on finding a Koam's either.)
If you just want to do the most OP dual build, do a Discharger + the other guy using Quill Rain with Frenzy + GMP + Life Gain on Hit + Faster Attacks to give the Discharger like 20 frenzy charges a second. Can be kinda boring for the Quill Rain player, but you will roll everything up until like 74/+ maps so it shouldnt matter. (asides from maybe reflect mobs.)
I don't really have any good reccommendations for builds that are self-found only, I haven't really tried that. Maybe LA ranger, or Glacial Hammer marauder/templar could would, but I don't have enough knowledge on those. Edit: Actually, if you don't mind buying like 1 fairly cheap unique, you can probably make Explosive Arrow work decently, but you wouldn't transition to that until near the end of Merciless. Explosive Arrow builds are only really expensive if you want to max out 100% every possible damage point, or run IIR. Since the build scales off of the base skill damage, you don't really have much of a gear requirement other than just resistances and maybe life.
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Spork Totem builds are easily the best self found at the moment. You may be able to float into a low life build depending on where you want to farm without buying gear, but playing CI self found would be a nightmare. Levelup as something else (Freezing Pulse typically) because leveling with spark is terror.
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Cheapest solo build is EK marauder tank, also easiest gear requirements since you only need EK + Added fire + blood magic + faster casting to do quite well. Its also boring as all hell, but its the safest/lowest gear build there is.
Telling him to go CI spark is .. well, that's insane for a new players first build, spark alone does take a fair bit of gear to use, since it doesnt start performing well until lvl 16-18 gem level (late merciless) without some amazing gear, and switching from health to CI takes alot of regrets and knowledge about how to do it properly. Also the playstyle for ES is way different than that for life
Your bread and butter 3 simple builds are likely EK rauder ( starting with leap slam ) LA rauder ( or ranger if you dont want to buy skill gems ) health based spark, starting as either witch (LMP Freeze pulse until merciless fellshrine probably or ele cleave templar, which turns quite nicely into a dual totem sparker around the same point) Either of the health based sparkers can turn into CI eventually if you want them too as well, it just might take more regrets to do if you go late as health.
Ele cleave is way OP and easy to do, LMP freeze pulse same thing. Leap slam only requires resolute tech + a decent 2 hander, then just all defensive gear.
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On June 28 2013 14:23 LagLovah wrote: Cheapest solo build is EK marauder tank, also easiest gear requirements since you only need EK + Added fire + blood magic + faster casting to do quite well. Its also boring as all hell, but its the safest/lowest gear build there is.
Telling him to go CI spark is .. well, that's insane for a new players first build, spark alone does take a fair bit of gear to use, since it doesnt start performing well until lvl 16-18 gem level (late merciless) without some amazing gear, and switching from health to CI takes alot of regrets and knowledge about how to do it properly. Also the playstyle for ES is way different than that for life
Your bread and butter 3 simple builds are likely EK rauder ( starting with leap slam ) LA rauder ( or ranger if you dont want to buy skill gems ) health based spark, starting as either witch (LMP Freeze pulse until merciless fellshrine probably or ele cleave templar, which turns quite nicely into a dual totem sparker around the same point) Either of the health based sparkers can turn into CI eventually if you want them too as well, it just might take more regrets to do if you go late as health.
Ele cleave is way OP and easy to do, LMP freeze pulse same thing. Leap slam only requires resolute tech + a decent 2 hander, then just all defensive gear.
I wasnt really looking at it from the self-found perspective rather than the fact he said he liked minmaxing and being competitive. Tbh, I think playing self-found and trying to minmax/play competitive is impossible. I think you have to choose one or the other.
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