• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:14
CEST 23:14
KST 06:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors5[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists17[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 523 Firewall Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss
Brood War
General
[ASL21] Ro8 Preview Pt1: Inheritors Leta's ASL S21 Ro.16 review FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2685 users

Kerbal Space Program - Page 39

Forum Index > General Games
Post a Reply
Prev 1 37 38 39 40 41 48 Next All
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-06-27 04:38:12
June 27 2015 04:30 GMT
#761
I realized recently how easy it is to get to duna (and took a basic trip there) and also learned some more stuff about adjusting orbit and how to go interplanetary much more cleanly and easily. I think i'm gonna throw some parachutes on one of my craft and take a trip to ike + duna properly

when i first came towards the planet with test craft, i was amazed at the size of ike compared to duna, it's actually way bigger than i thought (and duna smaller than i thought)

maybe the lander and KO/transfer craft that i have could even do a return trip, but if it's possible it'd probably need some nice flying. It's extremely over-engineered but it's a mun/minmus lander, not an ike+duna+return lander (:

I like going to outer planets more - the speeds involved in low orbit of the sun are extremely high and 1km/s of delta-v suddenly doesn't mean as much any more - harder to adjust trajectory in a significant way or really do anything
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Erandorr
Profile Blog Joined October 2010
2283 Posts
June 29 2015 19:46 GMT
#762
I tried a yolo docking maneuver(super high approach speed since nobody got timefor that shit), ran out of electricity since I forgot that mod engine doesnt produce electricity and managed to crash into the target from like 5km away. That aim though.

I have not been playing much on the new version, have people figured out SSTOs again? And related to that how good is the vanilla atmosphere now are mods still needed?
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
Last Edited: 2015-06-29 21:53:43
June 29 2015 21:33 GMT
#763
I'm trying to get back into this game after not playing for several months. Back in the day my crowning achievement was landing on Duna's moon so while I'd say I'm not a complete rookie, I was never very good (never could get to Jool's moons)

I'm having some problems with heat and parachutes. I'm playing career mode and the two things I'm trying to do are get into orbit and break 2500m/s, both of which I can do, but not complete. Each time I either burn on reentry, I deploy my parachute(s) too early, or I deploy my parachute(s) too late. So I ask:

How do I prevent my ship from burning up? I've been putting a heat shield on the bottom of the main part of my ships (command pod and science stuff). Do the radiator panels actually do anything, and how many do I need?

When should I deploy my parachutes? I know I should only deploy them at around the 1k-2k altitude mark but last time I deployed at about 900m and it didn't slow down at all.

Also, every time I use the thumper rockets (long white solid fuel boosters) my ship tips over in the air, is there an easy fix to this?

I'm playing vanilla
nimbim
Profile Blog Joined June 2009
Germany985 Posts
June 29 2015 21:58 GMT
#764
On June 30 2015 04:46 Erandorr wrote:
I have not been playing much on the new version, have people figured out SSTOs again? And related to that how good is the vanilla atmosphere now are mods still needed?

Spaceplanes were buffed in the most recent patch. I like the new atmosphere, but as always there are people who complain loudly about change. Just play it and decide for yourself.

On June 30 2015 06:33 Chocolate wrote:
How do I prevent my ship from burning up? I've been putting a heat shield on the bottom of the main part of my ships (command pod and science stuff). Do the radiator panels actually do anything, and how many do I need?

When should I deploy my parachutes? I know I should only deploy them at around the 1k-2k altitude mark but last time I deployed at about 900m and it didn't slow down at all.

Radiator panels are for temperature management in space, probably mostly useful to keep nukes from exploding. Your craft shouldn't explode if it's protected by a heat shield, just don't rush steeply into the atmosphere. 30-35km periapsis is usually sufficient to slow you down without explosions, unless you're coming in at interplanetary speeds.

You can deploy parachutes as soon as reentry effects stop. <1km is a bit low I think, the parachutes deploy more gradually now. You need more chutes for a massive craft obviously and as always just ignore drogue chutes unless you have a very specific reason to use them. I can't think of other reasons why parachutes wouldn't slow you down enough.
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
June 29 2015 22:17 GMT
#765
On June 30 2015 06:58 nimbim wrote:
Show nested quote +
On June 30 2015 04:46 Erandorr wrote:
I have not been playing much on the new version, have people figured out SSTOs again? And related to that how good is the vanilla atmosphere now are mods still needed?

Spaceplanes were buffed in the most recent patch. I like the new atmosphere, but as always there are people who complain loudly about change. Just play it and decide for yourself.

Show nested quote +
On June 30 2015 06:33 Chocolate wrote:
How do I prevent my ship from burning up? I've been putting a heat shield on the bottom of the main part of my ships (command pod and science stuff). Do the radiator panels actually do anything, and how many do I need?

When should I deploy my parachutes? I know I should only deploy them at around the 1k-2k altitude mark but last time I deployed at about 900m and it didn't slow down at all.

Radiator panels are for temperature management in space, probably mostly useful to keep nukes from exploding. Your craft shouldn't explode if it's protected by a heat shield, just don't rush steeply into the atmosphere. 30-35km periapsis is usually sufficient to slow you down without explosions, unless you're coming in at interplanetary speeds.

You can deploy parachutes as soon as reentry effects stop. <1km is a bit low I think, the parachutes deploy more gradually now. You need more chutes for a massive craft obviously and as always just ignore drogue chutes unless you have a very specific reason to use them. I can't think of other reasons why parachutes wouldn't slow you down enough.

Thanks, this was super helpful, in the older versions a shallow reentry wasn't necessary but I see that now it is
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-07-02 09:03:59
July 02 2015 08:57 GMT
#766
I tried a yolo docking maneuver(super high approach speed since nobody got timefor that shit), ran out of electricity since I forgot that mod engine doesnt produce electricity and managed to crash into the target from like 5km away. That aim though.

I have not been playing much on the new version, have people figured out SSTOs again? And related to that how good is the vanilla atmosphere now are mods still needed?


Nice aim :D :D

SSTO's are pretty good now. They were getting kinda figured out and then they got buffed, so it's all good.

I think it's good to use a nuclear engine or 2, you need a moderate TWR but not really high. Could try something in the ~0.5 range from kerbal engineer.

3 stages for orbit that seemed to work well for me

1; get to a decent height and then ascend maybe 20-25 degrees up from horizon at full throttle, try to get to max speed. Rapiers should carry you to around ~1600m/s at 24km, IIRC. If your thrust to drag ratio is too bad to speed up and get the rapiers going, a turbojet or two performs better at lower speeds and will get you up there.

2; (optional) small-medium sized burn using oxidizer and rapiers, maybe a booster

3; nukes to circularize and do spacey stuff

pretty sure i've gone up using entirely liquid fuel with a pretty conventional design post-buffs, but i took a note to take a small oxidizer tank to get a bit higher/faster before relying entirely on nuclear engine


-------------------------------


Chocolate, since 1.0 atmosphere changes (maybe not in 1.0.2, but i skipped 1.0.2 atmosphere using only 1.0.0 and 1.0.3+) it's been pretty fatal to do suborbital straight up/down flights.

Previously there were many cases where it was better to fall through the atmosphere steeply (rather than being at a narrower trajectory and at a higher speed for longer; you heated up over time) but now after changes, steeper re-entry is even more fatal. If you're falling like that then you need to slow yourself down to control your speed through the lower atmosphere (below 20-25km especially) - putting a bunch of airbrakes on your craft is probably fine but maybe not available in career

simplest way i think is to simply use retrograde burns to control your speed. Save some fuel, point your engine towards the ground (or locked retrograde) and just throttle up to lower/control speed - under ~1km/s by 20km should be mostly fine, i think. If you get heat indicators, as long as your speed is in the ballpark right area and your TWR is pretty good, you should be able to adjust. If not, note the approx speed and altitude that you had problems and try to slow down some more after a quickload/reset

Going straight up/down at a very high speed is quite dangerous and inefficient, if you're going straight up/down it's best to stay slower i think and if you're going close to orbital velocity (~2km/s+) it's probably safer/easier to do it sideways
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
July 02 2015 19:26 GMT
#767
I'm in the midgame now (doing flights to mun/minmus) so I usually have enough angular velocity upon escape to just do a shallow reentry; it's actually the most fuel efficient way of reentry from their orbits.

It's really not a big deal that I can't go straight down anymore, I just wasn't used to it.

I'm kinda pissed at how expensive the science center upgrade to allow you to research techs costing more than 100 points is, though.
nimbim
Profile Blog Joined June 2009
Germany985 Posts
July 02 2015 22:36 GMT
#768
On July 03 2015 04:26 Chocolate wrote:
I'm kinda pissed at how expensive the science center upgrade to allow you to research techs costing more than 100 points is, though.

You can adjust the variable FundsLossMultiplier in your save file, that actually affects building costs and you will most likely never fail a contract anyway, so there is no point in putting in a "punishment" for that. I think 0.5 or lower makes the building upgrades more reasonable.
If you want something to deter yourself from cancelling contracts, just increase RepLossMultiplier. Having only awful contracts available is far more punishing than losing a tiny amount of funds.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-07-03 17:14:35
July 03 2015 16:57 GMT
#769
[image loading]

Well fuck. My first SSTO to Laythe (note the speed on navball)

HAHAHA

i thought maybe i could skim the outer atmosphere, aerocapture and have a chance after that speed was twice as high as i anticipated (can always quickload and increase periapsis)

LOL NOPE



I do like the 1.0.3 physics, but i think if this speed is too high to live half a second when crossing some arbitrary threshold (50km) - they should maybe increase the height of atmospheres to make up for it. Going from kerbin for example, if the edge of the atmosphere was technically 85km instead of 70km and everything else stayed the same, you'd be able to skim the edge of it safely at around four times the speed.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 03 2015 17:11 GMT
#770
You really dont give a shit about your kerbals eh
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
July 03 2015 17:13 GMT
#771
IT WASN'T SUPPOSED TO EXPLODE D:
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 03 2015 17:30 GMT
#772
Or to come back
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
July 03 2015 17:31 GMT
#773
That's what rescue missions are for

have you tried to take a SSTO to laythe and back without refuelling?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
July 03 2015 20:17 GMT
#774
On July 04 2015 02:31 Cyro wrote:
That's what rescue missions are for

have you tried to take a SSTO to laythe and back without refuelling?


That's almost a challenge. Would docking with external tanks be considered "refueling"? Or maybe just having some drop tanks?

I kindof want to try this now, but I haven't built a decent SSTO that can get to orbit with enough fuel left over.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-07-03 21:12:49
July 03 2015 21:06 GMT
#775
On July 04 2015 05:17 felisconcolori wrote:
Show nested quote +
On July 04 2015 02:31 Cyro wrote:
That's what rescue missions are for

have you tried to take a SSTO to laythe and back without refuelling?


That's almost a challenge. Would docking with external tanks be considered "refueling"? Or maybe just having some drop tanks?

I kindof want to try this now, but I haven't built a decent SSTO that can get to orbit with enough fuel left over.


The one in the video after one reset and not even any iterations on building (i copied a reddit design and made some edits when building that i thought were better) is capable of getting to orbit and on a jool intercept with as much as ~700m/s of delta-v remaining. ~2.8k DV at 80km circular or so

getting BACK is probably the hard part. You can probably get there and back using gravity assists; i saw a post recently where a guy dropped periapsis to eve orbit, used eve gravity assist and then edited trajectory at apoapsis to get another eve gravity assist to reach jool. That saves maybe >500m/s? Just guessing, but it should be a fair amount

Would docking with external tanks be considered "refueling"? Or maybe just having some drop tanks?


By SSTO i meant literally no staging, just go

a refuel rendevous in LKO would be fun, though. Maybe even carry a drop tank up there and drop it during the transfer burn
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-07-05 15:29:59
July 05 2015 14:32 GMT
#776
Interplanetary to Duna-Ike-Return was a success on first try :D

+ Show Spoiler +

[image loading]
rocket partway through construction, added more fuel tanks, engines and asparagus for maximum overkill

[image loading]
Duna landing

[image loading]
Ike landing

[image loading]
Re-entry. Didn't come in optimally (was gonna see if i could use gravity assist to slow down but it didn't seem so; i ended up just going in at ~3km/s without quickloading to adjust trajectory from further out) - heat was close but manageable; going in nose or ass first seemed to be suicide but flopping around sideways actually slowed the craft down so that it wasn't still going fast enough to explode when reaching lower altitudes, also spreading out the heat across everything

[image loading]
Safe return (:


I'm a pretty slow player so this took like two hours to actually execute without rushing lots of fun!

As one addition, i figured out that when using SRB's like that (on the lander) i could put some small fuel tanks on top of them, fuel lines to the main tank and set the thrusts so that i could run the main lander engine at 100% for the whole time the SRB's were burning, but then have full fuel after decoupling the SRB's + small tanks. Not sure what's optimal but it felt pretty cool


Also.. i think a lot of the stuff people thought about having to use fins and such on rockets post 1.0 could largely be put down to people being unfamiliar with weight distributions and TWR's that work well (bad habits from previous versions with wildly unrealistic aero) - i never even bother with that stuff any more - if it's aerodynamic at all, as top heavy as you can reasonably make it and using a TWR of like 1.7 at launch to 2.5 by 15km, it seems pretty easy to fly
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
stenole
Profile Blog Joined April 2004
Norway869 Posts
July 05 2015 18:52 GMT
#777
On July 05 2015 23:32 Cyro wrote:
As one addition, i figured out that when using SRB's like that (on the lander) i could put some small fuel tanks on top of them, fuel lines to the main tank and set the thrusts so that i could run the main lander engine at 100% for the whole time the SRB's were burning, but then have full fuel after decoupling the SRB's + small tanks. Not sure what's optimal but it felt pretty cool


It won't be optimal. This is because you need to lug those SRBs to Duna. Optimally you will burn the fuel that gives you the worst specific impulse first. Well done executing a mission with landings both at Duna and Ike though. My first return mission from Duna was much less elegant.

Also.. i think a lot of the stuff people thought about having to use fins and such on rockets post 1.0 could largely be put down to people being unfamiliar with weight distributions and TWR's that work well (bad habits from previous versions with wildly unrealistic aero) - i never even bother with that stuff any more - if it's aerodynamic at all, as top heavy as you can reasonably make it and using a TWR of like 1.7 at launch to 2.5 by 15km, it seems pretty easy to fly


Putting fins on a craft is less work than a total redesign if you see (or experience) the weight distribution is wrong. And since this usually only applies to stage 1 and stage 2, the actual loss in delta V is minimal. Also, for those who choose not to use KER or mechjeb the TWR will always involve a certain bit of guesswork (or tedious manual calculation).
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-07-06 06:08:36
July 06 2015 06:08 GMT
#778
It won't be optimal. This is because you need to lug those SRBs to Duna. Optimally you will burn the fuel that gives you the worst specific impulse first


I was not worried about that, with cost not being much of a factor and that craft dropping like 2.5km/s of delta-v unused from the transfer stage after coming in for duna landing but it's something to consider

thanks :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
JazVM
Profile Joined October 2012
Germany1196 Posts
July 09 2015 21:24 GMT
#779
I bought this game on monday cause I used to play around with Orbiter quite a bit a couple of years ago. I didn't even watch any youtube videos nor check any reviews. Guys, I am having such a blast playing this game. Almost 50 hours logged already and I just start to realize some of my ideas. The first space station, 3 modules, all manually docked (!!! this is hard for a beginner, wow) is finally in space.

Fantastic 10/10
mind mind mind mind mind mind
GrandSmurf
Profile Joined July 2003
Netherlands462 Posts
Last Edited: 2015-07-10 07:21:15
July 09 2015 21:45 GMT
#780
on the offchance you want to l2play, check out Scott Manley on youtube. he will teach you how its done

fly safe !
One time that happened and I just stopped everything, selected the offending SCV, hit Cancel, moved it over to my Barracks, made a Marine, had the Marine shoot it to death, then left the game.
Prev 1 37 38 39 40 41 48 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 TieBreaker - Group B
Artosis vs Jimin
cavapoo vs LancerX
ZZZero.O259
LiquipediaDiscussion
Ladder Legends
15:00
Valedictorian Cup #1
ByuN vs SolarLIVE!
MaxPax vs TBD
SteadfastSC368
TKL 231
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 494
SteadfastSC 368
TKL 231
MaxPax 206
elazer 101
ProTech64
UpATreeSC 59
ROOTCatZ 28
StarCraft: Brood War
Calm 2495
Mini 328
Horang2 286
ZZZero.O 259
firebathero 209
ggaemo 129
Dewaltoss 119
League of Legends
Doublelift1377
JimRising 306
Super Smash Bros
C9.Mang0926
Mew2King68
Heroes of the Storm
Khaldor316
Other Games
gofns13135
tarik_tv9403
summit1g7987
Grubby4068
FrodaN1342
crisheroes234
ToD209
KnowMe141
Organizations
Other Games
gamesdonequick1143
BasetradeTV251
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• musti20045 14
• davetesta2
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 3DClanTV 30
• Airneanach24
• RayReign 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21008
League of Legends
• Jankos2023
Other Games
• imaqtpie845
• Scarra318
Upcoming Events
CranKy Ducklings
2h 46m
Replay Cast
11h 46m
Wardi Open
12h 46m
Afreeca Starleague
12h 46m
Soma vs hero
Monday Night Weeklies
18h 46m
Replay Cast
1d 2h
Replay Cast
1d 11h
Afreeca Starleague
1d 12h
Leta vs YSC
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
4 days
Escore
4 days
Replay Cast
5 days
Replay Cast
5 days
IPSL
5 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
5 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
IPSL
6 days
eOnzErG vs TBD
G5 vs Nesh
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.