• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:11
CEST 16:11
KST 23:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!32Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Pros React To: Calm's Big Brain Play Vs Mini [Personal Project Share] Terran Defense v0.60 !!!NEW BUG!!! FIRE ARCHONS [Visual] New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9966 users

Planetside 2 - Page 179

Forum Index > General Games
Post a Reply
Prev 1 177 178 179 180 181 186 Next
Gorsameth
Profile Joined April 2010
Netherlands22548 Posts
July 19 2014 15:44 GMT
#3561
On July 20 2014 00:12 Morfildur wrote:
Show nested quote +
On July 19 2014 23:07 ninazerg wrote:
On July 18 2014 17:12 Snotling wrote:
On July 18 2014 01:34 Morfildur wrote:
On July 17 2014 02:39 Khalum wrote:

Hype!


There still is far too little hype for this match or for server smashes in general. They are the biggest (semi-)competitive events in online gaming and a huge amount of fun to play and watch.



Well, there is literally nothing about this in in the official forums. And you never hear about it ingame, so thats not really a suprise^^


Is there at TL-like website for PS2? How do people find this stuff?


Basically everything just goes http://www.reddit.com/r/Planetside

There are lots of websites for planetside, e.g. planetside-universe.com, but those are far from what TL is for e.g. SC2 or the competitive community in general.

Also, there is a reddit post about it now with a poll on who wins.

Voting for #TeamMiller is voting for TeamLiquid! Vote Miller! :p



God, I'm more nervous than when I first asked out a girl for a date. The biggest force I've lead yet was 48 players, now I'm leading 240 players, and every mistake I make will be pointed out in plenty of post-match discussions and on stream. Miller also requires this game to be a victory, so I can't allow it to be the third loss in a row, especially not before the MergerSmash two weeks later.

Well, at least Miller has the better logo artists than Woodman, so we at least win in the style category, even if the logo Miller voted for isn't what I would have preferred.

Bit late for it now ofc but you could look to Eve for how to manage large engagement. Tho ofc the games are very different I think there are a lot of similarities in the logistics and management of large engagements.
It ignores such insignificant forces as time, entropy, and death
Khalum
Profile Joined September 2010
Austria831 Posts
July 19 2014 19:01 GMT
#3562
Miller vs. Woodman ServerSmash is live! http://www.twitch.tv/inicast
Gorsameth
Profile Joined April 2010
Netherlands22548 Posts
July 19 2014 21:09 GMT
#3563
GZ on the win Miller was fun to watch with lots of saves/almost saves in the last few seconds of caps.
It ignores such insignificant forces as time, entropy, and death
Zoundsforsook
Profile Blog Joined August 2011
Scotland636 Posts
July 19 2014 21:11 GMT
#3564
<3 Miller

Well done morfildur
Paint it bright and bold.
Khalum
Profile Joined September 2010
Austria831 Posts
July 19 2014 21:27 GMT
#3565
Pretty good entertainment for Saturday evening, and ofc very proud that we won. Very nice match!
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
July 19 2014 21:43 GMT
#3566
WTG Morfildur
Yeah, well, you know, that's just like, your opinion man
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
July 19 2014 22:03 GMT
#3567
I'm not sure I ever want to repeat that experience. It's so exhausting and stressful and I'm not sure I'm built for that.

Luckily I was blessed with great platoons that did a great job and sometimes resecured bases I thought lost and took bases I thought untakeable. My command squad that consisted basically of 11 infiltrators definitely pulled their weight as well, ghostcapping, counter-ghostcapping, counter-counter-ghostcapping, backcapping, detecting, pre-capping, ... they made it a lot easier and I think they have to be made a staple of any server smash in the future.
Laserist
Profile Joined September 2011
Turkey4269 Posts
July 21 2014 07:43 GMT
#3568
I wish you write a blog on the server smash and what you experienced there. It'd be a fun read.
“Are you with the Cartel? Because you’re definitely an Angel.”
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
July 21 2014 08:47 GMT
#3569
I'm watching the recording now and this is amazing to watch! I can't imagine what the coordination required to pull off this kind of game. I wonder if they'd make this more of a regular thing.

Also Morfildur, I feel like its that exact stress and exhaustion that this entire thing is meant for. Where your actions, although tiny in comparison to the whole map, is for the benefit of the whole team. It's like a true full scale war. This is like, what BF4 was trying to capture.

We're there generals that controlled and dictated what to do for the whole army? Or did individual platoons/groups do their own things?
JF dodger since 2009
Snotling
Profile Joined August 2011
Germany885 Posts
Last Edited: 2014-07-21 08:58:10
July 21 2014 08:50 GMT
#3570
On July 21 2014 17:47 [Agony]x90 wrote:
I'm watching the recording now and this is amazing to watch! I can't imagine what the coordination required to pull off this kind of game. I wonder if they'd make this more of a regular thing.

Also Morfildur, I feel like its that exact stress and exhaustion that this entire thing is meant for. Where your actions, although tiny in comparison to the whole map, is for the benefit of the whole team. It's like a true full scale war. This is like, what BF4 was trying to capture.

We're there generals that controlled and dictated what to do for the whole army? Or did individual platoons/groups do their own things?


Morfildur was not stressed because of his "tiny actions", he was stressed because he was commanding one of the servers (miller) forces :D

imo the game is pretty well optimsed to manage forces of up to 48 players (one platoon consisting of 4x12 people) because the platoon- and squadleaders can just set waypoints, also the ingame voicechat has squad and platoon functions witch complement teamspeak quite well.

more than that it gets a little complicated
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
July 21 2014 08:56 GMT
#3571
On July 21 2014 17:50 Snotling wrote:
Show nested quote +
On July 21 2014 17:47 [Agony]x90 wrote:
I'm watching the recording now and this is amazing to watch! I can't imagine what the coordination required to pull off this kind of game. I wonder if they'd make this more of a regular thing.

Also Morfildur, I feel like its that exact stress and exhaustion that this entire thing is meant for. Where your actions, although tiny in comparison to the whole map, is for the benefit of the whole team. It's like a true full scale war. This is like, what BF4 was trying to capture.

We're there generals that controlled and dictated what to do for the whole army? Or did individual platoons/groups do their own things?


Morfildur was not stressed because of his "tiny actions", he was stressed because he was commanding one of the servers (miller) forces :D


Well, THAT certainly killed two birds with one stone :D. That is indeed amazing! I too would love to hear about how that works. Partitioning troops, resources, and attention to specific groups. Making sacrifices, taking gambles, and so on. Also, I wonder how well he knows his platoons. Does he know which ones perform the best and are most likely to take points? Does he send the better players to take on harder objectives and jam pack bodies in other locations?

Also, I haven't played PS2 in a long while, but how does one get into one of these?
JF dodger since 2009
Khalum
Profile Joined September 2010
Austria831 Posts
Last Edited: 2014-07-21 09:27:07
July 21 2014 09:25 GMT
#3572
Morfildur can say more about this than me if he wants to, but the basic setup is that each participating outfit provides one squad (12ppl) of one platoon, so you have 4 outfits per platoon. One of the outfits also provides the platoon leader. I can say that the platoon my outfit participated in was lead by my outfit leader and they were assigned to the central area of the map most of the time. From what I heard the course of action for the bases covered by them was up to the platoon leader to decide. And as you could without a doubt see they were doing quite well as they even went into the Amp station after they had secured all their regions. So while nobody "did their own thing", there was no insane level of micro management either.

And yes, you can safely assume that certain outfits get harder tasks assigned than others or get sent to help others out, because they can get stuff done others can't. And you know which outfits belong to that category as force commander.
Zoundsforsook
Profile Blog Joined August 2011
Scotland636 Posts
July 21 2014 10:49 GMT
#3573
As well as training and meetings before the serversmash events you gain an understanding and appreciation of what the different outfits and platoon leaders on your server are capable of due to working with or against them during normal play.
Paint it bright and bold.
Laserist
Profile Joined September 2011
Turkey4269 Posts
Last Edited: 2014-07-21 11:20:16
July 21 2014 11:18 GMT
#3574
Around 1.56.00 of the stream, see the max push got crushed by Miller. definitely priceless..
“Are you with the Cartel? Because you’re definitely an Angel.”
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2014-07-21 12:35:12
July 21 2014 12:06 GMT
#3575
I planned on writing a blog on this, but since I'm not sure I'll get around to it I might as well write a small summary here:

We had 240 players assigned to the match in coordination with Woodman who brought the same amount.
Out of those 240 players, 48 were assigned to air under an air commander ([ABTF]GigaClutch) who coordinated the whole air force.
One squad was assigned to be a mixed force of infiltrators and general spec ops under command of Kogoros that basically went around on the map capping behind enemy lines, killing ghostcappers, gathering intel, blowing up Sunderers, sabotaging terminals and all that stuff without me giving them any orders.

The remaining 180 players were assigned into platoons of 2 squads each apart from one platoon that had 3 squads and each platoon had a platoon leader that dealt with assigning troops inside the platoon, but in general the platoon operated as one group. That means I had a total of 7 platoons to command and I was giving orders directly to the platoon leads. The platoon leaders had absolute command in their platoon and decided how to approach the objectives I gave them. I decided to go with 2-squad platoons because it allows for more flexibility when moving forces, which proved invaluable on Hossin with it's many connections.

Apart from air and spec ops, each squad was provided by one outfit or in one case by 2 outfits that joined together for that event because they didn't have the individual numbers. In total, around 20-25 outfits provided players for the event.

You can hear me commanding in Justicias Video since as Server Representative he was in command chat to listen for issues he would have to forward to the admins.

Communication was set up so that I was talking to all PLs in a Teamspeak whisper list while all PLs were talking in the same list and also had a whisper list set up to talk to the SLs in their platoon.

The planning for the event involved 2 meetings, the first one to get the outfit signups, decide on a force commander and figure out who gets to play and the second one to talk about the strategy I prepared for that meeting and make sure everyone knows what to do in the opening, what my game plan is, etc.

Then there were several training sessions done by each outfit so they'd get the essential opening right. The opening doesn't necessarily win the game, but just like a build order in Starcraft, it can give you the initiative or flat out lose you the game if you mess it up, so before the match I went through each platoons plans to make sure they have all the steps and pitfalls covered.

During the match it was just me staring at the map and base populations and shift forces around until we won, which sounds easy and it technically isn't hard for anyone who played Starcraft a lot, but the hard part was staying focused for 2 hours and knowing that if you lose every single one of your marines and siege tanks will write a formal complaint about you f**king up and you can't just queue another ladder game and cheese it for a quick victory to escape it.

As for some outfits getting harder tasks than others, that was indeed something I kept in mind during assigning orders, but it was more about response times rather than actual combat skill. For some outfits I knew they could get to the other side of the map in 2 minutes even if the players weren't top tier, so I moved them around more freely. For other outfits I knew they were fairly good individually but moved slower, so I tried to keep them in the same area rather than using them for quicker redeploys. I won't go into too much detail about which outfits I put into which category, but I can say that some high tier outfits disappointed me during the match while some low level outfits surprised me a lot, so in the end it doesn't matter how "MLG" an outfit is, server smash is a whole different picture and you can't judge an outfit without seeing them perform in one.
Snotling
Profile Joined August 2011
Germany885 Posts
July 21 2014 13:14 GMT
#3576
On July 21 2014 21:06 Morfildur wrote:
As for some outfits getting harder tasks than others, that was indeed something I kept in mind during assigning orders, but it was more about response times rather than actual combat skill. For some outfits I knew they could get to the other side of the map in 2 minutes even if the players weren't top tier, so I moved them around more freely. For other outfits I knew they were fairly good individually but moved slower, so I tried to keep them in the same area rather than using them for quicker redeploys. I won't go into too much detail about which outfits I put into which category, but I can say that some high tier outfits disappointed me during the match while some low level outfits surprised me a lot, so in the end it doesn't matter how "MLG" an outfit is, server smash is a whole different picture and you can't judge an outfit without seeing them perform in one.


thats something that even shows in open platoons.

the faster people redeploy and get were you want them the more effective the platoon is. in big number fights getting bodys were you want them asap matters way more than how good the individual players shoot (if they are able to point the right side toward the enemy of course :D )
Khalum
Profile Joined September 2010
Austria831 Posts
July 21 2014 13:23 GMT
#3577
Morfildur I heard that our guys were never ever running out of ressources; they could basically redeploy and pull MAXes whenever they wanted to. Did you know about this beforehand and did it influence your strategy?
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2014-07-21 14:22:14
July 21 2014 14:20 GMT
#3578
On July 21 2014 22:23 Khalum wrote:
Morfildur I heard that our guys were never ever running out of ressources; they could basically redeploy and pull MAXes whenever they wanted to. Did you know about this beforehand and did it influence your strategy?


We had no real battle experience with the new resource system apart from very small scale training sessions, so we didn't know that resources would be abundant. I can't tell whether it influenced the platoon level strategy, but on the force commander level I basically never told the platoons to pull vehicles, MAXes or anything, I was just concerned with getting the right amount of bodies to the right place and left it to the platoon leaders to get the right tools for the job. Being 3km away from battle basically made me the worst person to make such decisions so I intentionally didn't influence platoons in that matter and so didn't get any feedback for it either. I was a little surprised that people had time to pull anything at all considering that they often spent less than 1-2 minutes at a base before moving to the next.

I basically didn't know about the resource situation until the closing interview when people talked about it.

That said, the resource changes did definitely influence my strategy since my first draft relied on cutting the enemy off resources, which the change made impossible. That means I had to scrap that plan and switched to a plan where I basically ignored resources completely and went for a pure numbers game.
Laserist
Profile Joined September 2011
Turkey4269 Posts
July 21 2014 15:17 GMT
#3579
I watched Justicia's FPVOD and uber-amazed by his skills. He plays so good.
I have 2 Q's for Morfildur.
1 - What is the general interest on participating smashes? I mean what is you estimate on how many total people applied for it for each server?I am trying to understand if I can play the next or the other in the future.
2 - Are you the guy with the thick German accent?
“Are you with the Cartel? Because you’re definitely an Angel.”
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2014-07-21 16:29:13
July 21 2014 16:28 GMT
#3580
On July 22 2014 00:17 Laserist wrote:
I watched Justicia's FPVOD and uber-amazed by his skills. He plays so good.
I have 2 Q's for Morfildur.
1 - What is the general interest on participating smashes? I mean what is you estimate on how many total people applied for it for each server?I am trying to understand if I can play the next or the other in the future.
2 - Are you the guy with the thick German accent?


Yes, I'm the guy with the thick german accent giving orders basically non-stop.

The general interest varies a lot, especially with past successes. Usually there are around 25-30 outfits that sign up with a squad but after a loss it's slightly less and after a win it's more. For last Saturdays match we had ~20 outfits sign up and it was pretty hard getting support for it because the two harsh losses - we basically got warpgated by Cobalt - demotivated people. For the merger smash we had a meeting on Sunday and we had 41 outfits sign up and, apart from 2 of them which could only field half a squad, all with at least one squad. It's a high profile match and I think the success in the last server smash contributed to people being more motivated, so it's not surprising to get such a high amount of outfits. We're trying to get Woodman to field 480 players so more than just half of our outfits can participate, but since they lost all their matches they'll probably have trouble fielding even 240. After the merges, it will probably be pretty hard to get a spot since server smashes will always be around 240 players since that is a good number that keeps the fights organized while maintaining the large scale. Miller does make a random rotation, so chances are that you can get a spot if you are in an outfit that wants to participate. For a lone player there are usually only 12 slots in one public squad, so the chance to get in that way is pretty low.

I'm kinda happy that I chose a strategy for the last match where it looked like they were winning at the start even though they followed my plan to the letter and lost because of it. I see a lot of "We did great in the first hour" posts on their subreddit, so it at least keeps them more motivated to send more people for the next match rather than demotivating them completely.
Prev 1 177 178 179 180 181 186 Next
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 3
IntoTheiNu 1000
SHIN 206
CranKy Ducklings SOOP174
ByuN (SOOP) 70
Rex29
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 206
ByuN (SOOP) 70
Rex 29
Rogue 20
Cure 18
StarCraft: Brood War
Britney 55294
Jaedong 1989
Soulkey 1379
Shuttle 1230
EffOrt 687
BeSt 677
Stork 258
Killer 249
firebathero 235
ZerO 207
[ Show more ]
actioN 184
ZZZero.O 141
Last 135
Mong 115
Pusan 70
Mind 57
Sexy 48
Barracks 48
hero 42
Bale 40
ToSsGirL 31
Hm[arnc] 25
soO 22
sorry 21
Shine 20
Sharp 18
Sacsri 14
HiyA 14
SilentControl 12
Rock 12
scan(afreeca) 10
Noble 8
Liquid`Ret 1
Dota 2
Gorgc4397
qojqva3026
Dendi1437
syndereN313
febbydoto10
Counter-Strike
fl0m2973
nookyyy 92
Super Smash Bros
Mew2King123
Heroes of the Storm
Khaldor231
Other Games
singsing2051
Hui .282
Beastyqt253
DeMusliM204
elazer96
Mlord70
ZerO(Twitch)17
Chillindude12
Organizations
Other Games
gamesdonequick2739
EGCTV367
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH401
• Shameless 39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV634
League of Legends
• Jankos1775
Upcoming Events
AI Arena Tournament
2h 49m
Replay Cast
9h 49m
WardiTV Weekly
20h 49m
Sparkling Tuna Cup
1d 19h
Afreeca Starleague
1d 19h
Monday Night Weeklies
2 days
GSL
2 days
PiGosaur Cup
3 days
Replay Cast
4 days
The PondCast
4 days
[ Show More ]
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.