![[image loading]](http://dl.dropbox.com/u/8613775/Skyrim/charactercompare1.jpg)
Other comparison:
BTW, remember to sell your cellphone and dump your girlfriend once you have skyrim installed on your computer..
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CaM27
Belgium392 Posts
![]() Other comparison: BTW, remember to sell your cellphone and dump your girlfriend once you have skyrim installed on your computer.. | ||
crabz
227 Posts
On June 08 2011 13:47 gurrpp wrote: Show nested quote + On June 08 2011 08:26 Lord_of_Chaos wrote: On June 08 2011 08:03 tyCe wrote: I'm excited to see more of how the unscripted encounters with the dragons will work. The encounters are obviously set up like boss encounters, and the fact that they can happen at anytime in the more dangerous areas creates a nice sense of tension. I just hope they won't pop out every 15 minutes. And that they won't be rediculously level scaled. I don't want to be able to slay dragons on level one. I want every dragon meeting to be "HOLY SHIT" and not "oh one more..." And as a low level character I want to be forced to just turn around and RUN fast as fuck to get away. I want the first time I'm actually able to kill a dragon to be like "OMG I did it!" and as a high high level character I want dragons to be easy pray for me, just like everythign else. Oh god. I can see it now: dragons are the new cliff racers. rofl | ||
Captain Mayhem
Sweden774 Posts
On June 08 2011 18:42 CaM27 wrote: + Show Spoiler + ![]() Other comparison: http://www.youtube.com/watch?v=nBWrCSIXpnE&feature=related BTW, remember to sell your cellphone and dump your girlfriend once you have skyrim installed on your computer.. A TES game with *gasp* good looking faces?! What has the world come to? | ||
plated.rawr
Norway1676 Posts
On June 08 2011 18:42 CaM27 wrote: ![]() Other comparison: http://www.youtube.com/watch?v=nBWrCSIXpnE&feature=related BTW, remember to sell your cellphone and dump your girlfriend once you have skyrim installed on your computer.. Those pics are spectacular, and I hope they're the standard of Skyrim character faces, not just the exeptionally good-looking ones, picked specifically for PR. I also love tavern wenches <3 | ||
Onlinejaguar
Australia2823 Posts
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lynx.oblige
Sierra Leone2268 Posts
Yeah, that's totally fine with me. | ||
BG1
Canada1550 Posts
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Spitfire
South Africa442 Posts
On June 08 2011 18:17 Probe1 wrote: Show nested quote + On June 08 2011 16:36 Pkol wrote: IIRC, Skyrim takes place 200 years after oblivion, in a separate part of the world, so in no real significant way are the stories connected. Morrowind and Oblivion happen within 10 years of each other, but again, different parts of the world so there are only whispers of what's going on in each. Its supposed to happen 200 years after oblivion but civilization hasn't progressed? I'd be pretty pissed if I lived in TES. Its set in the Nordic homeland, where they're too busy pillaging and drinking mead to 'progress as a civilization'. That said, I thought I read in one of the previews that the Empire of Cyrodil no longer exists in this game. Maybe TES world is going through their equivelant of the Dark Ages. | ||
DrainX
Sweden3187 Posts
Bethesda: Consoles to be the lead platform for Skyrim, aim to make it “really accessible” In an interview with CVG, Bethesda’s Craig Lafferty said that Skyrim has been developed with consoles as the lead target. The lead producer on Skyrim said: “We use the consoles as our lead SKU… So we develop towards the consoles and then porting to PC is usually not too bad actually .” The above comments are likely to cause PC gamers a bit of grief, and the next thing on Craig Lafferty’s mind was unlikely to appease them. “We wanted to take it and make it really accessible,” the producer said.“… We still have the complexity behind the scenes, but we wanted to make it so that you could pick up the controller and play and it was easy; the average person could get into it…We knew we wanted to make the user interface a little bit more open and available … get away from the stats and things like that.” Hopefully this doesn’t mean we will be getting a dumbed down version of the RPG, but rather a slicker and more streamlined game. Simplifying RPG’s usually equates to commercial success, but also causes a split in your core audience, as we saw with Dragon Age 2. Bethesda will have to make sure they don’t alienate its established fan base in its quest to please the “average person”. The Elder Scrolls V: Skyrim releases on PC, PlayStation 3 and Xbox 360 on November 11. So sad ![]() | ||
Nightfall.589
Canada766 Posts
On June 08 2011 18:17 Probe1 wrote: Show nested quote + On June 08 2011 16:36 Pkol wrote: IIRC, Skyrim takes place 200 years after oblivion, in a separate part of the world, so in no real significant way are the stories connected. Morrowind and Oblivion happen within 10 years of each other, but again, different parts of the world so there are only whispers of what's going on in each. Its supposed to happen 200 years after oblivion but civilization hasn't progressed? I'd be pretty pissed if I lived in TES. Believe it or not, technological progress was very slow for the majority of the Earth's history. | ||
Bloodash
Netherlands1384 Posts
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Clickety
Portugal196 Posts
On June 08 2011 23:24 DrainX wrote: http://www.gamersmint.com/bethesda-consoles-to-be-the-lead-platform-for-skyrim-aim-to-make-it-really-accessible Show nested quote + Bethesda: Consoles to be the lead platform for Skyrim, aim to make it “really accessible” In an interview with CVG, Bethesda’s Craig Lafferty said that Skyrim has been developed with consoles as the lead target. The lead producer on Skyrim said: “We use the consoles as our lead SKU… So we develop towards the consoles and then porting to PC is usually not too bad actually .” The above comments are likely to cause PC gamers a bit of grief, and the next thing on Craig Lafferty’s mind was unlikely to appease them. “We wanted to take it and make it really accessible,” the producer said.“… We still have the complexity behind the scenes, but we wanted to make it so that you could pick up the controller and play and it was easy; the average person could get into it…We knew we wanted to make the user interface a little bit more open and available … get away from the stats and things like that.” Hopefully this doesn’t mean we will be getting a dumbed down version of the RPG, but rather a slicker and more streamlined game. Simplifying RPG’s usually equates to commercial success, but also causes a split in your core audience, as we saw with Dragon Age 2. Bethesda will have to make sure they don’t alienate its established fan base in its quest to please the “average person”. The Elder Scrolls V: Skyrim releases on PC, PlayStation 3 and Xbox 360 on November 11. So sad ![]() Oh God. I want to believe... ![]() | ||
ChinaWhite
United Kingdom239 Posts
That said, it does look stunning, so if they improve on oblivion's game breaking level scaling mechanics and actually write some passable dialogue I expect modders will be able fix the rest. | ||
Tschis
Brazil1511 Posts
On June 08 2011 23:41 Clickety wrote: Show nested quote + On June 08 2011 23:24 DrainX wrote: http://www.gamersmint.com/bethesda-consoles-to-be-the-lead-platform-for-skyrim-aim-to-make-it-really-accessible Bethesda: Consoles to be the lead platform for Skyrim, aim to make it “really accessible” In an interview with CVG, Bethesda’s Craig Lafferty said that Skyrim has been developed with consoles as the lead target. The lead producer on Skyrim said: “We use the consoles as our lead SKU… So we develop towards the consoles and then porting to PC is usually not too bad actually .” The above comments are likely to cause PC gamers a bit of grief, and the next thing on Craig Lafferty’s mind was unlikely to appease them. “We wanted to take it and make it really accessible,” the producer said.“… We still have the complexity behind the scenes, but we wanted to make it so that you could pick up the controller and play and it was easy; the average person could get into it…We knew we wanted to make the user interface a little bit more open and available … get away from the stats and things like that.” Hopefully this doesn’t mean we will be getting a dumbed down version of the RPG, but rather a slicker and more streamlined game. Simplifying RPG’s usually equates to commercial success, but also causes a split in your core audience, as we saw with Dragon Age 2. Bethesda will have to make sure they don’t alienate its established fan base in its quest to please the “average person”. The Elder Scrolls V: Skyrim releases on PC, PlayStation 3 and Xbox 360 on November 11. So sad ![]() Oh God. I want to believe... ![]() You want to believe in what? Btw, sad they didn't add co-op (4 players =~) | ||
Polis
Poland1292 Posts
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GiAx
Austria52 Posts
On June 08 2011 18:17 Probe1 wrote: Show nested quote + On June 08 2011 16:36 Pkol wrote: IIRC, Skyrim takes place 200 years after oblivion, in a separate part of the world, so in no real significant way are the stories connected. Morrowind and Oblivion happen within 10 years of each other, but again, different parts of the world so there are only whispers of what's going on in each. Its supposed to happen 200 years after oblivion but civilization hasn't progressed? I'd be pretty pissed if I lived in TES. Not as unusual as you might think, just look at the medieval age; Major regression compared to the antique | ||
koR
Germany25 Posts
My naivity is always tricking me to hope that good upcoming releases could be non console ports. Nvm industry, i'm still going to play your stuff, hail optimism. | ||
DrainX
Sweden3187 Posts
On June 09 2011 00:12 koR wrote: I just read Skyrim will be a console port, that meaty thing in my pants acted like a balloon with a hole. My naivity is always tricking me to hope that good upcoming releases could be non console ports. Nvm industry, i'm still going to play your stuff, hail optimism. We will have to trust the modders to fix the interface and hope that not too much of the rest of the game is dumbed down. | ||
ChinaWhite
United Kingdom239 Posts
The main problem is their tendancy to simplify everything from mechanics to difficulty. Oblivion completely lost any sense of 'risk and reward' that was present in earlier tes games. They dont want people getting killed, so they level scale areas removing any sense of danger and achievement with it. If you wander too far from your starting location without being clever / careful about it you should die, simple as. If they learn from oblivion though and actually put back a depth of lore into the environment I'm sure everything else will be fixed. It's a shame it has to be but there's no getting round it. | ||
kuresuti
1393 Posts
"Hidden" elements would be cool too, kind of like those in Magicka. EDIT: Maybe you can make temporary elemental weapons too hmm... | ||
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