Tera MMORPG - Page 17
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Hemula
Russian Federation1849 Posts
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Terrakin
United States1440 Posts
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Hynda
Sweden2226 Posts
World PvP is dead (by this I don't mean that it isn't there but that it's 100% pointless since it all comes down to either "I'm at low health and fighting a mob I will die" or "They are more than us we will die" and has very little to do with skill) in pretty much any game so i very rarely bother with, perhaps that is the games largest attraction. One thing I'll give it is that finally a game where I can make a male that doesn't either look like a shaved gorilla or a girl. | ||
JackDino
Gabon6219 Posts
On January 29 2011 18:21 Terrakin wrote: considering buying an account, anyone know of a reliable site? Also anyone from TL playing? Newgameway.com has been good so far for me. | ||
NonFactor
Sweden698 Posts
On January 29 2011 19:00 Hynda wrote: I've never understood the hype for this game, now I havn't played enough to make a fair review but as it is now (for me on a personal level) all those revolutionary things people were going on about just wasn't there. Perhaps I've just played to many MMOs so I can always find one that did each individual thing better (while doing somethings terribad, I'm looking at you Aions crafting system) Didn't feel the combat was complex enough to warrant the time to learn rotations like in wow nor did it feel as flowing and satisfying as kneeing someone in the groin only to plant his face in the ground with a swift kick to the neck as in DC Universe. The graphics wasn't as mindblowing like Aions were (Compared to the market at the time) when it was released and the free roaming isn't a new concept. World PvP is dead (by this I don't mean that it isn't there but that it's 100% pointless since it all comes down to either "I'm at low health and fighting a mob I will die" or "They are more than us we will die" and has very little to do with skill) in pretty much any game so i very rarely bother with, perhaps that is the games largest attraction. One thing I'll give it is that finally a game where I can make a male that doesn't either look like a shaved gorilla or a girl. What revolutionary things? The only thing that Tera markets as ''revolutionary'' (or should) is the combat system, and thats what it is. It's a completely new experience in both PvE and PvP. A lot harder one too which might be a turn off for people. And yes, some people are comfortable with just clicking on the mob and bashing 1 2 1 2, that's fine too, in that case, Tera isn't for you. What Tera has now, is what I believe will be the future of MMOs. MMOs are going step by step towards making the combat more like Single Player RPGs, or fightning games. In otherwords, their moving away form the ''target'' ''bash 1 2 3'' till the target is dead. And how can you claim world PvP is dead? Or are you generally claiming that world PvP doesen't work? Because in that case you couldn't be more wrong. World PvP is the most fun PvP I've ever experienced out of all the MMOs I've played through my days. Ganking people, winning fights where you are outnumbered (especially in mass PvP), is extremely fun, a lot more then WoW Arena or Battlefields. The randomness adds a lot of fun, and requires skill to adapt properly. All they need is a good political system and lures for clans to gather. (Important XP spots / item spots, world raid bosses that spawn rarely.) That will make clans compete for. Like in L2. Also, PvPing in a open world with hills, grass and plains is always much more fun then in a closed space where walls / invisible walls will eventually block you. Now again, I know some people like ''pre-made'' PvP more, and I enjoy it aswell. I just hope Tera can find a proper balance between the two. I personally found Tera satisfactory. Great graphics, the combat system was as I expected it. (And that was my main lure into the game.) Otherwise Tera seems very similiar to other MMOs, more or less. Now all that is left is to see how the endgame works out. Because that will be the most important part of the game. Will there be open world pvp? Or will most people just sit in queues most of their day for battlefield? Will there be enough PvE content? Will there be lures to force the clans compete? (Most important part imo to make a open world MMO with no factions work, if you give people reasons to fight eachother, they will.) And then we need to wait and hope that the westernisation doesen't shit on the whole game. But they could also make it into even better of a game. | ||
kane]deth[
Canada368 Posts
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TrinitySC
101 Posts
but having played more than half of all korean MMOs ever released, i'm pretty leery about getting into yet another one. here's hoping, though. | ||
FliedLice
Germany7494 Posts
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Terrakin
United States1440 Posts
On January 30 2011 07:57 FliedLice wrote: So I guess if I wanted to play the game atm I'd have to do so on a fully Korean client? :| yeah, but there is an english patch out which translates a good amount of stuff. | ||
Shelke14
Canada6655 Posts
I already hate myself for having to compare tera with a game like WoW but ever since WoW became the MMO standard to compare other games too, people fail to realize that not every game is a button mashing, item dependent, who has more people to gank. It has ruin what truly can make a great pvp game. By stating "World pvp is dead" what games are you pointing at? What systems do those games have in place to make world pvp dead? Is it the exact same as Tera's? Why make generalizing statements like that and not even back it up with information? Oh well, the internet is the internet and everyone has a right to their own opinion.. I just wish one day you will learn common sense and simple logic. | ||
anilusion
Sweden247 Posts
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FliedLice
Germany7494 Posts
On January 30 2011 10:11 anilusion wrote: After trying out Rift and being somewhat disappointed with it, I decided to check out this game. From what I can tell from the videos I've seen it looks quite fun. When is the release date in EU? At some unknown point later this year. | ||
Hynda
Sweden2226 Posts
On January 30 2011 08:44 Shelke14 wrote: Hynda, while the points you bring up are understandable.... That is how misinformed the general new generation of MMO players. I already hate myself for having to compare tera with a game like WoW but ever since WoW became the MMO standard to compare other games too, people fail to realize that not every game is a button mashing, item dependent, who has more people to gank. It has ruin what truly can make a great pvp game. By stating "World pvp is dead" what games are you pointing at? What systems do those games have in place to make world pvp dead? Is it the exact same as Tera's? Why make generalizing statements like that and not even back it up with information? Oh well, the internet is the internet and everyone has a right to their own opinion.. I just wish one day you will learn common sense and simple logic. New? I started out with a text mmo and I have tried pretty much all of them no matter how obscure they may be, aslong as they have a English release planned and/or isn't free to play because if I got all the free to play-browser ones I wouldn't have any time over for anything else. I've been in betas for all the big releases (Aion, War, FFXIV <- ha!, Wow with all its expansions, LotR, DnD ect ect) and even in a few alphas (The most hillarious one being FFXIV since if you think that game was broken at released you should have seen alpha) So I'm not new in anyway, shape or form. I'm far from the pinnacle of MMO-gaming but I'm good enough to always get a beta invite. As for dead World PvP I mean all of them because the concept is stupid. World PvP worked in Vanilla wow because of one place, Southshore vs Hillsbrad that worked because it was a never ending battle. The concept for world PvP is simple you run around doing your thing other than PvPing (if the zone is designed to be just for PvP it's not world PvP) and you run into another player thinking "Hello there, I shall kill you" in a ideal situation it would be a head on battle with you either killing or get killed and then be on your merry way. But that's not how it works in any game on the market. How it works is that you get ganking and griefing that's it. Either you jump someone at 10% hp making the fight completly pointless, or you jump someone who is allready getting bashed by a mob, or you get a friend and find people to jump. So you are the one recieving this while leveling up, this gets you so pissed that you became a similar griefer you get your maxlevel ubergeared slayer of the underworld and you go and grief people. The concept is dead because there is no challenge to it, there is nothing to be gained. A good world PvP fight happens once every 10.000 fights and the rest of them is just people being asses. And even when a good fight happens will the other guy leave it be? No he will either (if it is a run to your corpse system) stay and gank the shit out of you or he will get his friends and gank you some more. The servers used for these games isn't good enough to handle massive southshor vs tarren mill like battles where it would actually be some fun, I run a top end system I update my computer often so that it stays top notch but as soon as more than 100 people enter a battle it lags so badly server side that it's all just lottery. This goes for all games on the market. 300 people is usually enough to just crash the damn thing. So untill the servers can handle massive battles the world pvp scene is just dead. As for the guy that brought up the whole "moving away from bash 1-2 till dead" yea I mentioned DC universe which isn't a mash 1-2 till dead. It's combo based action rpg. This said I'm not saying it won't be a decent MMO I'll probably get a character to max level as I do with most MMOs before I make real judgement but if you listen to the foregin population they treat it as the reincarnation of Jesus even more so than War and that was a really bad game with a ridiculous hype. | ||
anilusion
Sweden247 Posts
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Ighox
Norway580 Posts
On January 30 2011 20:58 Hynda wrote: ..................... So, you are saying world PvP concept is dead because most MMO's fail to deliver a in that area? Yes world PvP is terrible in a lot of games and fights are usually just griefing, pretty much every themepark MMO out there, but that doesn't mean world PvP can't work, it just doesn't work in games where the developers completely ignore world PvP and dont focus on it at all. Levels also play a big role obviously, the gap between levels are usually so huge that anyone lower level players usually have no chance of survival/escape against higher level ones which leads to a lot of the griefing. Looking forward to when mainstream MMO's finally stop using levels as the main path of progression in a game. Just look at UO, SWG, Eve, Darkfall, Mortal Online, world PvP works amazingly well because the devs really focused on it. Granted, all these games are sandbox MMO's, but that doesn't really matter as it proves how amazing the concept can be, it just needs to be properly thought out and implemented. Most companies completely ignore it though, and just look at world PvP as a plague they can't cure. | ||
FliedLice
Germany7494 Posts
On January 30 2011 08:20 Terrakin wrote: yeah, but there is an english patch out which translates a good amount of stuff. Hm yeah, but it seems that it's illegal according to the games EULA and might get your account banned... Rather not take the extra risk additionally to fact thet I'd have to circumvent the official means of aquiring an account to begin with. :/ So far I've not heard anything of foreigners getting their accounts banned, but from what I know it actually might happen if you're unlucky. | ||
Zidane
United States1685 Posts
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Psyonic_Reaver
United States4332 Posts
The Warrior alone is the only reason I'm going to play this game. You mean I have to actively dodge using the right combos and NOT get hit in order to tank well? Jesus that sounds like fun. My spam BW hands will have something at least to spam in an MMO! Edit: Also I tried looking for people from TL starting a Tera guild but I can't find any info. I would love to help start one up if there is nothing prior. | ||
King[Neikos]
Costa Rica506 Posts
+ Show Spoiler + On January 30 2011 20:58 Hynda wrote: On January 30 2011 08:44 Shelke14 wrote: Hynda, while the points you bring up are understandable.... That is how misinformed the general new generation of MMO players. I already hate myself for having to compare tera with a game like WoW but ever since WoW became the MMO standard to compare other games too, people fail to realize that not every game is a button mashing, item dependent, who has more people to gank. It has ruin what truly can make a great pvp game. By stating "World pvp is dead" what games are you pointing at? What systems do those games have in place to make world pvp dead? Is it the exact same as Tera's? Why make generalizing statements like that and not even back it up with information? Oh well, the internet is the internet and everyone has a right to their own opinion.. I just wish one day you will learn common sense and simple logic. New? I started out with a text mmo and I have tried pretty much all of them no matter how obscure they may be, aslong as they have a English release planned and/or isn't free to play because if I got all the free to play-browser ones I wouldn't have any time over for anything else. I've been in betas for all the big releases (Aion, War, FFXIV <- ha!, Wow with all its expansions, LotR, DnD ect ect) and even in a few alphas (The most hillarious one being FFXIV since if you think that game was broken at released you should have seen alpha) So I'm not new in anyway, shape or form. I'm far from the pinnacle of MMO-gaming but I'm good enough to always get a beta invite. As for dead World PvP I mean all of them because the concept is stupid. World PvP worked in Vanilla wow because of one place, Southshore vs Hillsbrad that worked because it was a never ending battle. The concept for world PvP is simple you run around doing your thing other than PvPing (if the zone is designed to be just for PvP it's not world PvP) and you run into another player thinking "Hello there, I shall kill you" in a ideal situation it would be a head on battle with you either killing or get killed and then be on your merry way. But that's not how it works in any game on the market. How it works is that you get ganking and griefing that's it. Either you jump someone at 10% hp making the fight completly pointless, or you jump someone who is allready getting bashed by a mob, or you get a friend and find people to jump. So you are the one recieving this while leveling up, this gets you so pissed that you became a similar griefer you get your maxlevel ubergeared slayer of the underworld and you go and grief people. The concept is dead because there is no challenge to it, there is nothing to be gained. A good world PvP fight happens once every 10.000 fights and the rest of them is just people being asses. And even when a good fight happens will the other guy leave it be? No he will either (if it is a run to your corpse system) stay and gank the shit out of you or he will get his friends and gank you some more. The servers used for these games isn't good enough to handle massive southshor vs tarren mill like battles where it would actually be some fun, I run a top end system I update my computer often so that it stays top notch but as soon as more than 100 people enter a battle it lags so badly server side that it's all just lottery. This goes for all games on the market. 300 people is usually enough to just crash the damn thing. So untill the servers can handle massive battles the world pvp scene is just dead. As for the guy that brought up the whole "moving away from bash 1-2 till dead" yea I mentioned DC universe which isn't a mash 1-2 till dead. It's combo based action rpg. This said I'm not saying it won't be a decent MMO I'll probably get a character to max level as I do with most MMOs before I make real judgement but if you listen to the foregin population they treat it as the reincarnation of Jesus even more so than War and that was a really bad game with a ridiculous hype. are you seriously trying to explain how OWPVP wont work in TERA based off only WoW, i mean like, honestly, all i see you doing its using wow as the base to all your arguments while we are talking about a DIFFERENT game | ||
Psyonic_Reaver
United States4332 Posts
In Darkfall or Aion, there were special points of interest that if you held, would allow you guild access to high end dungeons that dropped the best loot, etc. Are there places like this in Tera? What is the point of Guilds fighting Guilds in the open world as opposed to a battleground? | ||
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