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The PiG Daily - Thinking critically about SC - Page 4

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PiGStarcraft
Profile Blog Joined December 2010
Australia975 Posts
June 03 2016 08:20 GMT
#61
On June 03 2016 00:08 Cascade wrote:
Thanks for shoutout. Great to see pros analyse their own games in depth like this. Impressive how good handle all three had on what was going wrong.

Maybe it is possible to isolate that single point even more, as they seem to know exactly what went wrong? In this game, it was the drop defense between 3.40 (or whatever it was) up to maybe 6-7 min where the first push came in. I took down supply at 6.30 in the three games and got:

original game:
Z: 97 P: 106, toss push halfway across.

first re-game:
Z: 102 P: 99, toss push halfway across.

second re-game:
Z: 110 P: 100, toss army still at home.

Maybe you don't even need to play out the rest of the game after that? It is pretty clear that Elazar handled it better.

So when analysing where the problem was ans how to fix it, maybe also think about at what point the fix should have kicked in, and play only up to that point. If you set up clear objectives: "I want to be in that position at that time", you can quicker assess how the different methods compare. I think that could be good training, but maybe doesn't make a spectator friendly stream? If you want to see what happens afterwards you can always resume from one of the new replays just before you stop and play from there... Well, I don't know, does this make sense?


Hmm good point. I think me taking down the supplies at a key point to benchmark it as we go is a great way to point out the difference - but I still want it to feel like a showmatch and have the games conclude so it's an entertaining (not just educational) viewing experience.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Sharkken
Profile Joined October 2012
Jordan141 Posts
June 03 2016 10:31 GMT
#62
Thanks PiG! this helps the players and the Game too, maybe if people understood it better it would flourish again.

Best of luck
Liquid HerO Best Toss in the World
thefatshorts
Profile Joined June 2016
1 Post
June 03 2016 21:53 GMT
#63
Hi Notorious PIG, just wanted to say I'm loving the new content, struggle to make the live streams but am catching up on youtube. Where is the best place to donate in appreciation?
PiGStarcraft
Profile Blog Joined December 2010
Australia975 Posts
Last Edited: 2016-06-04 04:54:49
June 04 2016 04:53 GMT
#64
PiG Daily #-15 Masa's Safe Tank-Liberator TvP vs Puck at WCS Spring Championship



Show Notes:
+ Show Spoiler +
Safe tank liberator turtle TvP - for shutting down sneaky/aggressive protoss like puck
Dusk
Anti-disruptor PvT
Shuts down the prism drops with turrets/vikings/libs/positioning
Uses superior range to nullify the seige potential of the disruptors (tanks + fast range libs)
Waits for the far superior army before starting to push
Small counter drops to punish the full focus on the front
The disruptor player wants to just stare at the battle and force the fights there. If they can do that their army is ridiculously powerful

Super safe vs early aggression
Looks quite TY inspired - shows impressive defence against the range of Protoss possibilities
Very defensive stance
Always getting turrets
Tanks to block most conventional attacks

Barracks gas
Reaper
CC
Reactor + factory
2:40/24 2nd gas
2 helions + immediate starport
Liberator → viking
4:00 3rd CC
2xbarracks → 2x tech lab
Tank productionx2 → Then factory builds reactors
Rax on reactor just building marines
4:40 ebay
Single medivac production → swaps onto a factory reactor ~7:25
5:10 Turrets
+1 weapons + stim
Combat shields delayed cos short on gas
4th and 5th barracks ~7:00 when you have the money
~7:30 2nd port + fusion core




Notes:
Dirty lib spot on back of inbase natural on Dusk
Pretty good lib spot on the side of natural on Frozen

Frozen Temple:

Struggles to take the 3rd here
Much more area for blink into the main
Much more exposed 3rd base
Very hard for the immobile tank-liberator to get out there to defend it
Also the early widow mine drop didn’t achieve much yet slowed down the rest of the build
Still probably could secure it in my opinion - when combat shields and stim finishes if he moved his tankivacs further up the cliff and moved all his units up as one he had a good shot - but let too many units be siphoned off at first and then lacked an army that could punish puck’s posturing
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
halomonian
Profile Joined January 2012
Brazil255 Posts
June 04 2016 23:51 GMT
#65
Amazing show, PiG! Keep up the good work
thoughts in chaos | enjOy[dream]
PiGStarcraft
Profile Blog Joined December 2010
Australia975 Posts
June 05 2016 00:36 GMT
#66
On June 04 2016 06:53 thefatshorts wrote:
Hi Notorious PIG, just wanted to say I'm loving the new content, struggle to make the live streams but am catching up on youtube. Where is the best place to donate in appreciation?


Thanks for the support mate. I know a lot of people can't catch it live, so after I've done it for a month or so I think I'll start a Patreon page so those watching on Youtube have a way of supporting the content directly. Gotta ensure consistency and work on some basic improvements to the show first though!
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia975 Posts
Last Edited: 2016-06-06 09:57:37
June 06 2016 09:55 GMT
#67
PiG Daily #16 Beginner basics - Hopping into 1v1 for the first time



+ Show Spoiler +
Abathur giveaway at the end of the show

Don’t need a build order
We don’t need to have advanced knowledge of what counters what
^We can start to learn the basics of that stuff somewhat naturally.

When you start out you just want to be working on two tenents of Starcraft:

Constant worker production
Trying not to get supply blocked

And have a general GAMEPLAN and direction we want to head in:

Gameplan
Always start with a unit producing structure
Gas

Pause - Queing workers back to production

Ling speed, cyber core or tech lab for stim
Expand
Add production

Pause -
When your first start out you’ll struggle to remember to do what.
Juggling
Always keeping up their MACRO CYCLE back at home, and squeezing new actions AROUND those tasks


In this case

@natural saturation - gases
Constantly build units out of all your new production

Pause - We start needing to amp up our supply buildings around now - our production is geater, our economy is greater. Early on we were ok with getting within a few supply of our cap - but as we produce faster we want a bigger and bigger SUPPLY GAP.

30/40 earlygame is fine - 10 gap
60/80 is fine - 20 gap
120/160 is fine - 40 gap
140/200

3rd base whenever you have excess money



Advanced tech
Just choose a core of basic units + 1 or at most 2 advanced units and aim to work with this composition when you first start out. Choose units you like, don’t worry about what’s good vs each race.

3rd base saturated -

Plenty of economy - you still need to keep expanding quite quickly becase your bases run out of mining - but we can now remove the “build probes” from our macro list.
Now it’s just build units and pylons
At this stage of the game we can start focusing on the map and our army a little more


8:00 - PAUSE

8:00 your main will half run out - so pull out workers leaving just 8 behind.
11:00 is the time to do this in your natural also.
The aim is for your 4th base onwards not really to have probes built for them, just to transfer workers from your first 3 bases as they run out.

Ask Questions @x5_PiG - and remember to hang around for ABATHUR GIVEAWAY

Max out and a-move

Move command + A-move to get through chokes
Full focus on your army to make sure you aren’t attacking into some horrible position
Making sure you A-move on the ground, don’t accidentally click on an enemy unit or all your units will ignore everything else trying to get to that one unit


Summary:

Constantly build workers
Constantly build pylons/ovies/depots
Constantly build out of our production buildings
Follow the general order we went through - go back and watch it again - write it down
Check out the written down build order as posted on the TL thread:

Benchmark:

How well am I doing? Check the time you max out! As you get better at remembering everything you need to do you’ll see you max out much earlier
In this scenario I max out at about 9:00. See if you can do it before 12 minutes on your first go (against an easy AI)!

Questions!

Abathur Giveaway


Btw I'll be giving away 3 more Abathur codes, one at the end of each of the next 3 episodes!
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia975 Posts
June 08 2016 07:46 GMT
#68
In the latest Daily we learn about the Concavular Banana-crescent Moon of Death!

... Also known as "How to Get Better Micro"

Part 1:


Part 2:


Show Notes

+ Show Spoiler +
Mouse Control -

You can micro well without these - but it’s generally considered harder. That being said always use your own judgement.
No mouse acceleration - neutral windows sensitivity
Preferably use DPI between 400-1000 - and plz don’t use over 2500!
Find what works for you! Mouse accuracy does take some dexterity - but with practice anyone can get pretty decent micro

Talk about click brain connection

Main Techniques:

boxing micro - pretty much everything!
It can be a line
Accurate boxing takes a bit of time to get used to. A lot of players practice dragging boxes accurately over their workers at the start of the game
In LoTV there’s not as much downtime, but in WoL and HoTS I actually improved my accuracy a lot but sitting their practicing these boxes at the start of the game
Drag from every angle! Most players can only do a box from one corner.

Concaves:

Worth every penny!
ANY RANGED units benefit from this! Even vs melee units you often pull back your units in a rough concave
You don’t have time for a perfect “banana-moon” concave of death
Most of the time we settle for the Pleb-concave.
2-box micro!
Doesn’t look pretty, but gets the job done!

Spreading bio vs Banelings
Many box micro!
Still try to spread into a rough concave
You can’t always do this reactively - just pre-split!

Bio On TOP of widow mines to stop them being activated

Spellcasters -

HOLD DOWN SPELL MECHANIC!!!
Most forgotten thing in Starcraft
Heaps of people forget you can use this
You can still micro without it by individually tapping, but this can help you a lot

separate hotkeys

Getting used to moving multiple hotkeys around rather than just one - just takes a bit of practice
If you have more than 2 or you want to make things a little easier - just follow your spellcasters on a unit in your main group so they automatically tag along
The downside of this is you won’t be as practiced at quickly grabbing that hotkey and giving them orders

Walk through general usage of these spells
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia975 Posts
June 09 2016 05:37 GMT
#69
PiG Daily #18 - What if? Wednesdays - TLO vs Puck!

Part 1-


Part 2 -
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
DjayEl
Profile Joined August 2010
France252 Posts
June 09 2016 07:58 GMT
#70
Hi PiG! I love your show, it is totally awesome.

While all your content is very useful regarding the level of play, I was wondering if once in a while you could throw in an episode that specifically targets more advanced players.

As an exemple, as a top dia player having issues breaking into masters, I would have loved having some details of what are the important aspects of the game that matter the most at this specific level in order to break my ceiling. While I feel I reached such a ceiling in terms of execution speed or so it seems, I wonder if I can improve focussing only on decision making or not, and what are the most effective "low apm" strats. This is just an exemple, but you get the idea.


In any case, thanks for the good job and please keep going!
DalaiiLameR
Profile Joined May 2016
42 Posts
June 09 2016 08:27 GMT
#71
well, most of the episodes till now are rly great for such players as you, DjayEl. #1-5, 7-9, 11-13 and also the "what if" wednesdays are just what youre looking for.

focus on gas timings, understanding your build, have a gameplan for every matchup etc. for more in depth, watch these episodes, where pig talks about certain players and their playstile.

overall, most of the dailys are for midlevel players (plat-low master) and even from episodes like "fundamental mechanics", you can learn alot! steal hotkeys f.e. i had no clue about! now im using them.

hope this helps :D
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
June 09 2016 08:48 GMT
#72
On June 08 2016 16:46 PiGStarcraft wrote:
In the latest Daily we learn about the Concavular Banana-crescent Moon of Death!

... Also known as "How to Get Better Micro"

Loved this one, and I'm only halfway through!
Love the point about beginners complaining about spamming because they are separate actions for them.

Also the boxing in all directions! Gives me this image of the perfect mouse movement without any superfluous movements at all. :o
TokO
Profile Joined July 2011
Norway577 Posts
June 09 2016 12:33 GMT
#73
Hey Pig! Not sure if you already have this but I think you should have a rule against the opponent watching the stream. Information is such a big part of the game, it's just silly if Puck knows the adaptations of TLO.
Musicus
Profile Joined August 2011
Germany23567 Posts
June 09 2016 14:47 GMT
#74
What a great episode, I love What if? Wednesday!
Maru and Serral are probably top 5.
egrimm
Profile Joined September 2011
Poland1194 Posts
June 09 2016 16:09 GMT
#75
Absolutely awesome show, great work PiG, please keep it up! Also love the idea of "What if?" superinformative!
Finally a show that fills the void after day9 daily
sOs TY PartinG
PiGStarcraft
Profile Blog Joined December 2010
Australia975 Posts
June 10 2016 09:25 GMT
#76
PiG Daily #19 - How to make ZvT Ling-bane-muta work in LoTV - Guru vs Keen


Show Notes
+ Show Spoiler +
Shift away from mass muta
More ling focused now
Big changes in how zerg has to build their economy
Big focus on securing a fast 4th base and a heavy mineral income
Aiming to have the numbers to contest the Terran on the map and spread creep like crazy
Not playing from way behind!!
Still need to go Hive


Hatch-pool-hatch-gas
3rd base is easy to defend here so this is actually a pretty solid opening
Gets larva pumping out very early on
What’s the weakness?
Initial droning is a little slower and ling speed is later
Any sort of pressure that can force units out quite early can interrupt a build like this a little bit.
Force zerg to build fighting units rather than drones super early on and they won’t be able to get out the early drones to keep up with larva production - making such a fast hatch pointless


Rushes to mutas quite fast - not many queens, bane nest, RW or spine
Exposed to hellbat timing
But very effective vs everything else
Mutas popping at 6:30 makes this very safe vs range liberators - perhaps why guru chose to do it here

Otherwise quite safe - Extra lings to both pressure, scout and shut helions off the map
These sorts of builds do require very good responses to liberator pressure normally as you defend with just queens and spores - you need to be on top of constantly adjusting their positioning so the liberators can’t destroy your mining.

4:45 - only grabs extra gas after he hits saturation on 3-base (Rule of 1-gas!)
5:30 - evo chamber
Focusing on drones + expanding super hard as well as fast mutas - so upgrades aren’t too fast

6:30 - realises he can’t hold the 5th and instantly puts down a macro hatch instead - you NEED 5-hatches with this style
Once he shuts down the push - drones the 4th hard
7:30 - infestation pit
Not like hots where you stay on MLB for ages
Just some mutas for harassment, shutting down drops and map control - but don’t mass them because weakness to libs as well as in front on engagements


10:00

Zerg should be counter-attacking
Not taking direct massed engagements
Just buying time for Ultras!


Overcommittment to mutas -
Should only go high on mutas if you’re able to consistently kill off medivacs or do harassment damage and have tempo going. If they aren’t doing damage immediately they usually never pay for themselves.
ends up working in this case
But a very scary moment where if another 12-13 2-2 marines survive - it’s going to be looking bad

Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia975 Posts
June 10 2016 09:28 GMT
#77
On June 09 2016 21:33 TokO wrote:
Hey Pig! Not sure if you already have this but I think you should have a rule against the opponent watching the stream. Information is such a big part of the game, it's just silly if Puck knows the adaptations of TLO.


Yeah I agree, next time I'll make it clear with the players before-hand to avoid watching the stream and also to stick to the same style they started with. They can stay flexible but we'd like to see this more as "pro-gamer practice" rather than a showmatch where the players constantly shift strategies in an attempt to win.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
ricardoy
Profile Joined October 2012
Brazil1 Post
June 13 2016 01:53 GMT
#78
Hi PiG, great show so far!!!

Any chance of explaining fundamentals or tips for someone willing to learn TheCore hotkeys? I remember some time ago you said on stream that you were trying to master it, doing some practice before WCS (or WCS qualifier, don't quite remember), and at daily #10 I've noticed that J is your drone hotkey, then I thought "hmmm, I think it worked well for him"...
Ellessar_GR
Profile Joined September 2010
United States37 Posts
June 14 2016 03:01 GMT
#79
Great show, SC2 was missing this. Keep it up.
PiGStarcraft
Profile Blog Joined December 2010
Australia975 Posts
Last Edited: 2016-06-14 08:08:11
June 14 2016 08:07 GMT
#80
EDIT: OOPS hit post before the videos are finished processing, my bad

PiG Daily #20 - Scouting vs Zerg - Understanding the Swarm

Part 1:


Part 2:



On June 13 2016 10:53 ricardoy wrote:
Hi PiG, great show so far!!!

Any chance of explaining fundamentals or tips for someone willing to learn TheCore hotkeys? I remember some time ago you said on stream that you were trying to master it, doing some practice before WCS (or WCS qualifier, don't quite remember), and at daily #10 I've noticed that J is your drone hotkey, then I thought "hmmm, I think it worked well for him"...


Hmm it's such a complex transition over to the Core I think each player needs to customise and make sense of the hotkeys themselves. It's also been so long since I got used to them I'd probably forget how some of it works. I'm not sure it's the most accessible topic. Whilst the Core is awesome - I wouldn't recommend it to most players. I feel you need to be pretty hardcore to swap over to it - and be willing to really invest into loss.

However doing a session on how to learn and practice new mechanics is definitely something I might be able to do. It's something I talk about in coaching ALL the time - the only issue would be turning it into a fully fleshed-out episode - but I think I might be able to find a way - added to list of ideas!

Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
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