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Simple Questions, Simple Answers - Page 697

Forum Index > Dota 2 Strategy
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TheYango
Profile Joined September 2008
United States47024 Posts
November 24 2013 18:17 GMT
#13921
On November 25 2013 02:10 FFGenerations wrote:
when u go invis as bh/clinkz, whilst already invis, do opponent see you or the "puff of smoke" animation that always plays?
to this day i go hide behind a tree before refreshing my invis just incase....

Yes.

The reason for this is that in DotA 1, you could not actually re-cast Wind Walks while Invis. DotA 2 let you re-cast them from invis, but the puff of smoke was added so that it wouldn't be too big of an inadvertent buff.
Moderator
synapse
Profile Blog Joined January 2009
China13814 Posts
November 24 2013 19:47 GMT
#13922
On November 25 2013 01:33 MMDT wrote:
Stout shield vs ring of protection, which scenario is each best for?

stout is rarely worthwhile on ranged heroes. in a melee vs ranged lane, you would probably always want to go stout since the block will be far stronger than an early 2 armor (unless you know for sure you really want a basi/aquila or something)
:)
Ayaz2810
Profile Joined September 2011
United States2763 Posts
Last Edited: 2013-11-24 21:48:49
November 24 2013 21:48 GMT
#13923
[image loading]


What are these numbers? I see them all the time in games.

EDIT: Lol 360p stream. The joys of living in the middle of nowhere and having 500kb microwave internet....
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Excludos
Profile Blog Joined April 2010
Norway8277 Posts
November 24 2013 22:06 GMT
#13924
On November 25 2013 06:48 ayaz2810 wrote:
[image loading]


What are these numbers? I see them all the time in games.

EDIT: Lol 360p stream. The joys of living in the middle of nowhere and having 500kb microwave internet....


Numbers indicate how many people are cheering for each team, presented by the number of team logos they have bought and equipped in game.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
November 24 2013 22:18 GMT
#13925
On November 25 2013 07:06 Excludos wrote:
Show nested quote +
On November 25 2013 06:48 ayaz2810 wrote:
[image loading]


What are these numbers? I see them all the time in games.

EDIT: Lol 360p stream. The joys of living in the middle of nowhere and having 500kb microwave internet....


Numbers indicate how many people are cheering for each team, presented by the number of team logos they have bought and equipped in game.



Sweet thanks for the answer!
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
SheaR619
Profile Joined October 2010
United States2399 Posts
November 25 2013 02:29 GMT
#13926
On November 24 2013 19:44 rasers wrote:
Yeah a pudge can drop SF lvl 1 when the SF is sitting there jerking off.
and i never talked about razing him at level 1 wtf? but he wont kill u at level 1 or 2.


No, a pudge can easily kill a SF at lvl 2 cause he has hook. At lvl 1, SF still has to be afraid of getting within rot range and any experience SF will just back up in time so they wont get in rot range. If a shadow fiend carelessly dont hit with 3 raze, he will run the risk of dying if the pudge charge at him because of the delay that raze give you might not give you enough time to run. There is a reason why pudge do so well against SF. Wont argue with you since you are entitle to your own opinion and I think only Yango and shine some light on this debate.
I may not be the best, but i will be some day...
nekigosu
Profile Joined June 2011
17 Posts
November 25 2013 02:58 GMT
#13927
how to cancel teleport scroll halfway?

how to cancel nature prophet teleport halfway?
Whole
Profile Blog Joined May 2010
United States6046 Posts
November 25 2013 03:03 GMT
#13928
On November 25 2013 11:58 nekigosu wrote:
how to cancel teleport scroll halfway?

how to cancel nature prophet teleport halfway?

With TP Scroll, you can just right click to move and it canceled. With Nature's Prophet, you can use the Stop key.
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
November 25 2013 05:58 GMT
#13929
On November 25 2013 11:29 SheaR619 wrote:
Show nested quote +
On November 24 2013 19:44 rasers wrote:
Yeah a pudge can drop SF lvl 1 when the SF is sitting there jerking off.
and i never talked about razing him at level 1 wtf? but he wont kill u at level 1 or 2.


No, a pudge can easily kill a SF at lvl 2 cause he has hook. At lvl 1, SF still has to be afraid of getting within rot range and any experience SF will just back up in time so they wont get in rot range. If a shadow fiend carelessly dont hit with 3 raze, he will run the risk of dying if the pudge charge at him because of the delay that raze give you might not give you enough time to run. There is a reason why pudge do so well against SF. Wont argue with you since you are entitle to your own opinion and I think only Yango and shine some light on this debate.


Yeah, I'd think the SF has to be scared until level 3-4, when he gets raze / souls up to enough of a level to make the difference... but beyond level 6 the fear returns in Pudge's favour where a hook + dismember is death.
I'm actually Fleetfeet D:
evilfatsh1t
Profile Joined October 2010
Australia8915 Posts
November 25 2013 06:31 GMT
#13930
On November 25 2013 12:03 Whole wrote:
Show nested quote +
On November 25 2013 11:58 nekigosu wrote:
how to cancel teleport scroll halfway?

how to cancel nature prophet teleport halfway?

With TP Scroll, you can just right click to move and it canceled. With Nature's Prophet, you can use the Stop key.

hes probably asking about how to cancel someone else's tp
in which case you stun
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
November 25 2013 07:10 GMT
#13931
Smoke of Deceit says it hides you from the minimap. Does this mean that even if you walk over a sentry ward with an observer ward in range you will be visible if an enemy happens to look there, but you still won't show on the minimap?
evilfatsh1t
Profile Joined October 2010
Australia8915 Posts
November 25 2013 07:27 GMT
#13932
yes. although after the latest patch sentries wont even reveal on your screen
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
November 25 2013 07:28 GMT
#13933
On November 25 2013 11:58 nekigosu wrote:
how to cancel teleport scroll halfway?

how to cancel nature prophet teleport halfway?

If you mean how to cancel someone else's teleports, then simply stun them. While it uses up their Teleport Scrolls and puts it on cooldown, it doesn't with NP's teleport, and you will have to repeatedly stun him to prevent him from tping out after you cancel his first attempt.
Moderator
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
November 25 2013 14:16 GMT
#13934
As NP's teleport is a long cast time spell, and not a channel, as Firebolt said, interrupting it does not cause it to go into cooldown or use mana. Instead, he has to begin the cast all over again.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
November 25 2013 14:57 GMT
#13935
im quite unhappy with earthspirit,
this hero can be found in aall most every game atm and his skills seem quite easy to combo.
usually i cant get away from him when im support.
is there any idea how to handle him?
(except from vision, wich i provide via wards as much as i can)
Ooooh, look at it go
SolarFlare93
Profile Joined August 2013
Australia301 Posts
Last Edited: 2013-11-25 15:57:53
November 25 2013 15:56 GMT
#13936
I was in a game where I went Mjollnir on Alchemist as a hard carry. My friends (never playing with them again) started bitching and whining about that item and insisted battle fury was better. What are your thoughts? One of them also said they saw battle fury on alchemist in the International - as far as my memory goes, I recall Alchemist in TI3 having mjollnir, BKB, and assault cuirass more often as a hard carry.

My reasoning for Mjollnir is the attack speed bonus on Alchemist is insanely nice. Battle fury may give cleave, the extra damage, but mjollnir's procs and the lightning armor thing gives great damage output as well. The extra attack speed lets me proc more of the chain lightning and together with assault cuirass, it blends so well with Alchemist's ultimate. Battle fury gives me regen which I can get from my ultimate and the mana regen it gives isn't required given that I don't spam anything other than the ulti when I farm.

Side note: this game was awful... the suicide lane lost and kept diving with at trilane... I wasn't used to playing alchemist so I tried to kill Riki and that backfired. We got pub stomped because everyone wanted to play carry and had horrible decision making. Under all that pressure I tried to squeeze in all the farm I could get my hands on. I made too many mistakes in lane and was quite pissed off hence stupid decisions and many deaths.

http://dotabuff.com/matches/399068325
SolarFlare93
Profile Joined August 2013
Australia301 Posts
Last Edited: 2013-11-25 15:58:47
November 25 2013 15:58 GMT
#13937
sorry double post by accident oops.
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
November 25 2013 16:12 GMT
#13938
i dont think a BFury is needed on alch, his acid is enough aoe to dmg the creeps for farming.
in teamfights i would prefer speed over cleave.

it might be something to consider when your team can clump the other team with RPs, vac or black holes. in such cases the cleave might be nice, but thats situational.

and in dota there are many ppl who say a lot (like BFury is needed on bounty) so i wouldnt pay too much attention to that statement.
Ooooh, look at it go
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
Last Edited: 2013-11-25 16:59:03
November 25 2013 16:58 GMT
#13939
In a 4 protect 1 setting where alch is the number one farmer and against dual or tricore and needs to be 6-slotted at 30 minutes Battle Fury can be used. In 6.78 Alliance ran Alch with max greed with midas into Battle Fury, but other than that Battle Fury is somewhat unnecessary on Alch I'd say. Usually greed+Midas should be enough farming tools, but maybe with Magnus Battle Fury could be reasonable as the guy above said.

EDIT: spelling
I play children's card games and watch a lot of dota, CS and HS
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-11-25 18:02:53
November 25 2013 17:56 GMT
#13940
On November 26 2013 00:56 SolarFlare93 wrote:
I was in a game where I went Mjollnir on Alchemist as a hard carry. My friends (never playing with them again) started bitching and whining about that item and insisted battle fury was better. What are your thoughts? One of them also said they saw battle fury on alchemist in the International - as far as my memory goes, I recall Alchemist in TI3 having mjollnir, BKB, and assault cuirass more often as a hard carry.

My reasoning for Mjollnir is the attack speed bonus on Alchemist is insanely nice. Battle fury may give cleave, the extra damage, but mjollnir's procs and the lightning armor thing gives great damage output as well. The extra attack speed lets me proc more of the chain lightning and together with assault cuirass, it blends so well with Alchemist's ultimate. Battle fury gives me regen which I can get from my ultimate and the mana regen it gives isn't required given that I don't spam anything other than the ulti when I farm.

Side note: this game was awful... the suicide lane lost and kept diving with at trilane... I wasn't used to playing alchemist so I tried to kill Riki and that backfired. We got pub stomped because everyone wanted to play carry and had horrible decision making. Under all that pressure I tried to squeeze in all the farm I could get my hands on. I made too many mistakes in lane and was quite pissed off hence stupid decisions and many deaths.

http://dotabuff.com/matches/399068325


no pro, but my opinion is that molnjir is a good item on fasthitters no hardcarries. Like, Windrunner, Juggernaut(+refresher+mom), EMber spirit because of the chance u do AOE magic damage. Magic damage and AC do not interact, so i think ur better off with BF if u go for a AC. Point is that it isnt a carry item becuz it doesnt scale well. From the moment u buy it, it gets weaker as the game progresses and therefore it sucks on a lategame carry. Atleast the special ability from the BF (Spreading the damage) scales.

And it doesnt give u armour, it gives u extra magicdamage when they attack. When bkb is on, molnjir+buffs does nothing expect flashy lighting So, ur better off with a battlefury (damage and cleave still work against bkb), or u must rly hit an early timing, else BF!
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
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