Or was it just my eyes tricking me?
Also, why does it seem that lifesteal and the ministuns of MKB does not work on rosh on that stage?
| Forum Index > Dota 2 Strategy |
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SilverSkyLark
Philippines8437 Posts
November 18 2013 06:23 GMT
#13761
Or was it just my eyes tricking me? Also, why does it seem that lifesteal and the ministuns of MKB does not work on rosh on that stage? | ||
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jrkirby
United States1510 Posts
November 18 2013 06:34 GMT
#13762
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Firebolt145
Lalalaland34504 Posts
November 18 2013 06:44 GMT
#13763
On November 18 2013 15:34 jrkirby wrote: Does vengeful spirit's swap cancel channeling/animations? Would it cancel a scroll of teleportation? It does. Yes it would. | ||
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SilverSkyLark
Philippines8437 Posts
November 18 2013 10:02 GMT
#13764
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Nightmarjoo
United States3360 Posts
November 18 2013 12:30 GMT
#13765
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ahswtini
Northern Ireland22213 Posts
November 18 2013 12:55 GMT
#13766
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synapse
China13814 Posts
November 18 2013 15:04 GMT
#13767
On November 18 2013 21:30 Nightmarjoo wrote: Dota2wiki has a nice list of things that can't be purged at http://dota2.gamepedia.com/Purge, but it's far more important to me what can be purged. What can? I've read http://www.playdota.com/forums/showthread.php?t=406048, and it appears to be incorrect/dated, directly conflicting with dota2wiki's list of things that can't be purged. any magical debuff / buff should be purge-able unless the skill specifically states otherwise. | ||
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Mataza
Germany5364 Posts
November 18 2013 15:55 GMT
#13768
On November 18 2013 21:55 ahswtini wrote: Does swap interrupt allied channels? Like I'm sure that Puj hook doesnt interrupt allies. I'm a bit fuzzy on that, but I know at some point hook didn't interrupt enemy channeling spells either. As in you could hook, say, a maiden casting her ulti and then butcher dies because the ulti would still continue. | ||
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Logo
United States7542 Posts
November 18 2013 16:03 GMT
#13769
Push and pull effects don't interrupt channeling, unless they include a component specifically to do that. Instant movement spells break channeling (venge swap, wisp teleport, etc.). Tosses pause heroes and will disable channeling. [Edit fixed toss] It sort of mirrors blink type abilities. If the blink is instant projectiles are disjointed, if they are not instant then the projectiles are not disjointed (though Mirana's leap has some mechanism to disjoint if timed just right). | ||
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Xxazn4lyfe51xX
United States976 Posts
November 18 2013 16:35 GMT
#13770
On November 19 2013 01:03 Logo wrote: My understanding from experience is: Push and pull effects don't interrupt channeling, unless they include a component specifically to do that. Instant movement spells break channeling (venge swap, wisp teleport, etc.). Tosses pause heroes and will disable channeling. [Edit fixed toss] It sort of mirrors blink type abilities. If the blink is instant projectiles are disjointed, if they are not instant then the projectiles are not disjointed (though Mirana's leap has some mechanism to disjoint if timed just right). Push and pull effects certainly don't interrupt channeling. However, most movement skills include a ministun that interrupt channeling. Pudge hook is an example. However, the skills are coded to not apply the ministun to allies. Thus, you can hook an ally that is teleporting and not break the channel. Venge swap however, as an instant movement spell, I believe DOES break ally channeling. The blink has nothing to do with whether or not projectiles get disjointed o.O That's a property of the spell being used. Mirana's leap was based off windwalk in dota1, and that 0.01s of invisibility would disjoint certain projectiles, regardless of timing. | ||
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Comeh
United States18919 Posts
November 18 2013 17:50 GMT
#13771
On November 19 2013 01:35 Xxazn4lyfe51xX wrote: Show nested quote + On November 19 2013 01:03 Logo wrote: My understanding from experience is: Push and pull effects don't interrupt channeling, unless they include a component specifically to do that. Instant movement spells break channeling (venge swap, wisp teleport, etc.). Tosses pause heroes and will disable channeling. [Edit fixed toss] It sort of mirrors blink type abilities. If the blink is instant projectiles are disjointed, if they are not instant then the projectiles are not disjointed (though Mirana's leap has some mechanism to disjoint if timed just right). Push and pull effects certainly don't interrupt channeling. However, most movement skills include a ministun that interrupt channeling. Pudge hook is an example. However, the skills are coded to not apply the ministun to allies. Thus, you can hook an ally that is teleporting and not break the channel. Venge swap however, as an instant movement spell, I believe DOES break ally channeling. The blink has nothing to do with whether or not projectiles get disjointed o.O That's a property of the spell being used. Mirana's leap was based off windwalk in dota1, and that 0.01s of invisibility would disjoint certain projectiles, regardless of timing. Is blink based off of windwalk too? (completely pointless discussion, but im curious) How does that work / why does it disjoint projectiles? | ||
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Qbek
Poland12923 Posts
November 18 2013 17:55 GMT
#13772
On November 19 2013 02:50 Comeh wrote: Show nested quote + On November 19 2013 01:35 Xxazn4lyfe51xX wrote: On November 19 2013 01:03 Logo wrote: My understanding from experience is: Push and pull effects don't interrupt channeling, unless they include a component specifically to do that. Instant movement spells break channeling (venge swap, wisp teleport, etc.). Tosses pause heroes and will disable channeling. [Edit fixed toss] It sort of mirrors blink type abilities. If the blink is instant projectiles are disjointed, if they are not instant then the projectiles are not disjointed (though Mirana's leap has some mechanism to disjoint if timed just right). Push and pull effects certainly don't interrupt channeling. However, most movement skills include a ministun that interrupt channeling. Pudge hook is an example. However, the skills are coded to not apply the ministun to allies. Thus, you can hook an ally that is teleporting and not break the channel. Venge swap however, as an instant movement spell, I believe DOES break ally channeling. The blink has nothing to do with whether or not projectiles get disjointed o.O That's a property of the spell being used. Mirana's leap was based off windwalk in dota1, and that 0.01s of invisibility would disjoint certain projectiles, regardless of timing. Is blink based off of windwalk too? (completely pointless discussion, but im curious) How does that work / why does it disjoint projectiles? Blink is based off... blink | ||
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Comeh
United States18919 Posts
November 18 2013 18:06 GMT
#13773
On November 19 2013 02:55 Qbek wrote: Show nested quote + On November 19 2013 02:50 Comeh wrote: On November 19 2013 01:35 Xxazn4lyfe51xX wrote: On November 19 2013 01:03 Logo wrote: My understanding from experience is: Push and pull effects don't interrupt channeling, unless they include a component specifically to do that. Instant movement spells break channeling (venge swap, wisp teleport, etc.). Tosses pause heroes and will disable channeling. [Edit fixed toss] It sort of mirrors blink type abilities. If the blink is instant projectiles are disjointed, if they are not instant then the projectiles are not disjointed (though Mirana's leap has some mechanism to disjoint if timed just right). Push and pull effects certainly don't interrupt channeling. However, most movement skills include a ministun that interrupt channeling. Pudge hook is an example. However, the skills are coded to not apply the ministun to allies. Thus, you can hook an ally that is teleporting and not break the channel. Venge swap however, as an instant movement spell, I believe DOES break ally channeling. The blink has nothing to do with whether or not projectiles get disjointed o.O That's a property of the spell being used. Mirana's leap was based off windwalk in dota1, and that 0.01s of invisibility would disjoint certain projectiles, regardless of timing. Is blink based off of windwalk too? (completely pointless discussion, but im curious) How does that work / why does it disjoint projectiles? Blink is based off... blink And that naturally disjoints projectiles in WC3? | ||
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Xxazn4lyfe51xX
United States976 Posts
November 18 2013 18:20 GMT
#13774
On November 19 2013 03:06 Comeh wrote: Show nested quote + On November 19 2013 02:55 Qbek wrote: On November 19 2013 02:50 Comeh wrote: On November 19 2013 01:35 Xxazn4lyfe51xX wrote: On November 19 2013 01:03 Logo wrote: My understanding from experience is: Push and pull effects don't interrupt channeling, unless they include a component specifically to do that. Instant movement spells break channeling (venge swap, wisp teleport, etc.). Tosses pause heroes and will disable channeling. [Edit fixed toss] It sort of mirrors blink type abilities. If the blink is instant projectiles are disjointed, if they are not instant then the projectiles are not disjointed (though Mirana's leap has some mechanism to disjoint if timed just right). Push and pull effects certainly don't interrupt channeling. However, most movement skills include a ministun that interrupt channeling. Pudge hook is an example. However, the skills are coded to not apply the ministun to allies. Thus, you can hook an ally that is teleporting and not break the channel. Venge swap however, as an instant movement spell, I believe DOES break ally channeling. The blink has nothing to do with whether or not projectiles get disjointed o.O That's a property of the spell being used. Mirana's leap was based off windwalk in dota1, and that 0.01s of invisibility would disjoint certain projectiles, regardless of timing. Is blink based off of windwalk too? (completely pointless discussion, but im curious) How does that work / why does it disjoint projectiles? Blink is based off... blink And that naturally disjoints projectiles in WC3? Yes | ||
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Comeh
United States18919 Posts
November 18 2013 18:24 GMT
#13775
On November 19 2013 03:20 Xxazn4lyfe51xX wrote: Show nested quote + On November 19 2013 03:06 Comeh wrote: On November 19 2013 02:55 Qbek wrote: On November 19 2013 02:50 Comeh wrote: On November 19 2013 01:35 Xxazn4lyfe51xX wrote: On November 19 2013 01:03 Logo wrote: My understanding from experience is: Push and pull effects don't interrupt channeling, unless they include a component specifically to do that. Instant movement spells break channeling (venge swap, wisp teleport, etc.). Tosses pause heroes and will disable channeling. [Edit fixed toss] It sort of mirrors blink type abilities. If the blink is instant projectiles are disjointed, if they are not instant then the projectiles are not disjointed (though Mirana's leap has some mechanism to disjoint if timed just right). Push and pull effects certainly don't interrupt channeling. However, most movement skills include a ministun that interrupt channeling. Pudge hook is an example. However, the skills are coded to not apply the ministun to allies. Thus, you can hook an ally that is teleporting and not break the channel. Venge swap however, as an instant movement spell, I believe DOES break ally channeling. The blink has nothing to do with whether or not projectiles get disjointed o.O That's a property of the spell being used. Mirana's leap was based off windwalk in dota1, and that 0.01s of invisibility would disjoint certain projectiles, regardless of timing. Is blink based off of windwalk too? (completely pointless discussion, but im curious) How does that work / why does it disjoint projectiles? Blink is based off... blink And that naturally disjoints projectiles in WC3? Yes Damn, this was particularly uninteresting. I'm guessing spells that ignored this were based on some WC3 spell that ignored it as well. | ||
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TheYango
United States47024 Posts
November 18 2013 18:48 GMT
#13776
On November 19 2013 03:24 Comeh wrote: Show nested quote + On November 19 2013 03:20 Xxazn4lyfe51xX wrote: On November 19 2013 03:06 Comeh wrote: On November 19 2013 02:55 Qbek wrote: On November 19 2013 02:50 Comeh wrote: On November 19 2013 01:35 Xxazn4lyfe51xX wrote: On November 19 2013 01:03 Logo wrote: My understanding from experience is: Push and pull effects don't interrupt channeling, unless they include a component specifically to do that. Instant movement spells break channeling (venge swap, wisp teleport, etc.). Tosses pause heroes and will disable channeling. [Edit fixed toss] It sort of mirrors blink type abilities. If the blink is instant projectiles are disjointed, if they are not instant then the projectiles are not disjointed (though Mirana's leap has some mechanism to disjoint if timed just right). Push and pull effects certainly don't interrupt channeling. However, most movement skills include a ministun that interrupt channeling. Pudge hook is an example. However, the skills are coded to not apply the ministun to allies. Thus, you can hook an ally that is teleporting and not break the channel. Venge swap however, as an instant movement spell, I believe DOES break ally channeling. The blink has nothing to do with whether or not projectiles get disjointed o.O That's a property of the spell being used. Mirana's leap was based off windwalk in dota1, and that 0.01s of invisibility would disjoint certain projectiles, regardless of timing. Is blink based off of windwalk too? (completely pointless discussion, but im curious) How does that work / why does it disjoint projectiles? Blink is based off... blink And that naturally disjoints projectiles in WC3? Yes Damn, this was particularly uninteresting. I'm guessing spells that ignored this were based on some WC3 spell that ignored it as well. Spells that ignore it are triggered in some form or another. Disjointing projectiles only applies to hard-coded projectiles. Most triggered projectiles aren't truly unavoidable. For example, some spells' targeting is handled with a 9999 projectile speed invisible dummy projectile, followed by the triggered visible projectile that tracks to the target of the original dummy spell. In the vast majority of cases, it's humanly impossible for someone to react to, and dodge a 9999 speed invisible projectile, but there are rare cases where somebody could get lucky in DotA 1 and Blink or Manta at the perfect time. | ||
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Sn0_Man
Tebellong44238 Posts
November 18 2013 18:58 GMT
#13777
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TheYango
United States47024 Posts
November 18 2013 18:59 GMT
#13778
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Kmatt
United States1019 Posts
November 19 2013 02:11 GMT
#13779
I tried using the battehunger logic and turned my back to Kaolin while I was running and had it turned on, but I didn't notice any extra quills. In a fight where I had 2 irridiated teammates near me, however, they were a-sploding. Do you keep your back turned to the source of irridiation or to the hero that casts it? | ||
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Xxazn4lyfe51xX
United States976 Posts
November 19 2013 06:32 GMT
#13780
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