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On November 16 2013 04:07 Mataza wrote:Show nested quote +On November 16 2013 04:05 Blitzkrieg0 wrote:On November 16 2013 04:00 Mataza wrote:On November 16 2013 01:35 Rodberd wrote: no, the abuse is running during the first 2 phases, so itsl ike 30min. and to prevent rosh from interfering, one player baits him to the radiant supervision (this tower between t2 mid and t2 bot) and pudge keeps killing.
so its during the normal game time until you reach the kill-rosh-phase. during this time pudge should be fat like a planet. and deal like 22k crits or more. and he also can tank all abilities from rosh. How do you get a 600 flesh heap stack in 20 minutes? I know how keeping rosh busy works, I was there last year and seen all the abuses. And pudge record games usually lasted 5 hours of pudge sitting in fountain killing the still level 1 team. There is a pic in GD with 900 stacks at 11 minutes. Basically you stand in the fountain and they die. And I ask you how this is possible in 11 minutes. Does this year have a bug with respawning/counting kills, or does this year have again a bug with the clock?
We'll assume that the pre game time is used to walk over to the enemy base.
11.5 minutes * 60 seconds per minute * 5 heroes / 4 second respawn timer = 862 kills. With some kills prior to the horn you can hit 900.
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2 seconds death timer... Is the death time reduced for diretide this year?
That changes it a bit of course.
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I think it's normally that short if you're level 1
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it's 4s but that's still 75 kills per minute or ~12min to 900 kills
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If you have a Linken's, and someone casts a Linken's buff on you, do they trigger simultaneously when you're targeted by a blockable spell? If not, in what order do they resolve?
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Does Echoslam still work on couriers? If so, why didn't IG use ES on the fountain camped team in dire tide on game 384621399?
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pudge can stand in the fountain and ohko the entire team after a bit with heart + bfury
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What should I be building on a support alch? I reallllyyyyy enjoy playing him as a trilane support (stun and acid so gud) generally if the game is going well I'll go for arcanes mek force if I need to be the primary initiation is going for a vanguard valid?
Also how should I initiate in terms of order I've been doing charge stun, ultimate, force, stun, acid spray, mek
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generally one or more of blink mek medallion vlads followed by typical carry items like ac heart abyssal bkb etc arcanes shouldn't be necessary with his ult, phase or treads are better ulti charge blink spray+stun (order depending on situation)
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i normally get arcanes for my team, not for me (mostly to improve roaming/ganking
AH i keep forgetting about medallion thanks (i have to remember medallion increases stun damage) i can medallion after i throw it but before it lands??? how does that work
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yes you can, medallion cast is instant so you can use it during the concoction travel time
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can casters deactivate the female announcer during casts? Anyone else find it annoying?
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you can switch to different anouncers (if some has them) but you cant disable the basic one. maybe you can mute the voices via the audio-setup but that would include the hero-responses and such.
so get used to it ^^
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talking about towers being attacked an such. not the multi kill announcments. yeah seems like i will have to deal with it.
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Yeah that acid spray, medallion, maxed concoction deals insane damage at level 9, lets say you hit it perfectly on someone with 4 armor, not to unlikely. Suddenly 486 damage and stunned for 4 seconds as well as taking about 150 damage from the acid spray while they are stunned. Whoever you hit should die at low levels, the problem is that your physical damage spells falls off heavily as opponents gain more armor. If you have any power to influence the draft I would try to fit him into an already minus armor heavy lineup, a trilane of alchemist, vengeful and shadowfiend sounds really strong to me. Maybe a shadow demon for some sick ass 700+ damage concoctions. Theory crafting about minus armor and amplify damage(omg slardar..) is fun.
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hi all and thanks for reading...
i got a wierd issue where i get a really low sound on twitch flash with IE, Chrome and Firefox. I checked my sound settings.. the ones bottom right corner too. and i cannot figure it out. please help. thanks again.
ps. when i play winamp or music.. sound is ok.. just seems sound in internet browser mode is broken.. idk
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my headphone connector is wierd, i tried to move it around and now pulling it out a bit seems to get everything ok.. what might be the hardwre issue here?
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On November 16 2013 08:34 njt7 wrote: Yeah that acid spray, medallion, maxed concoction deals insane damage at level 9, lets say you hit it perfectly on someone with 4 armor, not to unlikely. Suddenly 486 damage and stunned for 4 seconds as well as taking about 150 damage from the acid spray while they are stunned. Whoever you hit should die at low levels, the problem is that your physical damage spells falls off heavily as opponents gain more armor. If you have any power to influence the draft I would try to fit him into an already minus armor heavy lineup, a trilane of alchemist, vengeful and shadowfiend sounds really strong to me. Maybe a shadow demon for some sick ass 700+ damage concoctions. Theory crafting about minus armor and amplify damage(omg slardar..) is fun. I personally think drafting shouldn't revolve around maximizing the damage on one or two spells.
For example an Alch, Venge, SF could easily fail just because SF and Venge are made out of papertowels and offer very little harass potential on the first few levels. While it would be a killer lane at lvl 6 or 7, I think there are enough possibilities to stop the lane from working before the trilane will get to that level(which is usually somewhere between 8 and 11 minutes).
For contrast you could just draft a fucking slayer. At level 9 slayer has the fucking damage output of ~1000(750 after mr) without help from any other hero. I just want to say if you want to draft for damage at level 9, you shouldn't draft anything like venge alch support duo. They could work as roaming duo though, if you instead have a carry that can solo a lane comfortably.
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Well as I see it, an alchemist doesnt do anything but physical damage as well as his only contribution in a teamfight is minus armor and a stun. The draft I suggested isnt actually for level 9 damage that is what he already has on his own, the draft is actually to make alchemist scale better into the lategame played as a support while maximizing Shadow Fiends damage.. Might be some misunderstanding going on. I dont really see how the trilane becomes less squishy if you exchange the venge for a lina, sure you have one hero with longer ranged. Doesnt make her any tankier.
Yes both venge and sf are papertowels, I suggest that you suggest one support hero or a carry to make the lane stronger as well as contributing with minus armor to help your pure physical damage support that is our amazing alchemist. I guess we could go with ET, undying, naga or tide. Suddenly we are sitting there with one less hard disable and one less ranged hero. If we go with et or undying I feel we rely to much on concoction. If we go with naga we will have even less "harass potential". Undying also has to use his ult as well as trying to stay as close as possible to your opponents to boost your dps which is a questionable way of playing him without dying. Tide could work well if you really need that extra hp. Or just go with dazzle to bail try to bail out alchemist or sf if something goes horribly wrong early.
Im not saying it is the best tri lane in the world, Im sure I can come up with a multitude of trilanes to beat it, my only point is to to try to maximize the effect of alchemist played as a support. And having minus armor will help your whole teams overall dps which a hero like Lina doesnt do whatsoever. Yes the trilane is geared heavily towards lategame but hopefully you use your other two heroes to mitigate your potential to lose to early. Maybe put your fabulous slayer in mid so she can get her lvl 9 asap. You already have two setup stuns for her in the trilane. Im not trying to win TI4 with this, but when your whole skype call erupts in evil laughter when you hit that 5 man -20 armor concoction I hope you see my point.
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Anyone have any idea why Valve removed dota_minimap_misclick_time in the last patch, and/or if there is something I can use instead? The minimap misclicking is driving me insane (It probably wouldn't be so bad if I've always played with it off, but I've gotten too used to it by now).
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