it brought up the question why this hero ignores manaleak early on.
it forces teh enemy to hold still or lose mana. followed by a illu-spam this is early on a really annoying thing.
so whats the reason why this skill isnt used t hat often?
| Forum Index > Dota 2 Strategy |
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Rodberd
Germany531 Posts
November 13 2013 16:53 GMT
#13681
it brought up the question why this hero ignores manaleak early on. it forces teh enemy to hold still or lose mana. followed by a illu-spam this is early on a really annoying thing. so whats the reason why this skill isnt used t hat often? | ||
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TheYango
United States47024 Posts
November 13 2013 16:53 GMT
#13682
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Dantak
Czech Republic648 Posts
November 13 2013 18:02 GMT
#13683
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aintz
Canada5624 Posts
November 13 2013 18:29 GMT
#13684
after that just get a damage item or fast aghs and good to go, i tend to skip drums since i dont see a need for drums in pubs when most of the time you are not grouped, wand is more than enough for your mana needs and with phase jugg is faster than most heroes due to his already fast base ms. | ||
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synapse
China13814 Posts
November 13 2013 22:20 GMT
#13685
On November 14 2013 01:53 Rodberd wrote: seeing synderen on kotl atm, it brought up the question why this hero ignores manaleak early on. it forces teh enemy to hold still or lose mana. followed by a illu-spam this is early on a really annoying thing. so whats the reason why this skill isnt used t hat often? - its a % of max mana (3.5% -> 5%) per 100 units. lasts only 4 seconds at level 1 so it'd be rare for the stun to actually proc - his other spells are way more important (damage on kotl blast, amount of mana heal/cd reduction, versus a very unreliable stun) | ||
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Staboteur
Canada1873 Posts
November 13 2013 22:58 GMT
#13686
On November 14 2013 07:20 synapse wrote: Show nested quote + On November 14 2013 01:53 Rodberd wrote: seeing synderen on kotl atm, it brought up the question why this hero ignores manaleak early on. it forces teh enemy to hold still or lose mana. followed by a illu-spam this is early on a really annoying thing. so whats the reason why this skill isnt used t hat often? - its a % of max mana (3.5% -> 5%) per 100 units. lasts only 4 seconds at level 1 so it'd be rare for the stun to actually proc - his other spells are way more important (damage on kotl blast, amount of mana heal/cd reduction, versus a very unreliable stun) Even at rank 1, someone running the whole time is 40% of their mana pool, which basically no hero can deal with early game. You're not ranking it for the stun, you're ranking it because it puts them in an awkward position where they have to choose between staying put, or losing a few dozen mana. In the case that there's a followup KotL blast, that's often the choice between ~10% or more of your mana pool or 25% of your health. It's really good in pubs because people will get into shitty situations where mana leak can basically checkmate them... but I can see the more calculated play of pro games meaning that it isn't an absolute "rank this at/before level 5", but more a situational choice. | ||
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TheYango
United States47024 Posts
November 13 2013 23:09 GMT
#13687
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Logo
United States7542 Posts
November 13 2013 23:11 GMT
#13688
Level 1 mana leak has a poor casting range (550) and KotL generally wants to be more or less out of the fight doing his thing with his long range on abilities. Getting within the standard nuke range of 600 is pretty dangerous when all you get out of it is an effect weaker than a root or slow (until they stun from moving) Chakram scales really well. It's about a 40% to 100% boost over the previous level for every point. The scaling is 2.6/5.4/9.4/13.4 or % wise -/107%/57%/40% over the previous level. I think it's just a matter of cost benefit. With the small range at level 1 and KotL's desire for max nuke + max chakram early it's tough to devout the skill point. | ||
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BurningSera
Ireland19621 Posts
November 14 2013 00:23 GMT
#13689
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evilfatsh1t
Australia8915 Posts
November 14 2013 03:51 GMT
#13690
On November 14 2013 08:11 Logo wrote: A few reasons I'd imagine: Level 1 mana leak has a poor casting range (550) and KotL generally wants to be more or less out of the fight doing his thing with his long range on abilities. Getting within the standard nuke range of 600 is pretty dangerous when all you get out of it is an effect weaker than a root or slow (until they stun from moving) Chakram scales really well. It's about a 40% to 100% boost over the previous level for every point. The scaling is 2.6/5.4/9.4/13.4 or % wise -/107%/57%/40% over the previous level. I think it's just a matter of cost benefit. With the small range at level 1 and KotL's desire for max nuke + max chakram early it's tough to devout the skill point. its chakra chakram is timbersaws ulti can people plz get the spelling right for skills and items. another main one that gets on my nerves is power tHreads. wtf | ||
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Najda
United States3765 Posts
November 14 2013 04:12 GMT
#13691
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synapse
China13814 Posts
November 14 2013 06:09 GMT
#13692
On November 14 2013 13:12 Najda wrote: Currier corier curry chicken is the one that annoys me the most. i call it the bird because all my friends do... | ||
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rebdomine
6040 Posts
November 14 2013 06:52 GMT
#13693
On November 14 2013 13:12 Najda wrote: Currier corier curry chicken is the one that annoys me the most. Me and my friends just call it "cour". | ||
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SilverSkyLark
Philippines8437 Posts
November 14 2013 09:37 GMT
#13694
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Rodberd
Germany531 Posts
November 14 2013 11:03 GMT
#13695
On November 14 2013 08:09 TheYango wrote: The main problem of Mana Leak's low ranks is that the range is so low. The range scales from 550->1000. 1000 range you can use pretty comfortably, but 550 range is prohibitively low. i agree, it depends on the lineup on the other side. but when they have low-range or even melees in your lane i would consider it to be useful to harass them with manadrain. some coordination with your lanemates and the other team is forced to move, so they burn some of their mana. in lategame its different, there you can play like a bloodseeker. just drain them and forcestaff them, 30%mana gone. | ||
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ShadoWYP
Germany83 Posts
November 14 2013 15:58 GMT
#13696
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Excludos
Norway8277 Posts
November 14 2013 16:21 GMT
#13697
On November 15 2013 00:58 ShadoWYP wrote: I love to play Enigma but I wonder why Enigma is sometimes picked in competitive. In which situation is he usually picked or whats the reason in the draft? He farms up jungle pretty well and can get a fast mek, but other than that I dont really see much of a benefit. His stun is ok-ish and landing a black hole relies too much on bad positioning from the other team (even if u get 1 or 2, unless u dont get everybody who can cancel ur blackhole its kinda useless). Enigma is far more than an ulti. With his stun and eidolons, hes a very good ganker and pusher. Navi used to draft him as solo offlane for a while around ti2 (and if progamers can hit amazing ultis vs some of the best teams in the world, then its not just flukes or based on enemy playing bad). Youll have to pick him late though, as there are many a heros who just makes him instantly useless even through bkb. Competitive scene have steered away from big ulti heroes of late, so hes simply out of fashion atm. | ||
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Laserist
Turkey4269 Posts
November 14 2013 17:12 GMT
#13698
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UberDrive
United States144 Posts
November 14 2013 17:23 GMT
#13699
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ahswtini
Northern Ireland22213 Posts
November 14 2013 18:44 GMT
#13700
On November 15 2013 02:23 UberDrive wrote: Can you bind "say the current time in chat" to a single key, or do you have to use chat wheel? Chat wheel only it seems. | ||
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