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Simple Questions, Simple Answers - Page 683

Forum Index > Dota 2 Strategy
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njt7
Profile Joined August 2012
Sweden769 Posts
November 12 2013 10:27 GMT
#13641
When AA activates the second part of his ult he sends the actual ice ball from himself so it doesnt matter where you stand when you send it from at first. What matters is where you are when you use the second part of it. So no you cant get the big radius after youve tped. Unless you tp farther away.
"All the casters who flamed me ever for anything."
Phantasmiq
Profile Joined January 2013
Czech Republic32 Posts
November 12 2013 11:31 GMT
#13642
Hey guys, I have been seeing a lot of pro players buying sentry wards early in the game, like right at the beginning and then proceeding to block camps with it for example. Why are they using sentries for the camps?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
November 12 2013 11:42 GMT
#13643
Early in the game observers are much more important than sentries due to limited supply. You don't need vision from blocking wards plus they are much more likely to get dewarded, plus money comes much easier now so it's not a problem spending an extra 200 gold for them.
Moderator
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
November 12 2013 12:07 GMT
#13644
On November 12 2013 20:31 Phantasmiq wrote:
Hey guys, I have been seeing a lot of pro players buying sentry wards early in the game, like right at the beginning and then proceeding to block camps with it for example. Why are they using sentries for the camps?



they last a long time now since the patch, its not devastating to lose like an observer ward is, it doesnt give up gold, you can deward their sentry if they cant find your hiding place, and observer wards are more limited now so you can have 3 coming out of laning stage instead of 2.
In Mushi we trust
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
November 12 2013 12:43 GMT
#13645
On November 12 2013 20:31 Phantasmiq wrote:
Hey guys, I have been seeing a lot of pro players buying sentry wards early in the game, like right at the beginning and then proceeding to block camps with it for example. Why are they using sentries for the camps?

It actually has only a few reasons:

1. At the start of the game you can buy exactly 2 observer wards. Seeing runes is very helpful, so at least 1 obs ward is used for that. But in progames people often try to block more than just 1 spot, so they use sentries.

That's the big reason.
Minor reason 1 is that if you block a camp, you don't need the vision. Many block spots are surrounded by tree, so you wouldn't even get vision if you wanted.
Minor reason 2 is that if you block a camp with a ward, it is highly likely that the enemy tries to deward it quickly(at least in pro games). So the shorter duration isn't a concern, as a block ward will probably never last the 6 minutes of an observer ward anyway.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
November 12 2013 15:28 GMT
#13646
f9 is the standard-key for pause/unpause
i can pause a game without any problems
but
i only can unpause my own pauses, why cant i unpause other ppls pause?
but (in pubs ofc) other ppl can unpause as often and as much as they want, except me. i can hammer f9 like a maniac and i wont unpause ... is there a reason for this? bug? feature? chuck norris?
Ooooh, look at it go
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
November 12 2013 15:41 GMT
#13647
If someone has actually dc'd from the game, you have to wait a minimum of 30 seconds before someone on the opposite team can unpause the game.
Moderator
Laserist
Profile Joined September 2011
Turkey4269 Posts
November 12 2013 15:56 GMT
#13648
Insta-unpause bug still continues?
“Are you with the Cartel? Because you’re definitely an Angel.”
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
November 12 2013 16:52 GMT
#13649
not dc-related pauses is my problem.
like random pause at 42min, mb because other team fed and now wants to annoy (or v v)
they pause, i cant unpause
i pause and instantly they can unpause me
Ooooh, look at it go
nojok
Profile Joined May 2011
France15846 Posts
November 12 2013 17:10 GMT
#13650
On November 13 2013 00:56 Laserist wrote:
Insta-unpause bug still continues?

I saw it happened only twice and it skipped the 3 seconds delay because I instantly unpaused (we both wanted to pause because of a DC player). I don't know what triggers it.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
Last Edited: 2013-11-12 17:21:43
November 12 2013 17:20 GMT
#13651
On November 11 2013 05:04 idonthinksobro wrote:
I'm still kinda new to dota and i have the following 2 problems when playing with randoms, i would assume i'm ranked very low.

1) my allies pick complete bs lineups that make it near impossible to win (i usually pick last for damage control but more often than not they just pick 4x carry)
2) i would like to play support, but if i am not a carry chances are the carry(s) in my team can't farm effienctly enough so we eventually end up losing because of that - what do?
3) how can I encourage players to play as a team, quite often everyone does random stuff and nobody reacts if a teamfight happens or a tower gets attacked.

1) Bad lineups are supposed to be bad, not much you can do. Even ~1600 games in we get horrible team compositions a lot since AP isn't taken as seriously. You can try random draft or captain's mode, people usually pay more attention to team comp there, however I'd refrain from captain's until you're comfortable with a large pool of heroes.

2) This complaint is really irrational if you think about it. Valve's matchmaking is fine for the most part, so if you find the carries on your team are consistently worse players than you, you probably just have a skewed perception of your own skill. Or you're selectively remembering games with bad carries.

If you're indeed better than the people on your team (in my humble opinion 99% of people who make this sort of complaint just think they're a lot better than they actually are), then just play carry or mid until you've brought your MMR up to a point where you're playing with equally skilled teammates.

http://dotabuff.com/heroes/winning?date=patch_6.79 . This is a pretty decent indication of what heroes do well in pubs.

3) Play with a group of friends, use voice chat, or queue in game modes where people are less inclined to play individually (captains, random draft, captains draft)
Dodge arrows
Najda
Profile Joined June 2010
United States3765 Posts
November 12 2013 19:58 GMT
#13652
Does the new roshan only spawn at 8, 9, 10, and 11 minutes? Or can it be any time interval between?
synapse
Profile Blog Joined January 2009
China13814 Posts
November 12 2013 20:09 GMT
#13653
On November 13 2013 04:58 Najda wrote:
Does the new roshan only spawn at 8, 9, 10, and 11 minutes? Or can it be any time interval between?

can be any time within those three minutes. as a spectator you'll see it show 1, 2, or 3 minutes left on the second rosh clock thing but rosh can spawn any time during the last minute on those clocks.
:)
mizU
Profile Blog Joined April 2010
United States12125 Posts
Last Edited: 2013-11-12 22:03:21
November 12 2013 20:22 GMT
#13654
played against a really weird lvl 1 rosh 5 man push strat
iirc they had sylla enigma dazzle jugg and omni

how are you supposed to play against this?
i told my team to have 3 people defend (or slow the push) and have our two dps heroes (storm and sniper) farm and push the lanes that weren't getting pushed

all the other team did was 5 man t1, t2, next lane t1 t2, next lane t1 t2, rosh
if happy ever afters did exist <3 @watamizu_
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
November 12 2013 21:59 GMT
#13655
On November 13 2013 05:22 mizU wrote:
played against a really weird lvl 1 5 man push strat
iirc they had sylla enigma dazzle jugg and omni

how are you supposed to play against this?
i told my team to have 3 people defend (or slow the push) and have our two dps heroes (storm and sniper) farm and push the lanes that weren't getting pushed

all the other team did was 5 man t1, t2, next lane t1 t2, next lane t1 t2, rosh

That's exactly what you need to do. it can be tough to defend that kind of push if you don't have good anti-push heroes though.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
mizU
Profile Blog Joined April 2010
United States12125 Posts
Last Edited: 2013-11-12 22:05:11
November 12 2013 22:03 GMT
#13656
luckily we had ET which gave us enough anti push to slow it down until we got decent items on storm (bkb) and sniper (deso)
then we just started winnings fights because they only had push items

but we basically had to hold off fighting until they were pushing t3s
if happy ever afters did exist <3 @watamizu_
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
November 12 2013 22:15 GMT
#13657
On November 13 2013 07:03 mizU wrote:
luckily we had ET which gave us enough anti push to slow it down until we got decent items on storm (bkb) and sniper (deso)
then we just started winnings fights because they only had push items

but we basically had to hold off fighting until they were pushing t3s

Which is quite normal
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 12 2013 22:26 GMT
#13658
On November 13 2013 07:15 Mataza wrote:
Show nested quote +
On November 13 2013 07:03 mizU wrote:
luckily we had ET which gave us enough anti push to slow it down until we got decent items on storm (bkb) and sniper (deso)
then we just started winnings fights because they only had push items

but we basically had to hold off fighting until they were pushing t3s

Which is quite normal


not at like 14 minutes O.O
if happy ever afters did exist <3 @watamizu_
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
November 12 2013 22:33 GMT
#13659
On November 13 2013 07:26 mizU wrote:
Show nested quote +
On November 13 2013 07:15 Mataza wrote:
On November 13 2013 07:03 mizU wrote:
luckily we had ET which gave us enough anti push to slow it down until we got decent items on storm (bkb) and sniper (deso)
then we just started winnings fights because they only had push items

but we basically had to hold off fighting until they were pushing t3s

Which is quite normal


not at like 14 minutes O.O

Well, normal when the other team does an all-in pushing strat.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 12 2013 22:39 GMT
#13660
On November 13 2013 07:33 Shootemup. wrote:
Show nested quote +
On November 13 2013 07:26 mizU wrote:
On November 13 2013 07:15 Mataza wrote:
On November 13 2013 07:03 mizU wrote:
luckily we had ET which gave us enough anti push to slow it down until we got decent items on storm (bkb) and sniper (deso)
then we just started winnings fights because they only had push items

but we basically had to hold off fighting until they were pushing t3s

Which is quite normal


not at like 14 minutes O.O

Well, normal when the other team does an all-in pushing strat.


right.
so assuming they have a semi normal line up like that and you dont manage to get some sort of good counter push do you just die?

or are there any cheap items you can get to slow down their push?
if happy ever afters did exist <3 @watamizu_
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