|
On November 06 2013 17:21 Dead9 wrote: you have your support heroes hide behind the carries somewhere that is literally the counter to the combo lol
But they hit so early that most carries arent even combatready. Well, next time i will watch out when the enemy team picks a lifestealer and sb. But it is a really nice combo. If u ward there jungle they cant farm there solo or farm any lane solo, huge deal. The threath of the combo shuts down greedy farming all together.
But thx to all who replied.
|
On November 06 2013 19:24 flamewheel wrote:Show nested quote +On November 06 2013 14:27 SilverSkyLark wrote:On November 06 2013 12:56 flamewheel wrote: How many bloodstone charges are we talking about? Uh let's say 8 for starters. Alchemist is the hero you want. In ult form level 3 he has base mana regen of 12. With a Bloodstone and 5 Scythes, Alchemist regenerates [12 + (88.2 + 35 * 5) * 0.04] * [1 + 2 + 1.5*5] + 8 = 244.544 mana regen per second. Then add things like Vlad's aura +0.8 CM aura +2.5 Clarity +.33 = 248.174 mana regen per second And then use stolen Tether with Rubick to tether to Alchemist. Rubick also has a Bloodstone and 5 Scythes Rubick mana regen per second: [0.01 + (104.6 + 35 * 5) * 0.04] * [1 + 2 + 1.5*5] + 8 = 125.537 Vlad's aura +0.8 CM aura +2.5 Clarity +.33 = 129.167 Multiply that by 1.5 because of Tether Alchemist total mana regen under given circumstances: 244.544 + 129.167*1.5 = 438.2945 mana regenerated per second
necrolyte obtains rampage, opposing team buys back and necrolyte gets another rampage
600+ mana/second regen ezpznpcuzhe'sworthit
then you add a rubrick who first steals alch ult, then steals tether for 450 more mana/second
PS: use refreshers, not sheepsticks
|
dont forget rubick with a regen rune
|
What's the minimum mana regen you can have on a hero? O.o
|
On November 06 2013 22:59 GtC wrote: What's the minimum mana regen you can have on a hero? O.o
0.01. is what most heroes have as starting mana regen I believe. That + pugna ward should net a -5.99 mana pr second.
|
Isn't mana regen capped at 500/s?
|
What's the logic behind going radiance on broodmother? It seems like its completely the wrong item to go on brood to me. I keep seeing these broods on the other team with like 400 g/min radiance and like 5 kills or assists over the whole game.
|
Note that level 2 X->torrent->boat guarantees the torrent but THE BOAT CAN BE DODGED if they walk back towards you.
Level 3 X guarantees the boat (if you hit the torrent) but hitting the torrent becomes a skill thing as opposed to a guarantee.
On November 07 2013 01:57 Russano wrote: What's the logic behind going radiance on broodmother? It seems like its completely the wrong item to go on brood to me. I keep seeing these broods on the other team with like 400 g/min radiance and like 5 kills or assists over the whole game.
It is pretty bad but the logic is that it helps you push lanes and farm, which is what broodmother does. Plus people like radiance on invis heroes (for obvious reasons). If enemies chase you you can just stand in the jungle and burn them down.
TL:DR: It isn't really good but it is extremely appealing. Additionally, it kinda does allow brood to contribute to fights if gotten early enough since you can spam your nuke and burn people down from invincible places.
|
United States47024 Posts
On November 07 2013 02:01 Sn0_Man wrote: Note that level 2 X->torrent->boat guarantees the torrent but THE BOAT CAN BE DODGED if they walk back towards you.
Level 3 X guarantees the boat (if you hit the torrent) but hitting the torrent becomes a skill thing as opposed to a guarantee. Level 4 X->Ship is also just guaranteed the same way level 2 X->Torrent is.
|
New plan
Level 4 X -> Boat -> Torrent :D
Can blinkers escape 4x->boat? cuz I know they can't escape level 2 x -> torrent.
|
FREEAGLELAND26782 Posts
On November 06 2013 21:13 Kupon3ss wrote:Show nested quote +On November 06 2013 19:24 flamewheel wrote:On November 06 2013 14:27 SilverSkyLark wrote:On November 06 2013 12:56 flamewheel wrote: How many bloodstone charges are we talking about? Uh let's say 8 for starters. Alchemist is the hero you want. In ult form level 3 he has base mana regen of 12. With a Bloodstone and 5 Scythes, Alchemist regenerates [12 + (88.2 + 35 * 5) * 0.04] * [1 + 2 + 1.5*5] + 8 = 244.544 mana regen per second. Then add things like Vlad's aura +0.8 CM aura +2.5 Clarity +.33 = 248.174 mana regen per second And then use stolen Tether with Rubick to tether to Alchemist. Rubick also has a Bloodstone and 5 Scythes Rubick mana regen per second: [0.01 + (104.6 + 35 * 5) * 0.04] * [1 + 2 + 1.5*5] + 8 = 125.537 Vlad's aura +0.8 CM aura +2.5 Clarity +.33 = 129.167 Multiply that by 1.5 because of Tether Alchemist total mana regen under given circumstances: 244.544 + 129.167*1.5 = 438.2945 mana regenerated per second necrolyte obtains rampage, opposing team buys back and necrolyte gets another rampage 600+ mana/second regen ezpznpcuzhe'sworthit then you add a rubrick who first steals alch ult, then steals tether for 450 more mana/second PS: use refreshers, not sheepsticks No did math yesterday and Scythe gives more mana regeneration than Refresher.
|
it does on alch or rubick, but less mana regen on a rubrick with alch ult due to higher base and the ability to steal OD int steal
|
How do you write to all in captains mode?
|
open console and type: say message
Replace message with your message. No Quotation marks or anything else required. Just prepend "say" to your message.
Example: say my captain picked riki wtf report pls
|
On November 07 2013 03:47 Sn0_Man wrote: open console and type: say message
Replace message with your message. No Quotation marks or anything else required. Just prepend "say" to your message.
Example: say my captain picked riki wtf report pls
thx
|
Sweden145 Posts
On November 06 2013 18:18 TheYango wrote:Show nested quote +On November 06 2013 16:46 Bwall wrote: How do you get that green arrow between your hero and targeted skills? I've seen it on streams(EE, ixmike) but never knew how to get it. dota_disable_range_finder "0" in your config
Thanks!
|
On November 06 2013 23:15 Excludos wrote:Show nested quote +On November 06 2013 22:59 GtC wrote: What's the minimum mana regen you can have on a hero? O.o 0.01. is what most heroes have as starting mana regen I believe. That + pugna ward should net a -5.99 mana pr second.
Really? I thought the average mana regen was close to 1 point per second.
|
United States47024 Posts
On November 07 2013 08:13 GtC wrote:Show nested quote +On November 06 2013 23:15 Excludos wrote:On November 06 2013 22:59 GtC wrote: What's the minimum mana regen you can have on a hero? O.o 0.01. is what most heroes have as starting mana regen I believe. That + pugna ward should net a -5.99 mana pr second. Really? I thought the average mana regen was close to 1 point per second. 0.01 is their base regen. In reality heroes start with Intelligence, so it's base regen + Intelligence-based regen, which is the figure you're thinking of.
|
|
|
Just like most heroes start with "base" damage of around 20-30 but they have stats so they generally hit for around 40-60 which is usually referred to as their "base" damage.
|
|
|
|
|
|