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Simple Questions, Simple Answers - Page 675

Forum Index > Dota 2 Strategy
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Prev 1 673 674 675 676 677 1254 Next
TheYango
Profile Joined September 2008
United States47024 Posts
November 06 2013 05:18 GMT
#13481
4 is the only way to guarantee it. 2 only hits if they don't know they should walk toward you to avoid it.
Moderator
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
November 06 2013 05:27 GMT
#13482
On November 06 2013 14:07 Dead9 wrote:
it always goes 1000 units exactly from where you cast it



So where does it start doing the damage? only once it hits 1000 units? and then the cast point is just for the direction?
"losers always whine about their best, Winners go home and fuck the prom queen"
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
November 06 2013 05:27 GMT
#13483
On November 06 2013 12:56 flamewheel wrote:
How many bloodstone charges are we talking about?

Uh let's say 8 for starters.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Kraznaya
Profile Blog Joined August 2010
United States3711 Posts
November 06 2013 05:53 GMT
#13484
whats the 6.79 skill build for veno

and wtf do u do when ur offlaning and ur opponent manages to doublestack the poison spearchuckers and heal creeps

that thing annihilates waves :<
do you have enough resolve, hero of justice?
GtC
Profile Joined August 2013
United States546 Posts
November 06 2013 06:07 GMT
#13485
I'm assuming you would do whatever you used to do before the patch when supports double stacked the medium and pulled.
The Turtle Moves
ReligionLOL
Profile Joined August 2011
United States137 Posts
November 06 2013 06:42 GMT
#13486
Just played a game where my teams bristle got uber shut down by silencer from mid - late game. What hero could I have picked to help our bristle cope vs the silencer?
A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand.
FinestHour
Profile Joined August 2010
United States18466 Posts
November 06 2013 06:57 GMT
#13487
What happens if Axe casts berserker's call and then activated ghost scepter? Would the ghost scepter dispel the buff?

does anyone remember in dota one if berserkers call lasts the entire duration and the taunted heroes just stand there and derp even if axe dies before it runs out
thug life.                                                       MVP/ex-
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
Last Edited: 2013-11-06 07:37:40
November 06 2013 07:32 GMT
#13488
On November 06 2013 15:07 GtC wrote:
I'm assuming you would do whatever you used to do before the patch when supports double stacked the medium and pulled.


Some of the small camps actually do more damage than the medium camps would, so I believe the question is in the situation where someone's managed to get a vhoul assassin camp (three dudes at 33 (+2/s dot) damage, 500 range, 1.6 BAT) and the hill troll / healer camp (2 melee dudes at 32 dmg, 1.6 BAT) that heals for 30 hp a second.... effectively turning into a creepwave grinder that won't suffer many, if any, casualties. It would probably also work with harpies or ghosts as well... they both do a buncha damage too. Big ghost is 47 damage on a 1 BAT. That's insane mini-hero damage.

There are a couple options:

One is to eat a tree out the back and kill one of the creeps. Should give the wave the advantage so it's not an infinite creep grinder anymore.

Two is to ward it out to prevent that from being a problem in the first place

Three is to punish how vulnerable it makes them if they chainpull or pull when their own lane is pushed. It puts the carry in an awkward spot and spread them thin. The support has to defend the pull, or they risk you going in and taking the wave and camp, but the support also has to defend the carry, who is either tanking creeps under tower or pulling them past the tower, and both of them need to protect the tower in the event that you've got heroes capable of pushing early.

On November 06 2013 15:42 ReligionLOL wrote:
Just played a game where my teams bristle got uber shut down by silencer from mid - late game. What hero could I have picked to help our bristle cope vs the silencer?


This isn't actually a simple question, because the real problem might not have been hero selection, but other elements of how the game went. If the silencer had twice the net worth of anyone else, for example, then it isn't about what hero you should have picked as much as what should you have done to prevent the silencer from being a problem in the first place. Without seeing the game itself it's kinda hard to give an actual answer.
I'm actually Fleetfeet D:
Soluhwin
Profile Joined October 2010
United States1287 Posts
November 06 2013 07:43 GMT
#13489
On November 06 2013 15:57 FinestHour wrote:
What happens if Axe casts berserker's call and then activated ghost scepter? Would the ghost scepter dispel the buff?

If you can't attack and are taunted, you'll just stand there like an idiot. This applies if you or axe is ethereal, if you're disarmed, if axe is Eul'd, or even if you're hexed etc.
I put the sexy in dyslexia.
Bwall
Profile Joined July 2011
Sweden145 Posts
November 06 2013 07:46 GMT
#13490
How do you get that green arrow between your hero and targeted skills? I've seen it on streams(EE, ixmike) but never knew how to get it.
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-11-06 08:09:54
November 06 2013 08:06 GMT
#13491
I played lich yesterday and i got a wierd combo whitch we didnt have a answer too. Spiritbreaker + lifestealer combo. When farming peacefully under your tower, the SB charges in with a hiding lifestealer. I was a lich, it was unbeatable, couldnt get away to safety, nothing. How do u beat this combo, if u cant stop it early it seems to snowball hard. Normally when the SB is not fed, he isnt a problem but this combo changes everything. Do u choose not to farm the lanes anymore becuz the SB cant see you or what?
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
evilfatsh1t
Profile Joined October 2010
Australia8915 Posts
November 06 2013 08:12 GMT
#13492
until they hit lvl 6 they cant do anything to you so you will end up with level advantages and stuff. go kill other lanes or tell other lanes to come gank yours. once they do hit lvl 6 then you have to abandon your lane, which you should be doing regardless. theres no point in having a lich farming lanes when you can be supporting other lanes or something.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 06 2013 08:15 GMT
#13493
On November 06 2013 14:27 Darpa wrote:
Show nested quote +
On November 06 2013 14:07 Dead9 wrote:
it always goes 1000 units exactly from where you cast it



So where does it start doing the damage? only once it hits 1000 units? and then the cast point is just for the direction?

yes

On November 06 2013 17:06 govie wrote:
I played lich yesterday and i got a wierd combo whitch we didnt have a answer too. Spiritbreaker + lifestealer combo. When farming peacefully under your tower, the SB charges in with a hiding lifestealer. I was a lich, it was unbeatable, couldnt get away to safety, nothing. How do u beat this combo, if u cant stop it early it seems to snowball hard. Normally when the SB is not fed, he isnt a problem but this combo changes everything. Do u choose not to farm the lanes anymore becuz the SB cant see you or what?

don't farm by yourself, especially as lich
hide in the trees near someone and wait for sb to charge
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-11-06 08:17:39
November 06 2013 08:17 GMT
#13494
On November 06 2013 17:15 Dead9 wrote:
Show nested quote +
On November 06 2013 14:27 Darpa wrote:
On November 06 2013 14:07 Dead9 wrote:
it always goes 1000 units exactly from where you cast it



So where does it start doing the damage? only once it hits 1000 units? and then the cast point is just for the direction?

yes

Show nested quote +
On November 06 2013 17:06 govie wrote:
I played lich yesterday and i got a wierd combo whitch we didnt have a answer too. Spiritbreaker + lifestealer combo. When farming peacefully under your tower, the SB charges in with a hiding lifestealer. I was a lich, it was unbeatable, couldnt get away to safety, nothing. How do u beat this combo, if u cant stop it early it seems to snowball hard. Normally when the SB is not fed, he isnt a problem but this combo changes everything. Do u choose not to farm the lanes anymore becuz the SB cant see you or what?

don't farm by yourself, especially as lich
hide in the trees near someone and wait for sb to charge


Plz dont destract peeps of my question about howto defeat/handle the combo thx!
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 06 2013 08:21 GMT
#13495
you have your support heroes hide behind the carries somewhere
that is literally the counter to the combo lol
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-11-06 09:18:51
November 06 2013 09:18 GMT
#13496
On November 06 2013 16:46 Bwall wrote:
How do you get that green arrow between your hero and targeted skills? I've seen it on streams(EE, ixmike) but never knew how to get it.

dota_disable_range_finder "0" in your config

On November 06 2013 17:21 Dead9 wrote:
you have your support heroes hide behind the carries somewhere
that is literally the counter to the combo lol

Yup, pretty much this.

The combo just abuses people playing selfish/greedy. If teammates camp each other and help each other out you counter-kill them a couple times and win the game.
Moderator
Wrath 2.1
Profile Joined March 2011
Germany880 Posts
November 06 2013 09:18 GMT
#13497
On November 06 2013 17:21 Dead9 wrote:
you have your support heroes hide behind the carries somewhere
that is literally the counter to the combo lol


yes... tp's ?

baite charge, and have your team kill them. Ofcourse you can't 1vs2 a tank and a carry with build in spellshield as support...
The tigers of wrath are wiser than the horses of instruction.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
November 06 2013 10:02 GMT
#13498
On November 06 2013 14:18 TheYango wrote:
4 is the only way to guarantee it. 2 only hits if they don't know they should walk toward you to avoid it.


With torrent first, level 2 is enough to guarantee it. With level 3 they have to have 479+ movement speed and immediately go directly towards you.

This is ignoring reaction time, presuming that everything is cast perfectly at max range (which is almost never happening except for the boat), turning time, and presuming they aren't using blinks or force or anything alone those lines. But I like math. Math is good.

On November 06 2013 14:27 Darpa wrote:
Show nested quote +
On November 06 2013 14:07 Dead9 wrote:
it always goes 1000 units exactly from where you cast it



So where does it start doing the damage? only once it hits 1000 units? and then the cast point is just for the direction?


As far as the damage/stun goes, its a bigger torrent with a 3.07 sec delay and a minimum and maximum cast range of 1000. The boat travelling animation is only for the rum buff for allies.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
November 06 2013 10:24 GMT
#13499
On November 06 2013 14:27 SilverSkyLark wrote:
Show nested quote +
On November 06 2013 12:56 flamewheel wrote:
How many bloodstone charges are we talking about?

Uh let's say 8 for starters.


Alchemist is the hero you want. In ult form level 3 he has base mana regen of 12. With a Bloodstone and 5 Scythes, Alchemist regenerates

[12 + (88.2 + 35 * 5) * 0.04] * [1 + 2 + 1.5*5] + 8 = 244.544 mana regen per second.

Then add things like

Vlad's aura +0.8
CM aura +2.5
Clarity +.33

= 248.174 mana regen per second

And then use stolen Tether with Rubick to tether to Alchemist. Rubick also has a Bloodstone and 5 Scythes

Rubick mana regen per second:

[0.01 + (104.6 + 35 * 5) * 0.04] * [1 + 2 + 1.5*5] + 8 = 125.537

Vlad's aura +0.8
CM aura +2.5
Clarity +.33

= 129.167

Multiply that by 1.5 because of Tether

Alchemist total mana regen under given circumstances: 244.544 + 129.167*1.5 = 438.2945 mana regenerated per second
Writerdamn, i was two days from retirement
makmeatt
Profile Blog Joined June 2011
2024 Posts
Last Edited: 2013-11-06 11:03:18
November 06 2013 11:02 GMT
#13500
On November 06 2013 13:57 Darpa wrote:
How does Kunkkas Ult land? I wiff it so much.

I swear I do X marks the spot, then Torrent and I cast the ult on the exact spot of the other two and it goes way past, I cast it before and it doesnt seem to hit. Why cant I figure this out. LOL

I don't know how many people are aware of this, but once X is casted you can recall the target to the spot at any point before it expires by casting the spell again.
the more you know
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
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