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Simple Questions, Simple Answers - Page 678

Forum Index > Dota 2 Strategy
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govie
Profile Blog Joined November 2012
9334 Posts
November 07 2013 22:06 GMT
#13541
is it that easy? (omg i feel like a fool if it is....)
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
evilfatsh1t
Profile Joined October 2010
Australia8915 Posts
November 07 2013 22:10 GMT
#13542
yes it is that easy
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
November 07 2013 22:16 GMT
#13543
same goes for all strong solo kill heroes who lack a stun.
Call me Marge Simpson cuz I love you homie
govie
Profile Blog Joined November 2012
9334 Posts
November 07 2013 22:18 GMT
#13544
Thx i guess! I feel like a donkey, but looking at the pubs, i was not the only one that thought about this. option, he is owning in the pubs. But thx, saves me alot of aggrevation
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
November 07 2013 22:30 GMT
#13545
On November 08 2013 04:21 TheYango wrote:
Show nested quote +
On November 07 2013 23:27 Laserist wrote:
Well, it is not the gank pattern rather continuous purposeless aggression which turns into feed in the end.
Let's say enemy is randomly 5 man pushing mid tower early(before 10 min) which is clearly wouldn't work if 2-4 players, depends on lineup, hug tower, spam skills and glyph. While carry can farm freely and took the advantage right?
No, rather these 2-3 smart guys run to the river, getting caught by ultimates, nukes, disables, died without deal any damage at all, blame others for not helping them.

Maybe I should broaden the question: How do you deal with teammates clearly making a lot of fundamental mistakes?
I generally am an active player, gank other lanes, try to help, counter gank etc.. but I lose some games without having any effect because of these kind of silly, fundamental mistakes. I make similar mistakes too not the best player, just I need a B plan for these kind of games.

In these situations, I think it's important to look at the replay. Often-times when you are defending a tower as 4 and the opponent attacking as 5, it's very easy to think that you are weaker because they are the attacker and because your carry is off pushing another lane you should just stall. However, if you examine the replay, particularly in pubs, it's often the case that with your carry TPing in after the fight starts, it would be an easy teamfight win based on the heroes/items in question.

Sometimes, the aggression isn't purposeless. Most important, you should always start by questioning your understanding of the game first--evaluate whether you really couldn't win that fight, and THEN decide whether those people were idiots. Because quite honestly if there were 4 of you on tower, and 3 of them thought that you could win that fight, maybe the fight really was winnable if you actively engaged.

I agree with this. Also to build on it, in my experience one of the more successful things to do in a pub game is to play the strategy the majority of your teammates are playing, even if you disagree with it.
Maybe this comes from me learning dota1 on a private Russian server but if your teammates have decided to engage in every battle possible and just trust their micro, constantly staying back and letting them be outnumbered loses games. Better to dive in, even if you estimate your chances of winning to be small. (feed with them in pub parlance )
Conversely (this version happens much more now that I play on US instead of EU servers) if your team wants to sit back and defend no matter the lineups, then trying to force tower pushes anyway will just feed their carry and lose the game even more surely than farming it out vs a void or whatever.
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
November 08 2013 05:02 GMT
#13546
Trying out Lone druid.

At what point do I start putting gear on the Lone druid instead of the bear?

I usually get treads and midas (if im jungling) and Raidance/Mjolinar on the bear, but Ive seen a couple of people get hearts and assault Cuirass's. Some put them on the bear, others on themselves?

Whats right and for what reason? are both right?
"losers always whine about their best, Winners go home and fuck the prom queen"
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
November 08 2013 05:11 GMT
#13547
If the bear itself isn't going to die, generally it's good to have the items on the bear, as it is the one that will be in the middle of the fights most of the time. However, at a certain point, the bear becomes a big target, and can often be focused down rather quickly. Thus sometimes players will elect to put some items on their main hero, so that they are not "all in" on the bear. That is, if the bear dies and is without a re-summon and AC/Radiance/Vlads are all on the bear, you just lost all those auras in the fight. If you have AC on your hero however, at least that is still in the fight.

Another option is to tank up your hero, as you might get focused during fights and die, though this generally is less of a problem, and a ghost scepter/better positioning will usually solve this. A heart on the main hero though is an option though.

Basically, at the point in which your bear starts to die too fast to be a reliable carrier of items.

Someone who plays more LD might have better insight though.
LazyFailKid
Profile Joined September 2011
Canada750 Posts
November 08 2013 05:35 GMT
#13548
Wouldn't AC be really bad to take off since it gives so much attackspeed and armor?
Poetastrophe
Profile Joined August 2013
Denmark21 Posts
November 08 2013 07:54 GMT
#13549
How does items, that have a melee/range difference like Quelling Blade (Quell), interact with heroes such as Troll Warlord (who is able to change himself from ranged to melee)?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-11-08 08:06:08
November 08 2013 08:04 GMT
#13550
Ranged for ranged form, melee for melee.

The skill is a transformation skill in DotA 1, which means it uses an entire different unit--so it uses the statistics of the current form.

This is one of the reasons why PMS is good on Troll--you can swap forms quickly to get the melee block against ranged harass.
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
November 08 2013 08:05 GMT
#13551
Uh, Yango I think you should reread his question.
Moderator
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
November 08 2013 15:26 GMT
#13552
Idk seems to have answered it? Melee effects when melee form, ranged effects when ranged.
Writerdamn, i was two days from retirement
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
November 08 2013 15:28 GMT
#13553
Is damage block counted when the attack begins or when it hits?
I play children's card games and watch a lot of dota, CS and HS
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
November 08 2013 16:26 GMT
#13554
when do you get the shared gold for a kill?
i mean this msg that heroX got killed by heroY and heroZ
its not like these assists which arent even announced.
Ooooh, look at it go
Najda
Profile Joined June 2010
United States3765 Posts
November 08 2013 16:58 GMT
#13555
Gold is shared in an aoe around the death of a hero, which means you can get assist gold without getting an assist and vice verca.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
November 08 2013 17:59 GMT
#13556
On November 09 2013 00:26 flamewheel wrote:
Idk seems to have answered it? Melee effects when melee form, ranged effects when ranged.

He edited his answer you doofus.
Moderator
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
November 08 2013 19:10 GMT
#13557
On November 09 2013 02:59 Firebolt145 wrote:
Show nested quote +
On November 09 2013 00:26 flamewheel wrote:
Idk seems to have answered it? Melee effects when melee form, ranged effects when ranged.

He edited his answer you doofus.

Grudgematch him flamewheel, he insulted you.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
msl
Profile Joined April 2011
Germany477 Posts
November 08 2013 19:23 GMT
#13558
Can anybody point me to a good support Alchemist build? I can't seem to find any that make sense...
Support TONY best TONY
Excludos
Profile Blog Joined April 2010
Norway8277 Posts
November 08 2013 19:38 GMT
#13559
On November 09 2013 04:23 msl wrote:
Can anybody point me to a good support Alchemist build? I can't seem to find any that make sense...


Because alchemist as support doesn't make any sense..
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
November 08 2013 20:14 GMT
#13560
On November 09 2013 04:38 Excludos wrote:
Show nested quote +
On November 09 2013 04:23 msl wrote:
Can anybody point me to a good support Alchemist build? I can't seem to find any that make sense...


Because alchemist as support doesn't make any sense..


I'm... nevermind.

I've seen it done tranqs -> blink dagger, generally maxing Unstable Concoction first, with points into acid spray and a fairly heavy emphasis on your other support providing good coverage with wards. Your blink dagger is a pretty heavy timing as it means you're far less likely to selfstun and gives you insane initiation range. Main problems to avoid are getting nuclear explosion'd down before your Chemical Rage can heal you back up, and getting too far ahead of your team... but fully charged Unstable Concoction stuns are huge, and acid spray's armor debuff is nothing to cry about either.

Most consistent / safest might be to stack woods camps and try use acid spray to farm up, but I haven't tried it, so you might need to experiment for that one.
I'm actually Fleetfeet D:
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