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Simple Questions, Simple Answers - Page 488

Forum Index > Dota 2 Strategy
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icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
June 20 2013 08:04 GMT
#9741
hmmm okay. that's just pure cs right? no towers or hero kills?
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
June 20 2013 09:16 GMT
#9742
Have fun grabbing BF/threads @ 13min mark in a pub game.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
June 20 2013 09:47 GMT
#9743
On June 20 2013 18:16 739 wrote:
Have fun grabbing BF/threads @ 13min mark in a pub game.

Yeah, I don't think this is realistic in a pub game unless your opponents feed. Dual lanes are so common and you pretty much never get free farm. I think 20 minutes is more realistic.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
Last Edited: 2013-06-20 10:26:56
June 20 2013 10:26 GMT
#9744
hu naked bfury 13min is standard. 16min treads/bfury is aswell
13min treads/bfury isnt
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
June 20 2013 11:59 GMT
#9745
u cant get 13min treads bfury unless u get 8cs/min or some kills
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2013-06-20 12:12:51
June 20 2013 12:09 GMT
#9746
See, this is the thing. Everyone sees carries in pro games get items at particular points, and goes "Oh, obviously any competent carry should get a 13 minute bf, therefore this am is total trash because he has perse+broadsword at 15."

Nevermind the fact that his lane partner has been stealing lasthits, or went to jungle at lv4 and left him solo and underlevelled against a dual stun, or the team did nothing to create pressure and let the T1 safe fall, or that someone else is about to start pushing safelane and clearing jungle the instant am does get his bf.

Or, just the fact that the dual lane containing a passive carry - surprise, surprise - didn't actually force the opposing pair out of lane.

Pubs are pubs. Timings have to be nearly useless in <5-stack games, unless they're qualified with "full support, destroyed lane, X kills/towers" etc.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
June 20 2013 12:09 GMT
#9747
When I play Rubick against a team with Spirit Breaker on it (which seems like all the time nowadays), sometimes when SB charges I manage to lift him before he hits, and escape or set up an easy kill. Sometimes when I try that, nothing happens, and I get bashed to death (no BKB is involved).

Is there some kind of weird control mechanic I'm not getting here?
r.Evo
Profile Joined August 2006
Germany14081 Posts
June 20 2013 12:31 GMT
#9748
On June 20 2013 21:09 Talin wrote:
When I play Rubick against a team with Spirit Breaker on it (which seems like all the time nowadays), sometimes when SB charges I manage to lift him before he hits, and escape or set up an easy kill. Sometimes when I try that, nothing happens, and I get bashed to death (no BKB is involved).

Is there some kind of weird control mechanic I'm not getting here?

Unless you take too long to turn around for lifting him I can't see something that would prevent you from it.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
Last Edited: 2013-06-20 12:44:31
June 20 2013 12:43 GMT
#9749
does indirect flak cannon never miss against evasion?

also split shot
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Comeh
Profile Blog Joined July 2008
United States18919 Posts
June 20 2013 14:07 GMT
#9750
On June 20 2013 21:43 icystorage wrote:
does indirect flak cannon never miss against evasion?

also split shot

It misses against evasion - try testing it in the mid lane with a creep on low ground versus a creep on high ground, it will miss against the high ground creep occasionally.

No idea about Split Shot, though if I understand correctly it won't miss against evasion targets in dota1. No idea about dota2.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Jotoco
Profile Joined October 2010
Brazil1342 Posts
June 20 2013 14:15 GMT
#9751
On June 20 2013 21:09 Talin wrote:
When I play Rubick against a team with Spirit Breaker on it (which seems like all the time nowadays), sometimes when SB charges I manage to lift him before he hits, and escape or set up an easy kill. Sometimes when I try that, nothing happens, and I get bashed to death (no BKB is involved).

Is there some kind of weird control mechanic I'm not getting here?



There is a small window of time where SB is magic immune when charging, right before hitting. So if you take too long, he will connect. Also, his ulti gives the same magic immunity.

This frustrates me to no end when trying to stun/stop his charge. Specially since I don't have stellar ping.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
June 20 2013 14:53 GMT
#9752
20 minute treads/bf is a glorious < 5 cs per minute, not including tier 1 gold, and siege gold. If they have a nyx or bh, they will definitely try (and can easily) kill you before 20 minutes, and it will probably be one of those games where you never farm that broadsword before your team falls too far behind.

If you're picking an am, you shouldn't be happy unless you have a 13 minute bf/treads. Either unhappy with yourself for messing up, or unhappy with the other team for making your lane hell.

If the othe team makes your lane hell, your items are going to go out the window, maybe you'll be happy to have a 10 minute treads/ring.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
June 20 2013 15:20 GMT
#9753
On June 20 2013 23:15 Jotoco wrote:
Show nested quote +
On June 20 2013 21:09 Talin wrote:
When I play Rubick against a team with Spirit Breaker on it (which seems like all the time nowadays), sometimes when SB charges I manage to lift him before he hits, and escape or set up an easy kill. Sometimes when I try that, nothing happens, and I get bashed to death (no BKB is involved).

Is there some kind of weird control mechanic I'm not getting here?



There is a small window of time where SB is magic immune when charging, right before hitting. So if you take too long, he will connect. Also, his ulti gives the same magic immunity.

This frustrates me to no end when trying to stun/stop his charge. Specially since I don't have stellar ping.

No. He's never magic immune during charge, only during the cast time of his ultimate
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
aintz
Profile Joined August 2010
Canada5624 Posts
June 20 2013 15:34 GMT
#9754
how can you be unhappy when you're playing am.

13min bf/treads is not realistic in pubs unless you have legit supports and have really terrible opponents. my bf/treads timing when contested is anywhere sub 20mins. sometimes it will get delayed even further. and when my lane is uncontested i go 11ck/min and end the game before 30mins.

timings are pointless in pubs even on very straightforward heroes like am. you just gotta adapt to the situation and perhaps even skip bf in some games.
vndestiny
Profile Blog Joined September 2011
Singapore3457 Posts
Last Edited: 2013-06-20 16:16:50
June 20 2013 16:09 GMT
#9755
Burning in a good day would have bf + threads at around 10-11 min going bf first. On a bad day he would get them at around 16-17 min going thread first. But his normal timing would be around 12-13 min. How on earth in pub a normal player is expected to get a 13 min bf + thread consistently @@
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
June 20 2013 17:22 GMT
#9756
10-11 min bf is flatout impossible if you dont get kills/assists/towers given the fact that you can get a maximum of ~85 lasthits (4k gold) and ~700 static gold
synapse
Profile Blog Joined January 2009
China13814 Posts
June 20 2013 18:43 GMT
#9757
On June 21 2013 02:22 gaymon wrote:
10-11 min bf is flatout impossible if you dont get kills/assists/towers given the fact that you can get a maximum of ~85 lasthits (4k gold) and ~700 static gold

stack and pull the pull camp and give that to burning too?
:)
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
June 20 2013 18:58 GMT
#9758
On June 21 2013 03:43 synapse wrote:
Show nested quote +
On June 21 2013 02:22 gaymon wrote:
10-11 min bf is flatout impossible if you dont get kills/assists/towers given the fact that you can get a maximum of ~85 lasthits (4k gold) and ~700 static gold

stack and pull the pull camp and give that to burning too?

You could, but it's tricky to get a lot of lasthits from the camp while still gettiing the lanecreeps.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
June 20 2013 19:47 GMT
#9759
AM won't be able to farm stacks without the battle fury though.

What's exactly the border between a good target time->impossible? A good target time that works from normal mmr to very high mmr to pro levels is nonsensical.
Until you're burning level, you can always do better, so an ideal time should be your target. If you're going to practice (a free farm) am, you should be gauging how far off your performances are from your target, and then you'll know exactly how far off you are. Knowing you're 2 minutes off 13 tells you more than being +30 seconds off of 14:30.

I think assuming one tier 1 is reasonable. Perfect cs with one tier 1 last hit and no neutrals is slightly under 13 (12 something if you've farming near their tier 2).
Jotoco
Profile Joined October 2010
Brazil1342 Posts
June 20 2013 19:47 GMT
#9760
On June 21 2013 00:20 Erasme wrote:
Show nested quote +
On June 20 2013 23:15 Jotoco wrote:
On June 20 2013 21:09 Talin wrote:
When I play Rubick against a team with Spirit Breaker on it (which seems like all the time nowadays), sometimes when SB charges I manage to lift him before he hits, and escape or set up an easy kill. Sometimes when I try that, nothing happens, and I get bashed to death (no BKB is involved).

Is there some kind of weird control mechanic I'm not getting here?



There is a small window of time where SB is magic immune when charging, right before hitting. So if you take too long, he will connect. Also, his ulti gives the same magic immunity.

This frustrates me to no end when trying to stun/stop his charge. Specially since I don't have stellar ping.

No. He's never magic immune during charge, only during the cast time of his ultimate


Strange. I recall receiving the message that the subject is magic immune several times when attempting to block a charge of darkness with any kind of stun.

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