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Simple Questions, Simple Answers - Page 479

Forum Index > Dota 2 Strategy
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PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
June 14 2013 13:01 GMT
#9561
On June 14 2013 19:39 VelJa wrote:
is SingSing playing with Kaipi now ?????

I wouldnt be surprised if hes standing in for them since qpad is on the backburner until they get a full roster.
Call me Marge Simpson cuz I love you homie
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-06-14 13:57:54
June 14 2013 13:48 GMT
#9562
On June 14 2013 10:02 Jotoco wrote:
I always start as hard 5th position, buying Courier + Ward + Gauntlet + tango. Depending on who is on my team (if they need mana level 1 or no) I skill aura or slow. Nowadays after the aura buff I usually put 1 point in it till level 7 or so, depending if my team needs more or less mana, and I usually leave it at 3 now, only putting the 4th point after finishing the rest. I usually skill slow over the disable as well, as it deals more damage and has a lot longer range.

You pretty much never should be starting with a Gauntlet on supports. Three branches is virtually the same cost, and gives strictly better stats. The fact that a Gauntlet saves a slot and builds into Bracer doesn't matter here because if you're not making a Wand as a support, you're doing something wrong.

The only time you should be able to afford buying a Gauntlet at the start as a support is if you have random gold, and even then, it's considered quite selfish given the number of other things you can and should buy for the team (Sentry, Smoke, Courier upgrade).
Moderator
Romitelli
Profile Blog Joined August 2011
Brunei Darussalam566 Posts
June 14 2013 14:28 GMT
#9563
Can someone explain to me why exort builds seems to be more popular amongst Invoker players?

It makes last hitting a lot easier, and makes for a better laning phase, but my personal (limited) experience is that it's overly reliant on hitting good sunstrikes and has a huge trade-off in being less relevant during mid-game engagements.

I guess it depends on team composition, but I generally see Invoker players mindlessly going exort builds (and proceeding to miss every attempted sunstrike from across the map).
Zed's dead, baby, Zed's dead.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
Last Edited: 2013-06-14 14:36:14
June 14 2013 14:35 GMT
#9564
On June 14 2013 23:28 Romitelli wrote:
Can someone explain to me why exort builds seems to be more popular amongst Invoker players?

It makes last hitting a lot easier, and makes for a better laning phase, but my personal (limited) experience is that it's overly reliant on hitting good sunstrikes and has a huge trade-off in being less relevant during mid-game engagements.

I guess it depends on team composition, but I generally see Invoker players mindlessly going exort builds (and proceeding to miss every attempted sunstrike from across the map).

It doesn't just make last hitting easier, it makes it possible.

That plus it just happens to be FotM right now.
Moderator
Romitelli
Profile Blog Joined August 2011
Brunei Darussalam566 Posts
June 14 2013 14:44 GMT
#9565
On June 14 2013 23:35 Firebolt145 wrote:
Show nested quote +
On June 14 2013 23:28 Romitelli wrote:
Can someone explain to me why exort builds seems to be more popular amongst Invoker players?

It makes last hitting a lot easier, and makes for a better laning phase, but my personal (limited) experience is that it's overly reliant on hitting good sunstrikes and has a huge trade-off in being less relevant during mid-game engagements.

I guess it depends on team composition, but I generally see Invoker players mindlessly going exort builds (and proceeding to miss every attempted sunstrike from across the map).

It doesn't just make last hitting easier, it makes it possible.

That plus it just happens to be FotM right now.


Opening claws, branch and salve makes last-hitting pretty doable, I think, unless you're against a really high base damage hero (thus being composition dependent)...
Zed's dead, baby, Zed's dead.
WuzzupPeeps
Profile Joined October 2009
130 Posts
June 14 2013 15:23 GMT
#9566
On June 14 2013 23:28 Romitelli wrote:
Can someone explain to me why exort builds seems to be more popular amongst Invoker players?

It makes last hitting a lot easier, and makes for a better laning phase, but my personal (limited) experience is that it's overly reliant on hitting good sunstrikes and has a huge trade-off in being less relevant during mid-game engagements.

I guess it depends on team composition, but I generally see Invoker players mindlessly going exort builds (and proceeding to miss every attempted sunstrike from across the map).


Well... *stares at invoker's 36 base damage*.

Seriously though, there are many many ways to play exort invoker. You can do pure exort, which prioritizes invoke>exort>quas>wex with 1 quas at level 4 and 1 wex at level 6. You can switch up the pure exort build by leveling quas once you hit 4 exort to unlock double forge spirits sooner.

Or you can be a hipster and go completely wex-less until level 11, which honestly imo is the best way to play invoker because you can get level 2 quas super early (which is a huge upgrade to cold snap, and +10 seconds duration on forge spirits to help you last hit/deny runes/harass), and gives you the fastest double forge spirits.
sc_a.M
Profile Joined April 2013
420 Posts
June 14 2013 15:40 GMT
#9567
what hero is good vs luna lategame?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 14 2013 15:51 GMT
#9568
On June 15 2013 00:40 sc_a.M wrote:
what hero is good vs luna lategame?

Any carry with more farm than luna. Preferably ranged or one with a stun that goes through BKB since luna runs SUPER FAST and can kite most melee heroes.

Otherwise, heroes like Beastmaster and Bane can target luna with their ultimates and prevent her from doing anything in fights, even if she has a BKB. Note that her ulti won't stop if she starts it and you stun her though.

It really isn't about "luna" its about dealing with heavily farmed carries. The solutions are: BKB-Piercing disables (beastmaster, bane, batrider ultis are some of the best) as well as having comparable amounts of farm on a carry of your own (preferably vastly more farm but that isn't always something you can manage).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
WuzzupPeeps
Profile Joined October 2009
130 Posts
Last Edited: 2013-06-14 16:52:00
June 14 2013 16:35 GMT
#9569
Shadow demon's disruption can give you a pair of your own lunas :D

@below: the problem is actually obtaining similar farm to a luna when she can farm super fast with glaives while being immensely useful early game with her beams, aura and ulti(which is something that the likes of troll/void can't possible hope to compete).
aintz
Profile Joined August 2010
Canada5624 Posts
June 14 2013 16:46 GMT
#9570
troll am pl void with similar farm would all beat luna in a straight up 1v1. you cannot kite when you are 1v1ing, the turnrate doesnt allow you to hit and run like in sc2.

in a teamfight however things will be different. bkb abyyssal are pretty much necessary on the other carry and heroes that have spells that goes through bkb will help.
qrthur
Profile Joined June 2013
France10 Posts
June 14 2013 18:30 GMT
#9571
Hello,

I would like to know why, in competitive games, most of the time, both tri-lanes are botlane, even for the Dire team.

I would have imagined it will be top for Dire, to deny the hardlane and loose your own hardlane.

Thanks (i dont know if i made my self clear, if not, i am sorry !)
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
June 14 2013 18:39 GMT
#9572
Short answer:
Possibly because roshan is closer to bottom.
Also, in my opinion, dire bottom lane has a safer layout. Wrap around ganks are in view of any roshan ward and the jungle there is much more open compared to top lane.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Whole
Profile Blog Joined May 2010
United States6046 Posts
Last Edited: 2013-06-14 18:48:53
June 14 2013 18:43 GMT
#9573
On June 15 2013 03:30 qrthur wrote:
Hello,

I would like to know why, in competitive games, most of the time, both tri-lanes are botlane, even for the Dire team.

I would have imagined it will be top for Dire, to deny the hardlane and loose your own hardlane.

Thanks (i dont know if i made my self clear, if not, i am sorry !)


Sometimes pros run an aggressive tri-lane on their hard-lane to try to get kills and deny the enemy carry farm (through heavy pressure/threat of kills). If you notice, the tri-lanes that are ran in the hard lane usually have a lot of early game damage and kill potential. It's an attempt to "counter" the enemy's defensive tri-lane. I don't think it happens most games though.
qrthur
Profile Joined June 2013
France10 Posts
June 14 2013 18:50 GMT
#9574
Okay, thanks for quick answers.

However i really have the feeling that 90% of the game i watch (streams on twitch.tv of competion) it is the case but maybe i am deaming ^^
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 14 2013 18:54 GMT
#9575
Personally I think its just a case of small sample size.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
WuzzupPeeps
Profile Joined October 2009
130 Posts
June 14 2013 20:20 GMT
#9576
On June 15 2013 03:54 Sn0_Man wrote:
Personally I think its just a case of small sample size.


This.

It's actually a lot better to run an aggressive trilane as the radiant since you have access to that hard camp you can pull/deny creeps for some additional xp to your supports to prevent falling behind too much.
Chill Penguin
Profile Joined March 2012
Australia756 Posts
June 14 2013 22:46 GMT
#9577
Whilst not strategy related, I figure this question was best served in the simple Q&A thread.

I hear people talk about what skill bracket they are playing in (High, very high etc) with matchmaking but I'm unaware of any objective way of telling. So my question is what do they use to determine their skill bracket?
Whole
Profile Blog Joined May 2010
United States6046 Posts
June 14 2013 22:50 GMT
#9578
On June 15 2013 07:46 Chill Penguin wrote:
Whilst not strategy related, I figure this question was best served in the simple Q&A thread.

I hear people talk about what skill bracket they are playing in (High, very high etc) with matchmaking but I'm unaware of any objective way of telling. So my question is what do they use to determine their skill bracket?


You need to click the Watch Tab in the client, go to recent games, then type your name in the filter and they have another option to filter by skill. Search each skill bracket to see where your games are.
Verror
Profile Joined March 2011
261 Posts
June 15 2013 01:47 GMT
#9579
On June 14 2013 22:48 TheYango wrote:
Show nested quote +
On June 14 2013 10:02 Jotoco wrote:
I always start as hard 5th position, buying Courier + Ward + Gauntlet + tango. Depending on who is on my team (if they need mana level 1 or no) I skill aura or slow. Nowadays after the aura buff I usually put 1 point in it till level 7 or so, depending if my team needs more or less mana, and I usually leave it at 3 now, only putting the 4th point after finishing the rest. I usually skill slow over the disable as well, as it deals more damage and has a lot longer range.

You pretty much never should be starting with a Gauntlet on supports. Three branches is virtually the same cost, and gives strictly better stats. The fact that a Gauntlet saves a slot and builds into Bracer doesn't matter here because if you're not making a Wand as a support, you're doing something wrong.

The only time you should be able to afford buying a Gauntlet at the start as a support is if you have random gold, and even then, it's considered quite selfish given the number of other things you can and should buy for the team (Sentry, Smoke, Courier upgrade).


Not making wand as a support, you're doing something wrong? I love you (<3) for your often and super helpful responses, but I'm not sure about this, especially if you're going to be getting some jungle pull farm and building urn. Even more-so if you have a friendly other support so you don't need to get wards+courier off the bat. You cant buy 4 branches with a Tango, Salve and Clarity. And you might not even have been building a wand!

Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
June 15 2013 01:51 GMT
#9580
On June 15 2013 10:47 Verror wrote:
Show nested quote +
On June 14 2013 22:48 TheYango wrote:
On June 14 2013 10:02 Jotoco wrote:
I always start as hard 5th position, buying Courier + Ward + Gauntlet + tango. Depending on who is on my team (if they need mana level 1 or no) I skill aura or slow. Nowadays after the aura buff I usually put 1 point in it till level 7 or so, depending if my team needs more or less mana, and I usually leave it at 3 now, only putting the 4th point after finishing the rest. I usually skill slow over the disable as well, as it deals more damage and has a lot longer range.

You pretty much never should be starting with a Gauntlet on supports. Three branches is virtually the same cost, and gives strictly better stats. The fact that a Gauntlet saves a slot and builds into Bracer doesn't matter here because if you're not making a Wand as a support, you're doing something wrong.

The only time you should be able to afford buying a Gauntlet at the start as a support is if you have random gold, and even then, it's considered quite selfish given the number of other things you can and should buy for the team (Sentry, Smoke, Courier upgrade).


Not making wand as a support, you're doing something wrong? I love you (<3) for your often and super helpful responses, but I'm not sure about this, especially if you're going to be getting some jungle pull farm and building urn. Even more-so if you have a friendly other support so you don't need to get wards+courier off the bat. You cant buy 4 branches with a Tango, Salve and Clarity. And you might not even have been building a wand!



You don't need to spend all your gold at the start. Saving a bit of gold so you get the flying courier faster isn't bad.
I'll always be your shadow and veil your eyes from states of ain soph aur.
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