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Simple Questions, Simple Answers - Page 474

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aintz
Profile Joined August 2010
Canada5624 Posts
June 08 2013 19:13 GMT
#9461
in pub dual lanes its better to get stout 2x tango (or 1 tango 1 pot) and a slipper of agi, finish poormans at the sideshop. should have enough regen to stay in lane long enough.
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
June 08 2013 22:19 GMT
#9462
On June 09 2013 04:13 aintz wrote:
in pub dual lanes its better to get stout 2x tango (or 1 tango 1 pot) and a slipper of agi, finish poormans at the sideshop. should have enough regen to stay in lane long enough.


Depends on the lane and the heros, there is no perfect answer ur initial build should vary everygame depending on your lane setup and the team comp, dont be afraid to experiment and try new things out.

As a general rule if ur playing a dual lane and ur melee u should go for a stout shield, if ur a melee agi hero upgrading to a poor man is a valuable decision, u could also consider magic wand
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
DavoS
Profile Blog Joined October 2012
United States4605 Posts
June 09 2013 03:17 GMT
#9463
When should a team break down the laning phase?
"KDA is actually the most useless stat in the game" Aui_2000
Ryhzuo
Profile Joined November 2011
New Zealand198 Posts
Last Edited: 2013-06-09 03:56:31
June 09 2013 03:53 GMT
#9464
On June 09 2013 12:17 DavoS wrote:
When should a team break down the laning phase?


When it is no longer advantageous for you team to continue to lane.

It will depend on specific team composition, but generally speaking if both teams have around the same carry potential, the team that is winning the laning phase wants to drag it out as long as possible to accumulate gold and exp advantage, and the team that is losing the laning phase wants to move on as soon as they are able to minimize their deficit and hopefully come back in the midgame.

There are also a number of specific heros that dictate when the laning phase should end once they hit a certain level of progression. For example, if a nyx assassin hits level 6 relevatively early, if a batrider acquires his blink dagger, if a nature's prophet farms his fast mek, or if a lycan comes out of the jungle with a vlads rush and starts pushing towers. Things that require a response from either team, to either group up as 3-4 so they don't get picked off, or to defend and counterpush so you don't lose all your towers. When you are forcing, or forced to do this, it's a good time to break down the laning phase.

Finally is when your team has inferior carry potential, such as any pushing lineup vs an antimage. In such cases you want to stop laning and push as hard and as fast as possible to minimize the amount of farm your enemy's carry can get.
Whole
Profile Blog Joined May 2010
United States6046 Posts
Last Edited: 2013-06-09 07:54:45
June 09 2013 07:52 GMT
#9465
So my friends are really trying to convince me to go Linken's on Weaver -_-.

I go Aquilia -> Drums -> BKB (with Brown Boots), but it seems that I get my damage items too late and then I fall off. Well I told them that the regen was terrible unless you're going late game and using W to farm. They kind of agreed, or gave up because I was being stubborn. But we kind of mutually agreed that this build delays my damage a little too much (not that Linken's wouldn't, because it's roughly 1k gold less for less stuff)...is there a way to squeeze in more damage before BKB? I'm thinking Phase Boots before BKB because the damage on it is pretty nice regardless of the active. Any other ideas? Do I even need to? They pointed out that I lack damage, but I think they were just saying that.

Also, my intial weaver build is 2x Slippers, 1 Tango, 1 Salve, 2x Branches. Should I swap a Slipper for Gauntlet to optimize it for build progression?
sqrt
Profile Blog Joined August 2010
1210 Posts
June 09 2013 08:31 GMT
#9466
On June 09 2013 16:52 Whole wrote:

Also, my intial weaver build is 2x Slippers, 1 Tango, 1 Salve, 2x Branches. Should I swap a Slipper for Gauntlet to optimize it for build progression?


Now, I'm no pro, and honestly maybe it'll be better if someone can back me up on this, but you may just ditch drums for a wraithband or a Poor Man's Shield.
@
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
June 09 2013 08:35 GMT
#9467
I'm going to agree with sqrt. Think about what drums gives you, some decent states, mostly HP and mana, and the awesome active for some +movespeed. Except as weaver you have absolutely no need for the movespeed boost. There are other more useful and less dead-endish ways of getting HP and mana.
TheYango
Profile Joined September 2008
United States47024 Posts
June 09 2013 08:46 GMT
#9468
The problem is that your whole mindset toward items is wrong. You're thinking of your entire build as a single unit that you follow like a pattern from start to finish. That's not how the game works. You need to be thinking about what item I need *right now* and deciding as you go based on the state of the game what item you need next. If you need damage, buy damage. If you need survivability, buy survivability. Each item you choose should have a significant, noticeable impact on the game, and you need to be thinking what impact you need to have no the game, what item is most appropriate toward doing that.

When you come to the conclusion that you didn't have your damage early enough, then you need to ask: did I get the right items and just not get them fast enough? Or did I get the wrong items? This is an important thing to distinguish. Note that if you didn't get items fast enough, it's not necessarily just because you didn't farm enough. It could be you lost important early game fights, you didn't get enough kills/towers, you farmed inefficiently, etc. If you got the wrong items, you need to think to yourself--what was the right item choice in this game, why, and what should indicate to me what I should have gotten.

Regarding the specifics:
- Drums are fine on Weaver for certain games. They're not an item for every game. They're a middle-of-the-road item for when you NEED an item at that point to fight, and can't save for a bigger, more important item timing. In particular, if you can win those fights with an Ogre Axe saving toward BKB, then you don't need the Drums.
- Treads and Tranquils are the two most common Boots choices for Weaver. You almost always buy them before your first major item. Both give cost-effective combat stats and Shukuchi does not at all erase the need for upgraded Boots.
- Starting items vary based on lane. Typically you don't need double Slippers. Sidelane Weaver should start with a Ring of Protection and no Slippers usually because you will be buying Basi/Aquila and Slippers can be bought from the side shop while Ring of Protection needs to be bought from base. Mid lane your base damage is high enough that the second set of Slippers is really just delaying your Bottle.
Moderator
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
June 09 2013 09:29 GMT
#9469
getting drums on weaver is saying i need to be with my team in these fights early game or we could lose the whole game. You're sacrificing the strengths of weaver by getting it since it doesnt synergize with any of her skills, but you're salvaging the game.

High level teams know this and they will force the weaver to get early game items and fight with her 400 hp, at which point it comes down to execution. In a pub game its not uncommon to be able to farm an early radiance or linkens and be left relatively alone, and if you can do it without losing the game for your team then more power to you. If you have 2k gold and you're ricing and your team dies 0-4 and loses a tower, then it may be time to get drums, urn and the swarm so you can help them early. Items builds aren't cut in stone.
In Mushi we trust
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
Last Edited: 2013-06-09 09:59:06
June 09 2013 09:55 GMT
#9470
Imo, at least in pubs, drums is almost never the right choice. Nobody gets medallion, and almost no one gets urn. Both are fair choices for items you can piece together for early game fighting, and both have unique synergy with weaver, while the impact of drums on weaver is somewhat reduced. Often a casual ogre axe or a casual vit booster is needed to make up for your squishiness though.

When you have the funds, deso is generally my first choice of an item (yes its an orb, but it fires on the first attack of your orb in dota 2 so it almost completely stacks). This allows you to take towers fairly quickly while split pushing, which you are fairly proficient at (good escape if they try to come kill you, and bugs can delay creepwaves if they arent going to be needed in a fight soon). If they have lots of disables/nukes and you need to be teamfighting more, then BKB may be more appropriate.

By the way, your bugs are quite useful in midgame fights if you use them right. Hitting multiple people when the fight breaks out is quite a bit of -armour and a decent amount of damage if the fight goes on long enough and the beetles are maxed. Its a more subtle effect though, so its often overlooked.

But yes, treads/tranquils are both OP, and linkens isn't a great choice (at least in today's meta).

Edit: oh yea, radi. If you go on a farming/killing spree and see that you have 3800 gold 12 mins into the game, its a good choice. Otherwise, you are probably better off building into cheaper items.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
June 09 2013 16:17 GMT
#9471
I see drums a lot in pubs, they've also been added to common alt tab resource guides and some in-game guides.
Erase and improve
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
June 09 2013 16:21 GMT
#9472
On June 09 2013 18:55 LAN-f34r wrote:
Imo, at least in pubs, drums is almost never the right choice. Nobody gets medallion, and almost no one gets urn. Both are fair choices for items you can piece together for early game fighting, and both have unique synergy with weaver, while the impact of drums on weaver is somewhat reduced. Often a casual ogre axe or a casual vit booster is needed to make up for your squishiness though.

When you have the funds, deso is generally my first choice of an item (yes its an orb, but it fires on the first attack of your orb in dota 2 so it almost completely stacks). This allows you to take towers fairly quickly while split pushing, which you are fairly proficient at (good escape if they try to come kill you, and bugs can delay creepwaves if they arent going to be needed in a fight soon). If they have lots of disables/nukes and you need to be teamfighting more, then BKB may be more appropriate.

By the way, your bugs are quite useful in midgame fights if you use them right. Hitting multiple people when the fight breaks out is quite a bit of -armour and a decent amount of damage if the fight goes on long enough and the beetles are maxed. Its a more subtle effect though, so its often overlooked.

But yes, treads/tranquils are both OP, and linkens isn't a great choice (at least in today's meta).

Edit: oh yea, radi. If you go on a farming/killing spree and see that you have 3800 gold 12 mins into the game, its a good choice. Otherwise, you are probably better off building into cheaper items.

I find it the opposite. Pubs you generally have less farm to work with because of dual lanes vs dual lanes, and everyone fights way earlier. I almost always build drums now unless I have a really good lane and can afford to go into bigger items quicker.
Dodge arrows
aintz
Profile Joined August 2010
Canada5624 Posts
June 09 2013 17:39 GMT
#9473
drums are pretty bad on weaver. items like urn/medallion are situational. rob/roa into treads into damage item (be it deso, crit, or mkb) or bkb if you theres alot of lockdown is pretty much the most newb friendly build.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
June 09 2013 18:28 GMT
#9474
if you want a cookie cutter build do treads + wand + roa > bkb or deso or mkb or radi depending on game
deso is cheap but radi/mkb scale better lategame. bkb if they have a ton of disables obviously

other early game choices include bottle, urn, medallion, vit booster, drums
bottle if you're mid or if you need regen and someone else has urn. medallion if you want to early rosh. it's decent damage otherwise but imo not really worth it. vit booster if you need to hp. drums if you have no money and you're constantly teamfighting

early game you can tranq/rob swap (dissemble rob for tranq and dissemble tranq for rob)
Whole
Profile Blog Joined May 2010
United States6046 Posts
June 09 2013 19:22 GMT
#9475
Thanks. So Drums is really an item to get if you're going really aggressive or need to defend against early aggression. Otherwise I can usually just get Ogre Club to later transition into BKB (unless it's a rare game that I don't need BKB, then go something like Vit Booster) and then upgrading to Treads or Tranquils depending on if I need more HP or more Damage in rights. Then the choice of BKB or Deso (or MKB depending on my farm/teammates/evasion/ect.) will depend on whether I can use that early BKB to not instantly die.

I suppose I liked Drums so much on Weaver is because I used to only play support, so I suppose I overvalued early game items. I guess I don't understand the significance of how a dead-end item can gimp you later on because I did notice a trend where I would just not have damage on my Weaver because of the build I was doing...even when I'd have free farm in a lane, I'd still go Drums X_X.
packrat386
Profile Blog Joined October 2011
United States5077 Posts
June 09 2013 19:27 GMT
#9476
On June 10 2013 01:21 TheSubtleArt wrote:
Show nested quote +
On June 09 2013 18:55 LAN-f34r wrote:
Imo, at least in pubs, drums is almost never the right choice. Nobody gets medallion, and almost no one gets urn. Both are fair choices for items you can piece together for early game fighting, and both have unique synergy with weaver, while the impact of drums on weaver is somewhat reduced. Often a casual ogre axe or a casual vit booster is needed to make up for your squishiness though.

When you have the funds, deso is generally my first choice of an item (yes its an orb, but it fires on the first attack of your orb in dota 2 so it almost completely stacks). This allows you to take towers fairly quickly while split pushing, which you are fairly proficient at (good escape if they try to come kill you, and bugs can delay creepwaves if they arent going to be needed in a fight soon). If they have lots of disables/nukes and you need to be teamfighting more, then BKB may be more appropriate.

By the way, your bugs are quite useful in midgame fights if you use them right. Hitting multiple people when the fight breaks out is quite a bit of -armour and a decent amount of damage if the fight goes on long enough and the beetles are maxed. Its a more subtle effect though, so its often overlooked.

But yes, treads/tranquils are both OP, and linkens isn't a great choice (at least in today's meta).

Edit: oh yea, radi. If you go on a farming/killing spree and see that you have 3800 gold 12 mins into the game, its a good choice. Otherwise, you are probably better off building into cheaper items.

I find it the opposite. Pubs you generally have less farm to work with because of dual lanes vs dual lanes, and everyone fights way earlier. I almost always build drums now unless I have a really good lane and can afford to go into bigger items quicker.


I think he might mean that supports get more farm. At least at my level of play (mostly dual lanes etc) a lot of support players contest for LHs and stuff so they ought to have the farm for items like medallion and urn.
dreaming of a sunny day
Daozzt
Profile Joined July 2010
United States1263 Posts
June 09 2013 20:08 GMT
#9477
On June 10 2013 04:22 Whole wrote:
Thanks. So Drums is really an item to get if you're going really aggressive or need to defend against early aggression. Otherwise I can usually just get Ogre Club to later transition into BKB (unless it's a rare game that I don't need BKB, then go something like Vit Booster) and then upgrading to Treads or Tranquils depending on if I need more HP or more Damage in rights. Then the choice of BKB or Deso (or MKB depending on my farm/teammates/evasion/ect.) will depend on whether I can use that early BKB to not instantly die.

I suppose I liked Drums so much on Weaver is because I used to only play support, so I suppose I overvalued early game items. I guess I don't understand the significance of how a dead-end item can gimp you later on because I did notice a trend where I would just not have damage on my Weaver because of the build I was doing...even when I'd have free farm in a lane, I'd still go Drums X_X.


No, please get treads as your first item after wand aquila. We don't need more carries going 30 minutes into the game with brown boots thinking its a good idea. Unless you are rushing bfury always upgrade boots as your first item as a carry.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
June 09 2013 22:48 GMT
#9478
Yea don't delay upgraded boots that much, they are really efficient. Get tranquils in lane if you are facing someone with good harassment, otherwise get treads since they are a very efficient item.

On June 10 2013 01:21 TheSubtleArt wrote:
Show nested quote +
On June 09 2013 18:55 LAN-f34r wrote:
Imo, at least in pubs, drums is almost never the right choice. Nobody gets medallion, and almost no one gets urn. Both are fair choices for items you can piece together for early game fighting, and both have unique synergy with weaver, while the impact of drums on weaver is somewhat reduced. Often a casual ogre axe or a casual vit booster is needed to make up for your squishiness though.

When you have the funds, deso is generally my first choice of an item (yes its an orb, but it fires on the first attack of your orb in dota 2 so it almost completely stacks). This allows you to take towers fairly quickly while split pushing, which you are fairly proficient at (good escape if they try to come kill you, and bugs can delay creepwaves if they arent going to be needed in a fight soon). If they have lots of disables/nukes and you need to be teamfighting more, then BKB may be more appropriate.

By the way, your bugs are quite useful in midgame fights if you use them right. Hitting multiple people when the fight breaks out is quite a bit of -armour and a decent amount of damage if the fight goes on long enough and the beetles are maxed. Its a more subtle effect though, so its often overlooked.

But yes, treads/tranquils are both OP, and linkens isn't a great choice (at least in today's meta).

Edit: oh yea, radi. If you go on a farming/killing spree and see that you have 3800 gold 12 mins into the game, its a good choice. Otherwise, you are probably better off building into cheaper items.

I find it the opposite. Pubs you generally have less farm to work with because of dual lanes vs dual lanes, and everyone fights way earlier. I almost always build drums now unless I have a really good lane and can afford to go into bigger items quicker.


I mean for weaver. Drums in general are a fairly good choice because they have quite good greedy stats, however weaver doesn't take advantage of all of them.

Also, while fighting happens earlier in pubs, the fighting is often broken up and is fairly rarely a 5v5 teamfight until quite a bit later. Or maybe that's just because I split push a lot.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
roigon
Profile Joined June 2013
28 Posts
June 09 2013 23:24 GMT
#9479
What are some good tips on harassing.

At my lvl of play it's still all 2-1-2 lanes, and I mostly play support lich/lina/windrunner. I generally just try to get in hits when I can, use a cheap skill when I have enough mana and they are low enough health that it might get them to sit under the tower or walk home.

But I find it difficult to keep in range to harass while also keeping my distance from the creeps and staying on the right side of the creeps.
njt7
Profile Joined August 2012
Sweden769 Posts
June 09 2013 23:31 GMT
#9480
Well as lich you should probably use your nova + one or two normal attacks everytime you have mana. It doesnt matter if they have 100% hp. You will get them down eventually. And there isnt really any right side of the creeps. If you can push them back completly off the creep wave by going behind your creeps you are doing your carry player a big favor as well as denying your opponent from experience. Even if you miss out of experience it is usually worth it.
"All the casters who flamed me ever for anything."
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