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Simple Questions, Simple Answers - Page 473

Forum Index > Dota 2 Strategy
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StaraCroft
Profile Joined April 2012
Austria292 Posts
Last Edited: 2013-06-07 05:38:26
June 07 2013 05:37 GMT
#9441
What HP number should I look for when I try to last hit a hero with Sniper's ult? It says it's magical damage in the wiki, so does this mean that it will 0.75*505 @lvl2 to all heroes as an absolute value unless they have magic resistance or is it an average value like physical damage?
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
June 07 2013 05:52 GMT
#9442
On June 07 2013 14:37 StaraCroft wrote:
What HP number should I look for when I try to last hit a hero with Sniper's ult? It says it's magical damage in the wiki, so does this mean that it will 0.75*505 @lvl2 to all heroes as an absolute value unless they have magic resistance or is it an average value like physical damage?


Your right. Take it as 0.75 x the listed value unless it has extra magic resistance (AM, Hood, Cloak or Meepo...and Huskar). It's a fixed magic damage spell from what I could remember. If it's physical it's quite useless if you include things like armor values can potentially reduce the damage by what, 50%?
Mew Mew Pew Pew
StaraCroft
Profile Joined April 2012
Austria292 Posts
June 07 2013 11:08 GMT
#9443
thanks!
WuzzupPeeps
Profile Joined October 2009
130 Posts
June 07 2013 14:15 GMT
#9444
On June 07 2013 11:39 Ryder. wrote:
I've been playing TA a bit quite recently and doing reasonably well with her. I generally just go bottle boots wand phase blink deso into butterfly or crit, are there any other good choices for her? Is blink a necessity? Its annoying how it delays your damage but it gives such good mobility. I saw on stream just before a TA who went drums yasha instead so maybe the movespeed for that would make up for the mobility lost by skipping blink. I've also seen people go shadowblade on her but seems a little redundant.


To expand on Yango's response you should never forget bkb as an alternative to your first "big" item because there are a lot of situations in skirmishes/teamfights early on where you will be required to just run in and start doing stuff. Bkb will ensure that you don't get blown up too quickly. I personally prefer treads/drums/yasha for the stats if I don't need bkb but if you are very far ahead blink dagger into deso which is what you're doing is amazing as well.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 07 2013 15:05 GMT
#9445
On June 07 2013 14:52 Mithhaike wrote:
Show nested quote +
On June 07 2013 14:37 StaraCroft wrote:
What HP number should I look for when I try to last hit a hero with Sniper's ult? It says it's magical damage in the wiki, so does this mean that it will 0.75*505 @lvl2 to all heroes as an absolute value unless they have magic resistance or is it an average value like physical damage?


Your right. Take it as 0.75 x the listed value unless it has extra magic resistance (AM, Hood, Cloak or Meepo...and Huskar). It's a fixed magic damage spell from what I could remember. If it's physical it's quite useless if you include things like armor values can potentially reduce the damage by what, 50%?


This answer isn't quite complete. PL, Pudge, Rubick, and Viper also all have some magic-resist ability that may or may not screw with the math. Otherwise yes though, magic damage does 75% of its damage unless modified by an ability or item or meepo.

Armor can drive your physical resist up essentially unendingly. ~51 armor resulted in a ~70% damage reduction in a recent pro game, btw, so values of ~75% reduction seem quite feasible in-game without stretching too far.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Comeh
Profile Blog Joined July 2008
United States18919 Posts
June 07 2013 17:36 GMT
#9446
According to Dota Wiki, the formula for magic damage in dota2 is:
magical damage × ( 1 + magic amplification ) × ( 1 - 0.25 natural resistance ) × ( 1 − magic resistance of item ) × ( 1 − magic resistance of first ability ) × ( 1 − magic resistance of second ability ) = actual damage
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
June 07 2013 17:54 GMT
#9447
Do you guys think it's better to go for a SB or BKB as a safe lane SF? You're looking at 12-14 minutes timing for either item anyway(if nothing rly bad happens).

I can't quite decide because they kind of function in a similar role. I guess for pubs SB is better as it can get you pickoffs but BKB might be the better choice for the 5man and push style.
You must gather your party before venturing forth.
TheYango
Profile Joined September 2008
United States47024 Posts
June 07 2013 18:28 GMT
#9448
On June 08 2013 02:54 Andr3 wrote:
Do you guys think it's better to go for a SB or BKB as a safe lane SF? You're looking at 12-14 minutes timing for either item anyway(if nothing rly bad happens).

I can't quite decide because they kind of function in a similar role. I guess for pubs SB is better as it can get you pickoffs but BKB might be the better choice for the 5man and push style.

Depends on the teamcomps and how the game is going in the other lanes.

It's absolutely pointless to ask should i get X item or Y item without the context of the game. Item choices don't work like that.
Moderator
Ryrmidon
Profile Blog Joined April 2011
Canada371 Posts
June 07 2013 18:36 GMT
#9449
Is dual laning mid becoming more common? Almost never saw it, but I've seen it a bunch of times in the last 2 days. could to bottle crow nerf have something to do with it?
"He can't beat me in a real game" IdrA
Scrandom
Profile Joined February 2011
Canada2819 Posts
June 07 2013 19:16 GMT
#9450
Is there a reason things like Daedalus can stack together but coup de grace and daedalus dont? Or am I wrong on both of those.
Slardar
Profile Joined April 2010
Canada7596 Posts
June 07 2013 19:21 GMT
#9451
On June 08 2013 04:16 Scrandom wrote:
Is there a reason things like Daedalus can stack together but coup de grace and daedalus dont? Or am I wrong on both of those.


Straight outta Critton, crazy motha f**ka named Phantom Assassin!

They "stack" but if you crit both Coup+Daedalus on the same attack, priority goes with the higher number. Therefore you may think its not working. Also stats like these are multiplicative afaik, so it increases your chance by less than you would think.
aintz
Profile Joined August 2010
Canada5624 Posts
June 07 2013 19:26 GMT
#9452
On June 08 2013 04:16 Scrandom wrote:
Is there a reason things like Daedalus can stack together but coup de grace and daedalus dont? Or am I wrong on both of those.


if you get dedalus on a hero already with a passive crit (like pa jugg ck etc) you can crit for two different values, if both occur on the same hit the larger one will take place.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
June 07 2013 19:27 GMT
#9453
Guys did the dota_range_display cmd stop working since last patch? And does any1 know why?
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
TheYango
Profile Joined September 2008
United States47024 Posts
June 07 2013 19:29 GMT
#9454
On June 08 2013 04:27 TOCHMY wrote:
Guys did the dota_range_display cmd stop working since last patch? And does any1 know why?

Disabled, intentional.
Moderator
sqrt
Profile Blog Joined August 2010
1210 Posts
June 08 2013 01:05 GMT
#9455
Alright, for Naga Siren, I've been thinking of getting a Sange & Yasha (since it give a good amount of HP and slows enemies) instead of a diffuse blade, is it viable?
@
LazyFailKid
Profile Joined September 2011
Canada750 Posts
Last Edited: 2013-06-08 01:34:07
June 08 2013 01:33 GMT
#9456
On June 08 2013 10:05 sqrt wrote:
Alright, for Naga Siren, I've been thinking of getting a Sange & Yasha (since it give a good amount of HP and slows enemies) instead of a diffuse blade, is it viable?

I thought the reason to get diffusal was because you do a a lot more damage for really cheap and gives you a larger mana pool.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2013-06-08 03:23:37
June 08 2013 03:23 GMT
#9457
On June 08 2013 10:05 sqrt wrote:
Alright, for Naga Siren, I've been thinking of getting a Sange & Yasha (since it give a good amount of HP and slows enemies) instead of a diffuse blade, is it viable?

Viable? I mean, there might be worse items to get...but the slow is ridiculously unreliable

But Diffusal is pretty much required for her - gives great dps, the slow and purge comes in hand...Not sure you can skip it to be honest. If you are trolling however, go for it.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
June 08 2013 05:03 GMT
#9458
diffusal is a much better item since the illusions can also mana burn
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
VelJa
Profile Joined October 2011
France1109 Posts
June 08 2013 10:32 GMT
#9459
yeah icystorage is right.
ANGRY_KOREA_MAN. -- Giff WC4 plz
bardtown
Profile Joined June 2011
England2313 Posts
June 08 2013 19:07 GMT
#9460
Should I buy a quelling blade as a starting item on AM? Maybe QB + shield + tangoes is fine in a safe trilane but in standard pub dual lanes I'm not so sure
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