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Simple Questions, Simple Answers - Page 438

Forum Index > Dota 2 Strategy
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Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 08 2013 20:40 GMT
#8741
On May 09 2013 05:35 d_so wrote:
i ono dude have u ever seen a hero get their ulti buffed by over 100% like DP has?

Ain't that centaur?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
May 08 2013 20:49 GMT
#8742
On May 09 2013 05:40 Sn0_Man wrote:
Show nested quote +
On May 09 2013 05:35 d_so wrote:
i ono dude have u ever seen a hero get their ulti buffed by over 100% like DP has?

Ain't that centaur?


well centaur had a bit of a tradeoff.

DP's only had ghosts added and damage cap removed. Remember her old damage cap was 500 dmg for any hero/building
manner
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 08 2013 20:50 GMT
#8743
DP's damage does scale sorta-- in that armour reduction increases its damage. If your team builds a deso, ac, medalion, or has skills which decrease armour (and get better with levels) and have a way to keep their team in her ult range, you can significantly increase her damage output as the game progresses. Something like an aggressive slardar trilane who farms medalion blink ac with a solo weaver building deso with a mid dp has a lot of dps boosting synergy, along with the lockdown and initiation of slardar. Could be strong vs the common bkb carries/naix we see in the current meta. Alternatively could use naga for initiation and armour reduction, and/or a dazzle for his ult.

While DP is lacking in the way of gank potential, I think her ability to push down mid tower if the opposing mid is away ganking is a sufficient enough tool to help snowball the game for your team relative to other mids' abilities to do so. Her lack of an escape is annoying, but if that doesn't result in the game snowballing out of control for the other team then I think DP's teamfight utility can make up for it. However, unlike other teamfight-ult-depedant heroes; if the other team is drafted/playing to avoid teamfights, she can use her abilities to push instead. I think within specific drafting scenarios (dependant on opposing team's draft and the overall lanes) DP can be a competetive mid at the highest level.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-08 21:17:35
May 08 2013 21:16 GMT
#8744
On May 09 2013 03:56 d_so wrote:
edit: i mean here'es the thing: i was playing DP as carry back when her ult had a damage cap and she didn't get ms% bonus off her passive. She's only gotten stronger since then... so i ono. maybe im confused

She got better, but Bloodstone and Phase Boots got a lot worse.

On May 09 2013 03:58 solidbebe wrote:
Just stomp her face?

Actually, one of DP's best niche uses is as a counter-facerush hero.
Moderator
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2013-05-08 21:25:48
May 08 2013 21:20 GMT
#8745
What about her early build? I see it as awkward in faster paced competitive games. She has a mediocre base damage so she's somewhat reliant on swarm for gold, but at the same time you really want to hit a strong timing for the mid levels where she's strong. The two goals seem to be at odds a bit where she needs to cover her mana costs for both pushing and farming as well as survival items to hit a strong timing. She also can't grab items to boost her vs hero DPS (medallion, Atos, or whatever) because she's always stretched thin by needing survival and mana items.

Her skill build also makes the timing awkward to an extent I think. Her silence is pretty mediocre until it lasts longer (3s is ok, but it's not great or anything); but it's kind of impossible to level it early because you need WC and swarm so badly.

Plus she can't stop people from TPing away from her.
Logo
TheYango
Profile Joined September 2008
United States47024 Posts
May 08 2013 21:22 GMT
#8746
On May 09 2013 06:20 Logo wrote:
Plus she can't stop people from TPing away from her.

This isn't a problem because she's not a solo-kill/gank hero in the first place. She's never going to be in the scenario where she's the only one there to kill someone and can't interrupt a TP because that's not how the hero plays.
Moderator
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 08 2013 21:24 GMT
#8747
On May 09 2013 06:22 TheYango wrote:
Show nested quote +
On May 09 2013 06:20 Logo wrote:
Plus she can't stop people from TPing away from her.

This isn't a problem because she's not a solo-kill/gank hero in the first place. She's never going to be in the scenario where she's the only one there to kill someone and can't interrupt a TP because that's not how the hero plays.


True, but it's still a little notch against her adding to everything else people say even if it's minor.
Logo
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
Last Edited: 2013-05-08 21:30:01
May 08 2013 21:27 GMT
#8748
On May 09 2013 06:20 Logo wrote:
What about her early build? I see it as awkward in faster paced competitive games. She has a mediocre base damage so she's somewhat reliant on swarm for gold, but at the same time you really want to hit a strong timing for the mid levels where she's strong. The two goals seem to be at odds a bit where she needs to cover her mana costs for both pushing and farming as well as survival items to hit a strong timing. She also can't grab items to boost her vs hero DPS (medallion, Atos, or whatever) because she's always stretched thing by needing survival and mana items.

Her skill build also makes the timing awkward to an extent I think. Her silence is pretty mediocre until it lasts longer (3s is ok, but it's not great or anything); but it's kind of impossible to level it early because you need WC and swarm so badly.

Plus she can't stop people from TPing away from her.


with DP, (in my opinion), the goal is not to kill but to survive and farm. This makes it difficult for her when she goes against imba heros like batrider (nerf batrider plz). But for most heroes she does ok.

edit: removed build.. this isnt the place for that i guess.
manner
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2013-05-08 21:36:30
May 08 2013 21:35 GMT
#8749
Removed since poster removed his build.
Logo
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
Last Edited: 2013-05-08 21:39:40
May 08 2013 21:38 GMT
#8750
lol removed!!
manner
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2013-05-08 23:42:22
May 08 2013 23:40 GMT
#8751
DP really sucks later in the game because of the armor thing already brought up (but in the reverse it was brought up before, since her ult is physical damage). A totally negative armor strat might keep her viable for longer but it's really not a viable strategy after a certain point in the game anyways. Almost every carry in the game either gets massive amounts of armor from stats or items, and DP also has issues with most illusion heroes since she's strictly single target DPS. CK/PL are especially problematic - after Carrion Swarm stops being able to 1 shot PL illusions she just dies even with a Eul's or something.

She kind of suffers from the heroes who have issues because they need solo XP but can't go mid because they are so easily ganked thanks to smoke. Very hard to figure out where to lane her.
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
May 09 2013 00:50 GMT
#8752
On May 09 2013 03:42 d_so wrote:
Show nested quote +
On May 09 2013 03:39 maru~ wrote:
On May 09 2013 03:33 d_so wrote:
i don't get why everyone considers DP a push hero.

DP's a DPS-based carry imo. I'd play her like a silencer: someone who needs a lot of babysitting, lots of heals/support and who destroys everything in the end.

Because she doesn't destroy everything in the end. She peaks in midgame.


i ono. what's your definition of midgame?

i think she can still outcarry most "hard" carries out till the 50 minute mark. I'd take a fully stacked DP in a 1v1 over any carry at that point.

of course dota isnt about 1v1 but still. maybe in a 75 min game her effectiveness will wane but 50 min is good for me.

edit: well yeah, she definitely can push. I guess what i mean is i don't get why people think of DP as *strictly* a push hero.

50 Minutes is incredibly generous considering her main damage source (her ulti) caps at level 16.
Dodge arrows
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 09 2013 01:36 GMT
#8753
dp works really well with things that keep people in place for a long time (cw, es, beastmaster, veno, etc)
she's not that easy to gank mid. dp has 600 range, good base hp, and a long range nuke. she's no qop but it's not too bad
dp doesn't really have mana problems either, arcanes + bottle or euls is easily enough to cover for mana costs

i think her real issue is that it's too easy to abuse her ult cd, since she's really just not that good when her ulti's not up
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
May 09 2013 02:04 GMT
#8754
On May 09 2013 10:36 Dead9 wrote:
dp works really well with things that keep people in place for a long time (cw, es, beastmaster, veno, etc)
she's not that easy to gank mid. dp has 600 range, good base hp, and a long range nuke. she's no qop but it's not too bad
dp doesn't really have mana problems either, arcanes + bottle or euls is easily enough to cover for mana costs

i think her real issue is that it's too easy to abuse her ult cd, since she's really just not that good when her ulti's not up

I think she's much more gankable than Storm Spirit, especially before witchcraft raises her movement speed (her base MS is what makes me think of her as a very tasty, gankable target).

The ult thing is also true. Hero is pretty useless without it. Either the duration or CD feels wrong, comparing it to a hero like Alchemist who also sucks when his ult is down at least it's only down for 20 seconds between castings.
aintz
Profile Joined August 2010
Canada5624 Posts
May 09 2013 04:20 GMT
#8755
why do ppl keep saying her ult is the only good spell. her wave of rape is an amazing spell.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
May 09 2013 05:04 GMT
#8756
On May 09 2013 13:20 aintz wrote:
why do ppl keep saying her ult is the only good spell. her wave of rape is an amazing spell.

Because we're discussing lategame DP for some reason
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
May 09 2013 07:48 GMT
#8757
When playing Death Prophet, imagine you're playing Starcraft, aiming to make a timing push each time your DP upgrades her ultimate, particularly at level 16. Aim to upgrade everything you can for that, including getting a fast Mek/Pipe and perhaps even a Medallion to further buff up her ultimate damage.
Moderator
Ryder.
Profile Joined January 2011
1117 Posts
May 09 2013 09:30 GMT
#8758
Why do I hear a lot of talk and theory crafting about 'stacking armour reduction' ie medallion, TA, Slardar etc. Decreasing a hero's armour has diminishing returns, so what extra do you gain out of extra -armour that is better than some other buff?
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 09 2013 09:55 GMT
#8759
it has diminishing returns, but lategame heroes often have upwards 15~25 armor and you don't really reach noticeable diminishing returns until -5 to -10 armor
so until you have -25 to -35 armor it doesn't really matter it still owns
TheYango
Profile Joined September 2008
United States47024 Posts
May 09 2013 10:01 GMT
#8760
-armor only has diminishing returns when you start going into negative armor. It has increasing returns up to the point where you've reduced a target to exactly zero armor. Typically, as Dead9 said, lategame armor values are high enough that you are generally getting them to close to zero armor, so the value of -armor is pretty good.
Moderator
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