• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:07
CET 13:07
KST 21:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League93
StarCraft 2
General
SC2 Power Rank: epic29 No more SC2 streamers on team liquid? Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR? Evil Geniuses - shutting down
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
BW General Discussion SCHNAIL now supports Remastered Ziemie's Starcraft 1 Prequel Campaign Bot on ladder Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League [Women's StarCraft] MonstarZ vs BA 2026-10-30 [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread US Politics Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8031 users

Simple Questions, Simple Answers - Page 302

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 300 301 302 303 304 1254 Next
scorch-
Profile Joined January 2011
United States816 Posts
January 14 2013 22:32 GMT
#6021
You can also get slightly better timing off RP by shift-queueing. If you're in range of your blink dagger, give your hero a short distance move command, shift queue the blink and the follow-up RP and your hero will execute it as quickly as possible. Once you get your RP off, move around to the back side of the heroes and skewer them into the rest of your team if necessary.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
January 14 2013 22:42 GMT
#6022
On January 15 2013 07:32 scorch- wrote:
You can also get slightly better timing off RP by shift-queueing. If you're in range of your blink dagger, give your hero a short distance move command, shift queue the blink and the follow-up RP and your hero will execute it as quickly as possible. Once you get your RP off, move around to the back side of the heroes and skewer them into the rest of your team if necessary.


Thanks for the suggestion, I knew that the shift-queing worked in this game but I always hesitated to utilize it due to just fear of failure. I'll better try that alone in a practice game versus bots and use it the next time.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
aintz
Profile Joined August 2010
Canada5624 Posts
January 14 2013 23:03 GMT
#6023
please dont listen to him. blink in press r, thats how 99.99% of the people do it.

shift q blink after epicenter makes sense but shift q blink and rp just really really doesnt make sense. what is the mindset when you are doing such a move? both spells are instant cast so i better q them up ahead of time to have more chance of missing????

scorch-
Profile Joined January 2011
United States816 Posts
January 14 2013 23:14 GMT
#6024
On January 15 2013 08:03 aintz wrote:
please dont listen to him. blink in press r, thats how 99.99% of the people do it.

shift q blink after epicenter makes sense but shift q blink and rp just really really doesnt make sense. what is the mindset when you are doing such a move? both spells are instant cast so i better q them up ahead of time to have more chance of missing????



If you want to avoid getting silenced/hexed by people with insane reaction times, then you take your own fingers out of the equation and queue. I don't do it, but it's an option. Just because you don't do it doesn't mean everyone does it the way that you do, or that your way is the best. You don't have to move your hero more than a step to queue this kind of series, which will be like an additional .25-.5 secs on your execution.
TheYango
Profile Joined September 2008
United States47024 Posts
January 14 2013 23:24 GMT
#6025
On January 15 2013 08:03 aintz wrote:
please dont listen to him. blink in press r, thats how 99.99% of the people do it.

shift q blink after epicenter makes sense but shift q blink and rp just really really doesnt make sense. what is the mindset when you are doing such a move? both spells are instant cast so i better q them up ahead of time to have more chance of missing????


Actually, you have more incentive to queue instant-cast spells. Spells with a backswing you don't want to shift-queue because you want to manually cancel out of the backswing.
Moderator
aintz
Profile Joined August 2010
Canada5624 Posts
January 14 2013 23:44 GMT
#6026
aka q blink after epicenter. that is the most spell/blink combo people use. but q up a blink and rp just makes little sense since during the time you q up blink and rp people mightve moved out of position already. it's alot easier to just blink into position and rp or skewer than to q up either skills.

and by backswing do you mean animation cancel?
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
January 15 2013 04:08 GMT
#6027
blink -> spam r right after i click the mouse-> I don't blink and I just reverse in place. For some reason happens a lot to my magnus.
lazyitachi
Profile Blog Joined December 2011
1043 Posts
January 15 2013 04:22 GMT
#6028
Does not seem to be a problem with magnus.. but the magnus user .. :S

Practice makes perfect?
hard to imagine blink rp can fail unless ur blink destination is really bad or ur reaction after blinking is super slow
LazyFailKid
Profile Joined September 2011
Canada750 Posts
January 15 2013 04:54 GMT
#6029
Does pugna's mana ward burn the mana that medusa's mana shield uses to block damage?
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 15 2013 05:02 GMT
#6030
On January 15 2013 13:54 LazyFailKid wrote:
Does pugna's mana ward burn the mana that medusa's mana shield uses to block damage?


It would burn the mana when the ability is activated. Mana shield doesn't have an activation cost in dota though so mana flare will not affect it.
I'll always be your shadow and veil your eyes from states of ain soph aur.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
January 15 2013 07:25 GMT
#6031
On January 15 2013 13:22 lazyitachi wrote:
Does not seem to be a problem with magnus.. but the magnus user .. :S

Practice makes perfect?
hard to imagine blink rp can fail unless ur blink destination is really bad or ur reaction after blinking is super slow

It's the opposite, the reaction to blinking is too fast. Reverse polarity starts casting so fast, that it can interrupt the blinking cast.
Sadir
Profile Blog Joined December 2005
Vatican City State1176 Posts
January 15 2013 09:35 GMT
#6032
whats the base movementspeed of syllabears bear?
thought about it the other day, because this bear is soo fast
(I know he gets +40 from the synergie and the rabaids +20%)
lazyitachi
Profile Blog Joined December 2011
1043 Posts
January 15 2013 10:05 GMT
#6033
On January 15 2013 16:25 igotmyown wrote:
Show nested quote +
On January 15 2013 13:22 lazyitachi wrote:
Does not seem to be a problem with magnus.. but the magnus user .. :S

Practice makes perfect?
hard to imagine blink rp can fail unless ur blink destination is really bad or ur reaction after blinking is super slow

It's the opposite, the reaction to blinking is too fast. Reverse polarity starts casting so fast, that it can interrupt the blinking cast.


Huh? There is no cast time for blink dagger... i dont understand how someone can fuck it up.. unless ur dagger go on cd from player dmg..

Its not possible that RP can interrupt blink unless you are pressing it wrongly
lazyitachi
Profile Blog Joined December 2011
1043 Posts
January 15 2013 10:24 GMT
#6034
On January 15 2013 18:35 Sadir wrote:
whats the base movementspeed of syllabears bear?
thought about it the other day, because this bear is soo fast
(I know he gets +40 from the synergie and the rabaids +20%)


Think base is 320
crappen
Profile Joined April 2010
Norway1546 Posts
January 15 2013 13:17 GMT
#6035
How do I play support really? I started this game about 3 weeks ago, my first Dota game ever, yet, there are so many people worse then me that makes it hard to play support. If I go support, Im gonna support really bad carries, and it just kills the fun out of it.
But also, I dont even know if Im even playing the support role as its suppose too. KotL f.ex, how would I play him? I get some support items, such as mekansm and some other things listed in the dota2wiki, but what does this help when I dont even know the basics about support. I've read some theroies about this, but sadly, Im a kind of guy that learns from examples.

What if I last hit too much (or push with illuminate)? I then get excess gold after my basic items. Should I ask to buy the carry some upgrades, or parts of it?
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2013-01-15 13:21:31
January 15 2013 13:18 GMT
#6036
On January 15 2013 22:17 crappen wrote:
How do I play support really? I started this game about 3 weeks ago, my first Dota game ever, yet, there are so many people worse then me that makes it hard to play support. If I go support, Im gonna support really bad carries, and it just kills the fun out of it.
But also, I dont even know if Im even playing the support role as its suppose too. KotL f.ex, how would I play him? I get some support items, such as mekansm and some other things listed in the dota2wiki, but what does this help when I dont even know the basics about support. I've read some theroies about this, but sadly, Im a kind of guy that learns from examples.

What if I last hit too much (or push with illuminate)? I then get excess gold after my basic items. Should I ask to buy the carry some upgrades, or parts of it?

Search function is your buddy. :o

http://www.teamliquid.net/forum/viewmessage.php?topic_id=377503

Edit: I'm not sure if he ever got around to add some basic "How to zone bitches in lane"-part, but that's what I see weak supports fail at the most (besides proper pulls). tl;dr: If you're 2n1 go ahead and keep the 1 guy out of xp range, even if it means staying lvl 1 yourself. You can catch up after your farming carry got some levels and will be fine against the enemy solo.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
January 15 2013 15:36 GMT
#6037
Does Illuminate's damage go up in steps of 100 for every second channeled or is it more of a continuous function?
Even a broken clock is right twice a day
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
January 15 2013 16:26 GMT
#6038
On January 09 2013 23:51 Qbek wrote:
For KOTL it's 100 per second of charge. For WR it's proportional to channel time, from 0 to max damage , each 0.01 sec of charge is 1% damage I THINK

that should be the answer to your question.

i asked sth similar when i was wondering how channeled spells work. in my question kotl and wr.
Ooooh, look at it go
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
January 15 2013 17:02 GMT
#6039
On January 16 2013 01:26 Rodberd wrote:
Show nested quote +
On January 09 2013 23:51 Qbek wrote:
For KOTL it's 100 per second of charge. For WR it's proportional to channel time, from 0 to max damage , each 0.01 sec of charge is 1% damage I THINK

that should be the answer to your question.

i asked sth similar when i was wondering how channeled spells work. in my question kotl and wr.

Thanks. Btw, Powershot starts at 1/3rd of the full damage with no charge and reaches max damage after ~0.7 seconds. You don't have to charge it the whole 1 second.
Even a broken clock is right twice a day
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
January 15 2013 17:11 GMT
#6040
On January 15 2013 19:05 lazyitachi wrote:
Show nested quote +
On January 15 2013 16:25 igotmyown wrote:
On January 15 2013 13:22 lazyitachi wrote:
Does not seem to be a problem with magnus.. but the magnus user .. :S

Practice makes perfect?
hard to imagine blink rp can fail unless ur blink destination is really bad or ur reaction after blinking is super slow

It's the opposite, the reaction to blinking is too fast. Reverse polarity starts casting so fast, that it can interrupt the blinking cast.


Huh? There is no cast time for blink dagger... i dont understand how someone can fuck it up.. unless ur dagger go on cd from player dmg..

Its not possible that RP can interrupt blink unless you are pressing it wrongly

I figured it out, and you can interrupt the blink (sort of). If you're not facing in the right direction, you will start turning before you blink. If you cast the blink, then spam r while you turn, you will not blink and just reverse polarity.
Prev 1 300 301 302 303 304 1254 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
21:00
WardiTV Not-Summer Championshi
Liquipedia
Sparkling Tuna Cup
19:00
Weekly #153 (SHIN Mod Edition)
ByuN vs PercivalLIVE!
CranKy Ducklings238
CranKy Ducklings SOOP10
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko24
SHIN 24
StarCraft: Brood War
Calm 7770
Bisu 2669
Horang2 1272
Hyuk 1099
Shuttle 440
Mini 363
BeSt 350
firebathero 300
Zeus 290
Soma 201
[ Show more ]
Rush 160
Last 149
scan(afreeca) 146
FanTaSy 136
Mind 135
Soulkey 73
Pusan 72
ToSsGirL 61
Barracks 38
Shinee 37
Killer 26
sSak 23
Movie 21
Classic 20
sorry 20
soO 17
yabsab 15
910 12
Hm[arnc] 11
Noble 11
ajuk12(nOOB) 4
zelot 1
Counter-Strike
fl0m2089
Other Games
B2W.Neo1241
DeMusliM436
BRAT_OK 17
MindelVK15
ArmadaUGS0
Organizations
Counter-Strike
PGL30526
Other Games
gamesdonequick474
ComeBackTV 364
StarCraft 2
TaKeTV 98
WardiTV49
StarCraft: Brood War
lovetv 8
[ Show 8 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Epic.LAN
53m
IPSL
3h 53m
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
4h 53m
OSC
1d 1h
Yamato Cup
1d 2h
IPSL
1d 4h
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
1d 10h
WardiTV Weekly
1d 23h
Ultimate Battle
1d 23h
Rush vs BeSt
Replay Cast
2 days
Rogue vs Classic
[ Show More ]
Patches Events
3 days
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.