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On August 30 2014 08:58 zelphin wrote: uhm how much total str start is recommended for mid/safe morph? i like to stay above 150-200 hp of total burst dmg in one cycle of heroes in my vicinity, most games i stay at very little str like 1 or 3 for the longest time bcoz im very comfortable with the hero even if enemies have more burst than my hp
On August 30 2014 21:03 kollin wrote:Show nested quote +On August 30 2014 05:10 Comeh wrote:On August 30 2014 04:18 zelphin wrote: also aquila's so good for pressuring t1s which morphling is pretty useful for. question: if i am going the linkens build, and i have treads aquila stick/wand bottle Ulti orb (since according to beesa uo>pers) tp ^ should i replace stick/wand withpers? pers +10dmg and even during combat that lasts 20 seconds i get 100 hp from the regen vs 150/225. you see thats the reason im confused regarding getting wand (i still get a stick dont worry) since it feels like i need to sell it so fast :/
also @comeh, isnt salve morphling sub optimal at best for both mid/safe? i rarely find a situation where i get to use the full 400, or even 300 I typically would get the perseverance over ulti orb (well, it depends on farming and timings and rotations, but on average I get the perseverance) But in your case, I would stash the magic stick and finish the linkens that way. I use the salve a lot. Not to mention it can save you from being first blooded a lot. I'd say about 90% of my games I get full usage of salve. Agreed about mid though, I wouldn't get a salve mid - I go wraithband tangos I think Beesa prefers the ulti orb because he constantly bottle crows with morph until he has the finished Linkens, so if bottle crowing is possible I think the ulti orb is the better choice.
nothing is black and white, i get pers if i have freefarm and enemies dont have too much early/mid burst. so i get to waveform more creeps/neutrals for faster overall farm. i prefer ulti orb in harder games. a morph with 15 wand charges and ulti orb is rly rly hard to kill and it deters enemies from ganking u in the first place so u get more space?! i dont have fixed builds skill/item with any hero. i do everything based on feel and past experiences. morph is one of my auto-pilot heroes
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On August 31 2014 03:07 ChunderBoy wrote:Show nested quote +On August 30 2014 08:58 zelphin wrote: uhm how much total str start is recommended for mid/safe morph? i like to stay above 150-200 hp of total burst dmg in one cycle of heroes in my vicinity, most games i stay at very little str like 1 or 3 for the longest time bcoz im very comfortable with the hero even if enemies have more burst than my hp
so assuming if you get a good block is it recommended that you start with 1 str at level 1?( 2 branch 1 wb build, 321hp 73 avg dmg) since level 1 bursts from a single hero is at best 170 unreduced
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From watching various pros go mid with morph they often seem to go either 9 11 or 13 strength, depending on lane as the damage you have from that extra agi should be enough to last hit while it also means you won't die if you get ganked before level 3. Even if you can survive a gank/large amount of burst at level 1 you'll have lost a lot of health and mana and won't be anywhere near bottle so you're kind of fucked anyway.
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hey peps, low level guy here, i play morph as mid a lot and my item build usually goes: starting items -> Wraith band (sometimes i start with a WB if im feeling greedy) -> brown boots -> midas -> threads -> aquila -> linkens -> EB -> the rest. Is there anything i should change around or its decent enough? cheers
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On August 31 2014 06:44 zelphin wrote:Show nested quote +On August 31 2014 03:07 ChunderBoy wrote:On August 30 2014 08:58 zelphin wrote: uhm how much total str start is recommended for mid/safe morph? i like to stay above 150-200 hp of total burst dmg in one cycle of heroes in my vicinity, most games i stay at very little str like 1 or 3 for the longest time bcoz im very comfortable with the hero even if enemies have more burst than my hp so assuming if you get a good block is it recommended that you start with 1 str at level 1?( 2 branch 1 wb build, 321hp 73 avg dmg) since level 1 bursts from a single hero is at best 170 unreduced think for urself... srsly get dmg just above enemy mid
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On August 31 2014 07:08 PukingMachines wrote: hey peps, low level guy here, i play morph as mid a lot and my item build usually goes: starting items -> Wraith band (sometimes i start with a WB if im feeling greedy) -> brown boots -> midas -> threads -> aquila -> linkens -> EB -> the rest. Is there anything i should change around or its decent enough? cheers
Depends on your bracket/reliability of team and your ability to farm. Your build comes online pretty late which is *generally* not ideal in pubs. At lower MMR I would almost always prefer treads/bottle/aquila/wand to ghost->eb unless they have heroes who can lock you down like lion rhasta bm doom sky
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what are the reasoning for lvl 6 replicate vs level 9 rep? rep allows you rune control with illusion + being able to recover more quickly from ganks/harass with rep=>tp=>rep while extra point in morph gives you more survivability in ganks as well as the faster level 4 morph ( 2 4 6 10) and a negligible + 1 to both agi and str... for me i try to get the best of both worlds by saving a skill point and adding either when getting ganked, replicate if i determine that i can survive the burst with -1 level of morph then recover quickly with the tp + rep, morph if i think i think i need the extra str. in other words i sacrifice the other 2 advantages (rune control and +1 to str agi). thoughts?
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I didn't even know level 9 replicate was a thing. If it is, I'm curious to know as well why anyone would skip the level 6 replicate.
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ya it is almost every pro morphling player goes lvl9 rep although lvl 6 rep against viper is 100% provided u know he has skin
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Well, obviously more levels in morph might save you if you are being ganked, and the extra +1/+1 is nice, but I typically grab replicate (particularly if I need to TP back to base, regen, replicate back). I guess if you are like full HP free farming lovely life self 4/0/4/0 is fine.
4/0/4/0 is probably better mid / if you have a bottle too.
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Level 1 replicate has too short duration to be really effective for escaping. It can be good if you want to go back, but morph can solo farm and supports won't be there to do this unless you ask for a tp. I would skip it most of the time until 10.
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i usually only get replicate earlier than 9 if i needed the regen at that time and have a tp. if ure bottle crowing u wont need it
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do you guys think its more ideal to save a point then? as per my explanation above
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no I can't imagine a situation in which they're diving you and skilling replicate, turning around to make a replicate, running it in another direction, and jumping to it will happen successfully Asssuming you can't wave form, you're gonna run out of mana while morphing and you won't be able to replicate away, and if you stall to try to get your replicate far enough away while not morphing, you're gonna get blown up
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Early replicate for me is just for the fountain trip.
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On September 08 2014 22:09 KOFgokuon wrote: no I can't imagine a situation in which they're diving you and skilling replicate, turning around to make a replicate, running it in another direction, and jumping to it will happen successfully Asssuming you can't wave form, you're gonna run out of mana while morphing and you won't be able to replicate away, and if you stall to try to get your replicate far enough away while not morphing, you're gonna get blown up u didnt read my post properly. i meant that if i judged that i could survive the gank with a lower level morph i would do a replicate on them and just tp home to recover after the gank and return back to lane.
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Okay, it's time to talk support morphling. I just tried it out in a pub game and here are my thoughts
Pros - 4.25 second click stun (Icefrog, what are you even doing?) - Fuckhuge health pool - Waveform initiation, escape or damage - Replicate initiation, escape, regen trip, poor man's BoTs - Ranged hero, so can deward alone. Will take a while though. Cons - No right click. At all. Prepare to deal less damage than Techies. - No mana. Soul ring pretty much required. - No armour. You need some from items. - Bad movespeed
It was my experience that heroes really cannot handle being stunned for 4.25 seconds. I was able to catch and hold a QW turbo Invoker for my team, which was crucial that game.
Have you tried it? Thoughts?
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On January 18 2015 12:34 beef42 wrote: Okay, it's time to talk support morphling. I just tried it out in a pub game and here are my thoughts
Pros - 4.25 second click stun (Icefrog, what are you even doing?) - Fuckhuge health pool - Waveform initiation, escape or damage - Replicate initiation, escape, regen trip, poor man's BoTs - Ranged hero, so can deward alone. Will take a while though. Cons - No right click. At all. Prepare to deal less damage than Techies. - No mana. Soul ring pretty much required. - No armour. You need some from items. - Bad movespeed
It was my experience that heroes really cannot handle being stunned for 4.25 seconds. I was able to catch and hold a QW turbo Invoker for my team, which was crucial that game.
Have you tried it? Thoughts? You need level 7 for that 4.25 stun, and you have no damage at all before that, or even several levels after that.
How are you expecting to spend the first 10-15 minutes of the game? Leeching exp and monopolizing the pull camps without doing anything else?
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Support Morphling sounds cool except that you do not start the game at level 7.
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Maybe as a greedy 4? Play it like a support Beastmaster?
You can also go splitpush and get some solo xp while you leave a replicate to roam with 1 or 2 other ganking heroes, so you're pretty much guaranteed some solid farm even if its not incredible. I think tranqs+soul ring would also be core, since it resolves most regen issues and provides decent armor.
I was also considering just running morph as an offlaner. He has solid escape and survability, so getting level 7 wouldn't be too hard provided the enemy safelane isn't absurdly strong. He is pretty slow though, so there's that.
Also, thoughts on a possible drow+morph combo? A 3/5 strength-morphed morphling with drow aura could probably still dish out some solid rightclick on top of the stun.
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