Alliance Discussion - Page 3
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Mataru
Norway356 Posts
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altAEGIS
United States98 Posts
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imperfek
Australia160 Posts
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TanGeng
Sanya12364 Posts
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TanGeng
Sanya12364 Posts
On May 23 2014 02:46 Moustache Cash Stash wrote: I don't really understand all of the changes in Alliance's dominance since pre-TI 3. Granted, a lot can happen in a year of Dota, but Alliance always (and pretty much always) had a gold and experience lead early game from pure efficiency. But in 2014, it just doesn't seem like this happens in every game like it used to, not even in most game against good teams. Why did their efficiency drop off like this? I know 6.79 changed the meta to more early aggression and less of a farm-battle, but even in farm-battle games I see Alliance lose more than they used to. Are they getting sloppier, team are figuring them out, new drafting meta, etc? One word answer: JUNGLE | ||
Yurie
11751 Posts
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Moustache Cash Stash
United States222 Posts
But what exactly about the jungle led them to the efficiency lead? The 6.79 change to the jungle doesn't seem all that dramatic at least to me, but the shared exp change could have more effect than I realize. It also seemed that Alliance didn't run a dedicated jungler a lot though; the only staple one that comes to mind is Nature's Prophet, but even then it was off lane a lot. From the responses I've got, it just seems like a general sift in the meta game and a variety of other factors. | ||
Yurie
11751 Posts
Three most played heroes, junglers. 4:th decent jungler, 5:th decent jungler. | ||
WolfintheSheep
Canada14127 Posts
On May 28 2014 01:41 Moustache Cash Stash wrote: But what exactly about the jungle led them to the efficiency lead? The 6.79 change to the jungle doesn't seem all that dramatic at least to me, but the shared exp change could have more effect than I realize. It also seemed that Alliance didn't run a dedicated jungler a lot though; the only staple one that comes to mind is Nature's Prophet, but even then it was off lane a lot. From the responses I've got, it just seems like a general sift in the meta game and a variety of other factors. The key change is that 6.80 gave supports a lot more gold without doing anything, and the off-lane change forced supports to be a lot more active to shut someone down. 6.78 and pre-TI3, Alliance's greatest strength was having support players that farmed a lot better than everyone else, which opened up the entire mid-game for Bulldog and LodA. Ignoring obvious picks like Chen or Enchantress, Akke and EGM would usually team up to clear camps with heroes like KotL, Wisp and Naga. 6.79 made jungling worse for experience, and the gold/second gain encouraged a lot more roaming, since you needed less cs to buy things like wards or boots. | ||
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TanGeng
Sanya12364 Posts
Stacking and Pulling. Bulldog diving into the jungle for initial levels. Efficiency on supports clearing jungle. Loda providing cover for supports getting experience in the jungle. Alliance had the best jungle safe lane in the world. The rest of their game is based on that. | ||
babishh
Canada965 Posts
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goody153
44060 Posts
i wish to see this kind of alliance this year again .. where the enemy draft hardly matters when they play with insane coordination | ||
lilopuppy
Philippines542 Posts
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meegrean
Thailand7699 Posts
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hifriend
China7935 Posts
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goody153
44060 Posts
On June 14 2014 22:09 lilopuppy wrote: They're gonna win TI4???? no way .. if they do i wanted it to be alliance vs navi again | ||
hifriend
China7935 Posts
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mordk
Chile8385 Posts
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Kirsed
9380 Posts
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eqinf
Germany100 Posts
this games were the first games for a very very long time , where we have seen something like lone/ furi , and a chen on akke it really looked like they experimented alot and tryed funny stuff over the last year but now its time to get serious again for Ti4 | ||
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