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[Update] Highest MMR player is now known pre-game - Page 5

Forum Index > Dota 2 General
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xAdra
Profile Joined July 2012
Singapore1858 Posts
March 20 2015 13:30 GMT
#81
I seriously don't see the point of this. Most games my team is within 100-200 (tops) mmr of each other so the difference is really quite negligible, not to mention that high MMR=/=good leadership, or even good play.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
March 20 2015 13:47 GMT
#82
On March 20 2015 22:18 Laserist wrote:
Show nested quote +
On March 20 2015 21:57 qadassa wrote:
I've already seen one glitch with this system. I saw that the highest MMR for one team was TBD, and then the team's average MMR was 3515. So, either they were all TBD, and there was no average MMR, so they just displayed a random one, or...the TBD was just a visual glitch.


Probably a smurf wrecking the MMR system.

why does it have to be a smurf? could easily just be someone who is around 3500 mmr unranked who is starting to play ranked for the first time
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
March 20 2015 13:48 GMT
#83
On March 20 2015 22:30 xAdra wrote:
I seriously don't see the point of this. Most games my team is within 100-200 (tops) mmr of each other so the difference is really quite negligible, not to mention that high MMR=/=good leadership, or even good play.

as has been mentioned many times, it's for the players at the upper end of the rating curve where matchmaking is rarely all 10 players at around the same rating
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Laserist
Profile Joined September 2011
Turkey4269 Posts
March 20 2015 13:55 GMT
#84
On March 20 2015 22:47 ahswtini wrote:
Show nested quote +
On March 20 2015 22:18 Laserist wrote:
On March 20 2015 21:57 qadassa wrote:
I've already seen one glitch with this system. I saw that the highest MMR for one team was TBD, and then the team's average MMR was 3515. So, either they were all TBD, and there was no average MMR, so they just displayed a random one, or...the TBD was just a visual glitch.


Probably a smurf wrecking the MMR system.

why does it have to be a smurf? could easily just be someone who is around 3500 mmr unranked who is starting to play ranked for the first time


I thought the game is old enough to everyone has some sort of a rank. TBD's in my games are either super bad lowest mmr(or reverse=smurf) of the stack or noticeably better than the average(smurf of some sort).
“Are you with the Cartel? Because you’re definitely an Angel.”
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
March 20 2015 14:00 GMT
#85
i mean i'm pretty sure tarp de litanies doesnt have a rank yet
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
jsk271
Profile Joined March 2015
5 Posts
March 20 2015 14:01 GMT
#86
Roflmao, this is a player I've had since the patch.
Guy's sub 5k and says, "Lemme mid. You guys are lucky. Free win. I boost accounts for money. I'm boosting this guy's account to 5.1k mmr for $400 usd".
such nonsense
nojok
Profile Joined May 2011
France15846 Posts
March 20 2015 14:01 GMT
#87
Atm no one seems to give a fuck. It's a good sign.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
blobrus
Profile Joined August 2011
4297 Posts
Last Edited: 2015-03-20 14:10:33
March 20 2015 14:10 GMT
#88
This is also super nice for when you're in a non 5 stack party game and there's some mmr disparity. Like when I 3 stack we can see who the good player is from our other two and who is bad and plan accordingly.
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
March 20 2015 14:58 GMT
#89
On March 20 2015 21:46 Jotoco wrote:
Am I the only one that thinks support is the hardest hole overall? And that it may be a good idea to let one of the better players be the support rather than the scrub that will feed and keep the map dark?



Right, but in a pub, if you let the better player play the support, then instead of a feeding support, you'll just have a feeding carry :D
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
March 20 2015 14:59 GMT
#90
Played a few games, noone seems to give a fuck around the 4K mark, between average and highest MMR in team, biggest difference i've seen is like 10 mmr.

And the pricks that say stuff like i'm boosting and i have a 6K main account, would have done with without the mmr shown, so it makes no difference
Twitch.tv/TechGTV / Twitter.com/TechGTV
TMG26
Profile Joined July 2012
Portugal2017 Posts
March 20 2015 16:10 GMT
#91
i'm 3.4K and play often in a duo stack with a 5k friend. I have yet to play in this new patch, but i believe that at least with this, people will listen to more of what he says, since he is the highest MMR in most of our games.
Supporter of the situational Blink Dagger on Storm.
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
March 20 2015 16:19 GMT
#92
one of first games with this:

i'm marked as 5.3k average 4.8

I say "I can play wherever "

offlane, carry, jungle and mid all marked and taken.....lol

In the past when losing this game due to terrible performances from cores I wouldnt have minded, but it pissed me off knowing the mmrs before hand. For someone who doesnt like marking core positions early it's not good for me.
Brood War Protoss, SC2 Terran/Protoss
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2015-03-20 16:37:58
March 20 2015 16:37 GMT
#93
The only point of this is to give safelane/support players a chance to grab mid if the scenario is something like average 4k and they are 6k
i have been a victim of not grabbing mid when i have 4k teammates
"mmr is a social construct" - tumblr
ahw
Profile Blog Joined April 2011
Canada1099 Posts
March 20 2015 21:13 GMT
#94
On March 21 2015 01:37 ChunderBoy wrote:
The only point of this is to give safelane/support players a chance to grab mid if the scenario is something like average 4k and they are 6k
i have been a victim of not grabbing mid when i have 4k teammates



Yeah I like this cause my games are generally four 4.5-5k players and one 6k+. I generally play support or offlane so it makes planning rotations a lot easier, especially when I know my mid or safe lane is a good player and will use the space properly
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
March 20 2015 23:36 GMT
#95
Huh. Idk, my first game with it wasn't a great experience. Captains mode, our highest MMR person picks captain. Ends up taking SF mid and ends up laning against a troll. He gets crushed. 0-4 at 8 minutes. He starts flaming everyone on the team. Literally everyone. Calls us scrubs, idiots, whatever. Made a bunch of questionable calls too. Was particularly hard on our VS support.

End of game, VS is 3.7k. Cue the "3.7! SCRUB SCRUB SCRUB"
FHDH
Profile Joined July 2014
United States7023 Posts
March 20 2015 23:54 GMT
#96
On March 21 2015 08:36 Xxazn4lyfe51xX wrote:
Huh. Idk, my first game with it wasn't a great experience. Captains mode, our highest MMR person picks captain. Ends up taking SF mid and ends up laning against a troll. He gets crushed. 0-4 at 8 minutes. He starts flaming everyone on the team. Literally everyone. Calls us scrubs, idiots, whatever. Made a bunch of questionable calls too. Was particularly hard on our VS support.

End of game, VS is 3.7k. Cue the "3.7! SCRUB SCRUB SCRUB"

Surely you've had this experience before the patch.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
March 21 2015 00:12 GMT
#97
On March 21 2015 08:54 FHDH wrote:
Show nested quote +
On March 21 2015 08:36 Xxazn4lyfe51xX wrote:
Huh. Idk, my first game with it wasn't a great experience. Captains mode, our highest MMR person picks captain. Ends up taking SF mid and ends up laning against a troll. He gets crushed. 0-4 at 8 minutes. He starts flaming everyone on the team. Literally everyone. Calls us scrubs, idiots, whatever. Made a bunch of questionable calls too. Was particularly hard on our VS support.

End of game, VS is 3.7k. Cue the "3.7! SCRUB SCRUB SCRUB"

Surely you've had this experience before the patch.


True. But I think it was exaggerated because he knew he was the highest MMR on the team.
Ler
Profile Blog Joined August 2012
Germany543 Posts
March 21 2015 00:25 GMT
#98
my highest mmr player on 5k+ just went 2-16 solo mid storm.
Twitter: @Ler_GG | Facebook: lergg | youtube: lerlolgg | Twitch.tv/gg_nore | #ArtOfSupport
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2015-03-21 00:59:48
March 21 2015 00:59 GMT
#99
Yeah I feel like the one unfortunate effect of this is that it puts a ton of pressure on the top dude.

If he doesn't crush it just gives everyone yet another reason to flame him. Even if he does okay and the rest of the team feeds or whatever, it's still omg why didn't you carry us. And vice versa for omg you guys so bad.

I still think it's a good change but it does make teamwork a bit too focused on one dude, especially if the difference isn't all that large.
makmeatt
Profile Blog Joined June 2011
2024 Posts
March 21 2015 01:15 GMT
#100
On March 21 2015 09:59 Belisarius wrote:
Yeah I feel like the one unfortunate effect of this is that it puts a ton of pressure on the top dude.

If he doesn't crush it just gives everyone yet another reason to flame him. Even if he does okay and the rest of the team feeds or whatever, it's still omg why didn't you carry us. And vice versa for omg you guys so bad.

I still think it's a good change but it does make teamwork a bit too focused on one dude, especially if the difference isn't all that large.

There's a mute button and also, as somebody noticed, nobody seems to care all that much. Like yeah, games are harder, boo hoo. If people had their own brains, games would be hard in 2013 already, but instead, they had to have bright red markers pointing them towards their goals in a team-based game.
Flamers are everywhere, stoners are everywhere, people who just don't try really hard are everywhere, you just got to accept this and move on.
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
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