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[Update] Highest MMR player is now known pre-game - Page 3

Forum Index > Dota 2 General
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SleepyDreams
Profile Joined July 2012
600 Posts
March 20 2015 03:05 GMT
#41
Good change IMO. Especially if MMR is to reflect true skill. The people who got 7k just by spamming 1 hero like storm spirit, troll or jugg will be known. People will now have more incentive to shut down that specific hero throughout the game. People who can play multiple heroes at a 6000+ level will not be affected because they are not counter picked easily and can pick a variety of heroes against a line up. People like Blitz, waga will drop down to their true MMRs - around 6.5k, while people with high mechanical skill like Arteezy and w33 who can play multiple heroes at a very high level will rise in MMR.
Belisarius
Profile Joined November 2010
Australia6233 Posts
March 20 2015 03:08 GMT
#42
Great change but I hope they switch it to just your own team.
FHDH
Profile Joined July 2014
United States7023 Posts
March 20 2015 03:14 GMT
#43
On March 20 2015 12:05 SleepyDreams wrote:
Good change IMO. Especially if MMR is to reflect true skill. The people who got 7k just by spamming 1 hero like storm spirit, troll or jugg will be known. People will now have more incentive to shut down that specific hero throughout the game. People who can play multiple heroes at a 6000+ level will not be affected because they are not counter picked easily and can pick a variety of heroes against a line up. People like Blitz, waga will drop down to their true MMRs - around 6.5k, while people with high mechanical skill like Arteezy and w33 who can play multiple heroes at a very high level will rise in MMR.

I was following you up to a point and then no.
После драки кулаками не машут (Don't shake your fist when the fight is over)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-03-20 03:15:40
March 20 2015 03:15 GMT
#44
Showing MMR of highest player on your team makes sense, but I'm not sure what the point of showing average team MMR pre-game is. Is knowing which team has the higher average MMR supposed to change how you play?
Moderator
FHDH
Profile Joined July 2014
United States7023 Posts
March 20 2015 03:16 GMT
#45
On March 20 2015 12:15 TheYango wrote:
Showing MMR of highest player on your team makes sense, but I'm not sure what the point of showing average team MMR pre-game is. Is knowing which team has the higher average MMR supposed to change how you play?

I believe the point is to be able to compare highest and average on one team.
После драки кулаками не машут (Don't shake your fist when the fight is over)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-03-20 03:20:12
March 20 2015 03:18 GMT
#46
On March 20 2015 12:16 FHDH wrote:
Show nested quote +
On March 20 2015 12:15 TheYango wrote:
Showing MMR of highest player on your team makes sense, but I'm not sure what the point of showing average team MMR pre-game is. Is knowing which team has the higher average MMR supposed to change how you play?

I believe the point is to be able to compare highest and average on one team.

Right I get that, but I don't see what's gained from seeing the other team's.
Moderator
rabidch
Profile Joined January 2010
United States20289 Posts
March 20 2015 03:18 GMT
#47
ranked has been valve's social experiment for a while now
LiquidDota StaffOnly a true king can play the King.
FHDH
Profile Joined July 2014
United States7023 Posts
March 20 2015 03:20 GMT
#48
On March 20 2015 12:18 TheYango wrote:
Show nested quote +
On March 20 2015 12:16 FHDH wrote:
On March 20 2015 12:15 TheYango wrote:
Showing MMR of highest player on your team makes sense, but I'm not sure what the point of showing average team MMR pre-game is. Is knowing which team has the higher average MMR supposed to change how you play?

I believe the point is to be able to compare highest and average on one team.

Right I get that, but I don't see why you need to see the other team's.

I think they just decided to show all of it to both teams. I don't think there was a decision specific to mean.
После драки кулаками не машут (Don't shake your fist when the fight is over)
GGitsJack
Profile Blog Joined June 2010
New Zealand426 Posts
March 20 2015 04:00 GMT
#49
I'd have to agree with all the people saying it should only show your own team's.
"A reason becomes an excuse if you don't do anything about it."
Excalibur_Z
Profile Joined October 2002
United States12269 Posts
March 20 2015 04:15 GMT
#50
On March 20 2015 12:18 TheYango wrote:
Show nested quote +
On March 20 2015 12:16 FHDH wrote:
On March 20 2015 12:15 TheYango wrote:
Showing MMR of highest player on your team makes sense, but I'm not sure what the point of showing average team MMR pre-game is. Is knowing which team has the higher average MMR supposed to change how you play?

I believe the point is to be able to compare highest and average on one team.

Right I get that, but I don't see what's gained from seeing the other team's.


It probably becomes necessary data. You want to see who the highest MMR is on your own team and compare it to your team average so you know whether there is a large discrepancy and can plan accordingly, putting that player mid for example. You also want to know the MMR of the highest player on the enemy team so that there is no surprise of a mismatch. And of course then you will want to know the enemy team's average MMR so that you can be assured the overall match is relatively even. If you had only three of those data points you would be left with lingering questions about how balanced the game is, all the way up until the game result screen. I see it as connecting four dots in a square rather than leaving one of the dots unconnected and the square unfinished.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-03-20 04:26:18
March 20 2015 04:25 GMT
#51
On March 20 2015 13:15 Excalibur_Z wrote:
And of course then you will want to know the enemy team's average MMR so that you can be assured the overall match is relatively even.

This is the one I don't understand. I don't see how knowing whether your match is more or less mismatched actually makes your game better.

Like sure, there's the "lingering question", but I don't see how not knowing how even your game is changes anything about your game.
Moderator
trinxified
Profile Joined December 2010
Canada7774 Posts
March 20 2015 04:27 GMT
#52
On March 20 2015 13:00 GGitsJack wrote:
I'd have to agree with all the people saying it should only show your own team's.


I don't see what's the downside of also knowing the enemy team's MMR average. Even every player's MMR being displayed, so what?
trinxified
Profile Joined December 2010
Canada7774 Posts
March 20 2015 04:27 GMT
#53
On March 20 2015 13:25 TheYango wrote:
Show nested quote +
On March 20 2015 13:15 Excalibur_Z wrote:
And of course then you will want to know the enemy team's average MMR so that you can be assured the overall match is relatively even.

This is the one I don't understand. I don't see how knowing whether your match is more or less mismatched actually makes your game better.

Like sure, there's the "lingering question", but I don't see how not knowing how even your game is changes anything about your game.


Probably to stop the flaming from happening before or during the game.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-03-20 04:37:23
March 20 2015 04:32 GMT
#54
On March 20 2015 13:27 trinxified wrote:
I don't see what's the downside of also knowing the enemy team's MMR average. Even every player's MMR being displayed, so what?

Because people treat the lowest MMR player on their team like shit.

No one's going to treat you poorly for being the highest MMR, so showing that's fine, but people definitely will be assholes to the lowest MMR player if it's shown.

On March 20 2015 13:27 trinxified wrote:
Probably to stop the flaming from happening before or during the game.

Explain?
Moderator
eieio
Profile Blog Joined November 2009
United States14512 Posts
March 20 2015 05:04 GMT
#55
I also don't see much value in showing the other team's MMR. It's not like pubs are coordinated enough to say "ok we're the worse team, better take some risks this game" or something.

And showing the highest MMR on the other team seems to just guarantee that they'll get camped lol (as Blitz has apparently already seen).

I really would like to know what data Valve is looking at to judge the success of this experiment though: I'd be surprised if they didn't make this change with pretty specific ideas of what success or failure looked like.
LiquidDota Staff
TL+ Member
Excalibur_Z
Profile Joined October 2002
United States12269 Posts
March 20 2015 05:04 GMT
#56
On March 20 2015 13:25 TheYango wrote:
Show nested quote +
On March 20 2015 13:15 Excalibur_Z wrote:
And of course then you will want to know the enemy team's average MMR so that you can be assured the overall match is relatively even.

This is the one I don't understand. I don't see how knowing whether your match is more or less mismatched actually makes your game better.

Like sure, there's the "lingering question", but I don't see how not knowing how even your game is changes anything about your game.


It doesn't change anything about your game, it's more like... statistical validation? Like if you're 7k and your team average is 4k and you're against a 6.8k top opponent you don't have much context over how that 6.8k compares to the rest of his team. I'm certainly not saying that all of the data points carry equal weight. Knowing your team's top MMR and your team's average is pretty critically important because it can potentially directly influence your game plan. Knowing the enemy team's average MMR is more just reassuring because 1) you can calculate (or at least estimate) how much rating you stand to gain or lose and 2) you know that you're not being screwed by the matchmaking system.
Moderator
eieio
Profile Blog Joined November 2009
United States14512 Posts
Last Edited: 2015-03-20 05:12:44
March 20 2015 05:07 GMT
#57
On March 20 2015 14:04 Excalibur_Z wrote:
Show nested quote +
On March 20 2015 13:25 TheYango wrote:
On March 20 2015 13:15 Excalibur_Z wrote:
And of course then you will want to know the enemy team's average MMR so that you can be assured the overall match is relatively even.

This is the one I don't understand. I don't see how knowing whether your match is more or less mismatched actually makes your game better.

Like sure, there's the "lingering question", but I don't see how not knowing how even your game is changes anything about your game.


It doesn't change anything about your game, it's more like... statistical validation? Like if you're 7k and your team average is 4k and you're against a 6.8k top opponent you don't have much context over how that 6.8k compares to the rest of his team. I'm certainly not saying that all of the data points carry equal weight. Knowing your team's top MMR and your team's average is pretty critically important because it can potentially directly influence your game plan. Knowing the enemy team's average MMR is more just reassuring because 1) you can calculate (or at least estimate) how much rating you stand to gain or lose and 2) you know that you're not being screwed by the matchmaking system.

I mean don't you get 2 at the end of games regardless?

As for 1, that's true but I don't see that as a hugely valuable calculation to be able to make mid-game

e: immediately after writing this I watched the vod from Fear's stream right after this change was implemented and the *first* thing he did after getting excited about the changes (and doing a ppd wut) was basically what you mentioned in 1. So I guess I'm wrong there lol.
LiquidDota Staff
TL+ Member
saocyn
Profile Joined July 2011
United States937 Posts
Last Edited: 2015-03-20 05:56:08
March 20 2015 05:41 GMT
#58
anyone else irritated at luminious? everytime he says something, it just sounds so off. he always gets called out by more experienced players for his analysis how did he get his position as a caster again?

i thought the patch was great. and great for the majority. if you are a more prolific player and well known, you would get focused or counter picked more. the other team would also cordinate more to shut you down if they know how good you are. whereas someone just as high MMR on the other team cannot prove his worth if he is not as prolific and thus it makes it harder for your team to decide who to counter pick. so by nature of your identity you are at a disadvantage in drafts because they can isolate the strongest player on your team vs your team being incapable of doing it to theirs. this one patch removes that and gives high mmr players a fair chance on both sides which makes me jump with joy.

generally in my games i know who the other high mmr players are on the other team, but generally the players on my team either don't or don't realize who is the most dangerous on theirs and thus don't focus them. now i don't have to lose games just cause i'm the sole focus. i hope it stays this way and icefrog realizes how good of an idea it is.
mnck
Profile Joined April 2010
Denmark1518 Posts
March 20 2015 05:57 GMT
#59
Great change absolutely loving it. The more information I have to work with the happier I am. People complaining about getting camped should just step up to the challenge. I guarantee more often than not, being high rated will increase the amount of respect the players in your game have for your in game calls. Now Wagamama will have an easier time leading his team to victory. They're all playing ranked for that solo MMR even if they don't wanna admit it, so being in a game with a 6-7k as a much lower rated player will affect your attitude I am certain.

All those people complaining about the whole I am highest I play mid argument, these kinds of stupid shit happened so much in the first place anyway, so how does this change anything?
@Munck
meegrean
Profile Joined May 2008
Thailand7699 Posts
March 20 2015 06:12 GMT
#60
I like this new change. It's always good to know without a doubt who the best/most experienced player on your team is.
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