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[Update] Highest MMR player is now known pre-game

Forum Index > Dota 2 General
Post a Reply
1 2 3 4 5 6 7 8 Next All
evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
March 19 2015 23:13 GMT
#1
* In ranked matches, the average MMR of each team is now shown during hero selection, and the top MMR on each team is shown next to that player’s hero portrait.

source:
http://www.dota2.com/news/updates/16144/

Discuss
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Chewbacca.
Profile Joined January 2011
United States3634 Posts
March 19 2015 23:18 GMT
#2
Well that should help to squelch all the 4.5ks yelling "I'm 6k give me mid", so I suppose I approve.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
March 19 2015 23:21 GMT
#3
Looking forward to seeing how much targeted ganking / countering of certain players this will result in.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Logo
Profile Blog Joined April 2010
United States7542 Posts
March 19 2015 23:21 GMT
#4
I wish this somehow applied to unranked games (yes I know that sounds ridiculous). Unranked is where I go when I queue with friends and where I run into the most problems with split up MMR.
Logo
BigO
Profile Joined December 2011
Sweden956 Posts
March 19 2015 23:24 GMT
#5
Also helps to kinda figure out who is stacking in your game etc, seems like there's nothing bad with it.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
March 19 2015 23:30 GMT
#6
Sweet!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
March 19 2015 23:36 GMT
#7
i'm surprised the highest mmr information is available to the enemy team too, like alurr said, targeted ganking and counterpicking
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
goody153
Profile Blog Joined April 2013
44312 Posts
March 19 2015 23:43 GMT
#8
ee can't lie about 1 game away from 7k anymore lol

not sure if this is for the good or for the better but people will probably indirectly improve pub experience cause people will be more convinced to listen to the highest mmr player of the team assuming that guy leads the team and is not a bad leader maybe idk
this is a quote
Kishin2
Profile Joined May 2011
United States7534 Posts
Last Edited: 2015-03-19 23:45:41
March 19 2015 23:44 GMT
#9
Very interesting decision. Puts a bit of responsibility for the highest mmr player to lead/guide his/her team.
Count9
Profile Blog Joined May 2009
China10928 Posts
March 19 2015 23:46 GMT
#10
On March 20 2015 08:18 Chewbacca. wrote:
Well that should help to squelch all the 4.5ks yelling "I'm 6k give me mid", so I suppose I approve.

I'm 6k on my main account let me mid
Chewbacca.
Profile Joined January 2011
United States3634 Posts
March 19 2015 23:47 GMT
#11
Bad side that I see is that I'm sure some people are going to get major superiority complexes going when they see they're the highest MMR in the game, and then try to dictate every decision to their allies. Even when in most cases they are all probably within 100-150 MMR of each other.
Count9
Profile Blog Joined May 2009
China10928 Posts
March 19 2015 23:52 GMT
#12
oh wait this is for both teams rofl alright, not playing ranked until that's changed, obviously should be only own team can see it anbd they probably just fucked up a config or something
Kishin2
Profile Joined May 2011
United States7534 Posts
March 19 2015 23:52 GMT
#13
On March 20 2015 08:47 Chewbacca. wrote:
Bad side that I see is that I'm sure some people are going to get major superiority complexes going when they see they're the highest MMR in the game, and then try to dictate every decision to their allies. Even when in most cases they are all probably within 100-150 MMR of each other.

Average MMR is also visible though. It will be known.
FHDH
Profile Joined July 2014
United States7023 Posts
March 19 2015 23:56 GMT
#14
On March 20 2015 08:52 Count9 wrote:
oh wait this is for both teams rofl alright, not playing ranked until that's changed, obviously should be only own team can see it anbd they probably just fucked up a config or something

It reads like this in the patch notes.

I think this is a good change.
После драки кулаками не машут (Don't shake your fist when the fight is over)
goody153
Profile Blog Joined April 2013
44312 Posts
March 19 2015 23:57 GMT
#15
On March 20 2015 08:52 Count9 wrote:
oh wait this is for both teams rofl alright, not playing ranked until that's changed, obviously should be only own team can see it anbd they probably just fucked up a config or something

It's probably an experiment or some shit before changing it to only the team seeing the mmr.
this is a quote
trinxified
Profile Joined December 2010
Canada7774 Posts
March 19 2015 23:58 GMT
#16
On March 20 2015 08:44 Kishin2 wrote:
Very interesting decision. Puts a bit of responsibility for the highest mmr player to lead/guide his/her team.


Not really, if MMR system works, they should all be around the same anyway.
FHDH
Profile Joined July 2014
United States7023 Posts
March 20 2015 00:00 GMT
#17
On March 20 2015 08:58 trinxified wrote:
Show nested quote +
On March 20 2015 08:44 Kishin2 wrote:
Very interesting decision. Puts a bit of responsibility for the highest mmr player to lead/guide his/her team.


Not really, if MMR system works, they should all be around the same anyway.

This is true through most of the brackets but once you get high enough that the population of players in your MMR is insufficient for matchmaking the gap widens quite a bit.
После драки кулаками не машут (Don't shake your fist when the fight is over)
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2015-03-20 00:01:55
March 20 2015 00:01 GMT
#18
What's the big deal about knowing every player's MMR even before game starts? I know this update only shows the highest MMR, but even if it showed all 10 MMRs, that doesn't really do anything...

So what?
Kishin2
Profile Joined May 2011
United States7534 Posts
March 20 2015 00:02 GMT
#19
On March 20 2015 08:58 trinxified wrote:
Show nested quote +
On March 20 2015 08:44 Kishin2 wrote:
Very interesting decision. Puts a bit of responsibility for the highest mmr player to lead/guide his/her team.


Not really, if MMR system works, they should all be around the same anyway.

True. It depends on how big of a difference there is between the highest and average then.
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2015-03-20 00:03:02
March 20 2015 00:02 GMT
#20
On March 20 2015 09:00 FHDH wrote:
Show nested quote +
On March 20 2015 08:58 trinxified wrote:
On March 20 2015 08:44 Kishin2 wrote:
Very interesting decision. Puts a bit of responsibility for the highest mmr player to lead/guide his/her team.


Not really, if MMR system works, they should all be around the same anyway.

This is true through most of the brackets but once you get high enough that the population of players in your MMR is insufficient for matchmaking the gap widens quite a bit.


Yep I know, it starts at around 4.5k - 5k, where you'll get more than a couple hundred points difference or more. Past 5k actually you can get up to more than a thousand points difference.
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