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General Discussion - Page 662

Forum Index > Dota 2 General
Post a Reply
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
June 27 2012 07:23 GMT
#13221
LOL I didn't think they actually stole it.
Stuck.
elt
Profile Joined July 2010
Thailand1092 Posts
June 27 2012 07:29 GMT
#13222
On June 27 2012 15:39 kdgns wrote:
Show nested quote +
On June 27 2012 15:11 zeehar wrote:
On June 27 2012 09:44 PrinceXizor wrote:
On June 27 2012 09:42 _Book wrote:
On June 27 2012 09:31 Nilrem wrote:
On June 27 2012 09:20 PrinceXizor wrote:
On June 27 2012 09:14 Shai wrote:
http://www.playdota.com/ Has guides, stats on all the heroes and their skills, a forum community, etc.

Champion = Hero
Turret = Tower
MOBA = DotA
Minion = creep

You can't jungle with as many heroes in Dota as you can in LoL.

"Tanking up" is less part of the meta in Dota. Also there aren't really any "Tank" heroes (maybe Axe and Tide).

I get the feeling that towers deal less damage in Dota than in LoL.

When people jungle, they expect to get the creep camp they're working on on their own. There is no buff gained from killing specific creeps.

Instead of the Dragon from LoL there is Roshan, who gives 200 gold to every party member AND drops an item, the Aegis, which lets the holder ressurect immediately and in the same place the next time they die. The aegis expires if unused after 10 minutes, and Roshan only comes back every 10 minutes.

I'm not a LoL player but those seem to be some of the big things.

turrets dealing less damage than lol is an understatement. in Lol if you walk into a turret at lvl 1 you just killed yourself. in dota you can take 2-3 hits and get away.


And the towers do not show the radius of where they shoot (so have to learn the distance). But there are many in-game mechanics that one should learn as well.

@_Book http://www.playdota.com/guides/welcome-to-dota-you-suck

I liked this guide, it does help quite a bit and it is pretty straight forward. It will help quite a bit, although it is a bit of a read.



Thanks for the read
its pretty damn helpful so far.

I always loved being the AD carry when i played LoL, so i was thinknig of sticking with that in this game if i can. So i was thinking of starting out my first few games asthe Drow Ranger since the guide you linked recommends that as a Hero/Champion to start with.

drow is like ashe without her ultimate and pretty mediocre overall, i'd actually recommend not carrying until you learn the characters better. when you try to carry without knowing what the enemy team does, you will inevitably cost your team the game.

Picture yourself in a LoL match and you go up against a rammus, a shaco, and an akali. three mediocre to poor characters in competitive play however, you don't know what they do, and subsequently get destroyed by them and cost your team the game. thats going to be you in dota, because close to 3/4 the characters in dota have the ability to completely make you feed if you don't know what they do and engage them poorly.


also, drow's animation before she gets her first level in her ult is really slow, which makes it more difficult to last hit with her.


This is only if you max out her orb first, if you only get 1 level in the orb to harass and focus on stats or aura, its pretty easy to last hit.

If you like playing ranged carries I would say play one that doesnt require a ton of farm like clinkz, you have a great escape, you have a super easy last hit cos of +damage orb and if you're new, the other team will be new and not know how to deal with invis easily. Sort of like playing the old twitch in LoL.


Plus there's nothing like rushing Orchid and ganking supports/under-farmed carries until they leave O.O
(Under Construction)
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
June 27 2012 08:27 GMT
#13223
On June 27 2012 16:29 elt wrote:
Show nested quote +
On June 27 2012 15:39 kdgns wrote:
On June 27 2012 15:11 zeehar wrote:
On June 27 2012 09:44 PrinceXizor wrote:
On June 27 2012 09:42 _Book wrote:
On June 27 2012 09:31 Nilrem wrote:
On June 27 2012 09:20 PrinceXizor wrote:
On June 27 2012 09:14 Shai wrote:
http://www.playdota.com/ Has guides, stats on all the heroes and their skills, a forum community, etc.

Champion = Hero
Turret = Tower
MOBA = DotA
Minion = creep

You can't jungle with as many heroes in Dota as you can in LoL.

"Tanking up" is less part of the meta in Dota. Also there aren't really any "Tank" heroes (maybe Axe and Tide).

I get the feeling that towers deal less damage in Dota than in LoL.

When people jungle, they expect to get the creep camp they're working on on their own. There is no buff gained from killing specific creeps.

Instead of the Dragon from LoL there is Roshan, who gives 200 gold to every party member AND drops an item, the Aegis, which lets the holder ressurect immediately and in the same place the next time they die. The aegis expires if unused after 10 minutes, and Roshan only comes back every 10 minutes.

I'm not a LoL player but those seem to be some of the big things.

turrets dealing less damage than lol is an understatement. in Lol if you walk into a turret at lvl 1 you just killed yourself. in dota you can take 2-3 hits and get away.


And the towers do not show the radius of where they shoot (so have to learn the distance). But there are many in-game mechanics that one should learn as well.

@_Book http://www.playdota.com/guides/welcome-to-dota-you-suck

I liked this guide, it does help quite a bit and it is pretty straight forward. It will help quite a bit, although it is a bit of a read.



Thanks for the read
its pretty damn helpful so far.

I always loved being the AD carry when i played LoL, so i was thinknig of sticking with that in this game if i can. So i was thinking of starting out my first few games asthe Drow Ranger since the guide you linked recommends that as a Hero/Champion to start with.

drow is like ashe without her ultimate and pretty mediocre overall, i'd actually recommend not carrying until you learn the characters better. when you try to carry without knowing what the enemy team does, you will inevitably cost your team the game.

Picture yourself in a LoL match and you go up against a rammus, a shaco, and an akali. three mediocre to poor characters in competitive play however, you don't know what they do, and subsequently get destroyed by them and cost your team the game. thats going to be you in dota, because close to 3/4 the characters in dota have the ability to completely make you feed if you don't know what they do and engage them poorly.


also, drow's animation before she gets her first level in her ult is really slow, which makes it more difficult to last hit with her.


This is only if you max out her orb first, if you only get 1 level in the orb to harass and focus on stats or aura, its pretty easy to last hit.

If you like playing ranged carries I would say play one that doesnt require a ton of farm like clinkz, you have a great escape, you have a super easy last hit cos of +damage orb and if you're new, the other team will be new and not know how to deal with invis easily. Sort of like playing the old twitch in LoL.


Plus there's nothing like rushing Orchid and ganking supports/under-farmed carries until they leave O.O

Doesnt this build leads you to get stunned then insta kill ? :D
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Hoban
Profile Blog Joined February 2011
United States1600 Posts
June 27 2012 09:16 GMT
#13224
Clinkz can get a ton of HP from his death pact. This kind of helps your mid-game survivability. Generally the next item is a bkb so you don't get stunned and bursted down.
"I am a leaf on the wind."
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
Last Edited: 2012-06-27 09:48:41
June 27 2012 09:42 GMT
#13225
On June 27 2012 17:27 Erasme wrote:
Show nested quote +
On June 27 2012 16:29 elt wrote:
On June 27 2012 15:39 kdgns wrote:
On June 27 2012 15:11 zeehar wrote:
On June 27 2012 09:44 PrinceXizor wrote:
On June 27 2012 09:42 _Book wrote:
On June 27 2012 09:31 Nilrem wrote:
On June 27 2012 09:20 PrinceXizor wrote:
On June 27 2012 09:14 Shai wrote:
http://www.playdota.com/ Has guides, stats on all the heroes and their skills, a forum community, etc.

Champion = Hero
Turret = Tower
MOBA = DotA
Minion = creep

You can't jungle with as many heroes in Dota as you can in LoL.

"Tanking up" is less part of the meta in Dota. Also there aren't really any "Tank" heroes (maybe Axe and Tide).

I get the feeling that towers deal less damage in Dota than in LoL.

When people jungle, they expect to get the creep camp they're working on on their own. There is no buff gained from killing specific creeps.

Instead of the Dragon from LoL there is Roshan, who gives 200 gold to every party member AND drops an item, the Aegis, which lets the holder ressurect immediately and in the same place the next time they die. The aegis expires if unused after 10 minutes, and Roshan only comes back every 10 minutes.

I'm not a LoL player but those seem to be some of the big things.

turrets dealing less damage than lol is an understatement. in Lol if you walk into a turret at lvl 1 you just killed yourself. in dota you can take 2-3 hits and get away.


And the towers do not show the radius of where they shoot (so have to learn the distance). But there are many in-game mechanics that one should learn as well.

@_Book http://www.playdota.com/guides/welcome-to-dota-you-suck

I liked this guide, it does help quite a bit and it is pretty straight forward. It will help quite a bit, although it is a bit of a read.



Thanks for the read
its pretty damn helpful so far.

I always loved being the AD carry when i played LoL, so i was thinknig of sticking with that in this game if i can. So i was thinking of starting out my first few games asthe Drow Ranger since the guide you linked recommends that as a Hero/Champion to start with.

drow is like ashe without her ultimate and pretty mediocre overall, i'd actually recommend not carrying until you learn the characters better. when you try to carry without knowing what the enemy team does, you will inevitably cost your team the game.

Picture yourself in a LoL match and you go up against a rammus, a shaco, and an akali. three mediocre to poor characters in competitive play however, you don't know what they do, and subsequently get destroyed by them and cost your team the game. thats going to be you in dota, because close to 3/4 the characters in dota have the ability to completely make you feed if you don't know what they do and engage them poorly.


also, drow's animation before she gets her first level in her ult is really slow, which makes it more difficult to last hit with her.


This is only if you max out her orb first, if you only get 1 level in the orb to harass and focus on stats or aura, its pretty easy to last hit.

If you like playing ranged carries I would say play one that doesnt require a ton of farm like clinkz, you have a great escape, you have a super easy last hit cos of +damage orb and if you're new, the other team will be new and not know how to deal with invis easily. Sort of like playing the old twitch in LoL.


Plus there's nothing like rushing Orchid and ganking supports/under-farmed carries until they leave O.O

Doesnt this build leads you to get stunned then insta kill ? :D


only if the other team is coordinated enough to find where you are, get dust and gank you with 3 people

which you would know from our pub games in the past that it never happens
I AM THE UNIVERSAL CONSTANT
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
June 27 2012 09:52 GMT
#13226
even if they gank you with dust you still have max ms and a lot of hp if you used ult so you are very hard to gank
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
June 27 2012 10:25 GMT
#13227
oh wait nvm, thought we were still talking about drow aha
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
CountChocula
Profile Blog Joined January 2011
Canada2068 Posts
Last Edited: 2012-06-27 12:20:44
June 27 2012 11:57 GMT
#13228
On June 27 2012 09:06 _Book wrote:
So i opened steam to find out i received a key for DotA 2 randomly. :D

Can anyone link some videos or guides out there for the champions? As someone who has never played DotA before i dont want to be too nooby.

http://www.dotahut.com/guides.php has some nice guides for Dota 2. The featured guides were written by professional Dota 2 players, so you can trust their validity more than random guides you find.

Heroes I would recommend: Skeleton King (carry), Tidehunter (support), Ogre Magi (support)

The first game you find yourself being able to carry with Skeleton King will give the most rewarding feeling ever. Sadly the latter two heroes don't have featured guides on dotahut, so you might as well try www.playdota.com (look for the higher rated guides).
Writer我会让他们连馒头都吃不到 Those championships owed me over the years, I will take them back one by one.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
June 27 2012 13:26 GMT
#13229
lol naked bs on sing2 stream!!!
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
June 27 2012 13:31 GMT
#13230
On June 27 2012 19:25 Erasme wrote:
oh wait nvm, thought we were still talking about drow aha

oh, wait why would you get orchid on drow and why would they need dust to gank you, im so confused then
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
June 27 2012 14:31 GMT
#13231
On June 27 2012 22:31 cilinder007 wrote:
Show nested quote +
On June 27 2012 19:25 Erasme wrote:
oh wait nvm, thought we were still talking about drow aha

oh, wait why would you get orchid on drow and why would they need dust to gank you, im so confused then

Silence = good, therefore 2xSilence = 2xgood
And the dust is to counter the Shadow Blade every pub Drow seems to get.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
chocopaw
Profile Blog Joined May 2011
2072 Posts
June 27 2012 15:28 GMT
#13232
Hm I'm not quite sure if I like the idea of killcounting items. While it certainly is fun it might promote team unfriendly play (aka killstealing). What do you guys think?
http://twitter.com/lechocopaw
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
June 27 2012 15:29 GMT
#13233
On June 28 2012 00:28 chocopaw wrote:
Hm I'm not quite sure if I like the idea of killcounting items. While it certainly is fun it might promote team unfriendly play (aka killstealing). What do you guys think?

It ok when its on items for carries
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Unleashing
Profile Joined March 2011
Denmark14978 Posts
June 27 2012 15:49 GMT
#13234
On June 28 2012 00:28 chocopaw wrote:
Hm I'm not quite sure if I like the idea of killcounting items. While it certainly is fun it might promote team unfriendly play (aka killstealing). What do you guys think?

I don't see this happening at all, and people will "killsteal" in pubs regardless.

I personally don't care, if the enemy actually dies, i'm happy. I don't need the gold from a kill, i can deal with getting the exp, most of the time kills don't even grant that much gold compared to just farming a bit.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
June 27 2012 16:05 GMT
#13235
On June 28 2012 00:28 chocopaw wrote:
Hm I'm not quite sure if I like the idea of killcounting items. While it certainly is fun it might promote team unfriendly play (aka killstealing). What do you guys think?


People complaining about killstealing are far worse than killstealing. Really who cares who gets the +1 to kill stat. The guy died, that's what matters
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
June 27 2012 16:06 GMT
#13236
I never had any problem with killstealing in dota2, I dont do it almost noone else does it, people just want to make sure the kill happens
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
June 27 2012 16:07 GMT
#13237
KS = Kill Secured

Faster kills mean more time to go do something else like take an objective anyway
It's like, "Is the Federation's Mobile Suit some kind of monster?"
Unleashing
Profile Joined March 2011
Denmark14978 Posts
June 27 2012 16:15 GMT
#13238
Kills should be turned into an advantage, like roshan or towers.
If you accomplish that, then it really doesn't matter who got the kill.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
chocopaw
Profile Blog Joined May 2011
2072 Posts
June 27 2012 16:40 GMT
#13239
On June 28 2012 01:05 Numy wrote:
Show nested quote +
On June 28 2012 00:28 chocopaw wrote:
Hm I'm not quite sure if I like the idea of killcounting items. While it certainly is fun it might promote team unfriendly play (aka killstealing). What do you guys think?


People complaining about killstealing are far worse than killstealing. Really who cares who gets the +1 to kill stat. The guy died, that's what matters


Just to point it out: I play a LOT of support! And as soon as I'm absolutely positive that the enemy will die, I stop hitting him. Especially in close game situations I think carries should get every single coin possible.

Also, picture this: 4 guys collapsing unto an enemy. Lion pops his ult in the last second, just to make sure that he gets the kill for this fancy strange item of his.
Sure, this will happen from time to time in pubs, but it being encouraged is the point I'm trying to make.
http://twitter.com/lechocopaw
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-06-27 17:08:03
June 27 2012 16:42 GMT
#13240
On June 28 2012 01:40 chocopaw wrote:
Just to point it out: I play a LOT of support! And as soon as I'm absolutely positive that the enemy will die, I stop hitting him. Especially in close game situations I think carries should get every single coin possible.

We discussed this pages ago. You're highly underestimating the value of support gold. Support kills are fine, and you shouldn't actively avoid taking them.

Practically speaking, it doesn't even matter. If a carry gets more kills, his supports are going to need to take lane/jungle farm to finish Force Staff/Ghost Scepter/Blink Dagger/etc. If the support gets the kills, then they don't need to farm as much to get those items, and the carry makes back the lost kill gold from the extra farm the supports aren't taking. Given how some supports have a significantly more troublesome time farming than others (e.g. VS, WD, and Lion have a hard time clearing big jungle camps efficiently), it's often better to let them get the kills so they don't waste time farming slowly and inefficiently for their items later.
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