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LOL I didn't think they actually stole it.
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On June 27 2012 15:39 kdgns wrote:Show nested quote +On June 27 2012 15:11 zeehar wrote:On June 27 2012 09:44 PrinceXizor wrote:On June 27 2012 09:42 _Book wrote:On June 27 2012 09:31 Nilrem wrote:On June 27 2012 09:20 PrinceXizor wrote:On June 27 2012 09:14 Shai wrote:http://www.playdota.com/ Has guides, stats on all the heroes and their skills, a forum community, etc. Champion = Hero Turret = Tower MOBA = DotA Minion = creep You can't jungle with as many heroes in Dota as you can in LoL. "Tanking up" is less part of the meta in Dota. Also there aren't really any "Tank" heroes (maybe Axe and Tide). I get the feeling that towers deal less damage in Dota than in LoL. When people jungle, they expect to get the creep camp they're working on on their own. There is no buff gained from killing specific creeps. Instead of the Dragon from LoL there is Roshan, who gives 200 gold to every party member AND drops an item, the Aegis, which lets the holder ressurect immediately and in the same place the next time they die. The aegis expires if unused after 10 minutes, and Roshan only comes back every 10 minutes. I'm not a LoL player but those seem to be some of the big things. turrets dealing less damage than lol is an understatement. in Lol if you walk into a turret at lvl 1 you just killed yourself. in dota you can take 2-3 hits and get away. And the towers do not show the radius of where they shoot (so have to learn the distance). But there are many in-game mechanics that one should learn as well. @_Book http://www.playdota.com/guides/welcome-to-dota-you-suckI liked this guide, it does help quite a bit and it is pretty straight forward. It will help quite a bit, although it is a bit of a read. Thanks for the read  its pretty damn helpful so far. I always loved being the AD carry when i played LoL, so i was thinknig of sticking with that in this game if i can. So i was thinking of starting out my first few games asthe Drow Ranger since the guide you linked recommends that as a Hero/Champion to start with. drow is like ashe without her ultimate and pretty mediocre overall, i'd actually recommend not carrying until you learn the characters better. when you try to carry without knowing what the enemy team does, you will inevitably cost your team the game. Picture yourself in a LoL match and you go up against a rammus, a shaco, and an akali. three mediocre to poor characters in competitive play however, you don't know what they do, and subsequently get destroyed by them and cost your team the game. thats going to be you in dota, because close to 3/4 the characters in dota have the ability to completely make you feed if you don't know what they do and engage them poorly. also, drow's animation before she gets her first level in her ult is really slow, which makes it more difficult to last hit with her. This is only if you max out her orb first, if you only get 1 level in the orb to harass and focus on stats or aura, its pretty easy to last hit. If you like playing ranged carries I would say play one that doesnt require a ton of farm like clinkz, you have a great escape, you have a super easy last hit cos of +damage orb and if you're new, the other team will be new and not know how to deal with invis easily. Sort of like playing the old twitch in LoL.
Plus there's nothing like rushing Orchid and ganking supports/under-farmed carries until they leave O.O
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On June 27 2012 16:29 elt wrote:Show nested quote +On June 27 2012 15:39 kdgns wrote:On June 27 2012 15:11 zeehar wrote:On June 27 2012 09:44 PrinceXizor wrote:On June 27 2012 09:42 _Book wrote:On June 27 2012 09:31 Nilrem wrote:On June 27 2012 09:20 PrinceXizor wrote:On June 27 2012 09:14 Shai wrote:http://www.playdota.com/ Has guides, stats on all the heroes and their skills, a forum community, etc. Champion = Hero Turret = Tower MOBA = DotA Minion = creep You can't jungle with as many heroes in Dota as you can in LoL. "Tanking up" is less part of the meta in Dota. Also there aren't really any "Tank" heroes (maybe Axe and Tide). I get the feeling that towers deal less damage in Dota than in LoL. When people jungle, they expect to get the creep camp they're working on on their own. There is no buff gained from killing specific creeps. Instead of the Dragon from LoL there is Roshan, who gives 200 gold to every party member AND drops an item, the Aegis, which lets the holder ressurect immediately and in the same place the next time they die. The aegis expires if unused after 10 minutes, and Roshan only comes back every 10 minutes. I'm not a LoL player but those seem to be some of the big things. turrets dealing less damage than lol is an understatement. in Lol if you walk into a turret at lvl 1 you just killed yourself. in dota you can take 2-3 hits and get away. And the towers do not show the radius of where they shoot (so have to learn the distance). But there are many in-game mechanics that one should learn as well. @_Book http://www.playdota.com/guides/welcome-to-dota-you-suckI liked this guide, it does help quite a bit and it is pretty straight forward. It will help quite a bit, although it is a bit of a read. Thanks for the read  its pretty damn helpful so far. I always loved being the AD carry when i played LoL, so i was thinknig of sticking with that in this game if i can. So i was thinking of starting out my first few games asthe Drow Ranger since the guide you linked recommends that as a Hero/Champion to start with. drow is like ashe without her ultimate and pretty mediocre overall, i'd actually recommend not carrying until you learn the characters better. when you try to carry without knowing what the enemy team does, you will inevitably cost your team the game. Picture yourself in a LoL match and you go up against a rammus, a shaco, and an akali. three mediocre to poor characters in competitive play however, you don't know what they do, and subsequently get destroyed by them and cost your team the game. thats going to be you in dota, because close to 3/4 the characters in dota have the ability to completely make you feed if you don't know what they do and engage them poorly. also, drow's animation before she gets her first level in her ult is really slow, which makes it more difficult to last hit with her. This is only if you max out her orb first, if you only get 1 level in the orb to harass and focus on stats or aura, its pretty easy to last hit. If you like playing ranged carries I would say play one that doesnt require a ton of farm like clinkz, you have a great escape, you have a super easy last hit cos of +damage orb and if you're new, the other team will be new and not know how to deal with invis easily. Sort of like playing the old twitch in LoL. Plus there's nothing like rushing Orchid and ganking supports/under-farmed carries until they leave O.O Doesnt this build leads you to get stunned then insta kill ? :D
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Clinkz can get a ton of HP from his death pact. This kind of helps your mid-game survivability. Generally the next item is a bkb so you don't get stunned and bursted down.
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On June 27 2012 17:27 Erasme wrote:Show nested quote +On June 27 2012 16:29 elt wrote:On June 27 2012 15:39 kdgns wrote:On June 27 2012 15:11 zeehar wrote:On June 27 2012 09:44 PrinceXizor wrote:On June 27 2012 09:42 _Book wrote:On June 27 2012 09:31 Nilrem wrote:On June 27 2012 09:20 PrinceXizor wrote:On June 27 2012 09:14 Shai wrote:http://www.playdota.com/ Has guides, stats on all the heroes and their skills, a forum community, etc. Champion = Hero Turret = Tower MOBA = DotA Minion = creep You can't jungle with as many heroes in Dota as you can in LoL. "Tanking up" is less part of the meta in Dota. Also there aren't really any "Tank" heroes (maybe Axe and Tide). I get the feeling that towers deal less damage in Dota than in LoL. When people jungle, they expect to get the creep camp they're working on on their own. There is no buff gained from killing specific creeps. Instead of the Dragon from LoL there is Roshan, who gives 200 gold to every party member AND drops an item, the Aegis, which lets the holder ressurect immediately and in the same place the next time they die. The aegis expires if unused after 10 minutes, and Roshan only comes back every 10 minutes. I'm not a LoL player but those seem to be some of the big things. turrets dealing less damage than lol is an understatement. in Lol if you walk into a turret at lvl 1 you just killed yourself. in dota you can take 2-3 hits and get away. And the towers do not show the radius of where they shoot (so have to learn the distance). But there are many in-game mechanics that one should learn as well. @_Book http://www.playdota.com/guides/welcome-to-dota-you-suckI liked this guide, it does help quite a bit and it is pretty straight forward. It will help quite a bit, although it is a bit of a read. Thanks for the read  its pretty damn helpful so far. I always loved being the AD carry when i played LoL, so i was thinknig of sticking with that in this game if i can. So i was thinking of starting out my first few games asthe Drow Ranger since the guide you linked recommends that as a Hero/Champion to start with. drow is like ashe without her ultimate and pretty mediocre overall, i'd actually recommend not carrying until you learn the characters better. when you try to carry without knowing what the enemy team does, you will inevitably cost your team the game. Picture yourself in a LoL match and you go up against a rammus, a shaco, and an akali. three mediocre to poor characters in competitive play however, you don't know what they do, and subsequently get destroyed by them and cost your team the game. thats going to be you in dota, because close to 3/4 the characters in dota have the ability to completely make you feed if you don't know what they do and engage them poorly. also, drow's animation before she gets her first level in her ult is really slow, which makes it more difficult to last hit with her. This is only if you max out her orb first, if you only get 1 level in the orb to harass and focus on stats or aura, its pretty easy to last hit. If you like playing ranged carries I would say play one that doesnt require a ton of farm like clinkz, you have a great escape, you have a super easy last hit cos of +damage orb and if you're new, the other team will be new and not know how to deal with invis easily. Sort of like playing the old twitch in LoL. Plus there's nothing like rushing Orchid and ganking supports/under-farmed carries until they leave O.O Doesnt this build leads you to get stunned then insta kill ? :D
only if the other team is coordinated enough to find where you are, get dust and gank you with 3 people
which you would know from our pub games in the past that it never happens
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even if they gank you with dust you still have max ms and a lot of hp if you used ult so you are very hard to gank
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oh wait nvm, thought we were still talking about drow aha
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Canada2068 Posts
On June 27 2012 09:06 _Book wrote: So i opened steam to find out i received a key for DotA 2 randomly. :D
Can anyone link some videos or guides out there for the champions? As someone who has never played DotA before i dont want to be too nooby. http://www.dotahut.com/guides.php has some nice guides for Dota 2. The featured guides were written by professional Dota 2 players, so you can trust their validity more than random guides you find.
Heroes I would recommend: Skeleton King (carry), Tidehunter (support), Ogre Magi (support)
The first game you find yourself being able to carry with Skeleton King will give the most rewarding feeling ever. Sadly the latter two heroes don't have featured guides on dotahut, so you might as well try www.playdota.com (look for the higher rated guides).
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lol naked bs on sing2 stream!!!
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On June 27 2012 19:25 Erasme wrote: oh wait nvm, thought we were still talking about drow aha oh, wait why would you get orchid on drow and why would they need dust to gank you, im so confused then
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On June 27 2012 22:31 cilinder007 wrote:Show nested quote +On June 27 2012 19:25 Erasme wrote: oh wait nvm, thought we were still talking about drow aha oh, wait why would you get orchid on drow and why would they need dust to gank you, im so confused then Silence = good, therefore 2xSilence = 2xgood And the dust is to counter the Shadow Blade every pub Drow seems to get.
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Hm I'm not quite sure if I like the idea of killcounting items. While it certainly is fun it might promote team unfriendly play (aka killstealing). What do you guys think?
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On June 28 2012 00:28 chocopaw wrote: Hm I'm not quite sure if I like the idea of killcounting items. While it certainly is fun it might promote team unfriendly play (aka killstealing). What do you guys think? It ok when its on items for carries
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On June 28 2012 00:28 chocopaw wrote: Hm I'm not quite sure if I like the idea of killcounting items. While it certainly is fun it might promote team unfriendly play (aka killstealing). What do you guys think? I don't see this happening at all, and people will "killsteal" in pubs regardless.
I personally don't care, if the enemy actually dies, i'm happy. I don't need the gold from a kill, i can deal with getting the exp, most of the time kills don't even grant that much gold compared to just farming a bit.
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On June 28 2012 00:28 chocopaw wrote: Hm I'm not quite sure if I like the idea of killcounting items. While it certainly is fun it might promote team unfriendly play (aka killstealing). What do you guys think?
People complaining about killstealing are far worse than killstealing. Really who cares who gets the +1 to kill stat. The guy died, that's what matters
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I never had any problem with killstealing in dota2, I dont do it almost noone else does it, people just want to make sure the kill happens
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KS = Kill Secured
Faster kills mean more time to go do something else like take an objective anyway
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Kills should be turned into an advantage, like roshan or towers. If you accomplish that, then it really doesn't matter who got the kill.
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On June 28 2012 01:05 Numy wrote:Show nested quote +On June 28 2012 00:28 chocopaw wrote: Hm I'm not quite sure if I like the idea of killcounting items. While it certainly is fun it might promote team unfriendly play (aka killstealing). What do you guys think? People complaining about killstealing are far worse than killstealing. Really who cares who gets the +1 to kill stat. The guy died, that's what matters
Just to point it out: I play a LOT of support! And as soon as I'm absolutely positive that the enemy will die, I stop hitting him. Especially in close game situations I think carries should get every single coin possible.
Also, picture this: 4 guys collapsing unto an enemy. Lion pops his ult in the last second, just to make sure that he gets the kill for this fancy strange item of his. Sure, this will happen from time to time in pubs, but it being encouraged is the point I'm trying to make.
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United States47024 Posts
On June 28 2012 01:40 chocopaw wrote: Just to point it out: I play a LOT of support! And as soon as I'm absolutely positive that the enemy will die, I stop hitting him. Especially in close game situations I think carries should get every single coin possible. We discussed this pages ago. You're highly underestimating the value of support gold. Support kills are fine, and you shouldn't actively avoid taking them.
Practically speaking, it doesn't even matter. If a carry gets more kills, his supports are going to need to take lane/jungle farm to finish Force Staff/Ghost Scepter/Blink Dagger/etc. If the support gets the kills, then they don't need to farm as much to get those items, and the carry makes back the lost kill gold from the extra farm the supports aren't taking. Given how some supports have a significantly more troublesome time farming than others (e.g. VS, WD, and Lion have a hard time clearing big jungle camps efficiently), it's often better to let them get the kills so they don't waste time farming slowly and inefficiently for their items later.
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