General Discussion - Page 6521
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Acritter
Syria7637 Posts
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LuckoftheIrish
United States4791 Posts
On September 18 2014 08:47 Acritter wrote: Literally anything that lets your opponent pick their poison is doomed to fail regardless of the game, because they're always going to minimize its effects. Only exception is if the abilities are so overpowered that they're fucked either way. Good example of the useless kind: Bloodseeker. Good example of the broken kind: Medusa ult (rest of the hero is kind of trashcan though). Yeah, I get that. But that's the thought process; it's not that Gyro just has random crap thrown together. His design just isn't quite clear on what it wants to be. | ||
Acritter
Syria7637 Posts
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Acritter
Syria7637 Posts
On September 18 2014 08:52 LuckoftheIrish wrote: Yeah, I get that. But that's the thought process; it's not that Gyro just has random crap thrown together. His design just isn't quite clear on what it wants to be. I'm just saying it's a terrible, amateurish thought process. Although to be fair AA isn't much better designed. That hero is picked solely off the back of his ridiculous ult and level 1 Chilling Touch. I guess the vision from Vortex does something too. | ||
LuckoftheIrish
United States4791 Posts
On September 18 2014 08:53 Acritter wrote: I watched a guy stare at the ground and shout about it. Welcome to the wonderful world of speedrunning, young one. | ||
Plansix
United States60190 Posts
I feel that guy has a future in professional speed runs. | ||
Acritter
Syria7637 Posts
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LuckoftheIrish
United States4791 Posts
On September 18 2014 08:54 Acritter wrote: I'm just saying it's a terrible, amateurish thought process. Although to be fair AA isn't much better designed. That hero is picked solely off the back of his ridiculous ult and level 1 Chilling Touch. I guess the vision from Vortex does something too. I feel like there are a number of things in Dota designed around roughly the same idea. Pugna ward, for example, or Mjollnir proc. Slardar is pretty similar to Bloodseeker, offering a choice between dying trading attacks or dying because you can't outrun Sprint; the hero is just better. You create an unfavorable situation for an opponent and force him to react in a particular way. Edit: to be clear I mean the defensive proc from the Mjollnir active. | ||
Acritter
Syria7637 Posts
Well-designed heroes are much more common. Bristleback, for example, is beautifully synergized. That doesn't mean you can't go the other way and have a toolbox hero, though. Juggernaut is a splendid toolbox hero, with only his ult and crit really working together despite the hero on a whole having a lovely coherence. | ||
rudimentalfeelthelov
Finland268 Posts
User was warned for this post | ||
tehh4ck3r
Magrathea7020 Posts
It's been so long since I played Kunkka but I think it's great (would be even better if I knew how to combo Kunkka's shit properly) Also holy shit icefrog please get rid of the mana cost on X-Marks return. It's like if puck had a mana cost to jaunt to the orb (in addition to casting orb) | ||
LuckoftheIrish
United States4791 Posts
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Acritter
Syria7637 Posts
Does that make sense as a distinction? | ||
Targe
United Kingdom14103 Posts
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Acritter
Syria7637 Posts
If there was a button you could hit that instantly defended the tower with no cooldown you would press it every time. | ||
LuckoftheIrish
United States4791 Posts
On September 18 2014 09:28 Acritter wrote: Does that make sense as a distinction? It does, but I also think you're drawing one where there isn't necessarily one to be found. | ||
Acritter
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TheYango
United States47024 Posts
On September 18 2014 09:20 LuckoftheIrish wrote: Acitter, Pugna exactly presents you a decision between two options. Once he drops the ward and starts Blasting a tower, the opponent has to choose which of the two options is better; fighting into Nether Ward or losing the tower. Creating tension is good. The problem seems to come when an ability wants to present that tension but can't. Barring some specific circumstances, you always stop moving when you're Ruptured. And barring specific circumstances, you turn away from Medusa when her ult is active. I actually run from Ruptures more often than not after I learned about the bug where Rupture doesn't cancel Urn/Bottle/Salve. | ||
Acritter
Syria7637 Posts
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LuckoftheIrish
United States4791 Posts
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