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General Discussion - Page 6521

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Acritter
Profile Joined August 2010
Syria7637 Posts
September 17 2014 23:51 GMT
#130401
I got to 39 seconds and Youtube sprang an error.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
September 17 2014 23:52 GMT
#130402
On September 18 2014 08:47 Acritter wrote:
Literally anything that lets your opponent pick their poison is doomed to fail regardless of the game, because they're always going to minimize its effects. Only exception is if the abilities are so overpowered that they're fucked either way. Good example of the useless kind: Bloodseeker. Good example of the broken kind: Medusa ult (rest of the hero is kind of trashcan though).


Yeah, I get that. But that's the thought process; it's not that Gyro just has random crap thrown together. His design just isn't quite clear on what it wants to be.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Acritter
Profile Joined August 2010
Syria7637 Posts
September 17 2014 23:53 GMT
#130403
I watched a guy stare at the ground and shout about it.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Acritter
Profile Joined August 2010
Syria7637 Posts
September 17 2014 23:54 GMT
#130404
On September 18 2014 08:52 LuckoftheIrish wrote:
Show nested quote +
On September 18 2014 08:47 Acritter wrote:
Literally anything that lets your opponent pick their poison is doomed to fail regardless of the game, because they're always going to minimize its effects. Only exception is if the abilities are so overpowered that they're fucked either way. Good example of the useless kind: Bloodseeker. Good example of the broken kind: Medusa ult (rest of the hero is kind of trashcan though).


Yeah, I get that. But that's the thought process; it's not that Gyro just has random crap thrown together. His design just isn't quite clear on what it wants to be.

I'm just saying it's a terrible, amateurish thought process.

Although to be fair AA isn't much better designed. That hero is picked solely off the back of his ridiculous ult and level 1 Chilling Touch. I guess the vision from Vortex does something too.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
September 17 2014 23:55 GMT
#130405
On September 18 2014 08:53 Acritter wrote:
I watched a guy stare at the ground and shout about it.

Welcome to the wonderful world of speedrunning, young one.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 17 2014 23:57 GMT
#130406
Did you not see the glory of "1:12 baby!!!"? Did you not see?

I feel that guy has a future in professional speed runs.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Acritter
Profile Joined August 2010
Syria7637 Posts
September 17 2014 23:57 GMT
#130407
Some speedruns are magical to watch. SM64 is great, for example. All the motions are so well planned out, resembling the game you played in your youth while still having some clever new elements to show off.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
Last Edited: 2014-09-18 00:06:21
September 18 2014 00:01 GMT
#130408
On September 18 2014 08:54 Acritter wrote:
Show nested quote +
On September 18 2014 08:52 LuckoftheIrish wrote:
On September 18 2014 08:47 Acritter wrote:
Literally anything that lets your opponent pick their poison is doomed to fail regardless of the game, because they're always going to minimize its effects. Only exception is if the abilities are so overpowered that they're fucked either way. Good example of the useless kind: Bloodseeker. Good example of the broken kind: Medusa ult (rest of the hero is kind of trashcan though).


Yeah, I get that. But that's the thought process; it's not that Gyro just has random crap thrown together. His design just isn't quite clear on what it wants to be.

I'm just saying it's a terrible, amateurish thought process.

Although to be fair AA isn't much better designed. That hero is picked solely off the back of his ridiculous ult and level 1 Chilling Touch. I guess the vision from Vortex does something too.


I feel like there are a number of things in Dota designed around roughly the same idea. Pugna ward, for example, or Mjollnir proc. Slardar is pretty similar to Bloodseeker, offering a choice between dying trading attacks or dying because you can't outrun Sprint; the hero is just better. You create an unfavorable situation for an opponent and force him to react in a particular way.

Edit: to be clear I mean the defensive proc from the Mjollnir active.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Acritter
Profile Joined August 2010
Syria7637 Posts
September 18 2014 00:13 GMT
#130409
Pugna is designed really well, actually. You want to engage to stop him from killing your towers, but Nether Ward limits your ability to engage. Mjollnir is a bit of a complex item that combines right-click power with AoE damage with farming potential with attack speed with the activated ability, and I can't say the activated ability is badly designed, because there's always going to be a tension between letting the enemy go unharmed and activating their Mjollnir. Slardar is a traditionally badly designed hero, mostly because of having Sprint on a melee hero. He's hardly a poster boy for good design. It says a lot that his ult had to be brought up to an insane -20 armor.

Well-designed heroes are much more common. Bristleback, for example, is beautifully synergized. That doesn't mean you can't go the other way and have a toolbox hero, though. Juggernaut is a splendid toolbox hero, with only his ult and crit really working together despite the hero on a whole having a lovely coherence.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
rudimentalfeelthelov
Profile Joined December 2013
Finland268 Posts
September 18 2014 00:13 GMT
#130410
sosi huy sosi huy blyat cyka sosi huy

User was warned for this post
tehh4ck3r
Profile Joined August 2013
Magrathea7080 Posts
September 18 2014 00:18 GMT
#130411
I tried out the attacker Kunkka build

It's been so long since I played Kunkka but I think it's great (would be even better if I knew how to combo Kunkka's shit properly)

Also holy shit icefrog please get rid of the mana cost on X-Marks return. It's like if puck had a mana cost to jaunt to the orb (in addition to casting orb)
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
September 18 2014 00:20 GMT
#130412
Acitter, Pugna exactly presents you a decision between two options. Once he drops the ward and starts Blasting a tower, the opponent has to choose which of the two options is better; fighting into Nether Ward or losing the tower. Creating tension is good. The problem seems to come when an ability wants to present that tension but can't. Barring some specific circumstances, you always stop moving when you're Ruptured. And barring specific circumstances, you turn away from Medusa when her ult is active.

On Twitter @GosuGamers_LotI | Grubby has a huge head!
Acritter
Profile Joined August 2010
Syria7637 Posts
September 18 2014 00:28 GMT
#130413
No, the difference is that one of them takes advantage of a goal that the enemy already had, and the other tries to create tension all on its own. You always want to defend your towers. Pugna complicates the issue by killing them quickly and making engaging difficult. Similarly, Medusa's ultimate is what you use when the enemy team is already moving in to try and accomplish an objective. It's reactive, not active. The tension is between them trying to accomplish their initial objective (push, gank, Rosh fight) and handling the interference from the ultimate. Rupture, on the other hand, only involves Bloodseeker (or whatever other heroes happen to be present). Same thing happens with Gyro. Rocket Barrage is great on him when you can force the enemy hero to be next to you thanks to other heroes, not when you're trying to make them run away with Homing Missile.

Does that make sense as a distinction?
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 18 2014 00:29 GMT
#130414
you dont always want to defend towers
11/5/14 CATACLYSM | The South West's worst Falco main
Acritter
Profile Joined August 2010
Syria7637 Posts
September 18 2014 00:54 GMT
#130415
When it's impossible or when you have other, more important objectives.

If there was a button you could hit that instantly defended the tower with no cooldown you would press it every time.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
September 18 2014 00:56 GMT
#130416
On September 18 2014 09:28 Acritter wrote:
Does that make sense as a distinction?


It does, but I also think you're drawing one where there isn't necessarily one to be found.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Acritter
Profile Joined August 2010
Syria7637 Posts
September 18 2014 01:02 GMT
#130417
Well, think of examples where the distinction falls flat without going to the extremes of balance (totally broken or totally ineffective regardless of choice).
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
TheYango
Profile Joined September 2008
United States47024 Posts
September 18 2014 01:09 GMT
#130418
On September 18 2014 09:20 LuckoftheIrish wrote:
Acitter, Pugna exactly presents you a decision between two options. Once he drops the ward and starts Blasting a tower, the opponent has to choose which of the two options is better; fighting into Nether Ward or losing the tower. Creating tension is good. The problem seems to come when an ability wants to present that tension but can't. Barring some specific circumstances, you always stop moving when you're Ruptured. And barring specific circumstances, you turn away from Medusa when her ult is active.


I actually run from Ruptures more often than not after I learned about the bug where Rupture doesn't cancel Urn/Bottle/Salve.
Moderator
Acritter
Profile Joined August 2010
Syria7637 Posts
September 18 2014 01:09 GMT
#130419
RTZ runs from Ruptures. It's funny.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
September 18 2014 01:10 GMT
#130420
Most gank-heavy playstyles revolve around forcing opponents to make choices that don't necessarily have to do with objectives. In those playstyles, forcing opponents into making unfavorable decisions is a valid goal in and of itself.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
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