On June 14 2012 16:56 Yoshi- wrote: The shop hasn't been opened in China yet. I am pretty sure that Valve need to work with a chinese company together, if they want to sell something in China, not sure though.
It worked for like a brief period of time only and then it crashed. I keep trying to top up to my steam wallet but fail as well.
I am looking for vods/replays of games with good trilane-on-trilane action. A little kinky, I know, I would just like some example of good trilane execution. If you remember any specific games from TI qualifiers too, let me know as those replays are easy to get. Thanks for any help!
On June 14 2012 17:17 Hoban wrote: I am looking for vods/replays of games with good trilane-on-trilane action. A little kinky, I know, I would just like some example of good trilane execution. If you remember any specific games from TI qualifiers too, let me know as those replays are easy to get. Thanks for any help!
The best trilane vs trilane games are definitely from wc3 dota 6.69c era, trilanes were used in every single game back then and laning phases were longer compared to now. Ill update this post with vods when i get home.
hey so i'm a noob and i was just in a pub game where my lane partner Axe did this crazy strat that worked really well.
he got counter helix at level 1 and sat behind the enemy tower, and killed a couple waves of their creeps. the guys we were fighting against in lane didnt know what to do so they just sat under their tower and farmed. basically they had to choose between taking damage or their tower taking damage, and before they knew it they and their tower were at half health (about 3-4 waves) we then got a double kill and killed the tower before 5 minutes into the game.
just wanted to know if anyone knew some other interesting pulling strategies other than the normal one where a support pulls to keep creeps near tower in a long lane and give the carry some extra xp. i'm from lol so they are totally new to me
You can use sillabear to pull enemy wave to yourself. A bit harder though. I don't know about the axe tactic, what stops you from just killing him? Since he will take a lot of dmg from the wave.
On June 15 2012 00:33 Attakijing wrote: hey so i'm a noob and i was just in a pub game where my lane partner Axe did this crazy strat that worked really well.
he got counter helix at level 1 and sat behind the enemy tower, and killed a couple waves of their creeps. the guys we were fighting against in lane didnt know what to do so they just sat under their tower and farmed. basically they had to choose between taking damage or their tower taking damage, and before they knew it they and their tower were at half health (about 3-4 waves) we then got a double kill and killed the tower before 5 minutes into the game.
just wanted to know if anyone knew some other interesting pulling strategies other than the normal one where a support pulls to keep creeps near tower in a long lane and give the carry some extra xp. i'm from lol so they are totally new to me
yo that's crazy. thanks for sharing man, i'm going to try that out next time.
I don't have any interesting pulling strategies, but I saw a pro game where a guy used a push stick to push himself up a cliff. It was crazy.
On June 15 2012 00:42 SilverStar wrote: You can use sillabear to pull enemy wave to yourself. A bit harder though. I don't know about the axe tactic, what stops you from just killing him? Since he will take a lot of dmg from the wave.
Agree, what if both of the enemies decide to kill axe ? Now you have to decide if you want to help him or not. If you chose to do so you will take damage from the turret, if you don't then axe is dead.
If you want to do that creep skipping you should do it together with a healer, like omni.
And axe will kill most hero early on, unless they are slowers or stunners, which never happens in pub. And your lane partner is obviously doing the same..
On June 15 2012 00:33 Attakijing wrote: hey so i'm a noob and i was just in a pub game where my lane partner Axe did this crazy strat that worked really well.
he got counter helix at level 1 and sat behind the enemy tower, and killed a couple waves of their creeps. the guys we were fighting against in lane didnt know what to do so they just sat under their tower and farmed. basically they had to choose between taking damage or their tower taking damage, and before they knew it they and their tower were at half health (about 3-4 waves) we then got a double kill and killed the tower before 5 minutes into the game.
just wanted to know if anyone knew some other interesting pulling strategies other than the normal one where a support pulls to keep creeps near tower in a long lane and give the carry some extra xp. i'm from lol so they are totally new to me
yo that's crazy. thanks for sharing man, i'm going to try that out next time.
I don't have any interesting pulling strategies, but I saw a pro game where a guy used a push stick to push himself up a cliff. It was crazy.
That's not exactly crazy, and it's extremely easy to stop a solo-ing axe that goes behind the tower if the lane has 2 ranged heroes, because all they need to do is kite him to no end. Take 1 stunner/veno or some guy with a slow or what not, and he's dead if he's doing it alone. An axe doing that can be extremely abusive to two melee heroes in the same lane, but that happens in pubs all the time.
On June 15 2012 00:33 Attakijing wrote: hey so i'm a noob and i was just in a pub game where my lane partner Axe did this crazy strat that worked really well.
he got counter helix at level 1 and sat behind the enemy tower, and killed a couple waves of their creeps. the guys we were fighting against in lane didnt know what to do so they just sat under their tower and farmed. basically they had to choose between taking damage or their tower taking damage, and before they knew it they and their tower were at half health (about 3-4 waves) we then got a double kill and killed the tower before 5 minutes into the game.
just wanted to know if anyone knew some other interesting pulling strategies other than the normal one where a support pulls to keep creeps near tower in a long lane and give the carry some extra xp. i'm from lol so they are totally new to me
yo that's crazy. thanks for sharing man, i'm going to try that out next time.
I don't have any interesting pulling strategies, but I saw a pro game where a guy used a push stick to push himself up a cliff. It was crazy.
That's not exactly crazy, and it's extremely easy to stop a solo-ing axe that goes behind the tower if the lane has 2 ranged heroes, because all they need to do is kite him to no end. Take 1 stunner/veno or some guy with a slow or what not, and he's dead if he's doing it alone. An axe doing that can be extremely abusive to two melee heroes in the same lane, but that happens in pubs all the time.
So 2 heroe beats 1! wow what a shocker. Obviously he won't do it alone. Best combo imo is axe+dazzle (i do it sometimes with friends), since dazzle has high base dmg so he can harass back. Also, if you are 3 friends, whats even better is the third guy picking a jungler and farming the enemy jungle, so if more than 2 heros come to kill axe he can assist you.
On June 15 2012 00:33 Attakijing wrote: hey so i'm a noob and i was just in a pub game where my lane partner Axe did this crazy strat that worked really well.
he got counter helix at level 1 and sat behind the enemy tower, and killed a couple waves of their creeps. the guys we were fighting against in lane didnt know what to do so they just sat under their tower and farmed. basically they had to choose between taking damage or their tower taking damage, and before they knew it they and their tower were at half health (about 3-4 waves) we then got a double kill and killed the tower before 5 minutes into the game.
just wanted to know if anyone knew some other interesting pulling strategies other than the normal one where a support pulls to keep creeps near tower in a long lane and give the carry some extra xp. i'm from lol so they are totally new to me
yo that's crazy. thanks for sharing man, i'm going to try that out next time.
I don't have any interesting pulling strategies, but I saw a pro game where a guy used a push stick to push himself up a cliff. It was crazy.
That's not exactly crazy, and it's extremely easy to stop a solo-ing axe that goes behind the tower if the lane has 2 ranged heroes, because all they need to do is kite him to no end. Take 1 stunner/veno or some guy with a slow or what not, and he's dead if he's doing it alone. An axe doing that can be extremely abusive to two melee heroes in the same lane, but that happens in pubs all the time.
So 2 heroe beats 1! wow what a shocker. Obviously he won't do it alone. Best combo imo is axe+dazzle (i do it sometimes with friends), since dazzle has high base dmg so he can harass back. Also, if you are 3 friends, whats even better is the third guy picking a jungler and farming the enemy jungle, so if more than 2 heros come to kill axe he can assist you.
My second line does elaborate on how just any SINGLE range hero can easily deal with a solo axe so long as he bothers to micro, while a second hero in the lane can stay at the tower to leech xp while topping up on his consumables. If it's some other hero with axe such as dazzle, or warlock / warlock + loa then obviously you need an equivalent number of range heroes, ideally with stuns and nukes, and not hard carries.
On June 15 2012 02:04 justinpal wrote: Pretty sure I saw Dark Seer do it at level one against all those side lane Invokers in the Eastern Qualifiers.
There was one instance in Tongfu vs WE, where the DS from the sentinel side went 1v1 top against an invoker. It sort of worked because dire didn't place additional heroes on top, and the invoker used quas in order to keep his tower alive, while the DS was right behind him reaping wave after wave.