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General Discussion - Page 633

Forum Index > Dota 2 General
Post a Reply
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
June 14 2012 08:16 GMT
#12641
On June 14 2012 16:56 Yoshi- wrote:
The shop hasn't been opened in China yet. I am pretty sure that Valve need to work with a chinese company together, if they want to sell something in China, not sure though.


It worked for like a brief period of time only and then it crashed. I keep trying to top up to my steam wallet but fail as well.

My battle bonus T_T
Dear Sixsmith...
Hoban
Profile Blog Joined February 2011
United States1600 Posts
June 14 2012 08:17 GMT
#12642
I am looking for vods/replays of games with good trilane-on-trilane action. A little kinky, I know, I would just like some example of good trilane execution. If you remember any specific games from TI qualifiers too, let me know as those replays are easy to get. Thanks for any help!
"I am a leaf on the wind."
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
June 14 2012 12:36 GMT
#12643
On June 14 2012 17:17 Hoban wrote:
I am looking for vods/replays of games with good trilane-on-trilane action. A little kinky, I know, I would just like some example of good trilane execution. If you remember any specific games from TI qualifiers too, let me know as those replays are easy to get. Thanks for any help!

The best trilane vs trilane games are definitely from wc3 dota 6.69c era, trilanes were used in every single game back then and laning phases were longer compared to now. Ill update this post with vods when i get home.
super gg
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
June 14 2012 12:48 GMT
#12644
not sure if repost(or frankly even related)

but Maelk lol.
WriterXiao8~~
Attakijing
Profile Joined June 2011
United States693 Posts
June 14 2012 15:33 GMT
#12645
hey so i'm a noob and i was just in a pub game where my lane partner Axe did this crazy strat that worked really well.

he got counter helix at level 1 and sat behind the enemy tower, and killed a couple waves of their creeps. the guys we were fighting against in lane didnt know what to do so they just sat under their tower and farmed. basically they had to choose between taking damage or their tower taking damage, and before they knew it they and their tower were at half health (about 3-4 waves) we then got a double kill and killed the tower before 5 minutes into the game.

just wanted to know if anyone knew some other interesting pulling strategies other than the normal one where a support pulls to keep creeps near tower in a long lane and give the carry some extra xp. i'm from lol so they are totally new to me
SilverStar
Profile Joined January 2012
Sweden18511 Posts
June 14 2012 15:42 GMT
#12646
You can use sillabear to pull enemy wave to yourself. A bit harder though. I don't know about the axe tactic, what stops you from just killing him? Since he will take a lot of dmg from the wave.
Cool Cat
Profile Joined June 2009
United States1644 Posts
June 14 2012 15:43 GMT
#12647
On June 15 2012 00:33 Attakijing wrote:
hey so i'm a noob and i was just in a pub game where my lane partner Axe did this crazy strat that worked really well.

he got counter helix at level 1 and sat behind the enemy tower, and killed a couple waves of their creeps. the guys we were fighting against in lane didnt know what to do so they just sat under their tower and farmed. basically they had to choose between taking damage or their tower taking damage, and before they knew it they and their tower were at half health (about 3-4 waves) we then got a double kill and killed the tower before 5 minutes into the game.

just wanted to know if anyone knew some other interesting pulling strategies other than the normal one where a support pulls to keep creeps near tower in a long lane and give the carry some extra xp. i'm from lol so they are totally new to me


yo that's crazy. thanks for sharing man, i'm going to try that out next time.

I don't have any interesting pulling strategies, but I saw a pro game where a guy used a push stick to push himself up a cliff. It was crazy.
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
June 14 2012 15:51 GMT
#12648
On June 15 2012 00:42 SilverStar wrote:
You can use sillabear to pull enemy wave to yourself. A bit harder though. I don't know about the axe tactic, what stops you from just killing him? Since he will take a lot of dmg from the wave.


Agree, what if both of the enemies decide to kill axe ? Now you have to decide if you want to help him or not. If you chose to do so you will take damage from the turret, if you don't then axe is dead.
Yoshi-
Profile Joined October 2008
Germany10227 Posts
Last Edited: 2012-06-14 15:54:04
June 14 2012 15:52 GMT
#12649
If you want to do that creep skipping you should do it together with a healer, like omni.

And axe will kill most hero early on, unless they are slowers or stunners, which never happens in pub. And your lane partner is obviously doing the same..
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2012-06-14 15:53:57
June 14 2012 15:53 GMT
#12650
That axe strat wont work anywhere but pubs. A smart team will kill the axe quickly and move on.
happy birthday me.
Call me Marge Simpson cuz I love you homie
Yoshi-
Profile Joined October 2008
Germany10227 Posts
June 14 2012 15:54 GMT
#12651
I am pretty sure that a while back this was used in star series. Game was casted by maelk
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
June 14 2012 15:56 GMT
#12652
On June 15 2012 00:43 Cool Cat wrote:
Show nested quote +
On June 15 2012 00:33 Attakijing wrote:
hey so i'm a noob and i was just in a pub game where my lane partner Axe did this crazy strat that worked really well.

he got counter helix at level 1 and sat behind the enemy tower, and killed a couple waves of their creeps. the guys we were fighting against in lane didnt know what to do so they just sat under their tower and farmed. basically they had to choose between taking damage or their tower taking damage, and before they knew it they and their tower were at half health (about 3-4 waves) we then got a double kill and killed the tower before 5 minutes into the game.

just wanted to know if anyone knew some other interesting pulling strategies other than the normal one where a support pulls to keep creeps near tower in a long lane and give the carry some extra xp. i'm from lol so they are totally new to me


yo that's crazy. thanks for sharing man, i'm going to try that out next time.

I don't have any interesting pulling strategies, but I saw a pro game where a guy used a push stick to push himself up a cliff. It was crazy.


That's not exactly crazy, and it's extremely easy to stop a solo-ing axe that goes behind the tower if the lane has 2 ranged heroes, because all they need to do is kite him to no end. Take 1 stunner/veno or some guy with a slow or what not, and he's dead if he's doing it alone. An axe doing that can be extremely abusive to two melee heroes in the same lane, but that happens in pubs all the time.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
June 14 2012 16:05 GMT
#12653
Maelk has actually used that strat back when he used to play Axe a lot in competitive games. Worked surprisingly well.
Moderator
Kuzmorgo
Profile Joined May 2009
Hungary1058 Posts
June 14 2012 16:12 GMT
#12654
On June 15 2012 00:56 Oktyabr wrote:
Show nested quote +
On June 15 2012 00:43 Cool Cat wrote:
On June 15 2012 00:33 Attakijing wrote:
hey so i'm a noob and i was just in a pub game where my lane partner Axe did this crazy strat that worked really well.

he got counter helix at level 1 and sat behind the enemy tower, and killed a couple waves of their creeps. the guys we were fighting against in lane didnt know what to do so they just sat under their tower and farmed. basically they had to choose between taking damage or their tower taking damage, and before they knew it they and their tower were at half health (about 3-4 waves) we then got a double kill and killed the tower before 5 minutes into the game.

just wanted to know if anyone knew some other interesting pulling strategies other than the normal one where a support pulls to keep creeps near tower in a long lane and give the carry some extra xp. i'm from lol so they are totally new to me


yo that's crazy. thanks for sharing man, i'm going to try that out next time.

I don't have any interesting pulling strategies, but I saw a pro game where a guy used a push stick to push himself up a cliff. It was crazy.


That's not exactly crazy, and it's extremely easy to stop a solo-ing axe that goes behind the tower if the lane has 2 ranged heroes, because all they need to do is kite him to no end. Take 1 stunner/veno or some guy with a slow or what not, and he's dead if he's doing it alone. An axe doing that can be extremely abusive to two melee heroes in the same lane, but that happens in pubs all the time.


So 2 heroe beats 1! wow what a shocker. Obviously he won't do it alone. Best combo imo is axe+dazzle (i do it sometimes with friends), since dazzle has high base dmg so he can harass back. Also, if you are 3 friends, whats even better is the third guy picking a jungler and farming the enemy jungle, so if more than 2 heros come to kill axe he can assist you.
"No, whine not! Play, or play not! There is no whine."
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
Last Edited: 2012-06-14 16:54:48
June 14 2012 16:54 GMT
#12655
Dark Seer does this fairly often as well albeit after level 1.
High Risk Low Reward
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
June 14 2012 16:59 GMT
#12656
On June 15 2012 01:12 Kuzmorgo wrote:
Show nested quote +
On June 15 2012 00:56 Oktyabr wrote:
On June 15 2012 00:43 Cool Cat wrote:
On June 15 2012 00:33 Attakijing wrote:
hey so i'm a noob and i was just in a pub game where my lane partner Axe did this crazy strat that worked really well.

he got counter helix at level 1 and sat behind the enemy tower, and killed a couple waves of their creeps. the guys we were fighting against in lane didnt know what to do so they just sat under their tower and farmed. basically they had to choose between taking damage or their tower taking damage, and before they knew it they and their tower were at half health (about 3-4 waves) we then got a double kill and killed the tower before 5 minutes into the game.

just wanted to know if anyone knew some other interesting pulling strategies other than the normal one where a support pulls to keep creeps near tower in a long lane and give the carry some extra xp. i'm from lol so they are totally new to me


yo that's crazy. thanks for sharing man, i'm going to try that out next time.

I don't have any interesting pulling strategies, but I saw a pro game where a guy used a push stick to push himself up a cliff. It was crazy.


That's not exactly crazy, and it's extremely easy to stop a solo-ing axe that goes behind the tower if the lane has 2 ranged heroes, because all they need to do is kite him to no end. Take 1 stunner/veno or some guy with a slow or what not, and he's dead if he's doing it alone. An axe doing that can be extremely abusive to two melee heroes in the same lane, but that happens in pubs all the time.


So 2 heroe beats 1! wow what a shocker. Obviously he won't do it alone. Best combo imo is axe+dazzle (i do it sometimes with friends), since dazzle has high base dmg so he can harass back. Also, if you are 3 friends, whats even better is the third guy picking a jungler and farming the enemy jungle, so if more than 2 heros come to kill axe he can assist you.


My second line does elaborate on how just any SINGLE range hero can easily deal with a solo axe so long as he bothers to micro, while a second hero in the lane can stay at the tower to leech xp while topping up on his consumables. If it's some other hero with axe such as dazzle, or warlock / warlock + loa then obviously you need an equivalent number of range heroes, ideally with stuns and nukes, and not hard carries.
SKC
Profile Joined October 2010
Brazil18828 Posts
June 14 2012 17:00 GMT
#12657
On June 15 2012 01:54 Spicy_Curry wrote:
Dark Seer does this fairly often as well albeit after level 1.


Didn't a Dark Seer did this from level 1 in the last day of TI2 Qualifiers, I believe against mTw's Clinks?
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
June 14 2012 17:01 GMT
#12658
On June 15 2012 02:00 SKC wrote:
Show nested quote +
On June 15 2012 01:54 Spicy_Curry wrote:
Dark Seer does this fairly often as well albeit after level 1.


Didn't a Dark Seer did this from level 1 in the last day of TI2 Qualifiers, I believe against mTw's Clinks?

I don't think it was level1, more like 3 or even 5
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
justinpal
Profile Joined September 2010
United States3810 Posts
June 14 2012 17:04 GMT
#12659
Pretty sure I saw Dark Seer do it at level one against all those side lane Invokers in the Eastern Qualifiers.
Never make a hydralisk.
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
June 14 2012 17:09 GMT
#12660
On June 15 2012 02:04 justinpal wrote:
Pretty sure I saw Dark Seer do it at level one against all those side lane Invokers in the Eastern Qualifiers.


There was one instance in Tongfu vs WE, where the DS from the sentinel side went 1v1 top against an invoker. It sort of worked because dire didn't place additional heroes on top, and the invoker used quas in order to keep his tower alive, while the DS was right behind him reaping wave after wave.
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