Would love to see how transparent she is
General Discussion - Page 617
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Ramong
Denmark1706 Posts
Would love to see how transparent she is | ||
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Qbek
Poland12923 Posts
On June 07 2012 22:03 Skullflower wrote: Aurel Vlaicu was a Romanian that built planes I know, I checked out his wiki some time ago and found it out. He must be proud to be in such an awesome game :3 ( I know he's dead lol) | ||
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NB
Netherlands12045 Posts
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Qbek
Poland12923 Posts
On June 08 2012 01:38 NB wrote: im confused... when did they change blur? isnt it used to be permanently transparent and all you see is her shadow? It was changed quite some time ago into a gank detector | ||
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Kupon3ss
時の回廊10066 Posts
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Qbek
Poland12923 Posts
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Firebolt145
Lalalaland34503 Posts
On June 08 2012 01:49 Qbek wrote: Also she's invisible on the minimap if the effect is on Wtf are you serious Surely that's OP edit: Oh right looked it up, thought you meant she disappeared off the minimap when there was noone near her. | ||
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Qbek
Poland12923 Posts
No, the transparency is 80% in dota1 now and it's just bluring in dota2 so you don't spot her this way. You can sneak u on people sometimes but it's a nonfactor most of the time | ||
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Yoshi-
Germany10227 Posts
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cecek
Czech Republic18921 Posts
On June 08 2012 02:07 Yoshi- wrote: In dota1 the transparency of pa is 100%, when an enemy is near no. "• Mortred gains 80% transparency when a non invisible enemy hero is in a 1600 AoE." source: http://www.playdota.com/heroes/phantom-assassin | ||
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NB
Netherlands12045 Posts
On June 08 2012 01:49 Qbek wrote: Also she's invisible on the minimap if the effect is on who thought this is a good change? PA users! | ||
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bdbrufus
United States36 Posts
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[17]Purple
United Kingdom3489 Posts
wasnt she always? | ||
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NB
Netherlands12045 Posts
![]() and no, im pretty sure mini map is how you counter PA majority of the time... i have not touched her for quite sometime though. | ||
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Firebolt145
Lalalaland34503 Posts
Nope. Used to just make her not visible (though her shadow would still be there) but she'd stay on the minimap. Also gave her the same evasion. | ||
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Ramong
Denmark1706 Posts
On June 08 2012 03:28 Firebolt145 wrote: Nope. Used to just make her not visible (though her shadow would still be there) but she'd stay on the minimap. Also gave her the same evasion. Yeah, back in WC3 her shadow was all that could be seen. I remember back when I first played DotA with my friends and their PC couldn't run DotA in full graphics so they turned of shadows and they couldn't see her at all! Was good times | ||
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Hoban
United States1600 Posts
My other thought was treads, perserverance, wand, mek, finish linkens. After completing the core then going straight +damage should be great. | ||
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Unleashing
Denmark14978 Posts
On June 07 2012 19:16 Noocta wrote: I'm not a "lol fag", but I gotta admit after testing Gyro ( never played him, he wasn't here when i stopped dota ), he feel good but Corki feel like a better design. the lack range and no escape mechanism is a lot of weakness for how squishy he is. ![]() But gyrocopter was made before corki and isn't trying to be him in any way. Your point is what? They have two completely different designs with two completely different tasks in games. So how exactly can one have a better design if their goal is two different designs? It's like saying AM has a better design than CM, really doesn't make a lot of sense to me. As already mentioned, it's so incredibly rare for Gyro to be first position and there are more effecient heroes for that spot. | ||
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Firebolt145
Lalalaland34503 Posts
On June 08 2012 04:12 Hoban wrote: Played around with Gyrocopter a bit on test, that guy is a lot of fun! He seems to have a ton of team fight damage with his Q and E. The big problem is that he needs to be in the middle of the fight spamming Q and surviving for a long time and he is kind of squishy. What are your opinions for core items on him? Here are my thought. Treads/mana boots (not sure which works better, imo treads with efficient swapping is better). Ring of aquila, wand, mek. It seems like he still has mana problems, even with efficient tread swapping. My other thought was treads, perserverance, wand, mek, finish linkens. After completing the core then going straight +damage should be great. Treads, wand -> 5 rapiers + boots of travel. | ||
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TheYango
United States47024 Posts
On June 08 2012 04:12 Hoban wrote: Played around with Gyrocopter a bit on test, that guy is a lot of fun! He seems to have a ton of team fight damage with his Q and E. The big problem is that he needs to be in the middle of the fight spamming Q and surviving for a long time and he is kind of squishy. What are your opinions for core items on him? Here are my thought. Treads/mana boots (not sure which works better, imo treads with efficient swapping is better). Ring of aquila, wand, mek. It seems like he still has mana problems, even with efficient tread swapping. My other thought was treads, perserverance, wand, mek, finish linkens. After completing the core then going straight +damage should be great. Why would you buy Mek on him if he has mana problems? You generally try to put Mek on a hero with smooth enough mana management to support using Mek in a teamfight alongside their other abilities. Linken's is also somewhat ill-suited for him. Gyro has an absolutely fantastic ganking skillset--and you buy a farming item? You want to gear his itemization toward his fantastic early-game ganking and midgame teamfighting. If you get to farm a lane, you want to try and push out Aghanim's to establish your global presence. If you're playing as more of a roaming ganker, or don't get enough farm to get Aghanim's out that fast, then Urn augments your early ganking ability, and Ghost Scepter and Janggo are great for boosting your midgame teamfighting power. | ||
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